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Little trick for your Medivac drops

Forum Index > StarCraft 2 Strategy
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Cooth
Profile Joined August 2010
United States5 Posts
April 10 2011 20:16 GMT
#1
For the past several days I've been really focused on drop harrassment when I noticed something about the healing/dropping.

While Medivacs unload units, It can't heal and drop units at the same time. Your units are getting picked off while they unload, and you lose a few units until the healing kicks in, and you just don't have that extra firepower to snipe a building or take out a few extra workers.

Here's the trick, when dropping units, DON'T just click a spot and do a basic unload, issue a move command to the area, followed by a shift-click drop command on the Medivac itself.

It's just like issuing the drop command on the medivac causing it to drop units while on the move, however, while the medivac isn't moving, AND you've issued the drop command on the medivac, it ends up healing at the same time its dropping units.

Works great for unloading marines in a mineral line with a Spine crawler, once the first marine drops and starts taking hits, the Medivac is already healing before the rest of the marines have even finished unloading.
Dny
Profile Joined December 2010
Netherlands23 Posts
April 10 2011 20:22 GMT
#2
Wow this is great! tnx
Please hold your applause until my next post.
Snaphoo
Profile Joined July 2010
United States614 Posts
April 10 2011 20:23 GMT
#3
Nice little micro trick! Thanks OP.
Ponyo
Profile Blog Joined January 2011
United States1231 Posts
Last Edited: 2011-04-10 20:26:44
April 10 2011 20:25 GMT
#4
Oh i get it, thats a good trick man, very helpful micro, ill try to keep it in mind.
ponyo.848
ppdealer
Profile Joined January 2011
Canada163 Posts
April 10 2011 20:38 GMT
#5
This seems more like a bug to me since medivacs are not supposed to heal and unload units at the same time. Otherwise great find.
garlicface
Profile Joined April 2010
Canada4196 Posts
April 10 2011 20:43 GMT
#6
Bug or not, this is a great discovery. Lots of things are being discovered with shift clicking!
#TeamBuLba
joheinous
Profile Joined August 2010
Iceland522 Posts
April 10 2011 20:44 GMT
#7
I agree that it seems like a bug but absolutely great find. Does make drops a little bit op at first and I think that you would end up committing to a lot of drops that aren't really feasible when the medvac doesn't heal while dropping.
Everything is self-evident
Probe1
Profile Blog Joined August 2010
United States17920 Posts
April 10 2011 20:46 GMT
#8
I don't know if I'd call that a bug. I mean its definitely not as the game designers intended but on the other hand, its a little cheap that a medivac can't drop and heal at the same time. I mean.. is the healing beam operater (Private HealinBeamzor) pushing marines out the back when you tell the medi to unload?

It should be able to do this o.o


On point: Great find!
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
sinani206
Profile Blog Joined November 2010
United States1959 Posts
April 10 2011 20:47 GMT
#9
Damnit, now more Terrans will drop me better.
But good find.
literally everything is wifom just shut the fuck up
JDub
Profile Joined December 2010
United States976 Posts
April 10 2011 20:50 GMT
#10
On April 11 2011 05:46 Probe1 wrote:
I don't know if I'd call that a bug. I mean its definitely not as the game designers intended but on the other hand, its a little cheap that a medivac can't drop and heal at the same time. I mean.. is the healing beam operater (Private HealinBeamzor) pushing marines out the back when you tell the medi to unload?

It should be able to do this o.o


On point: Great find!
Well, regardless of which way it 'should' be, there is a bug. Either medivacs should always heal while unloading, or they should never heal by unloading. Agreed, great find by the OP, it just seems more like finding a bug than anything else. Why should changing the way you order a drop command change whether or not a dropship can heal while unloading?
Theovide
Profile Joined September 2010
Sweden914 Posts
April 10 2011 20:52 GMT
#11
Great find indeed, though I would like to point out that when droppnig by clicking on the medivac you'll have the problem of not being able to stop dropping (I think?).

Also you do probably get the same effect if you just dropclick on the medivac and doesn't move it? (normally when you dropclick on the medivac you do it to drop as it goes)
Rosvall
Profile Joined October 2010
Sweden122 Posts
April 10 2011 20:55 GMT
#12
On April 11 2011 05:46 Probe1 wrote:
I don't know if I'd call that a bug. I mean its definitely not as the game designers intended but on the other hand, its a little cheap that a medivac can't drop and heal at the same time. I mean.. is the healing beam operater (Private HealinBeamzor) pushing marines out the back when you tell the medi to unload?

