• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:02
CET 18:02
KST 02:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Clem wins HomeStory Cup 285HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
Clem wins HomeStory Cup 28 HomeStory Cup 28 - Info & Preview Stellar Fest "01" Jersey Charity Auction StarCraft 2 Not at the Esports World Cup 2026 Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win
Tourneys
HomeStory Cup 28 $5,000 WardiTV Winter Championship 2026 RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
StarCraft player reflex TE scores [ASL21] Potential Map Candidates Can someone share very abbreviated BW cliffnotes? 2024 BoxeR's birthday message Liquipedia.net NEEDS editors for Brood War
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Diablo 2 thread Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Quickbooks Payroll Service Official Guide Quickbooks Customer Service Official Guide
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1334 users

[D] Prae.ThorZaIN vs. TLAF Liquid'Tyler (Analysis) - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 Next All
Sami`
Profile Joined March 2011
89 Posts
April 10 2011 13:04 GMT
#21
Watching Tyler in these games it looked like he was playing in his own magical little world, he didn't show any signs of adapting to what his opponent was doing - I wouldn't call Tyler a creative player to begin with but this was just another level of bad.

If you let your opponent dictate the pace of the game then you need to play reactively.
trNimitz
Profile Joined October 2010
204 Posts
April 10 2011 13:11 GMT
#22
Tyler played absolutely terribly. There's nothing else to say about the series lol.
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
Last Edited: 2011-04-10 13:16:04
April 10 2011 13:15 GMT
#23
Game 1 was impressive just because Thors will rocket knuckle every single warp gate unit in less than 3 volleys since Thors do typeless damage. I'm not sure if zlots would have helped that much.

Afterall 30*2*3 = 180 which is more HP than all gateway units as long as you get some basic weapon upgrades.

However, there's a reason why you can't go that sort of Thor-mech straight off and that's because its quite hard to defend early immortal pushes and void rays. Predy has a mech thread which he experiments with different comps and transitions:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=194401

Tyler played kinda disappointingly - almost seems like he expected Thorzain to be a cookie cutter Terran - and Thorzain played very well.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
baeric
Profile Joined October 2010
Germany649 Posts
April 10 2011 13:26 GMT
#24
On April 10 2011 21:53 Spekulatius wrote:
Please put a spoiler in the thread title.



Are you kidding? Why do you open such threads like
[D] Prae.ThorZaIN vs. TLAF Liquid'Tyler (Analysis)

?

Just to bother the OP?
Spekulatius
Profile Joined January 2011
Germany2413 Posts
April 10 2011 13:32 GMT
#25
On April 10 2011 22:26 baeric wrote:
Show nested quote +
On April 10 2011 21:53 Spekulatius wrote:
Please put a spoiler in the thread title.



Are you kidding? Why do you open such threads like
Show nested quote +
[D] Prae.ThorZaIN vs. TLAF Liquid'Tyler (Analysis)

?

Just to bother the OP?


I am not kidding. Why so angry?

And I don't know how big your side bar is, but all it said for me was "[D] Prae.ThorZaIN vs. TLAF...". Not having seen the TSL matches this weekend, not knowing who's playing except for MC and not seeing a spoiler in the title, I clicked it, curious at to what expected me. Could have been Jinro, TLO, Haypro or, yeah, Tyler. And I guess I'm not the only one who hasn't seen the matches yet, so a careful spoiler is never out of place, is it?
Always smile~
Kreb
Profile Joined September 2010
4834 Posts
Last Edited: 2011-04-10 13:47:11
April 10 2011 13:33 GMT
#26
Just a small micro thing I noticed when watching the game and which I confirmed later after rewatching the VODs: I think Tyler lost the battle in game 3 due to his (from my pov at least) completely unreasonable pullback mid-battle.

The battle started like normal with Thorzain stim-kiting until FFs were thrown. Since Thorzain couldnt kite the zealots his army became static and just kept shooting, and the zealots were starting to get a good amount of surface area to hit Thorzains MM/Vikings on. And just when things started to look good..... Tyler pulled back (!!!). Stopping the VOD the exact second of the zealots turning around shows a 174-171 food advantage in Thorzains favor. Eventually the zealots run back, but some stalkers actually run in front and continue to shoot, which further fucks up Tylers positioning where you want zealots if front, sentries in the middle and stalkers in the back. Then the zealots turn around again, but as they turn around they're not very well lined up and theres a lot of stalkers in the way so the zealots kinda get funneled in a small line towards the MM army. I paused the VOD again as the first zealot reaches the first MM unit. Food count? 180-151.

