• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 11:08
CET 17:08
KST 01:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - RO16 Preview3herO wins SC2 All-Star Invitational10SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)21Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
PhD study /w SC2 - help with a survey! Oliveira Would Have Returned If EWC Continued StarCraft 2 not at the Esports World Cup 2026 [Short Story] The Last GSL Stellar Fest "01" Jersey Charity Auction
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
[ASL21] Potential Map Candidates Fantasy's Q&A video BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues Azhi's Colosseum - Season 2 Small VOD Thread 2.0 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Esports Advertising Shap…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1778 users

[D] Prae.ThorZaIN vs. TLAF Liquid'Tyler (Analysis) - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 Next All
Sami`
Profile Joined March 2011
89 Posts
April 10 2011 13:04 GMT
#21
Watching Tyler in these games it looked like he was playing in his own magical little world, he didn't show any signs of adapting to what his opponent was doing - I wouldn't call Tyler a creative player to begin with but this was just another level of bad.

If you let your opponent dictate the pace of the game then you need to play reactively.
trNimitz
Profile Joined October 2010
204 Posts
April 10 2011 13:11 GMT
#22
Tyler played absolutely terribly. There's nothing else to say about the series lol.
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
Last Edited: 2011-04-10 13:16:04
April 10 2011 13:15 GMT
#23
Game 1 was impressive just because Thors will rocket knuckle every single warp gate unit in less than 3 volleys since Thors do typeless damage. I'm not sure if zlots would have helped that much.

Afterall 30*2*3 = 180 which is more HP than all gateway units as long as you get some basic weapon upgrades.

However, there's a reason why you can't go that sort of Thor-mech straight off and that's because its quite hard to defend early immortal pushes and void rays. Predy has a mech thread which he experiments with different comps and transitions:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=194401

Tyler played kinda disappointingly - almost seems like he expected Thorzain to be a cookie cutter Terran - and Thorzain played very well.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
baeric
Profile Joined October 2010
Germany649 Posts
April 10 2011 13:26 GMT
#24
On April 10 2011 21:53 Spekulatius wrote:
Please put a spoiler in the thread title.



Are you kidding? Why do you open such threads like
[D] Prae.ThorZaIN vs. TLAF Liquid'Tyler (Analysis)

?

Just to bother the OP?
Spekulatius
Profile Joined January 2011
Germany2413 Posts
April 10 2011 13:32 GMT
#25
On April 10 2011 22:26 baeric wrote:
Show nested quote +
On April 10 2011 21:53 Spekulatius wrote:
Please put a spoiler in the thread title.



Are you kidding? Why do you open such threads like
Show nested quote +
[D] Prae.ThorZaIN vs. TLAF Liquid'Tyler (Analysis)

?

Just to bother the OP?


I am not kidding. Why so angry?

And I don't know how big your side bar is, but all it said for me was "[D] Prae.ThorZaIN vs. TLAF...". Not having seen the TSL matches this weekend, not knowing who's playing except for MC and not seeing a spoiler in the title, I clicked it, curious at to what expected me. Could have been Jinro, TLO, Haypro or, yeah, Tyler. And I guess I'm not the only one who hasn't seen the matches yet, so a careful spoiler is never out of place, is it?
Always smile~
Kreb
Profile Joined September 2010
4834 Posts
Last Edited: 2011-04-10 13:47:11
April 10 2011 13:33 GMT
#26
Just a small micro thing I noticed when watching the game and which I confirmed later after rewatching the VODs: I think Tyler lost the battle in game 3 due to his (from my pov at least) completely unreasonable pullback mid-battle.

The battle started like normal with Thorzain stim-kiting until FFs were thrown. Since Thorzain couldnt kite the zealots his army became static and just kept shooting, and the zealots were starting to get a good amount of surface area to hit Thorzains MM/Vikings on. And just when things started to look good..... Tyler pulled back (!!!). Stopping the VOD the exact second of the zealots turning around shows a 174-171 food advantage in Thorzains favor. Eventually the zealots run back, but some stalkers actually run in front and continue to shoot, which further fucks up Tylers positioning where you want zealots if front, sentries in the middle and stalkers in the back. Then the zealots turn around again, but as they turn around they're not very well lined up and theres a lot of stalkers in the way so the zealots kinda get funneled in a small line towards the MM army. I paused the VOD again as the first zealot reaches the first MM unit. Food count? 180-151.