It should be able to do this o.o


On point: Great find!


Medivac uses up two supply. So we can safely assume the whole ship is being piloted by a minimal crew including two people. Obviously we must have a pilot to steer. Now we have an additional unit in there, he can either pull the lever and control the ability for marines to safely jump in or out of the ship or he can operate the healing laser!
RTP
eXwOn
Profile Joined January 2011
Canada351 Posts
April 10 2011 20:59 GMT
#13
Wow awesome find. Also note there is no drop animation when you do this. So manually dropping could be great for sneaking in a ghost to nuke.
#2 in the world on the ladders!!! 3.31.11 :D:D:D
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
April 10 2011 21:01 GMT
#14
On April 11 2011 05:55 Rosvall wrote:
Show nested quote +
On April 11 2011 05:46 Probe1 wrote:
I don't know if I'd call that a bug. I mean its definitely not as the game designers intended but on the other hand, its a little cheap that a medivac can't drop and heal at the same time. I mean.. is the healing beam operater (Private HealinBeamzor) pushing marines out the back when you tell the medi to unload?

It should be able to do this o.o


On point: Great find!


Medivac uses up two supply. So we can safely assume the whole ship is being piloted by a minimal crew including two people. Obviously we must have a pilot to steer. Now we have an additional unit in there, he can either pull the lever and control the ability for marines to safely jump in or out of the ship or he can operate the healing laser!


Following this logic, the marauder is a robot crewed by 2 midgets (TLO and Huk?)

@On Topic
Its a nice find though I would imagine its highly situational, most useful in TvT where the medivac can basically make your drop immortal to a similar sized force or late game TvZ.

Against Protoss, I would think being able to high tail it out of there quickly with your 4 marauders would be the worth more than unable stop loading under fire + healing.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
theBOOCH
Profile Joined November 2010
United States832 Posts
April 10 2011 21:07 GMT
#15
This has been around since broodwar, basically (of course dropships can't heal).

User was warned for this post
If all you're offering is Dos Equis, I will stay thirsty thank you very much.
Fuze
Profile Joined August 2010
Belgium6 Posts
April 10 2011 21:08 GMT
#16
Nice , always wondered why the "pro's" were drop moving all the time.
Will try this
CookieMaker
Profile Blog Joined November 2010
Canada880 Posts
April 10 2011 21:23 GMT
#17
Interesting, so it actually ends up healing units while dropping on the move? I need to test this out!
Micro your Macro
BoneGrinder
Profile Joined January 2011
United States40 Posts
April 10 2011 21:25 GMT
#18
Thanks for sharing man this will be very helpful.
I Shall Grind the Bones of Mine Enemies!!!!
Th30nE
Profile Joined July 2010
United States44 Posts
April 10 2011 21:32 GMT
#19
nice find, will be practicing this all day xD
play hard, train hard, focus, be happy.
SvartSol
Profile Joined April 2011
Sweden78 Posts
April 10 2011 21:33 GMT
#20
good that u noticed that, but there is a place in forums in bnet that already have tips and tricks, that one included. I spotted it as of februari, I think =). Did u know unsieged tank does = dmg as a sieged tank? Splash makes the diffrence though. And that u can kill infinitive roaches with thor drop harras. Just be fast on the pick up right before they shot. Same thing with tanks, easier since they shot faster then roaches.
"There is an art to flying, or rather a knack. Its knack lies in learning to throw yourself at the ground and miss. Clearly, it is this second part, the missing, that provides the difficulties."
pbjsandwich
Profile Joined August 2010
United States443 Posts
April 10 2011 21:37 GMT
#21
that's an awesome trick man

I will def be abusing this
Flameling
Profile Joined July 2010
United States413 Posts
April 10 2011 21:54 GMT
#22
wow, this is great, now i can make my marines even more invincible
Temporarykid
Profile Blog Joined November 2010
Canada362 Posts
April 10 2011 21:57 GMT
#23
On April 11 2011 06:33 SvartSol wrote:
good that u noticed that, but there is a place in forums in bnet that already have tips and tricks, that one included. I spotted it as of februari, I think =). Did u know unsieged tank does = dmg as a sieged tank? Splash makes the diffrence though. And that u can kill infinitive roaches with thor drop harras. Just be fast on the pick up right before they shot. Same thing with tanks, easier since they shot faster then roaches.


Wow, that spelling made me cringe.