So in that pullback, Tyler lost 20 worth of food while possibly killing nothing (Thorzain gaining 6food obviously from newly started units in his base which didnt contribute to the battle) and furthermore it fucked up his unit positioning where you want zealots/sentries/stalkers in that order. So the pullback was probably worth more than 20 food.

Wouldve liked to see the result of that battle without the pulling back. I think it would at least become an army trade, possibly even a victory for Tyler.

Pics:
As he starts to pull back, you can see all zealots turned the wrong way (why???)
http://i52.tinypic.com/142zn5w.jpg

After zealots reaching the army again. Look at the terrible zealot positioning and how even a few zealots are stuck in the back.
http://i56.tinypic.com/29c3orm.jpg
hugman
Profile Joined June 2009
Sweden4644 Posts
April 10 2011 14:03 GMT
#27
Tyler's composition never had a chance against Thorzain's in G1. He had some ridiculous number of Colossi (close to 10) and almost no gateway support. Thorzain had as many Vikings as Tyler had Stalkers, enough energy for 2 PDDs and Thors with Strike Cannon simply annihilate Colossi. I think he would've needed a lot of Void Rays and Immortals to deal with the Thors.
Dommk
Profile Joined May 2010
Australia4865 Posts
April 10 2011 14:37 GMT
#28
Pics:
As he starts to pull back, you can see all zealots turned the wrong way (why???)
http://i52.tinypic.com/142zn5w.jpg

You pull them back so they can live, when you force field like that and engage with all your zealots, it kind of defeats the purpose of forcefielding to cut his army in half, everything that would be unable to attack normally would be attacking all the Zealots, so you pull your Zealots back and let your Stalkers do the DPS whilst they tank damage.

The amount of Stalkers he had in that concave were sufficient to take out the Viking, you don't need to needlessly throw away zealots there.
Valefort
Profile Joined December 2010
France228 Posts
Last Edited: 2011-04-10 14:58:14
April 10 2011 14:46 GMT
#29
Immortals are ok vs Thors when the numbers are low. In g1 immortals would have been a terrible choice, with range 5, no colossi support and strike cannons ? I doubt any immortal could have shot a Thor.

Colossi were a good choice, however once the zealots went down Thorzain could moved his Thors and use strike canons (range 7) versus these 9 range colossi. Zealots, colossi, void rays is a good composition against the mech army of Thorzain, you can try use the higher mobility of this composition to fight in a better position (the position in which Tyler fought was one of the worst, all of the Thors could shot from the beginning of the fight).

However this strategy on Xel Naga is quite smart because of the gold expansion position, you can't exploit the low mobility of Thors easily. I guess you have to take one of the side expansions (preferably the right one in this game, to abuse mobility) and wait for the gold to run down while counter attacking every time the terran moves. Ultimately this should wear him down or you should be able to pick some fights in an advantageous position (when all thors all lined up) to slowly reduce the Thors number.

I suspect the armor upgrades for Thors were more to protect him from reactionary void rays than to counter gateway units damage (though it was useful).
Kreb
Profile Joined September 2010
4834 Posts
Last Edited: 2011-04-10 14:55:23
April 10 2011 14:48 GMT
#30
On April 10 2011 23:37 Dommk wrote:
Show nested quote +
Pics:
As he starts to pull back, you can see all zealots turned the wrong way (why???)
http://i52.tinypic.com/142zn5w.jpg

You pull them back so they can live, when you force field like that and engage with all your zealots, it kind of defeats the purpose of forcefielding to cut his army in half, everything that would be unable to attack normally would be attacking all the Zealots, so you pull your Zealots back and let your Stalkers do the DPS whilst they tank damage.

The amount of Stalkers he had in that concave were sufficient to take out the Viking, you don't need to needlessly throw away zealots there.

Did you read what I said?