So in that pullback, Tyler lost 20 worth of food while possibly killing nothing (Thorzain gaining 6food obviously from newly started units in his base which didnt contribute to the battle) and furthermore it fucked up his unit positioning where you want zealots/sentries/stalkers in that order. So the pullback was probably worth more than 20 food.

Wouldve liked to see the result of that battle without the pulling back. I think it would at least become an army trade, possibly even a victory for Tyler.

Pics:
As he starts to pull back, you can see all zealots turned the wrong way (why???)
http://i52.tinypic.com/142zn5w.jpg

After zealots reaching the army again. Look at the terrible zealot positioning and how even a few zealots are stuck in the back.
http://i56.tinypic.com/29c3orm.jpg
hugman
Profile Joined June 2009
Sweden4644 Posts
April 10 2011 14:03 GMT
#27
Tyler's composition never had a chance against Thorzain's in G1. He had some ridiculous number of Colossi (close to 10) and almost no gateway support. Thorzain had as many Vikings as Tyler had Stalkers, enough energy for 2 PDDs and Thors with Strike Cannon simply annihilate Colossi. I think he would've needed a lot of Void Rays and Immortals to deal with the Thors.
Dommk
Profile Joined May 2010
Australia4865 Posts
April 10 2011 14:37 GMT
#28
Pics:
As he starts to pull back, you can see all zealots turned the wrong way (why???)
http://i52.tinypic.com/142zn5w.jpg

You pull them back so they can live, when you force field like that and engage with all your zealots, it kind of defeats the purpose of forcefielding to cut his army in half, everything that would be unable to attack normally would be attacking all the Zealots, so you pull your Zealots back and let your Stalkers do the DPS whilst they tank damage.

The amount of Stalkers he had in that concave were sufficient to take out the Viking, you don't need to needlessly throw away zealots there.
Valefort
Profile Joined December 2010
France228 Posts
Last Edited: 2011-04-10 14:58:14
April 10 2011 14:46 GMT
#29
Immortals are ok vs Thors when the numbers are low. In g1 immortals would have been a terrible choice, with range 5, no colossi support and strike cannons ? I doubt any immortal could have shot a Thor.

Colossi were a good choice, however once the zealots went down Thorzain could moved his Thors and use strike canons (range 7) versus these 9 range colossi. Zealots, colossi, void rays is a good composition against the mech army of Thorzain, you can try use the higher mobility of this composition to fight in a better position (the position in which Tyler fought was one of the worst, all of the Thors could shot from the beginning of the fight).

However this strategy on Xel Naga is quite smart because of the gold expansion position, you can't exploit the low mobility of Thors easily. I guess you have to take one of the side expansions (preferably the right one in this game, to abuse mobility) and wait for the gold to run down while counter attacking every time the terran moves. Ultimately this should wear him down or you should be able to pick some fights in an advantageous position (when all thors all lined up) to slowly reduce the Thors number.

I suspect the armor upgrades for Thors were more to protect him from reactionary void rays than to counter gateway units damage (though it was useful).
Kreb
Profile Joined September 2010
4834 Posts
Last Edited: 2011-04-10 14:55:23
April 10 2011 14:48 GMT
#30
On April 10 2011 23:37 Dommk wrote:
Show nested quote +
Pics:
As he starts to pull back, you can see all zealots turned the wrong way (why???)
http://i52.tinypic.com/142zn5w.jpg

You pull them back so they can live, when you force field like that and engage with all your zealots, it kind of defeats the purpose of forcefielding to cut his army in half, everything that would be unable to attack normally would be attacking all the Zealots, so you pull your Zealots back and let your Stalkers do the DPS whilst they tank damage.

The amount of Stalkers he had in that concave were sufficient to take out the Viking, you don't need to needlessly throw away zealots there.

Did you read what I said?

Are you actually trying to argue that a pullback which cost him 20food + a good zealot/sentry/stalker lineup (look at how they were lined up in the 1st screenshot comapred to 2nd) actually was a good thing? The stalkers pulleed back too and were barely attacking (hence thorzain going up in food and not down). How can you argue it was enough dps if the other player doesnt lose anything?
Kreb
Profile Joined September 2010
4834 Posts
Last Edited: 2011-04-10 14:54:18
April 10 2011 14:53 GMT
#31
Double post
Sami`
Profile Joined March 2011
89 Posts
April 10 2011 15:01 GMT
#32
On April 10 2011 22:33 Kreb wrote:
Wouldve liked to see the result of that battle without the pulling back. I think it would at least become an army trade, possibly even a victory for Tyler.


