• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:52
CEST 16:52
KST 23:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters9[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism5Official StarCraft website teases new content ahead of BlizzCon?118Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (August 24-30): Patches' balance mod takes over
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) 2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? [ASL22] Ro16 Preview: Rough Waters ASL22 General Discussion Pros React To: Calm's Big Brain Play Vs Mini New 3v3 BGH Ladder (and more) on ShieldBattery!
Tourneys
[ASL22] Ro16 Group B [Megathread] Daily Proleagues 2v2v2v2 Tournament [ASL22] Ro16 Group A
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread EVE Corporation Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
F* the Children and Get Off …
TrAiDoS
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6430 users

[D]Battlecruiser Viability in TvP - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 All
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
April 05 2011 13:42 GMT
#21
The original problem with BC is that you can't actually mass enough of them faster than protoss can mass enough to kill them in the field. You need like 3 ports of pure BC to make an unbeatable blob and be able to actually attack Toss.

However, if you make BC and then fill out with Banshees for DPS, it feels like they work better together. (BCs tank and kill air while Banshees pssh psssh over every toss unit)
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
tdt
Profile Joined October 2010
United States3179 Posts
Last Edited: 2011-04-05 13:51:28
April 05 2011 13:50 GMT
#22
I don't ever see it being used too much in the meta game because HT's rape em and blink stalkers or VR will finish em. Not to mention if you're building 4-8 BCs toss already has 200 and can walk through your base with your pathetic defense you have while trying to mass BCs.
MC for president
acejem
Profile Joined November 2010
Australia91 Posts
Last Edited: 2011-04-05 14:47:07
April 05 2011 14:41 GMT
#23
The supernova style marine/tank/raven/vikings transitions very well into BC tech if you're even or ahead in the mid-late game. The commentators actually missed this, but in game 2 of San vs MvP on Shakuras, MvP had +1 armor on his air units, and 2 techlab starports (1 reactor for vikings), which was a obvious indicator that he was going BCs (why else would u get air armor as BC's are the "ultras" of the sky"). San in his "deathball" attack hit a good timing as MvP was in the middle of the transition, which is why he killed him.

Siege tanks make great units to be able to hold protoss aggression whilst you tech to BCs. Only problem with MvP on that game was that he was a bit too aggressive with his biomech army which resulted him losing more than he should. Notice how in that game San attacked and retreated when all his zealots died keeping his stalkers and collosi alive, whilst MvP lost some marines + a few siege tanks multiple times during the game. Favourable trades for the protoss for the majority of the game and a very BW-esque approach - protoss players in BW pull back their dragoons against a terran mechball of vultures and tanks when all their speedlots die.

In terms of upgrades San was 3/3 by the end of the game and Mvp was +3 infantry weapons from 1 eng bay with +3 vehicle weapons being researched from his 1st armory, and air armor from his 2nd armory. He forewent armor upgrades, which imo is a good idea since terran when going this tech needs 3 sets of upgrades.
visselli
Profile Joined September 2010
Canada76 Posts
April 05 2011 15:08 GMT
#24
I've found that opening banshees is actually really nice if you want to transition into BCs. Off 2 base you can support 2-3 starports + a couple barracks so do whatever you can with your banshees to delay as long as possible so u can get some BCs out, and use your excess minerals wisely (bunkers marines, hellions for harass to buy even more time, extra CCs!)

In the past, If the protoss has let me get to 3 base where I can consistently build BCs my chances of winning late game have dramatically improved. One important thing to note here is that once you're on like 3-4 base, despite your best efforts u will have excess mins so u should have 3-4 (preferably more) orbitals to just spam mules/scans with as your army is not particularly mobile and u may lose expos due to it. One thing I noticed and I guess this pretty much applies to any TvP composition is that once u do have a good BC count, get ghosts regardless of what the protoss response is, they make a world of difference.

The best thing about going mass air vs P is that you don't have to fear that collosus deathball that Ts try to avoid at all costs.
-Mav-
Profile Blog Joined November 2010
United States50 Posts
April 05 2011 17:12 GMT
#25
The turtling mech opening sounds like it would have a higher survivability than going for banshee cloak out of the gate. My only issue is that it would be even more expensive to transition out of it. Also, how would you harass and prevent him from out macroing you? Blue flamer runbys?
acejem
Profile Joined November 2010
Australia91 Posts
April 06 2011 00:20 GMT
#26
On April 06 2011 02:12 -Mav- wrote:
The turtling mech opening sounds like it would have a higher survivability than going for banshee cloak out of the gate. My only issue is that it would be even more expensive to transition out of it. Also, how would you harass and prevent him from out macroing you? Blue flamer runbys?