Back ontopic- would it be possible to post a video of this in action? I think I understand what you mean by dropping on the move because I do it all the time with my carpet bombing overlords, but are you saying that the medvac heals while moving/dropping in this fashion?
ㅈㅈ
lilky
Profile Joined January 2011
United States131 Posts
April 10 2011 23:11 GMT
#24
BUG! Fix this plz blizzard :3
Xanczor
Profile Blog Joined July 2010
United States254 Posts
April 10 2011 23:30 GMT
#25
Thanks for posting, this will definitely help me
http://www.teamliquid.net/forum/viewmessage.php?topic_id=100673&currentpage=22
Noli
Profile Joined January 2011
United Kingdom179 Posts
April 10 2011 23:50 GMT
#26
Does this work with Overlords? This would help me hugely with Baneling bombers.
Vain
Profile Blog Joined October 2009
Netherlands1115 Posts
April 11 2011 00:07 GMT
#27
Nice trick. unless your playing ZERG and it's used against you
Battle.net 2.0 is a waiter and he's a dick
Negative Zero
Profile Joined January 2011
United States63 Posts
April 11 2011 00:09 GMT
#28
Guys, the point of this thread isn't that you can drop while on the move (which is true, and yes it works with overlords and with warp prisms), but that while dropping on the move, medivacs can heal units, even though they can't heal while dropping normally.
Sv1
Profile Joined June 2010
United States204 Posts
April 11 2011 00:40 GMT
#29
Yeah this is basically what baneling "carpet bombings" are.

Here's a tutorial via a popular internet video sharing site:

IzieBoy
Profile Blog Joined November 2010
United States865 Posts
April 11 2011 00:48 GMT
#30
they fixed the archon toilet...prolly going to fix scv self-repair too but not this i think....
Let's Do This! Leeeeeeeeeeeeeroy Jenkins!
niteReloaded
Profile Blog Joined February 2007
Croatia5281 Posts
April 11 2011 00:56 GMT
#31
On April 11 2011 09:40 Sv1 wrote:
Yeah this is basically what baneling "carpet bombings" are.

Here's a tutorial via a popular internet video sharing site:

http://www.youtube.com/watch?v=hWjRvzrFpFo

You missed the point from the OP. it's not about move dropping.
skp
Profile Joined October 2010
Canada134 Posts
Last Edited: 2011-04-11 00:58:56
April 11 2011 00:58 GMT
#32
Nvm nitereloaded beat me
closey
Profile Joined October 2010
Hong Kong272 Posts
April 11 2011 01:43 GMT
#33
Medivac uses up two supply. So we can safely assume the whole ship is being piloted by a minimal crew including two people. Obviously we must have a pilot to steer. Now we have an additional unit in there, he can either pull the lever and control the ability for marines to safely jump in or out of the ship or he can operate the healing laser!


Not trying to butt in, but are you trying to say there're two little men hiding in a marauder's suit? *squick*
Rock, Paper, Scissors
Techno
Profile Joined June 2010
1900 Posts
April 11 2011 03:13 GMT
#34
Hopefully this doesn't get "fixed". Starcraft 2 needs lil abusable things to seperate the Gods from the Men.
Hell, its awesome to LOSE to nukes!
Cooth
Profile Joined August 2010
United States5 Posts
April 11 2011 03:19 GMT
#35
On April 11 2011 06:23 CookieMaker wrote:
Interesting, so it actually ends up healing units while dropping on the move? I need to test this out!


No, It Still can't heal + move at the same time, but if you do the "drop while moving" trick, but don't actually have it move around, It will heal surrounding units while dropping at the same time.

Just by clicking on the ground and having it unload, the medivac beam stops working while it's dropping units. However, by doing the "drop move" trick, it will still unload the units, and heal surrounding units at the same time.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
April 11 2011 03:21 GMT
#36
On April 11 2011 05:55 Rosvall wrote:
Show nested quote +
On April 11 2011 05:46 Probe1 wrote:
I don't know if I'd call that a bug. I mean its definitely not as the game designers intended but on the other hand, its a little cheap that a medivac can't drop and heal at the same time. I mean.. is the healing beam operater (Private HealinBeamzor) pushing marines out the back when you tell the medi to unload?

It should be able to do this o.o


On point: Great find!


Medivac uses up two supply. So we can safely assume the whole ship is being piloted by a minimal crew including two people. Obviously we must have a pilot to steer. Now we have an additional unit in there, he can either pull the lever and control the ability for marines to safely jump in or out of the ship or he can operate the healing laser!

zlots use two supply so......

