However, if you make BC and then fill out with Banshees for DPS, it feels like they work better together. (BCs tank and kill air while Banshees pssh psssh over every toss unit)
[D]Battlecruiser Viability in TvP - Page 2
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Antisocialmunky
United States5912 Posts
However, if you make BC and then fill out with Banshees for DPS, it feels like they work better together. (BCs tank and kill air while Banshees pssh psssh over every toss unit) | ||
tdt
United States3179 Posts
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acejem
Australia91 Posts
Siege tanks make great units to be able to hold protoss aggression whilst you tech to BCs. Only problem with MvP on that game was that he was a bit too aggressive with his biomech army which resulted him losing more than he should. Notice how in that game San attacked and retreated when all his zealots died keeping his stalkers and collosi alive, whilst MvP lost some marines + a few siege tanks multiple times during the game. Favourable trades for the protoss for the majority of the game and a very BW-esque approach - protoss players in BW pull back their dragoons against a terran mechball of vultures and tanks when all their speedlots die. In terms of upgrades San was 3/3 by the end of the game and Mvp was +3 infantry weapons from 1 eng bay with +3 vehicle weapons being researched from his 1st armory, and air armor from his 2nd armory. He forewent armor upgrades, which imo is a good idea since terran when going this tech needs 3 sets of upgrades. | ||
visselli
Canada76 Posts
In the past, If the protoss has let me get to 3 base where I can consistently build BCs my chances of winning late game have dramatically improved. One important thing to note here is that once you're on like 3-4 base, despite your best efforts u will have excess mins so u should have 3-4 (preferably more) orbitals to just spam mules/scans with as your army is not particularly mobile and u may lose expos due to it. One thing I noticed and I guess this pretty much applies to any TvP composition is that once u do have a good BC count, get ghosts regardless of what the protoss response is, they make a world of difference. The best thing about going mass air vs P is that you don't have to fear that collosus deathball that Ts try to avoid at all costs. | ||
-Mav-
United States50 Posts
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acejem
Australia91 Posts
On April 06 2011 02:12 -Mav- wrote: The turtling mech opening sounds like it would have a higher survivability than going for banshee cloak out of the gate. My only issue is that it would be even more expensive to transition out of it. Also, how would you harass and prevent him from out macroing you? Blue flamer runbys? That, or marine drops. | ||
Raid
United States398 Posts
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-Mav-
United States50 Posts
-main and 2 nats can be defended easily, so you can crank bcs AND turtle hard. -If your going for the banshees into bcs route, Delta quad is a great banshee harass map. I held today with mm + banshee vs colossi balls until my bcs were up, but I had a bunch of bunkers at my nat(Had up to 5) and pulled most of the scvs from the nat to repair bunkers/banshees each time he attacked. Your main, natural, and 3rd should be OCs, so mules can help off set the economic damage. You should be balancing out the econ damage by banshee harass. If you can take a 4th, take the gold as its fairly easy to defend as well(Make a planetary there). If you go for mech into bc, the natural is an easy place to turtle/spread siege tanks with bunkers. | ||
ishkabibble
Canada161 Posts
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Sagolikt
Sweden6 Posts
But as Terran you will most likely have at least 2/2 on your flight upgrades and building some vikings will help take out those voidrays very quickly. Even if Protoss transition into the best counter as possible they will have a hard time stopping an army of 10 or more BC. Especially if they are sitting on 6-7 colossos and doesn't see it coming. | ||
-Mav-
United States50 Posts
I generally do 1 or 2 rax FE pending map. MM+cloaked Banshee midgame. Once my 3rd's up I transition into 3 port Bc, Otherwise, im 5-0. Of course I would love to see master league players try this to see if its indeed viable at the highest levels of play, but its been functioning perfectly in diamond. I can try and get replays up with people desire. | ||
KaiserJohan
Sweden1808 Posts
Once on 4 bases (I expand quick) I transition into rauder/ghost/bc + leftovers. Works wonders. Bio + starport is really good imo, pump air upgrades instead of vehicle upgrades to help your banshees and later on your BC's. HT's got severely nerfed so you are not as likely to see them as early. | ||
-Mav-
United States50 Posts
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lizzuma
United States301 Posts
On April 05 2011 21:39 Escapist wrote: Battle Cruisers are now a viable option for late game Terran playing and a new tool for any terran player. The new speed allows for an easier follow up of the rest of the units while at the same time allows it to be microed more consistently. Adding to this thread an example of a Battlecruiser build with Yamato Cannon at a high profiled matchup for anyone interested: DignitasnAni -Naniwa- (P) VS ESCGoOdy (T) G2 [BDL] Replay file: http://www.mediafire.com/?c1sb5z4rcujxbeg Peace. Are you stupid? This game isn't a battlecruiser build. The game was decided 4 minutes in when Naniwa went 16 Nexus against a proxy reaper/bunker build. This isn't a "battlecruiser build," and does nothing to prove one way or another the viability of battlecruisers in TvP. Goody could have done whatever he wanted to win the game after taking out the nat. | ||
snowroller1
99 Posts
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Lurk
Germany359 Posts
If you notice your opponent not getting quick upgrades, BCs will be a very potent option - especially if you can get some air upgrades to help your case. Remember that BCs do a high-frequency but low damage attack (similar to marines) that is highly depending on the targets armor. A 0/0 BC does 35.56 DPS vs a 0 armor. A 0/0 BC does 31.11 DPS vs a 1 armor (practically all protoss ground after losing shields). A 0/0 BC does 26.67 DPS vs a 2 armor (0/1 stalker at armor). A 0/0 BC does 22.22 DPS vs a 3 armor (0/2 stalker at armor). A 0/0 BC does 17.78 DPS vs a 4 armor (0/3 stalker at armor). A 0/0 BC does 8.89 DPS vs a 6 armor target (0/3 stalker at armor with guardian shield). TL;DR: Don't get BCs if the protoss already has a lot of (armor/shield) upgrades and you don't have air upgrades. | ||
Rashid
191 Posts
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BrTarolg
United Kingdom3574 Posts
That is, small engagements, high cost efficiency units which have specific roles and are abused to do specific things. You want to create niche engagements where you are really pushing the particular strength of whatever army you are using. Marines and marauders, ghosts, medivacs etc. all have very distinct, clear defined roles and by creating engagements where the focus is the strength of these units you get a clear advantage (i.e, MM kiting, medis vs gateway, tanks holding positions etc.) BC is more like a protoss unit in that it does "alot" of things and doesn't necessarily do any one thing "really well". In a way, you are playing directly into the protoss strength in its ability to create a strong, supply efficient army that does "a bit of everything" and often, other races have a hard time countering I would say, if you ever get the chance, nothing wrong with BC's, but depending on what you are trying to achieve, there is usually a more specific composition which is easier gotten to perform the role that you want. | ||
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