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Little trick for your Medivac drops - Page 3

Forum Index > StarCraft 2 Strategy
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Prev 1 2 3 All
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
April 11 2011 14:06 GMT
#41
Brilliant find.

To all the dissenters in this thread, take some time to learn how to play BW and its mechanics. 'Nuff said.
lalala
nihlon
Profile Joined April 2010
Sweden5581 Posts
April 11 2011 14:09 GMT
#42
On April 11 2011 08:50 Noli wrote:
Does this work with Overlords? This would help me hugely with Baneling bombers.


Unless blizzard patched in the ability for overlords to heal zerg units, no.
Banelings are too cute to blow up
Damaskinos
Profile Joined September 2010
Germany139 Posts
Last Edited: 2011-04-11 14:20:46
April 11 2011 14:17 GMT
#43
On April 11 2011 05:16 Cooth wrote:
For the past several days I've been really focused on drop harrassment when I noticed something about the healing/dropping.

While Medivacs unload units, It can't heal and drop units at the same time. Your units are getting picked off while they unload, and you lose a few units until the healing kicks in, and you just don't have that extra firepower to snipe a building or take out a few extra workers.

Here's the trick, when dropping units, DON'T just click a spot and do a basic unload, issue a move command to the area, followed by a shift-click drop command on the Medivac itself.

It's just like issuing the drop command on the medivac causing it to drop units while on the move, however, while the medivac isn't moving, AND you've issued the drop command on the medivac, it ends up healing at the same time its dropping units.

Works great for unloading marines in a mineral line with a Spine crawler, once the first marine drops and starts taking hits, the Medivac is already healing before the rest of the marines have even finished unloading.


I am really ashamed, but I don't understand how exactly this is getting executed. Guess I don't understand the bolded part. Could you give some more newbie-friendly explanation? (Yes, I know, I should work on my macro! )

I seted up an scenario with droping 8 marines over 2 sentries and up to now 1-2 marines are dying, which I guess shouldnt happen if I do it right.

Thanks in advance
"Give not that which is holy unto the dogs, neither cast ye your pearls before swine, lest they trample them under their feet, and turn again and rend you." Matthew 7:6
Sunstrider
Profile Blog Joined March 2011
United States22 Posts
April 11 2011 14:19 GMT
#44
I've always wondered how the terrans in the pro games I watch and analyze did it, but now I know! Thanks for the tip OP, I'll try it tonight!
maybe I'm wasting my young years
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
April 11 2011 14:32 GMT
#45
Maybe this will help me finally not totally suck ass at dropping. Thanks.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
eight.BiT
Profile Blog Joined January 2011
United States240 Posts
April 11 2011 14:38 GMT
#46
I thought this is how every one did drops. Back when I played Zerg in beta there were more than a few videos on youtube showing how to doomdrop using this method.
Garm
Profile Joined June 2010
Norway222 Posts
April 11 2011 14:41 GMT
#47
On April 11 2011 23:17 Damaskinos wrote:
Show nested quote +
On April 11 2011 05:16 Cooth wrote:
For the past several days I've been really focused on drop harrassment when I noticed something about the healing/dropping.

While Medivacs unload units, It can't heal and drop units at the same time. Your units are getting picked off while they unload, and you lose a few units until the healing kicks in, and you just don't have that extra firepower to snipe a building or take out a few extra workers.

Here's the trick, when dropping units, DON'T just click a spot and do a basic unload, issue a move command to the area, followed by a shift-click drop command on the Medivac itself.

It's just like issuing the drop command on the medivac causing it to drop units while on the move, however, while the medivac isn't moving, AND you've issued the drop command on the medivac, it ends up healing at the same time its dropping units.

Works great for unloading marines in a mineral line with a Spine crawler, once the first marine drops and starts taking hits, the Medivac is already healing before the rest of the marines have even finished unloading.


