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Reliable PvZ Strategy? - Page 2

Forum Index > StarCraft 2 Strategy
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HavokTheorem
Profile Blog Joined January 2011
New Zealand250 Posts
February 23 2011 10:44 GMT
#21
Yeah 4gate with low probe count is suicide when your opponent has 20 roaches on your doorstep at 7 minutes...
The truth does not require your approval.
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-02-23 10:56:12
February 23 2011 10:48 GMT
#22
On February 20 2011 09:17 Dommk wrote:
Show nested quote +
On February 20 2011 09:09 [NoiSe] wrote:
Three gate sentry expand is really strong. In PvZ, you need to remember that if you apply no pressure to the zerg, they're free to drone up and their production overpowers you.

And by pressure he means taking control of towers, sniping tumors that haven't burrowed and getting TFO if Zerg ends up countering your poking because if you lose all those sentries it is game over


it seems strong against an a zerg who doesn't know how to play this out.
But i am still not convinced that this Build can deal with Roachpushes good enough, while trying to keep that expansion up or against a hardmacroing Zerg.

Especially because of the Mindset (run around than back off)
If i as Zerg now this i either am aggressiv to kill your Sentrys
or i am free to drone.

Whole Strategy revolves under the assumption that Zerg will build units when he sees you running around (but won't engage) with your masses of Sentrys this as Zerg doesn't seem very smart at all, cause i know you are not going to commit to an attack with only Sentrys and no real DPS dealers.

Why should i do the worst response in building some units if i could either go All-in and mostlikly kill you, or drone hard to mostlikly kill later.

Could you with this Incontrol Build Commit to an Attack to force units, (but not knowing if he did build units already)?
(he could have also just been hiding his units and could flank you and kill you right there catching you out of position.)
Ulfsark
Profile Blog Joined September 2010
United States958 Posts
February 23 2011 10:56 GMT
#23
Considering that you said they had all those strong units the issue is probably that you are letting them get too strong of an economy.

Try and be more active with your army, use observers and probes to scout when he is expanding, when his expansion is either in progress or just finishing move out and force a cancel or kill it right as it finishes. Then move back.

Also sniping creep tumors is a good way to harm the zerg without sacrificing army.
gg wp
thesideshow
Profile Blog Joined May 2010
930 Posts
February 23 2011 11:00 GMT
#24
On February 23 2011 19:44 HavokTheorem wrote:
Yeah 4gate with low probe count is suicide when your opponent has 20 roaches on your doorstep at 7 minutes...


and how would a zerg manage to get 20 roaches at 7 minutes? oO
OGS:levelchange
wonderwall
Profile Blog Joined September 2010
New Zealand695 Posts
February 23 2011 11:06 GMT
#25
If you are a silver league player then a simple build order will win you a silly amount of games. The 1gas 4warpgate is an incredibly basic build to pull off and will win games right up to the masters level once you understand it. It's not taxing on micro and is incredibly simple to execute.

The liquipedia has a still relevant article on this, the 1gas 4gate rush.

http://wiki.teamliquid.net/starcraft2/4_Warpgate_Rush_(vs._Zerg)
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