On April 20 2011 21:40 NeonFox wrote:
This + tweaked gas timings (like put up 3 gas then pull drones off 1 after launching the upgrades for constant roach production off 2 base) and actually staying on 2 bases might be a powerfull all-in against a forge FE from protoss for example, on smaller maps or positions.
But I don't see it working if you wish to transition from it.
Edit : You might be able to squeeze in a +1 range upgrade since it is all-in anyways, but +1/+1 like some people said seems a bit overblown.
Edit 2 : After some more thinking, if you use it as an allin this would work better imo with a 14g 14p or 14p 16h, you could cut the third queen used for creep spread instead to pay for the second roach warren. I'll try to find timings I like^^
This + tweaked gas timings (like put up 3 gas then pull drones off 1 after launching the upgrades for constant roach production off 2 base) and actually staying on 2 bases might be a powerfull all-in against a forge FE from protoss for example, on smaller maps or positions.
But I don't see it working if you wish to transition from it.
Edit : You might be able to squeeze in a +1 range upgrade since it is all-in anyways, but +1/+1 like some people said seems a bit overblown.
Edit 2 : After some more thinking, if you use it as an allin this would work better imo with a 14g 14p or 14p 16h, you could cut the third queen used for creep spread instead to pay for the second roach warren. I'll try to find timings I like^^
Although it is a powerful allin, I'm trying to keep it as solid as possible. If you cut a bit on the constant roach production - since you'll have a shitload of roaches already to begin with - you can easily squeeze an expansion without trouble. You get a freaking huge map control with this build, so this is not a problem. The four queens are necessary for defense as well, since you are never sure of what would happen - especially in case of stargate play - and also makes transitions easier.
Of course, if you tweak the build enough you can achieve shorter timings, but part of it is to have a solid and powerful economy with it, to reduce the "all-in" feeling it has.
Again, it is NOT an all-in. It can transition into an all-in, but it can also transition into a macro game just fine.