@ op: Hmm i was aware of the dropping while moving techinque, but didn't know that it also healed. Great find
When they see MC Probe, all the ladies disrobe.
protoss_machine
Profile Joined December 2010
Canada47 Posts
April 11 2011 03:26 GMT
#37
On April 11 2011 05:44 joheinous wrote:
I agree that it seems like a bug but absolutely great find. Does make drops a little bit op at first and I think that you would end up committing to a lot of drops that aren't really feasible when the medvac doesn't heal while dropping.


If I'm not mistaken, it was mentioned in a patch about this. Before, it wouldn't heal, but rather drop all the units then heal if necessary. I'm not 100% sure though.

Anyways, great micro tip. I feel bad for those terrans who could have beaten me with this kinda micro.
Once you master the protoss, there's nothin stopping you
FoFo
Profile Joined April 2010
Netherlands207 Posts
Last Edited: 2011-04-11 12:10:29
April 11 2011 12:09 GMT
#38
how about dropping rines in an enemy terran siege line? does the extra bit of health cause them to fire an additional shot?
can't test cause i'm at work

EDIT: Very nice find btw!!
"we must avoid balancing SC2 by making everything suck equally hard."
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
April 11 2011 13:46 GMT
#39
Thanks for posting this... but does anyone know if this is by design or a bug?

Also, are you sure this is even really applicable in any situation?

Any time you do a drop, wouldn't it be better to unload them as soon as possible, rather than wait for them to be in the middle of a mineral line?

As soon as the dropship can drop a marine in range of a worker, you should begin unloading, and if you do this, you will have an empty dropship before or at the time that your medivac would have started unloading the ship.

Against an aware player, I feel like this tactic would be more likely to result in the death of your marines via faster ground army movement or possibly the death of your partially loaded medivac. (more likely than unloading manually while en route to the final destination drop point...)
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
Nemasyst.598
Profile Joined February 2011
United States285 Posts
April 11 2011 13:51 GMT
#40
Nice trick, will start doing this :D
Thanks for posting!
We require additional young Masters....
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
April 11 2011 14:06 GMT
#41
Brilliant find.

To all the dissenters in this thread, take some time to learn how to play BW and its mechanics. 'Nuff said.
lalala
nihlon
Profile Joined April 2010
Sweden5581 Posts
April 11 2011 14:09 GMT
#42
On April 11 2011 08:50 Noli wrote:
Does this work with Overlords? This would help me hugely with Baneling bombers.


Unless blizzard patched in the ability for overlords to heal zerg units, no.
Banelings are too cute to blow up
Damaskinos
Profile Joined September 2010
Germany139 Posts
Last Edited: 2011-04-11 14:20:46
April 11 2011 14:17 GMT
#43
On April 11 2011 05:16 Cooth wrote:
For the past several days I've been really focused on drop harrassment when I noticed something about the healing/dropping.

While Medivacs unload units, It can't heal and drop units at the same time. Your units are getting picked off while they unload, and you lose a few units until the healing kicks in, and you just don't have that extra firepower to snipe a building or take out a few extra workers.

Here's the trick, when dropping units, DON'T just click a spot and do a basic unload, issue a move command to the area, followed by a shift-click drop command on the Medivac itself.

It's just like issuing the drop command on the medivac causing it to drop units while on the move, however, while the medivac isn't moving, AND you've issued the drop command on the medivac, it ends up healing at the same time its dropping units.

Works great for unloading marines in a mineral line with a Spine crawler, once the first marine drops and starts taking hits, the Medivac is already healing before the rest of the marines have even finished unloading.


I am really ashamed, but I don't understand how exactly this is getting executed. Guess I don't understand the bolded part. Could you give some more newbie-friendly explanation? (Yes, I know, I should work on my macro! )

I seted up an scenario with droping 8 marines over 2 sentries and up to now 1-2 marines are dying, which I guess shouldnt happen if I do it right.

Thanks in advance
"Give not that which is holy unto the dogs, neither cast ye your pearls before swine, lest they trample them under their feet, and turn again and rend you." Matthew 7:6
Sunstrider
Profile Blog Joined March 2011
United States22 Posts
April 11 2011 14:19 GMT
#44
I've always wondered how the terrans in the pro games I watch and analyze did it, but now I know! Thanks for the tip OP, I'll try it tonight!
maybe I'm wasting my young years
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
April 11 2011 14:32 GMT
#45
Maybe this will help me finally not totally suck ass at dropping. Thanks.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
eight.BiT
Profile Blog Joined January 2011
United States240 Posts
April 11 2011 14:38 GMT
#46
I thought this is how every one did drops. Back when I played Zerg in beta there were more than a few videos on youtube showing how to doomdrop using this method.
Garm
Profile Joined June 2010
Norway222 Posts
April 11 2011 14:41 GMT
#47
On April 11 2011 23:17 Damaskinos wrote:
Show nested quote +
On April 11 2011 05:16 Cooth wrote:
For the past several days I've been really focused on drop harrassment when I noticed something about the healing/dropping.