Are you actually trying to argue that a pullback which cost him 20food + a good zealot/sentry/stalker lineup (look at how they were lined up in the 1st screenshot comapred to 2nd) actually was a good thing? The stalkers pulleed back too and were barely attacking (hence thorzain going up in food and not down). How can you argue it was enough dps if the other player doesnt lose anything?
Kreb
Profile Joined September 2010
4834 Posts
Last Edited: 2011-04-10 14:54:18
April 10 2011 14:53 GMT
#31
Double post
Sami`
Profile Joined March 2011
89 Posts
April 10 2011 15:01 GMT
#32
On April 10 2011 22:33 Kreb wrote:
Wouldve liked to see the result of that battle without the pulling back. I think it would at least become an army trade, possibly even a victory for Tyler.


You must be joking... the only thing that the zealots would have killed if not pulled back were a few landed vikings and they would have taken additional fire from a clump of marines behind the FF not to mention the marauders on the right.

It didn't change the outcome at all, if he had attacked the vikings the only difference in the end result would be zealots dieing quicker and a few vikings dead.
azarat
Profile Joined September 2010
Australia155 Posts
April 10 2011 15:03 GMT
#33
Why not a heavy Stargate play against the Mech on G1? Instead of throwing down Robotics Bay and extra Robo Facilities, why not two or three Stargates and Chrono Out mostly VRs with a few Phoenix to handle Vikings? VRs do extremely well against Thors if controlled properly, and you'd have the opportunity to transition into Carriers later on as well.

I'm not sure how viable it would be at a pro level since we haven't seen many Mech plays, but mass Robotics plays don't seem very strong against Viking + Thor w/Strike Cannon and Gateway + Immortal is vulnerable to Hellion + Thor + Raven for PDD.
Dommk
Profile Joined May 2010
Australia4865 Posts
April 10 2011 15:05 GMT
#34
On April 10 2011 23:48 Kreb wrote:
Show nested quote +
On April 10 2011 23:37 Dommk wrote:
Pics:
As he starts to pull back, you can see all zealots turned the wrong way (why???)
http://i52.tinypic.com/142zn5w.jpg

You pull them back so they can live, when you force field like that and engage with all your zealots, it kind of defeats the purpose of forcefielding to cut his army in half, everything that would be unable to attack normally would be attacking all the Zealots, so you pull your Zealots back and let your Stalkers do the DPS whilst they tank damage.

The amount of Stalkers he had in that concave were sufficient to take out the Viking, you don't need to needlessly throw away zealots there.

Did you read what I said?

Are you actually trying to argue that a pullback which cost him 20food + a good zealot/sentry/stalker lineup (look at how they were lined up in the 1st screenshot comapred to 2nd) actually was a good thing? God...

I'm not saying his execution was perfect, but that was most likely what he was trying to do, he was probably frustrated with himself because of it, like how JP mentioned in STOG, how you are not doing what you want to do and you realize it but you can't do anything about it.

If you look at the forcefields in your Picture, Thorzaines MMM army got pushed back,his sentries still have a lot of energy left on them, and everything outside the forcefields cannot attack the Sentry/Stalker, but the Stalker/Sentry that is left un-attackable by the majority of the MMM army has more than enough DPS to quickly take out what is separated by the forcefields before they run out.

In that situation, you want your Zealots to get a few hits in, but just before the MMM army starts to run around the sides of the forcefields you want to pull them back ASAP, before they get a chance to hit the Zealots, even without the Zealots you have the DPS to get a good trade on whatever is in the forcefields. Sure if he left them he would have gotten all the viking and marines, but that isn't a good trade.

It was just a poor engagement overall--his execution wasn't the best, but what he did was perfectly fine, his Zealots didn't have charge and if you left them to keep attacking then as soon as the forcefields wore off, he would have been a sitting duck in such open space.
Kammalleri
Profile Joined November 2010
Canada613 Posts
April 10 2011 15:08 GMT
#35
I watched the games pretty late last night so hopefully I can still remember correctly and not look stupid.

First game I feel like Tyler just completely lacked scouting. I don't remember him scouting after expanding and it's like he never knew he was going against Thors. If he did know then going mass colossus vs mass thors with 250 mm cannon(which you have to expect vs mass thors) is just a terrible decision.

I don't really remember the second game.

Third game, not much to say about it, he expanded really late, his build wasn't as top notch as I expect from Tyler and he just never was into that game.