I am really ashamed, but I don't understand how exactly this is getting executed. Guess I don't understand the bolded part. Could you give some more newbie-friendly explanation? (Yes, I know, I should work on my macro! )

I seted up an scenario with droping 8 marines over 2 sentries and up to now 1-2 marines are dying, which I guess shouldnt happen if I do it right.

Thanks in advance


Step 1: Move-command the medivac to the location you wanna drop.

Step 2: Hold Shift and D-click (unload) on the medivac itself. When the medivac reaches the drop spot, it'll start unloading while healing the units that have been unloaded.

This does not work with moving drop! Seems a lot of people in this thread aren't taking their time to read the OP properly...
I didn't choose the Terran life. The Terran life chose me. Flash fan 2008 - eternity. FRB 2013! http://www.teamliquid.net/forum/viewmessage.php?topic_id=321242
Elothis
Profile Joined March 2011
111 Posts
April 11 2011 14:46 GMT
#48
nice tip.
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
April 11 2011 14:48 GMT
#49
This buggy shit needs to be fixed... FFS
twitch.tv/duttroach
FoFo
Profile Joined April 2010
Netherlands207 Posts
Last Edited: 2011-04-11 15:31:20
April 11 2011 15:30 GMT
#50
On April 11 2011 23:17 Damaskinos wrote:
Show nested quote +
On April 11 2011 05:16 Cooth wrote:
For the past several days I've been really focused on drop harrassment when I noticed something about the healing/dropping.

While Medivacs unload units, It can't heal and drop units at the same time. Your units are getting picked off while they unload, and you lose a few units until the healing kicks in, and you just don't have that extra firepower to snipe a building or take out a few extra workers.

Here's the trick, when dropping units, DON'T just click a spot and do a basic unload, issue a move command to the area, followed by a shift-click drop command on the Medivac itself.

It's just like issuing the drop command on the medivac causing it to drop units while on the move, however, while the medivac isn't moving, AND you've issued the drop command on the medivac, it ends up healing at the same time its dropping units.

Works great for unloading marines in a mineral line with a Spine crawler, once the first marine drops and starts taking hits, the Medivac is already healing before the rest of the marines have even finished unloading.


I am really ashamed, but I don't understand how exactly this is getting executed. Guess I don't understand the bolded part. Could you give some more newbie-friendly explanation? (Yes, I know, I should work on my macro! )

I seted up an scenario with droping 8 marines over 2 sentries and up to now 1-2 marines are dying, which I guess shouldnt happen if I do it right.

Thanks in advance


What he ment is this

normally when you go do a drop you:
1. load up some rines
2. select the medivac and press 'd'.
3. click where you want to drop

the medivac now flies to the location you selected and starts droppin the marines, however he doesn't heal them at the same time.

with the OP's method here's what you do:
1. load up some rines.
2. select the medivac and give a move command to where you want to drop
3. now as it is flying to the location where you want to drop, hold shift, click 'd' so you queue the command (so that it doesn't execute it till after the medivac has flewn to the location) and click on top of the medivac as though you were just trying to select it.

and voila, the medivac will fly to the drop destination, start dropping and heal the units in the process.

someone mentioned that in this fashion it doesn't do the drop animation, does this make the drop quicker?


"we must avoid balancing SC2 by making everything suck equally hard."
iloveroo
Profile Joined February 2009
Canada294 Posts
April 11 2011 15:38 GMT
#51
On April 11 2011 06:07 theBOOCH wrote:
This has been around since broodwar, basically (of course dropships can't heal).

User was warned for this post


True, it's been around since broodwar quicker way to unload if remember.
iloveav
Profile Joined November 2008
Poland1478 Posts
April 11 2011 15:42 GMT
#52
Probably a bug, i guess will get fixed same as lings pushing zealot on hold :D
aka LRM)Cats_Paw.
Cooth
Profile Joined August 2010
United States5 Posts
April 11 2011 16:41 GMT
#53
On April 11 2011 22:46 michaelhasanalias wrote:
Thanks for posting this... but does anyone know if this is by design or a bug?

