• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:58
CEST 04:58
KST 11:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
Douyu Cup 2026: $20,000 Legends Event (June 26-28)8[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th156Weekly Cups (May 18-24): MaxPax wins doubles0
StarCraft 2
General
TL Poll: How do you feel about the 5.0.16 PTR balance changes? RSL S6 finale at Blizzcon Oliveira Would Have Returned If EWC Continued Team Liquid Map Contest #22: Results and Winners High level ptr replays? where can I find them?
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) GSL Code S Season 2 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
Where is effort ? BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion vespene.gg — BW replays in browser Quality of life changes in BW that you will like ?
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration? Any training maps people recommend?
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread PC Games Sales Thread ZeroSpace Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Does Workplace Frustration D…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8118 users

Reliable PvZ Strategy?

Forum Index > StarCraft 2 Strategy
Post a Reply
Normal
HavokTheorem
Profile Blog Joined January 2011
New Zealand250 Posts
Last Edited: 2011-02-19 23:57:58
February 19 2011 23:57 GMT
#1
Hi all,

Recently I've not been able to win any games against zerg. PvP and PvT I'm doing fine, but I just seem to be missing something on how to win PvZ. I've tried 3gate robo expand, and my army was crushed by a mix of ultralisks, hydralisks, mutalisks and zerglings (not a very viable ZvP build). I've tried 3gate FE builds, and I get mowed down by overwhelming roach/ling count. I've tried robo timing attack builds, and before I can get into his base there is a mass of roaches on my doorstep. Should I be going for faster tech units, like colossi? Right now my army composition for most matchups is 1:1 stalker/zealot, with immortals and sentries mixed in. I'm guessing the reason i'm getting roflstomped by big armies is not because of my strategy but my army composition. Would colossi help against fast roach/zling builds? Or should I try a stargate build? Tell me what you think. I will try put some replays up.

PS: Silver league
The truth does not require your approval.
InCKutte
Profile Blog Joined October 2010
Denmark99 Posts
February 20 2011 00:03 GMT
#2
Someone made a great post about PvZ ---> http://www.teamliquid.net/forum/viewmessage.php?topic_id=194376
haegN
Profile Joined July 2009
Norway547 Posts
February 20 2011 00:05 GMT
#3
Make 25 probes, 4 gates, and attack at random times.
None can give you skills, ubermicro, wins or anything. If you are man - you take it!
Mystogun
Profile Blog Joined January 2011
United States392 Posts
February 20 2011 00:09 GMT
#4
Three gate sentry expand is really strong. In PvZ, you need to remember that if you apply no pressure to the zerg, they're free to drone up and their production overpowers you.
"What I'm sayin' is that there are known knowns and there are known unknowns, but there's also unknown unknowns, things that we don't know we don't know." | SC2: NoiSe.730 | LoL: Galladiator
Dommk
Profile Joined May 2010
Australia4865 Posts
Last Edited: 2011-02-20 00:17:40
February 20 2011 00:17 GMT
#5
On February 20 2011 09:09 [NoiSe] wrote:
Three gate sentry expand is really strong. In PvZ, you need to remember that if you apply no pressure to the zerg, they're free to drone up and their production overpowers you.

And by pressure he means taking control of towers, sniping tumors that haven't burrowed and getting TFO if Zerg ends up countering your poking because if you lose all those sentries it is game over
voy
Profile Blog Joined February 2011
Poland348 Posts
February 20 2011 00:17 GMT
#6
Ultralisk? heh no wonder ure losing. You cant let zerg get to ultras, ife he can afford this hes probably outmacroing You at least twice. Start with 3 gate expand, get decent amount of sentrys, colo/HT(or both, but collosuss or high templar is a MUST HAVE vs zerg) and voids, couple tanking zealots will be fine as well. and apply pressure all the time, dont let him expand, use observers to see his army, kill creep tumors, harass with pheonixes.
I'm a man with a dream. And I look good in jeans. graphic designer looking for freelance work.
HavokTheorem
Profile Blog Joined January 2011
New Zealand250 Posts
February 20 2011 01:02 GMT
#7
Thanks for replies people, I'll try out some of these strats next time.
The truth does not require your approval.
iNdo-Man
Profile Blog Joined May 2010
United States191 Posts
February 20 2011 01:10 GMT
#8
Look up some of incontrols lessons that have been posted on the forums. 3Gate expand relies on a few specific things

1. Shark mode as incontrol calls it.. Harassing forcing units instead of drones but not engaging to the point of losing ur first 8 sentries

2. Slow build up of collosi off of 1 robo while u take a 3rd..your never completely open to attack bc you mass collosi slowly and safely while taking a 3rd and still building gate units off of 4 gates

3. Push with four collosi.. Your. +1/+1 should be about done and you can keep zerg from saturating a 4th and add gates to buffer ur ground force as necessary
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-02-20 01:12:51
February 20 2011 01:11 GMT
#9
i think PvZ, Zergs while whining alot, learn pretty fast to react properly to Protoss Strategys
(Protoss imho is very limited, in the sence of doing "surprise" attacks, due to their rigid techpath.

Which comes down into a later state of the game which is favored by Zergs, also they can be pretty aggressive if they want to, to hit some sick timing pushes.

This makes this matchup imho very dynamic. Since both sides can be very aggressiv, but also very passiv macroorientaded.

