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On March 30 2011 22:52 TimeSpiral wrote: I will be reporting this as a bug! ============================
The SCV Wandering purposefully negates an attack command to help protect the SCV while it is constructing a building. Maybe it simulates the fact that it's working in a freaking building, and there are lots of places to run around in there, or maybe it's simply Blizzard saying "you cannot just a+click a worker and stop a building from being constructed."
Just like the Patrol Flowers, shift clicking on SCVs constructing buildings is bugged and should be fixed. It's bad enough that Terran is the only race that can have a building halted in mid construction.
Terran fellows - on to battle.net, now, and report this as a bug.
NOOOOOPE.
working as intended.
Shift allows you to queue commands. What Queueing commands does is that once 1 command is completed/canceled and the task is no longer being executed, it will begin the next task in the queue.
How does this work? SCV goes into building, and after several seconds of not being able to reach the SCV the worker's attack command gets canceled. New command takes its place to... attack the SCV. The worker now tries to get as close to the SCV as possible and attacks it if it's in range, if it's out of range for a few seconds this attack command is canceled, and the worker moves on to the next queued command.
nice try though.
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Very nice, I didn't think this would work, I thought the units would just 'forget' the rest of your shift-commands since they are all the exact same thing.
I will definitely be using this to fight off bunker rushes!
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Copy of my response to TimeSpiral's whine thread in the battle.net bug forum:
This is not a bug. TimeSpiral is terran biased.
The main reason that the SCV wanders around the building isn't so that it becomes protected from melee attacks. It is so that the SCV is equally vulnerable on average from each direction. If the SCV would always build from only 1 direction it would create problems with positions on the map, because some positions would be more advantageous than others. On the other hand, if you were able to select the side from which the SCV builds the building, it would become extremely abusive as bunkers that are being built up against a wall wouldn't be stoppable.
As for your assumption that the attacking unit drops the attack command when the SCV travels through the building... You're wrong. There's no special "SCV protection" implemented. The way attack command works is that if the target remains inaccessible (read SCV is inside the building,) for a certain relatively small amount of time (a few seconds,) the attack command gets canceled.
What shift-right-clicking an SCV does is that after the SCV becomes inaccessible by melee attacks for those few seconds the attack command gets canceled, and then the next task in the queue begins, which happens to be to try to attack the SCV again, if the SCV is still inaccessible for that fixed number of seconds, then this command also gets canceled, and the queue moves on to the next task, and so on, and so forth.
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You don't actually have to say that he's a whiner. That's just an insult, and is very immature.
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Well what do you call someone who logs onto TL looks at a topic and says: "Oh no! they found a trick that works only solely against my race. Lets find a way to describe it such as to make it appear as if it was illegitimate bug-abuse."
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I <3 you.
thanks for this awsome tip.
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This is a cool trick. My terran friends already hate me for proxying them in the corners of their bases, now i can make them hate me more :D.
To TimeSpiral: This is not a bug, amigo. SCVs aren't immune to damage while they're "inside" a building that they're constructing. Ranged units can and will just keep shooting. Attack commands get cancelled for melee units when the SCV ghosts through the building, becoming unreachable. This is just queuing attack commands. How would you propose blizzard "fix" this?
edit: now that I've read through more of this thread, i'll add to my point: When you tell the unit to attack the scv, it's not telling it to attack the SCV @ location one, it's just telling it to attack the SCV, which gets cancelled when that action is no longer possible, because the Barracks prevents your worker from getting within melee range. When you queue those attacks, it starts your next command as soon as it's possible, which is when the SCV reaches its next point outside the Barracks on the build path. TimeSpiral is making an incorrect assumption regarding the mechanics of the attack command targeting a constructing SCV.
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On March 31 2011 08:10 iChau wrote: You don't actually have to say that he's a whiner. That's just an insult, and is very immature. TL should implement something similar to Facebook's "Like" feature for posts like this, as I have nothing constructive to add but I simply agree. Name calling is not only pointless, but an argumentative fallacy! The rest of your post is solid and I agree with it though.
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On March 31 2011 09:10 Albrithe wrote:Show nested quote +On March 31 2011 08:10 iChau wrote: You don't actually have to say that he's a whiner. That's just an insult, and is very immature. TL should implement something similar to Facebook's "Like" feature for posts like this, as I have nothing constructive to add but I simply agree. Name calling is not only pointless, but an argumentative fallacy! The rest of your post is solid and I agree with it though.
Ok I made it a little more objective
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If it is working as intended, I will be wrong.
Pretty simple :D
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On March 31 2011 09:51 TimeSpiral wrote: If it is working as intended, I will be wrong.
Pretty simple :D
Gl, hf may the best argument win
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haha awesome, thanks :D
I didn't know this, i thought that if you right clicked on the SCV it would keep chasing it
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On March 31 2011 10:47 Omni17 wrote:Show nested quote +On March 31 2011 09:51 TimeSpiral wrote: If it is working as intended, I will be wrong.
Pretty simple :D Gl, hf may the best argument win 
Exactly.
People around here need to lighten up
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oh god it's awesome! thankssss
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I am master league Zerg and I didnt know this. Thank you. This is the reason I come to this website and these forums.
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Thanks dude. One of the best tips I have read. Funny thing is after 2-3k games played, I still do not realise this trick. A must know.
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On March 31 2011 18:18 covetousrat wrote: Thanks dude. One of the best tips I have read. Funny thing is after 2-3k games played, I still do not realise this trick. A must know. I know right??? Get the word out to make Terran miserable! :O
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On March 31 2011 08:12 Kiarip wrote: Well what do you call someone who logs onto TL looks at a topic and says: "Oh no! they found a trick that works only solely against my race. Lets find a way to describe it such as to make it appear as if it was illegitimate bug-abuse." LOL
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On March 30 2011 23:22 Scrubington wrote: I can just picture the great big rage face every single Terran player is making.
It probably looks like this: >:O
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Thank you, that was very helpful for me! Although most of my enemies instantly pull a second scv its really good against aggressive bunkers.
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