That, or marine drops.
Raid
Profile Joined September 2010
United States398 Posts
April 06 2011 00:34 GMT
#27
I just 1 rax fe into factory tech and make a few tanks then pump out 2 bc and push.. I am not going into detail of the build because it is not refined and most likely not viable on smaller maps. But BC + yamato on collosi are very delicious... I usually have two starports and maybe a 3rd one when i secure a third expo.
-Mav-
Profile Blog Joined November 2010
United States50 Posts
Last Edited: 2011-04-06 20:26:23
April 06 2011 20:25 GMT
#28
Been doing good with this, and I learned today delta quadrant is AWESOME for this build.

-main and 2 nats can be defended easily, so you can crank bcs AND turtle hard.

-If your going for the banshees into bcs route, Delta quad is a great banshee harass map.


I held today with mm + banshee vs colossi balls until my bcs were up, but I had a bunch of bunkers at my nat(Had up to 5) and pulled most of the scvs from the nat to repair bunkers/banshees each time he attacked. Your main, natural, and 3rd should be OCs, so mules can help off set the economic damage. You should be balancing out the econ damage by banshee harass. If you can take a 4th, take the gold as its fairly easy to defend as well(Make a planetary there).

If you go for mech into bc, the natural is an easy place to turtle/spread siege tanks with bunkers.
ishkabibble
Profile Joined December 2010
Canada161 Posts
April 06 2011 20:58 GMT
#29
As mentioned, getting bc's is very hard, but once you mass them into a maxed army, they are almost impossible for P to stop. Population for population, the only thing that can take out bc's is voidrays, and they can be 1 shot by yamatos. So All that can stop you is voidray HT, which is also very hard to transition into, so if you are ahead, mass bc could be viable.
Sagolikt
Profile Joined March 2011
Sweden6 Posts
Last Edited: 2011-04-06 22:38:51
April 06 2011 22:38 GMT
#30
As Protoss you will need HT to force BC to be low on energy, or feedback them for huge damage. And you will need a lot of stalkers and/or voidrays.

But as Terran you will most likely have at least 2/2 on your flight upgrades and building some vikings will help take out those voidrays very quickly. Even if Protoss transition into the best counter as possible they will have a hard time stopping an army of 10 or more BC. Especially if they are sitting on 6-7 colossos and doesn't see it coming.
-Mav-
Profile Blog Joined November 2010
United States50 Posts
April 08 2011 06:29 GMT
#31
I think I found a winner guys(In diamond at least). I've won every single game I've been able to get a bc out, which is every game minus 1. (He proxy stargated me on delta quad, and I didnt even have my starports up yet for the midgame mm+banshee.)

I generally do 1 or 2 rax FE pending map.

MM+cloaked Banshee midgame.

Once my 3rd's up I transition into 3 port Bc,

Otherwise, im 5-0. Of course I would love to see master league players try this to see if its indeed viable at the highest levels of play, but its been functioning perfectly in diamond.

I can try and get replays up with people desire.
KaiserJohan
Profile Joined May 2010
Sweden1808 Posts
April 08 2011 07:04 GMT
#32
I do super-heavy macro style TvP. My midgame is usually rine/rauder + banshee and a few tanks.
Once on 4 bases (I expand quick) I transition into rauder/ghost/bc + leftovers. Works wonders.

Bio + starport is really good imo, pump air upgrades instead of vehicle upgrades to help your banshees and later on your BC's.
HT's got severely nerfed so you are not as likely to see them as early.
England will fight to the last American
-Mav-
Profile Blog Joined November 2010
United States50 Posts
April 08 2011 07:16 GMT
#33
One person went straight to ht tech on me, you just have to respond with ghosts and make a couple less bcs that's all. If your already at the point of near critical mass bcs, you can just yamato as fast as possible and use scvs to repair. the hts wont be able to do enough damage to all the bcs. Plus they will have to choose between feecbacking bcs and storming your bio with the bcs.
lizzuma
Profile Blog Joined August 2010
United States301 Posts
April 08 2011 07:29 GMT
#34
On April 05 2011 21:39 Escapist wrote:
Battle Cruisers are now a viable option for late game Terran playing and a new tool for any terran player. The new speed allows for an easier follow up of the rest of the units while at the same time allows it to be microed more consistently.

Adding to this thread an example of a Battlecruiser build with Yamato Cannon at a high profiled matchup for anyone interested:

DignitasnAni -Naniwa- (P) VS ESCGoOdy (T) G2 [BDL]



Replay file: http://www.mediafire.com/?c1sb5z4rcujxbeg

Peace.


Are you stupid? This game isn't a battlecruiser build. The game was decided 4 minutes in when Naniwa went 16 Nexus against a proxy reaper/bunker build. This isn't a "battlecruiser build," and does nothing to prove one way or another the viability of battlecruisers in TvP. Goody could have done whatever he wanted to win the game after taking out the nat.
snowroller1
Profile Joined February 2011
99 Posts
April 08 2011 07:33 GMT
#35
Good post, but I thought it was known that thor/battlecruiser combo against protoss is the hardest thing to beat in this game
Lurk
Profile Joined December 2010
Germany359 Posts
April 08 2011 07:41 GMT
#36
In my experience, the viability of BCs is highly dependant on the upgrade situation. If toss is doing any kind of double forge build - or for any other reason already has +2/+3 upgrades when you start getting BCs, they will be quite weak.