While Medivacs unload units, It can't heal and drop units at the same time. Your units are getting picked off while they unload, and you lose a few units until the healing kicks in, and you just don't have that extra firepower to snipe a building or take out a few extra workers.

Here's the trick, when dropping units, DON'T just click a spot and do a basic unload, issue a move command to the area, followed by a shift-click drop command on the Medivac itself.

It's just like issuing the drop command on the medivac causing it to drop units while on the move, however, while the medivac isn't moving, AND you've issued the drop command on the medivac, it ends up healing at the same time its dropping units.

Works great for unloading marines in a mineral line with a Spine crawler, once the first marine drops and starts taking hits, the Medivac is already healing before the rest of the marines have even finished unloading.


I am really ashamed, but I don't understand how exactly this is getting executed. Guess I don't understand the bolded part. Could you give some more newbie-friendly explanation? (Yes, I know, I should work on my macro! )

I seted up an scenario with droping 8 marines over 2 sentries and up to now 1-2 marines are dying, which I guess shouldnt happen if I do it right.

Thanks in advance


Step 1: Move-command the medivac to the location you wanna drop.

Step 2: Hold Shift and D-click (unload) on the medivac itself. When the medivac reaches the drop spot, it'll start unloading while healing the units that have been unloaded.

This does not work with moving drop! Seems a lot of people in this thread aren't taking their time to read the OP properly...
I didn't choose the Terran life. The Terran life chose me. Flash fan 2008 - eternity. FRB 2013! http://www.teamliquid.net/forum/viewmessage.php?topic_id=321242
Elothis
Profile Joined March 2011
111 Posts
April 11 2011 14:46 GMT
#48
nice tip.
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
April 11 2011 14:48 GMT
#49
This buggy shit needs to be fixed... FFS
twitch.tv/duttroach
FoFo
Profile Joined April 2010
Netherlands207 Posts
Last Edited: 2011-04-11 15:31:20
April 11 2011 15:30 GMT
#50
On April 11 2011 23:17 Damaskinos wrote:
Show nested quote +
On April 11 2011 05:16 Cooth wrote:
For the past several days I've been really focused on drop harrassment when I noticed something about the healing/dropping.

While Medivacs unload units, It can't heal and drop units at the same time. Your units are getting picked off while they unload, and you lose a few units until the healing kicks in, and you just don't have that extra firepower to snipe a building or take out a few extra workers.

Here's the trick, when dropping units, DON'T just click a spot and do a basic unload, issue a move command to the area, followed by a shift-click drop command on the Medivac itself.

It's just like issuing the drop command on the medivac causing it to drop units while on the move, however, while the medivac isn't moving, AND you've issued the drop command on the medivac, it ends up healing at the same time its dropping units.

Works great for unloading marines in a mineral line with a Spine crawler, once the first marine drops and starts taking hits, the Medivac is already healing before the rest of the marines have even finished unloading.


I am really ashamed, but I don't understand how exactly this is getting executed. Guess I don't understand the bolded part. Could you give some more newbie-friendly explanation? (Yes, I know, I should work on my macro! )

I seted up an scenario with droping 8 marines over 2 sentries and up to now 1-2 marines are dying, which I guess shouldnt happen if I do it right.

Thanks in advance


What he ment is this

normally when you go do a drop you:
1. load up some rines
2. select the medivac and press 'd'.
3. click where you want to drop

the medivac now flies to the location you selected and starts droppin the marines, however he doesn't heal them at the same time.

with the OP's method here's what you do:
1. load up some rines.
2. select the medivac and give a move command to where you want to drop
3. now as it is flying to the location where you want to drop, hold shift, click 'd' so you queue the command (so that it doesn't execute it till after the medivac has flewn to the location) and click on top of the medivac as though you were just trying to select it.

and voila, the medivac will fly to the drop destination, start dropping and heal the units in the process.

someone mentioned that in this fashion it doesn't do the drop animation, does this make the drop quicker?


