On April 26 2011 03:52 Gooey wrote:
MMM is marine marauder medivac, and only 1 person so far has mentioned medivacs. There are two different forms of 1 base MMM from terran:
They can do a 2 rax MMM into expo with a double medivac drop with marines (this is what select does a lot, and you can find replays of him doing this from MLG dallas on their website).
There is also a style Sjow used a lot against toss who went robo before expanding, which is a 3 rax double medivac one base play. With this style, you basically get all of your 2 base infrastructure before expanding (sort of like 3 gate robo from protoss). These types of openings are pretty taxing to deal with, but can be held. It gives me the most problems on close air metal/shattered, where positions really shine. The giveaways before any obs scouting will be a heavier presence and only 2 marauders (usually starts with the 1 marine 2 marauder poke, and then gas is saved for factory/star into vacs after this). The best way to deal with it is to drop your expansion when possible and get up to 4 warpgates and not make from your robo, other than your observer (if you had gone for a 2-3 gate robo). If you haven't decided to go robo yet, skip it for now. Gateway units will keep you mobile and with stim timing increased by 30 seconds, you will have enough time to get units out. Keep your zealots and sentries at the front of your base, and leave 3-4 stalkers in the back to snipe and double-pronged attack in the form of their fast medivacs. Once you hold the pressure, or outright deflect it, you are safe to tech to whatever you like from here, be it upgrades, robo, stargate, or templar tech.
In short, expand, stay on lots of gateway units, and spread out! Don't let dropships get easy access to your base! (If they are clumping in a ball and 1 a'ing you, then you should be able to strait up win with proper FF to cut their army in half). Remember to expand, and the longer they wait, the further ahead you get! Chrono your gateways!
MMM is marine marauder medivac, and only 1 person so far has mentioned medivacs. There are two different forms of 1 base MMM from terran:
They can do a 2 rax MMM into expo with a double medivac drop with marines (this is what select does a lot, and you can find replays of him doing this from MLG dallas on their website).
There is also a style Sjow used a lot against toss who went robo before expanding, which is a 3 rax double medivac one base play. With this style, you basically get all of your 2 base infrastructure before expanding (sort of like 3 gate robo from protoss). These types of openings are pretty taxing to deal with, but can be held. It gives me the most problems on close air metal/shattered, where positions really shine. The giveaways before any obs scouting will be a heavier presence and only 2 marauders (usually starts with the 1 marine 2 marauder poke, and then gas is saved for factory/star into vacs after this). The best way to deal with it is to drop your expansion when possible and get up to 4 warpgates and not make from your robo, other than your observer (if you had gone for a 2-3 gate robo). If you haven't decided to go robo yet, skip it for now. Gateway units will keep you mobile and with stim timing increased by 30 seconds, you will have enough time to get units out. Keep your zealots and sentries at the front of your base, and leave 3-4 stalkers in the back to snipe and double-pronged attack in the form of their fast medivacs. Once you hold the pressure, or outright deflect it, you are safe to tech to whatever you like from here, be it upgrades, robo, stargate, or templar tech.
In short, expand, stay on lots of gateway units, and spread out! Don't let dropships get easy access to your base! (If they are clumping in a ball and 1 a'ing you, then you should be able to strait up win with proper FF to cut their army in half). Remember to expand, and the longer they wait, the further ahead you get! Chrono your gateways!
Is it really that safe to expand though? Say I got 2gate robo or 3gate expand and their stim MMM attack comes around 8:00, I feel like their attacks comes at a time that I'm most vulnerable (expansion prob started around 6:00 done around 7:30-8:00). I suppose a 1-gate expand could do the trick if you get units and a robo quick enough, however. I feel like the times I get most crushed by this is the times that I go for the expansion off 2-gate robo or 3-gate and just as I'm saturating my natural expansion the attack comes and I'm short on units. I suppose focusing on unit production instead of probe production until the attack dies down could solve a lot of problems with this, however.