If you notice your opponent not getting quick upgrades, BCs will be a very potent option - especially if you can get some air upgrades to help your case.

Remember that BCs do a high-frequency but low damage attack (similar to marines) that is highly depending on the targets armor.

A 0/0 BC does 35.56 DPS vs a 0 armor.
A 0/0 BC does 31.11 DPS vs a 1 armor (practically all protoss ground after losing shields).
A 0/0 BC does 26.67 DPS vs a 2 armor (0/1 stalker at armor).
A 0/0 BC does 22.22 DPS vs a 3 armor (0/2 stalker at armor).
A 0/0 BC does 17.78 DPS vs a 4 armor (0/3 stalker at armor).
A 0/0 BC does 8.89 DPS vs a 6 armor target (0/3 stalker at armor with guardian shield).

TL;DR: Don't get BCs if the protoss already has a lot of (armor/shield) upgrades and you don't have air upgrades.
Rashid
Profile Joined March 2011
191 Posts
April 08 2011 07:45 GMT
#37
For such an expensive unit , BCs have very shit DPS. I find it completely useless to even get BCs against protoss, since all it takes for protoss to counter them is just mass blink stalkers. Not to mention HTs and void rays destroy BCs completely.
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
April 08 2011 09:30 GMT
#38
The thing about BC's is whilst they are good in a lot of ways (mainly that, they have yamato, huge armor and protoss lacks any 100% reliable air counter), they are very counter intuitive to the way terran is traditionally played, and deliberately avoid the strengths of terran

That is, small engagements, high cost efficiency units which have specific roles and are abused to do specific things. You want to create niche engagements where you are really pushing the particular strength of whatever army you are using. Marines and marauders, ghosts, medivacs etc. all have very distinct, clear defined roles and by creating engagements where the focus is the strength of these units you get a clear advantage (i.e, MM kiting, medis vs gateway, tanks holding positions etc.)

BC is more like a protoss unit in that it does "alot" of things and doesn't necessarily do any one thing "really well". In a way, you are playing directly into the protoss strength in its ability to create a strong, supply efficient army that does "a bit of everything" and often, other races have a hard time countering

I would say, if you ever get the chance, nothing wrong with BC's, but depending on what you are trying to achieve, there is usually a more specific composition which is easier gotten to perform the role that you want.
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
11:00
2026 Week 22
IntoTheiNu 1411
WardiTV543
RotterdaM495
TKL 181
IndyStarCraft 166
Rex139
SteadfastSC105
EnkiAlexander 38
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 495
TKL 181
IndyStarCraft 166
ProTech148
Rex 139
SteadfastSC 105
Trap 29
StarCraft: Brood War
Shuttle 1953
Soulkey 1475
Horang2 1247
EffOrt 622
Mini 545
Stork 303
firebathero 168
hero 104
Sharp 76
Hm[arnc] 56
[ Show more ]
Last 56
sSak 51
910 49
Barracks 48
Mind 48
Pusan 37
PianO 32
ToSsGirL 30
Bale 27
Terrorterran 24
soO 21
Rock 17
yabsab 13
Sacsri 13
NotJumperer 13
SilentControl 10
ajuk12(nOOB) 7
scan(afreeca) 7
Dota 2
qojqva3196
Dendi1617
syndereN769
Counter-Strike
byalli795
Super Smash Bros
hungrybox3249
Mew2King31
Other Games
singsing1867
B2W.Neo831
Lowko347
DeMusliM235
crisheroes225
XaKoH 177
Liquid`VortiX166
Sick132
C9.Mang0123
ArmadaUGS56
QueenE43
KnowMe38
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 32
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2480
League of Legends
• Nemesis2426
• Jankos2134
• TFBlade905
Upcoming Events
Replay Cast
9h 9m
The PondCast
19h 9m
KCM Race Survival
19h 9m
OSC
1d 7h
Escore
1d 19h
IntoTheTV X SOOP
1d 20h
CranKy Ducklings
2 days
Sparkling Tuna Cup
3 days
Shopify Rebellion Sundays
4 days
Spirit vs Mixu
Clem vs TBD
RSL Revival
4 days
Serral vs Rogue
[ Show More ]
BlizzCon
4 days
Replay Cast
4 days
Afreeca Starleague
4 days
WardiTV Weekly
4 days
Afreeca Starleague
5 days
GSL
5 days
PiGosaur Cup
6 days
The PondCast
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-09-08
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Blizzard Classic Cup 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.