You must be joking... the only thing that the zealots would have killed if not pulled back were a few landed vikings and they would have taken additional fire from a clump of marines behind the FF not to mention the marauders on the right.

It didn't change the outcome at all, if he had attacked the vikings the only difference in the end result would be zealots dieing quicker and a few vikings dead.
azarat
Profile Joined September 2010
Australia155 Posts
April 10 2011 15:03 GMT
#33
Why not a heavy Stargate play against the Mech on G1? Instead of throwing down Robotics Bay and extra Robo Facilities, why not two or three Stargates and Chrono Out mostly VRs with a few Phoenix to handle Vikings? VRs do extremely well against Thors if controlled properly, and you'd have the opportunity to transition into Carriers later on as well.

I'm not sure how viable it would be at a pro level since we haven't seen many Mech plays, but mass Robotics plays don't seem very strong against Viking + Thor w/Strike Cannon and Gateway + Immortal is vulnerable to Hellion + Thor + Raven for PDD.
Dommk
Profile Joined May 2010
Australia4865 Posts
April 10 2011 15:05 GMT
#34
On April 10 2011 23:48 Kreb wrote:
Show nested quote +
On April 10 2011 23:37 Dommk wrote:
Pics:
As he starts to pull back, you can see all zealots turned the wrong way (why???)
http://i52.tinypic.com/142zn5w.jpg

You pull them back so they can live, when you force field like that and engage with all your zealots, it kind of defeats the purpose of forcefielding to cut his army in half, everything that would be unable to attack normally would be attacking all the Zealots, so you pull your Zealots back and let your Stalkers do the DPS whilst they tank damage.

The amount of Stalkers he had in that concave were sufficient to take out the Viking, you don't need to needlessly throw away zealots there.

Did you read what I said?

Are you actually trying to argue that a pullback which cost him 20food + a good zealot/sentry/stalker lineup (look at how they were lined up in the 1st screenshot comapred to 2nd) actually was a good thing? God...

I'm not saying his execution was perfect, but that was most likely what he was trying to do, he was probably frustrated with himself because of it, like how JP mentioned in STOG, how you are not doing what you want to do and you realize it but you can't do anything about it.

If you look at the forcefields in your Picture, Thorzaines MMM army got pushed back,his sentries still have a lot of energy left on them, and everything outside the forcefields cannot attack the Sentry/Stalker, but the Stalker/Sentry that is left un-attackable by the majority of the MMM army has more than enough DPS to quickly take out what is separated by the forcefields before they run out.

In that situation, you want your Zealots to get a few hits in, but just before the MMM army starts to run around the sides of the forcefields you want to pull them back ASAP, before they get a chance to hit the Zealots, even without the Zealots you have the DPS to get a good trade on whatever is in the forcefields. Sure if he left them he would have gotten all the viking and marines, but that isn't a good trade.

It was just a poor engagement overall--his execution wasn't the best, but what he did was perfectly fine, his Zealots didn't have charge and if you left them to keep attacking then as soon as the forcefields wore off, he would have been a sitting duck in such open space.
Kammalleri
Profile Joined November 2010
Canada613 Posts
April 10 2011 15:08 GMT
#35
I watched the games pretty late last night so hopefully I can still remember correctly and not look stupid.

First game I feel like Tyler just completely lacked scouting. I don't remember him scouting after expanding and it's like he never knew he was going against Thors. If he did know then going mass colossus vs mass thors with 250 mm cannon(which you have to expect vs mass thors) is just a terrible decision.

I don't really remember the second game.

Third game, not much to say about it, he expanded really late, his build wasn't as top notch as I expect from Tyler and he just never was into that game.

Overall expo timings cost Tyler the most, in every games Thorzain expanded faster and Tyler never really contained him so he could get his expo up faster. 3 gate robo isn't a build to FE at all. If the Terran FE you have to either contain him so he can't get his CC to the expo or just punish him for being greedy and in game 1 and 3 Tyler did neither.