Overall expo timings cost Tyler the most, in every games Thorzain expanded faster and Tyler never really contained him so he could get his expo up faster. 3 gate robo isn't a build to FE at all. If the Terran FE you have to either contain him so he can't get his CC to the expo or just punish him for being greedy and in game 1 and 3 Tyler did neither.

Tyler is one of my 3 favorite players so it sucks to say it straight up, but he just played terrible the whole series... Hopefully we get to see the real Tyler soon and I can't wait to hear what he has to say in SOTG.
EG.Thorzain
Profile Joined May 2010
Sweden164 Posts
April 10 2011 15:19 GMT
#36
I can explain the armor upgrades in the first game:

It's mostly to be able to fight heavy gateway units compositions, as they deal relatively low damage but shoot fast (zealots have 2 attacks for example). This lets me worry more about the actual "power units" so to say, the units that aren't gateway units. And as long as i can counter them properly (colossus/air = vikings, mass immortals = more Thor heavy) I feel comfortable in the big fight.

Another important factor to point out is that I tried in the unit test map, and attack upgrades doesn't change how many hits a Thor kills either a stalker or a zealot, nor how many hits a Hellion needs to kill a zealot. So even though it will affect somewhat, since I didn't test all the various X Thor hits X hellion hits on unit X with and without attack upgrades, it's fairly useless. Armor however, lets Hellions take 1 more zealot and stalker hits, and lets Thors take many more zealot/stalker hits.
Thanks to Roberi for taking care of my TL fanclub! Also a thanks to all my fans in and outside my TL fanclub :). Fighting~~!
azarat
Profile Joined September 2010
Australia155 Posts
April 10 2011 15:23 GMT
#37
On April 11 2011 00:19 Thorzain wrote:
I can explain the armor upgrades in the first game:

It's mostly to be able to fight heavy gateway units compositions, as they deal relatively low damage but shoot fast (zealots have 2 attacks for example). This lets me worry more about the actual "power units" so to say, the units that aren't gateway units. And as long as i can counter them properly (colossus/air = vikings, mass immortals = more Thor heavy) I feel comfortable in the big fight.

Another important factor to point out is that I tried in the unit test map, and attack upgrades doesn't change how many hits a Thor kills either a stalker or a zealot, nor how many hits a Hellion needs to kill a zealot. So even though it will affect somewhat, since I didn't test all the various X Thor hits X hellion hits on unit X with and without attack upgrades, it's fairly useless. Armor however, lets Hellions take 1 more zealot and stalker hits, and lets Thors take many more zealot/stalker hits.


Hi Thorzain,

Did you have a plan for a mass Stargate play like the one I mentioned a few posts up? Mech in TvP intrigues me, and I'll like to know if Stargate is a viable counter to it in the eyes of someone who employs it at a pro level.
peeeky
Profile Joined September 2010
Canada631 Posts
April 10 2011 15:26 GMT
#38
On April 11 2011 00:23 azarat wrote:
Show nested quote +
On April 11 2011 00:19 Thorzain wrote:
I can explain the armor upgrades in the first game:

It's mostly to be able to fight heavy gateway units compositions, as they deal relatively low damage but shoot fast (zealots have 2 attacks for example). This lets me worry more about the actual "power units" so to say, the units that aren't gateway units. And as long as i can counter them properly (colossus/air = vikings, mass immortals = more Thor heavy) I feel comfortable in the big fight.

Another important factor to point out is that I tried in the unit test map, and attack upgrades doesn't change how many hits a Thor kills either a stalker or a zealot, nor how many hits a Hellion needs to kill a zealot. So even though it will affect somewhat, since I didn't test all the various X Thor hits X hellion hits on unit X with and without attack upgrades, it's fairly useless. Armor however, lets Hellions take 1 more zealot and stalker hits, and lets Thors take many more zealot/stalker hits.


Hi Thorzain,

Did you have a plan for a mass Stargate play like the one I mentioned a few posts up? Mech in TvP intrigues me, and I'll like to know if Stargate is a viable counter to it in the eyes of someone who employs it at a pro level.