"we must avoid balancing SC2 by making everything suck equally hard."
iloveroo
Profile Joined February 2009
Canada294 Posts
April 11 2011 15:38 GMT
#51
On April 11 2011 06:07 theBOOCH wrote:
This has been around since broodwar, basically (of course dropships can't heal).

User was warned for this post


True, it's been around since broodwar quicker way to unload if remember.
iloveav
Profile Joined November 2008
Poland1478 Posts
April 11 2011 15:42 GMT
#52
Probably a bug, i guess will get fixed same as lings pushing zealot on hold :D
aka LRM)Cats_Paw.
Cooth
Profile Joined August 2010
United States5 Posts
April 11 2011 16:41 GMT
#53
On April 11 2011 22:46 michaelhasanalias wrote:
Thanks for posting this... but does anyone know if this is by design or a bug?

Also, are you sure this is even really applicable in any situation?

Any time you do a drop, wouldn't it be better to unload them as soon as possible, rather than wait for them to be in the middle of a mineral line?

As soon as the dropship can drop a marine in range of a worker, you should begin unloading, and if you do this, you will have an empty dropship before or at the time that your medivac would have started unloading the ship.

Against an aware player, I feel like this tactic would be more likely to result in the death of your marines via faster ground army movement or possibly the death of your partially loaded medivac. (more likely than unloading manually while en route to the final destination drop point...)


This doesn't have to a be drop right in the middle of the mineral line with static defense, your Medivac full of marines are being chased by Mutas, you could just do the "drop move" but the Medivac is so slow compared to Mutas and its going to die in about the same whether its moving away from them or not, so by doing this, Medivac starts dropping and healing the marines that are hit by the ricochet.

Or consider players like Jinro, I've seen him drop sometimes and he'll stim the marines one by one as they drop, with this trick, the Medivac is able to heal the stim damage while it drops the rest of the units.
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
April 11 2011 16:55 GMT
#54
nice one! now if only people will withdraw the dropships after the units have been unloaded. no need to let the medivac continue to support the ground troops in case of a suicide drop, it'll just get killed without great significance most of the times (there are times when it's useful, against workers for example). Multiple medivacs more in the endgame can be a huge difference for a bio-force.
Damaskinos
Profile Joined September 2010
Germany139 Posts
April 11 2011 17:29 GMT
#55
On April 12 2011 00:30 FoFo wrote:
Show nested quote +
On April 11 2011 23:17 Damaskinos wrote:
On April 11 2011 05:16 Cooth wrote:
For the past several days I've been really focused on drop harrassment when I noticed something about the healing/dropping.

While Medivacs unload units, It can't heal and drop units at the same time. Your units are getting picked off while they unload, and you lose a few units until the healing kicks in, and you just don't have that extra firepower to snipe a building or take out a few extra workers.

Here's the trick, when dropping units, DON'T just click a spot and do a basic unload, issue a move command to the area, followed by a shift-click drop command on the Medivac itself.

It's just like issuing the drop command on the medivac causing it to drop units while on the move, however, while the medivac isn't moving, AND you've issued the drop command on the medivac, it ends up healing at the same time its dropping units.

Works great for unloading marines in a mineral line with a Spine crawler, once the first marine drops and starts taking hits, the Medivac is already healing before the rest of the marines have even finished unloading.


I am really ashamed, but I don't understand how exactly this is getting executed. Guess I don't understand the bolded part. Could you give some more newbie-friendly explanation? (Yes, I know, I should work on my macro! )

I seted up an scenario with droping 8 marines over 2 sentries and up to now 1-2 marines are dying, which I guess shouldnt happen if I do it right.

Thanks in advance


What he ment is this

normally when you go do a drop you:
1. load up some rines
2. select the medivac and press 'd'.
3. click where you want to drop

the medivac now flies to the location you selected and starts droppin the marines, however he doesn't heal them at the same time.

with the OP's method here's what you do:
1. load up some rines.
2. select the medivac and give a move command to where you want to drop
3. now as it is flying to the location where you want to drop, hold shift, click 'd' so you queue the command (so that it doesn't execute it till after the medivac has flewn to the location) and click on top of the medivac as though you were just trying to select it.

and voila, the medivac will fly to the drop destination, start dropping and heal the units in the process.

someone mentioned that in this fashion it doesn't do the drop animation, does this make the drop quicker?




Excellent explanation, so even a stupid one like me can understand it! Thank you sooo much!
"Give not that which is holy unto the dogs, neither cast ye your pearls before swine, lest they trample them under their feet, and turn again and rend you." Matthew 7:6
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