Tyler is one of my 3 favorite players so it sucks to say it straight up, but he just played terrible the whole series... Hopefully we get to see the real Tyler soon and I can't wait to hear what he has to say in SOTG.
EG.Thorzain
Profile Joined May 2010
Sweden164 Posts
April 10 2011 15:19 GMT
#36
I can explain the armor upgrades in the first game:

It's mostly to be able to fight heavy gateway units compositions, as they deal relatively low damage but shoot fast (zealots have 2 attacks for example). This lets me worry more about the actual "power units" so to say, the units that aren't gateway units. And as long as i can counter them properly (colossus/air = vikings, mass immortals = more Thor heavy) I feel comfortable in the big fight.

Another important factor to point out is that I tried in the unit test map, and attack upgrades doesn't change how many hits a Thor kills either a stalker or a zealot, nor how many hits a Hellion needs to kill a zealot. So even though it will affect somewhat, since I didn't test all the various X Thor hits X hellion hits on unit X with and without attack upgrades, it's fairly useless. Armor however, lets Hellions take 1 more zealot and stalker hits, and lets Thors take many more zealot/stalker hits.
Thanks to Roberi for taking care of my TL fanclub! Also a thanks to all my fans in and outside my TL fanclub :). Fighting~~!
azarat
Profile Joined September 2010
Australia155 Posts
April 10 2011 15:23 GMT
#37
On April 11 2011 00:19 Thorzain wrote:
I can explain the armor upgrades in the first game:

It's mostly to be able to fight heavy gateway units compositions, as they deal relatively low damage but shoot fast (zealots have 2 attacks for example). This lets me worry more about the actual "power units" so to say, the units that aren't gateway units. And as long as i can counter them properly (colossus/air = vikings, mass immortals = more Thor heavy) I feel comfortable in the big fight.

Another important factor to point out is that I tried in the unit test map, and attack upgrades doesn't change how many hits a Thor kills either a stalker or a zealot, nor how many hits a Hellion needs to kill a zealot. So even though it will affect somewhat, since I didn't test all the various X Thor hits X hellion hits on unit X with and without attack upgrades, it's fairly useless. Armor however, lets Hellions take 1 more zealot and stalker hits, and lets Thors take many more zealot/stalker hits.


Hi Thorzain,

Did you have a plan for a mass Stargate play like the one I mentioned a few posts up? Mech in TvP intrigues me, and I'll like to know if Stargate is a viable counter to it in the eyes of someone who employs it at a pro level.
peeeky
Profile Joined September 2010
Canada631 Posts
April 10 2011 15:26 GMT
#38
On April 11 2011 00:23 azarat wrote:
Show nested quote +
On April 11 2011 00:19 Thorzain wrote:
I can explain the armor upgrades in the first game:

It's mostly to be able to fight heavy gateway units compositions, as they deal relatively low damage but shoot fast (zealots have 2 attacks for example). This lets me worry more about the actual "power units" so to say, the units that aren't gateway units. And as long as i can counter them properly (colossus/air = vikings, mass immortals = more Thor heavy) I feel comfortable in the big fight.

Another important factor to point out is that I tried in the unit test map, and attack upgrades doesn't change how many hits a Thor kills either a stalker or a zealot, nor how many hits a Hellion needs to kill a zealot. So even though it will affect somewhat, since I didn't test all the various X Thor hits X hellion hits on unit X with and without attack upgrades, it's fairly useless. Armor however, lets Hellions take 1 more zealot and stalker hits, and lets Thors take many more zealot/stalker hits.


Hi Thorzain,

Did you have a plan for a mass Stargate play like the one I mentioned a few posts up? Mech in TvP intrigues me, and I'll like to know if Stargate is a viable counter to it in the eyes of someone who employs it at a pro level.


He says in his post that if he saw colossus/air = vikings. I'm more interested if we can get a replay pack especially of mech play. Go Thorzain! Rooting for you to take out MC.
azarat
Profile Joined September 2010
Australia155 Posts
April 10 2011 15:34 GMT
#39
On April 11 2011 00:26 peeeky wrote:
Show nested quote +
On April 11 2011 00:23 azarat wrote:
On April 11 2011 00:19 Thorzain wrote:
I can explain the armor upgrades in the first game:

It's mostly to be able to fight heavy gateway units compositions, as they deal relatively low damage but shoot fast (zealots have 2 attacks for example). This lets me worry more about the actual "power units" so to say, the units that aren't gateway units. And as long as i can counter them properly (colossus/air = vikings, mass immortals = more Thor heavy) I feel comfortable in the big fight.