Also, are you sure this is even really applicable in any situation?

Any time you do a drop, wouldn't it be better to unload them as soon as possible, rather than wait for them to be in the middle of a mineral line?

As soon as the dropship can drop a marine in range of a worker, you should begin unloading, and if you do this, you will have an empty dropship before or at the time that your medivac would have started unloading the ship.

Against an aware player, I feel like this tactic would be more likely to result in the death of your marines via faster ground army movement or possibly the death of your partially loaded medivac. (more likely than unloading manually while en route to the final destination drop point...)


This doesn't have to a be drop right in the middle of the mineral line with static defense, your Medivac full of marines are being chased by Mutas, you could just do the "drop move" but the Medivac is so slow compared to Mutas and its going to die in about the same whether its moving away from them or not, so by doing this, Medivac starts dropping and healing the marines that are hit by the ricochet.

Or consider players like Jinro, I've seen him drop sometimes and he'll stim the marines one by one as they drop, with this trick, the Medivac is able to heal the stim damage while it drops the rest of the units.
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
April 11 2011 16:55 GMT
#54
nice one! now if only people will withdraw the dropships after the units have been unloaded. no need to let the medivac continue to support the ground troops in case of a suicide drop, it'll just get killed without great significance most of the times (there are times when it's useful, against workers for example). Multiple medivacs more in the endgame can be a huge difference for a bio-force.
Damaskinos
Profile Joined September 2010
Germany139 Posts
April 11 2011 17:29 GMT
#55
On April 12 2011 00:30 FoFo wrote:
Show nested quote +
On April 11 2011 23:17 Damaskinos wrote:
On April 11 2011 05:16 Cooth wrote:
For the past several days I've been really focused on drop harrassment when I noticed something about the healing/dropping.

While Medivacs unload units, It can't heal and drop units at the same time. Your units are getting picked off while they unload, and you lose a few units until the healing kicks in, and you just don't have that extra firepower to snipe a building or take out a few extra workers.

Here's the trick, when dropping units, DON'T just click a spot and do a basic unload, issue a move command to the area, followed by a shift-click drop command on the Medivac itself.

It's just like issuing the drop command on the medivac causing it to drop units while on the move, however, while the medivac isn't moving, AND you've issued the drop command on the medivac, it ends up healing at the same time its dropping units.

Works great for unloading marines in a mineral line with a Spine crawler, once the first marine drops and starts taking hits, the Medivac is already healing before the rest of the marines have even finished unloading.


I am really ashamed, but I don't understand how exactly this is getting executed. Guess I don't understand the bolded part. Could you give some more newbie-friendly explanation? (Yes, I know, I should work on my macro! )

I seted up an scenario with droping 8 marines over 2 sentries and up to now 1-2 marines are dying, which I guess shouldnt happen if I do it right.

Thanks in advance


What he ment is this

normally when you go do a drop you:
1. load up some rines
2. select the medivac and press 'd'.
3. click where you want to drop

the medivac now flies to the location you selected and starts droppin the marines, however he doesn't heal them at the same time.

with the OP's method here's what you do:
1. load up some rines.
2. select the medivac and give a move command to where you want to drop
3. now as it is flying to the location where you want to drop, hold shift, click 'd' so you queue the command (so that it doesn't execute it till after the medivac has flewn to the location) and click on top of the medivac as though you were just trying to select it.

and voila, the medivac will fly to the drop destination, start dropping and heal the units in the process.

someone mentioned that in this fashion it doesn't do the drop animation, does this make the drop quicker?




Excellent explanation, so even a stupid one like me can understand it! Thank you sooo much!
"Give not that which is holy unto the dogs, neither cast ye your pearls before swine, lest they trample them under their feet, and turn again and rend you." Matthew 7:6
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