He says in his post that if he saw colossus/air = vikings. I'm more interested if we can get a replay pack especially of mech play. Go Thorzain! Rooting for you to take out MC.
azarat
Profile Joined September 2010
Australia155 Posts
April 10 2011 15:34 GMT
#39
On April 11 2011 00:26 peeeky wrote:
Show nested quote +
On April 11 2011 00:23 azarat wrote:
On April 11 2011 00:19 Thorzain wrote:
I can explain the armor upgrades in the first game:

It's mostly to be able to fight heavy gateway units compositions, as they deal relatively low damage but shoot fast (zealots have 2 attacks for example). This lets me worry more about the actual "power units" so to say, the units that aren't gateway units. And as long as i can counter them properly (colossus/air = vikings, mass immortals = more Thor heavy) I feel comfortable in the big fight.

Another important factor to point out is that I tried in the unit test map, and attack upgrades doesn't change how many hits a Thor kills either a stalker or a zealot, nor how many hits a Hellion needs to kill a zealot. So even though it will affect somewhat, since I didn't test all the various X Thor hits X hellion hits on unit X with and without attack upgrades, it's fairly useless. Armor however, lets Hellions take 1 more zealot and stalker hits, and lets Thors take many more zealot/stalker hits.


Hi Thorzain,

Did you have a plan for a mass Stargate play like the one I mentioned a few posts up? Mech in TvP intrigues me, and I'll like to know if Stargate is a viable counter to it in the eyes of someone who employs it at a pro level.


He says in his post that if he saw colossus/air = vikings. I'm more interested if we can get a replay pack especially of mech play. Go Thorzain! Rooting for you to take out MC.


Oh, I see that now. Still, seems like a dedicated air play maybe with an upgrade or two would be pretty difficult to stop with just Vikings and the Thor AA. Phoenix do well against Vikings and VRs massacre Thors. Obviously it would need good micro to not splash the Thor AA, especially on the Phoenix, but still...
Sami`
Profile Joined March 2011
89 Posts
April 10 2011 15:39 GMT
#40
On April 11 2011 00:34 azarat wrote:
Oh, I see that now. Still, seems like a dedicated air play maybe with an upgrade or two would be pretty difficult to stop with just Vikings and the Thor AA. Phoenix do well against Vikings and VRs massacre Thors. Obviously it would need good micro to not splash the Thor AA, especially on the Phoenix, but still...


Well VR are good against Thor no doubt but Thor AA + Viking is a little too much for VR to handle.

Besides, getting a critical mass of Thors vs MC is a bit different than against a passive player like Tyler - MC will be knocking down your door with Immortals before you've even researched strike cannon.
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Big Brain Bouts
17:00
#105
goblin vs Kelazhur
TriGGeR vs Krystianer
RotterdaM560
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 560
Harstem 293
TKL 188
BRAT_OK 81
MindelVK 16
UpATreeSC 8
StarCraft: Brood War
Sea 3941
Rain 2205
Jaedong 834
Shuttle 426
Stork 373
Larva 332
Hyuk 161
Soulkey 143
Mong 80
Hyun 68
[ Show more ]
Backho 46
Snow 46
Sea.KH 43
ToSsGirL 35
JYJ 25
yabsab 24
Free 20
Rock 20
scan(afreeca) 14
GoRush 13
IntoTheRainbow 12
SilentControl 7
ivOry 7
eros_byul 1
Dota 2
qojqva1918
syndereN266
Counter-Strike
fl0m2666
kRYSTAL_47
Super Smash Bros
Mew2King111
Other Games
Grubby1684
singsing1677
FrodaN1510
hiko891
crisheroes181
KnowMe127
ArmadaUGS94
Liquid`Hasu69
Trikslyr53
rubinoeu4
Organizations
Other Games
BasetradeTV145
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• poizon28 45
• IndyKCrew
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• LaughNgamezSOOP
StarCraft: Brood War
• Michael_bg 9
• Pr0nogo 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV479
League of Legends
• TFBlade1427
• Stunt505
• Shiphtur357
Upcoming Events
Replay Cast
6h 58m
RongYI Cup
17h 58m
herO vs Maru
Replay Cast
1d 6h
uThermal 2v2 Circuit
1d 18h
Replay Cast
2 days
Wardi Open
2 days
Monday Night Weeklies
2 days
Sparkling Tuna Cup
3 days
The PondCast
5 days
Liquipedia Results

Completed

Proleague 2026-02-05
HSC XXVIII
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Escore Tournament S1: W7
Rongyi Cup S3
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
LiuLi Cup: 2025 Grand Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.