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[D/Brainstorming] ZvP Double Warren +1 timing push - Page 3

Forum Index > StarCraft 2 Strategy
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Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
April 20 2011 16:42 GMT
#41
On April 20 2011 21:40 NeonFox wrote:
This + tweaked gas timings (like put up 3 gas then pull drones off 1 after launching the upgrades for constant roach production off 2 base) and actually staying on 2 bases might be a powerfull all-in against a forge FE from protoss for example, on smaller maps or positions.
But I don't see it working if you wish to transition from it.

Edit : You might be able to squeeze in a +1 range upgrade since it is all-in anyways, but +1/+1 like some people said seems a bit overblown.

Edit 2 : After some more thinking, if you use it as an allin this would work better imo with a 14g 14p or 14p 16h, you could cut the third queen used for creep spread instead to pay for the second roach warren. I'll try to find timings I like^^


Although it is a powerful allin, I'm trying to keep it as solid as possible. If you cut a bit on the constant roach production - since you'll have a shitload of roaches already to begin with - you can easily squeeze an expansion without trouble. You get a freaking huge map control with this build, so this is not a problem. The four queens are necessary for defense as well, since you are never sure of what would happen - especially in case of stargate play - and also makes transitions easier.

Of course, if you tweak the build enough you can achieve shorter timings, but part of it is to have a solid and powerful economy with it, to reduce the "all-in" feeling it has.

Again, it is NOT an all-in. It can transition into an all-in, but it can also transition into a macro game just fine.
♥ The world needs more hearts! ♥
Venomous Drone
Profile Joined January 2011
48 Posts
April 20 2011 22:06 GMT
#42
why use spanishiwas BO? if it hampers the timing push then its worthless, dont create a frankenstein, make the BO streamlined.
ineffablepwnage
Profile Joined December 2010
22 Posts
April 20 2011 22:35 GMT
#43
On April 21 2011 07:06 Venomous Drone wrote:
why use spanishiwas BO? if it hampers the timing push then its worthless, dont create a frankenstein, make the BO streamlined.


Spanishiwas BO makes this build much better and far more secure early game. it eliminates the resources wasted on lings and speed while still having a fairly solid defense and keeping your opponent in the dark. The scariest thing to me about playing against spanishiwas build is that it can transition into anything you want faster than the opponent can scout and react in most cases. I feel like its worth it to get a booming economy while giving your opponent no scouting info rather than having your attack hit a minute earlier with a weaker economy back home that got scouted.
Tachi
Profile Joined December 2010
Norway28 Posts
April 22 2011 21:01 GMT
#44
I have written this before, but no one seems to care about it.

Why do you get metabolic boost, when you are going for a huge roach attack? Those 100 mins/gas could easily be more drones/upgrades/roaches or even a part of a nydus network/OL drop. I have never lost a game with this build (high dia) when i get my nydus worm into their base. Simply because they either do not have other detection than cannons, or their army is simply not large enough in a straight fight, because if they already have a robo, you can allmost be 100% sure that they are going for some 2base colossus timing.

The best thing about this build is that it either hits before colossi, or even better, when they've rushed for colossi, which don't do squat to roaches with burrow move. Just move underneath the toss ball, you regen most of the damage, and 1shot the colossi.

Replay provided in an older post on page 1.
Emreis
Profile Joined November 2010
9 Posts
April 22 2011 21:09 GMT
#45
Ive encountered this build several times recently (realizing that the 2 warrens was not a mistake took a while, lol). As far as I can remember, opening air countered it pretty well.
Tachi
Profile Joined December 2010
Norway28 Posts
April 22 2011 21:30 GMT
#46
On April 23 2011 06:09 Emreis wrote:
Ive encountered this build several times recently (realizing that the 2 warrens was not a mistake took a while, lol). As far as I can remember, opening air countered it pretty well.



Well good luck having an observer to see the burrowed roaches 3 shotting your nexus and 1 shotting you gates, while also having enough air to kill the roaches faster than they destroy your base.
fadestep
Profile Blog Joined October 2008
United States605 Posts
April 22 2011 21:36 GMT
#47
Isn't this really going to hurt your tech if it doesn't result in a massive success. You won't really be able to get infestors/mutalisks at a proper mid game timing if you spend all that gas on roaches and upgrades for them.
not a hero
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