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[D] 5 Roach Rush + Creep Expo Block - Page 2

Forum Index > StarCraft 2 Strategy
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JDub
Profile Joined December 2010
United States976 Posts
March 08 2011 02:49 GMT
#21
This is one of the most creative builds I have ever read about! I'm gonna try this out in some customs. Well done sir!
On February 24 2011 16:58 Klesky wrote:
I saw Morrow do a similar build 80+ times in a row on his stream a while ago. He had moderate success in high diamond on EU. It was significantly more all-in than this build; he built spinecrawlers on the creep to encroach on the protoss main.

He only really won with it because of the opponent was spinning around trying to figure out what he was doing.

I assume this was before Master's existed? Was Morrow playing against any other pro level players?
dementrio
Profile Joined November 2010
678 Posts
March 08 2011 03:05 GMT
#22
this is clever. probably not viable but still clever :D I don't think you can prevent the queen from getting scouted because probes are almost as fast as slow lings - if the toss is actually looking for a queen in the middle of the map :D
I might look if / on what maps you can get the queen there in time after a standard 14/14 opener. If you can you would lose almost no injects and your hatch would not be delayed, that would be pretty cool
dementrio
Profile Joined November 2010
678 Posts
March 19 2011 23:28 GMT
#23
I'm bumping this because I remembered seeing this thread today and tried the creep block idea on ladder. On e.g. xel naga the latest you can pool is 11 in order to have the queen there in time, HOWEVER in close positions on metal and slag you can do this with the queen from a standard speedling expand (I haven't tried temple yet). I think this has a lot of potential because it makes dealing with close positions a lot easier; you delay their expo by a LOT, no drone/units dilemma because there's no point in droning as long as he's on 1 base, and you force them to go robo off 1 base which is basically the worst opener possible in pvz. All this is easily worth the 1-2 injects you'll miss imo.

Plus you will feel compelled to watch replays from their perspective and giggle trying to imagine their face when they move out and see creep at their nat :D
Wintertime
Profile Joined November 2010
Canada64 Posts
March 20 2011 01:39 GMT
#24
I think this has the potential to be useful, but not in combination with an early roach push. Instead, I'd like to see the tumor(s) being placed more towards the center of the map, and then spreading creep in both directions, towards his base and mine. This could allow for a complete creep highway by the time you've reached a nice number of hydras or banes or something, and before the opponent has reached colossus/other higher tech.
nanoscorp
Profile Blog Joined September 2010
United States1237 Posts
March 20 2011 02:22 GMT
#25
Not quite the same thing, but I've been messing around with a 15 proxy hatch, 14 pool, no queen in the main for a while, so you get a queen started at the opponent's natural asap for a creep tumor along with 2-3 spines. With constant queen production at the natural, spines and lings to knock in the front door, and overlords for spotting, it applies similar pressure and gets creep down quickly. I like it as an alternative to speedling expand, since it punishes blind 3 WG expo (1 zealot and a bunch of sentries are bad against 3 encroaching spines with an overlord or two).
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