Another important factor to point out is that I tried in the unit test map, and attack upgrades doesn't change how many hits a Thor kills either a stalker or a zealot, nor how many hits a Hellion needs to kill a zealot. So even though it will affect somewhat, since I didn't test all the various X Thor hits X hellion hits on unit X with and without attack upgrades, it's fairly useless. Armor however, lets Hellions take 1 more zealot and stalker hits, and lets Thors take many more zealot/stalker hits.


Hi Thorzain,

Did you have a plan for a mass Stargate play like the one I mentioned a few posts up? Mech in TvP intrigues me, and I'll like to know if Stargate is a viable counter to it in the eyes of someone who employs it at a pro level.


He says in his post that if he saw colossus/air = vikings. I'm more interested if we can get a replay pack especially of mech play. Go Thorzain! Rooting for you to take out MC.


Oh, I see that now. Still, seems like a dedicated air play maybe with an upgrade or two would be pretty difficult to stop with just Vikings and the Thor AA. Phoenix do well against Vikings and VRs massacre Thors. Obviously it would need good micro to not splash the Thor AA, especially on the Phoenix, but still...
Sami`
Profile Joined March 2011
89 Posts
April 10 2011 15:39 GMT
#40
On April 11 2011 00:34 azarat wrote:
Oh, I see that now. Still, seems like a dedicated air play maybe with an upgrade or two would be pretty difficult to stop with just Vikings and the Thor AA. Phoenix do well against Vikings and VRs massacre Thors. Obviously it would need good micro to not splash the Thor AA, especially on the Phoenix, but still...


Well VR are good against Thor no doubt but Thor AA + Viking is a little too much for VR to handle.

Besides, getting a critical mass of Thors vs MC is a bit different than against a passive player like Tyler - MC will be knocking down your door with Immortals before you've even researched strike cannon.
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
BSL 21
15:00
N-Korea Champ Playoff Day 1/2
QiaoGege vs SzikyLIVE!
Dewalt vs Bonyth
Mihu vs TBD
ZZZero.O198
LiquipediaDiscussion
OSC
13:00
King of the Hill #235
iHatsuTV 10
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Rex 110
Creator 78
MindelVK 37
ForJumy 6
BRAT_OK 1
Livibee 0
StarCraft: Brood War
Jaedong 1309
Shuttle 1037
Larva 718
Horang2 595
Mini 541
EffOrt 316
BeSt 244
Hyuk 220
ZZZero.O 198
hero 117
[ Show more ]
Sharp 94
Soulkey 86
sorry 71
Mind 45
ZergMaN 28
zelot 28
ToSsGirL 24
Shinee 18
910 18
scan(afreeca) 17
yabsab 13
Terrorterran 10
Bale 7
eros_byul 2
Stormgate
BeoMulf76
Dota 2
qojqva2298
Dendi540
febbydoto10
Counter-Strike
fl0m2007
SPUNJ187
Super Smash Bros
Mew2King46
Heroes of the Storm
Khaldor338
Other Games
singsing2002
Hui .322
crisheroes160
XaKoH 127
QueenE85
KnowMe46
OptimusSC22
Organizations
Other Games
EGCTV1228
StarCraft: Brood War
Kim Chul Min (afreeca) 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Adnapsc2 20
• Laughngamez YouTube
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Pr0nogo 6
• Michael_bg 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 4384
• WagamamaTV321
League of Legends
• Jankos3239
• TFBlade813
• Stunt573
Upcoming Events
Replay Cast
7h 52m
Replay Cast
16h 52m
RongYI Cup
18h 52m
Maru vs Cyan
Solar vs Krystianer
uThermal 2v2 Circuit
19h 52m
BSL 21
22h 52m
Replay Cast
1d 7h
Wardi Open
1d 21h
Monday Night Weeklies
2 days
OSC
2 days
WardiTV Invitational
2 days
[ Show More ]
WardiTV Invitational
3 days
The PondCast
4 days
Korean StarCraft League
6 days
Liquipedia Results

Completed

Escore Tournament S1: W5
OSC Championship Season 13
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Rongyi Cup S3
Underdog Cup #3
Tektek Cup #1
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025

Upcoming

Acropolis #4 - TS4
Escore Tournament S1: W6
Escore Tournament S1: W7
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.