What seems "standard" and pretty popular right now is the 3 Gate Sentry Expand Build for Protoss.
Feb
Profile Joined December 2010
98 Posts
February 20 2011 03:16 GMT
#10
forge fe, wall off with cannon. by the time he can tech to something that breaks your wall you can have the tech unit of your choice to crush him. vr, colossi, blink stalker, and dt drops if you scout no detection are all viable off of it. plus to go 2base protoss vs 2 base zerg gives you a huge advantage.
parn
Profile Joined December 2010
France296 Posts
February 20 2011 04:05 GMT
#11
On February 20 2011 09:05 haegN wrote:
Make 25 probes, 4 gates, and attack at random times.

Yep, this is a good strategy, you can also try this with 5 gates!
We are what we repeatedly do. Excellence, then, is not an act, but a habit.
ZUR1CH
Profile Joined February 2011
United States108 Posts
February 20 2011 04:41 GMT
#12
yea as other have pointed out, sentries can be very important. especially late game, i've found, when facing ultralisks. if you have collossus with range upgrade and can split the zerg army, you can have a lot of success. it obviously prevents the ultralisks being able to pound you as a single unit ball -- you can either forcefield them away or split them up and deal damage that way. i rarely do not go for collossus against zerg. if he makes a ton of corrupters, make more stalkers. if there's ultras, make more immortals, etc. and forcefield him to take advantage of collossus range.
ZUR1CH
Profile Joined February 2011
United States108 Posts
February 20 2011 04:42 GMT
#13
also scout to see when zerg is expanding and follow suit, or attack him early if you can while he expands. but i find it better to take your second a little after him while warping in units and teching to collossus or whatever.
Indrium
Profile Joined November 2010
United States2236 Posts
February 20 2011 04:45 GMT
#14
3 gate sentry expand is really, really solid. I think the problem lies in the execution thereof. Check the liquipedia page for tips, and be sure your timing is smooth.

Lots of sentries and gateway units in general will win you tons of games against zerg. I rarely tech to colossi.
JerKy
Profile Blog Joined January 2011
Korea (South)3013 Posts
February 20 2011 04:48 GMT
#15
You need to scout around the 5-7 minute mark for any signs of roaches or a roach warren. If you see roaches, you need to drop a robo bay asap and make immortals. Later, you probably will have to switch into colosus to help fight hydras.

If you see pure lings, you need a twilight council, and possibly a stargate for phoenix to counter the mutas.

Also keep in mind, if you note the zerg fast expanding (pool first or not), you have a pretty big window to expand as well.

If you're struggling against roach ling, a normal sentry-stalker-zealot composition should be ale to take care of it effectively with proper force fields in the early game (immortals would be a bonus).

Doing a stargate opener (doing a 4 phoenix harass while expanding) is very very micro intensive. You need to have a decent APM in order to manage harassing with phoenix (killing queens and overlords) while expanding and continuing to macro.
You can type "StarCraft" with just your left hand.
LanTAs
Profile Blog Joined September 2010
United States1091 Posts
February 20 2011 04:54 GMT
#16
Stargate 2 gate opening with 1 void is beastly good, get zealots and sentries, then once that vr pops go attack and expand at the same time. Remember to split the queen away from the rest of the army using FFs and use your void to snipe those roaches, use 2 zlots to kill queen and the rest to focus down roaches/ hatch.

Any other questions? Add me, pglantas.961
sambour
Profile Joined September 2010
Canada62 Posts
Last Edited: 2011-02-20 06:15:53
February 20 2011 06:15 GMT
#17
3gate sentry expand. The build was linked by someone up there. It'll feel awkward moving out with a mostly sentry army, but keep to the walls, keep your ball together and be generous with ff if you get speedling ambushed. Do not lose sentries at all costs.

Also, remember to check your replays for macro mistakes. I know when I start losing in a particular matchup my build execution starts slipping. No matter what you're doing make sure you're doing it right.
zylog
Profile Joined August 2010
Canada943 Posts
February 20 2011 06:33 GMT
#18
On February 20 2011 13:41 ZUR1CH wrote:
yea as other have pointed out, sentries can be very important. especially late game, i've found, when facing ultralisks. if you have collossus with range upgrade and can split the zerg army, you can have a lot of success. it obviously prevents the ultralisks being able to pound you as a single unit ball -- you can either forcefield them away or split them up and deal damage that way. i rarely do not go for collossus against zerg. if he makes a ton of corrupters, make more stalkers. if there's ultras, make more immortals, etc. and forcefield him to take advantage of collossus range.


You know, ultras are massive so they break forcefields.
HavokTheorem
Profile Blog Joined January 2011
New Zealand250 Posts
February 23 2011 04:16 GMT
#19
Cheers people, I have cleared undervalued sentries in PvZ. I won a game beautifully with an 8 sentry harass, and even though I was sloppy keeping them alive I came back with a 16 warp gate charge on 4 bases. I guess its all about strat.
The truth does not require your approval.
fadestep
Profile Blog Joined October 2008
United States605 Posts
February 23 2011 04:20 GMT
#20
On February 20 2011 09:05 haegN wrote:
Make 25 probes, 4 gates, and attack at random times.


Hurp durp. Shut up.

Somebody posted Incontrol's 3gate expand style that a lot of good Protoss are using these days. I highly recommend it.
not a hero
HavokTheorem
Profile Blog Joined January 2011
New Zealand250 Posts
February 23 2011 10:44 GMT
#21
Yeah 4gate with low probe count is suicide when your opponent has 20 roaches on your doorstep at 7 minutes...
The truth does not require your approval.
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-02-23 10:56:12
February 23 2011 10:48 GMT
#22
On February 20 2011 09:17 Dommk wrote:
Show nested quote +
On February 20 2011 09:09 [NoiSe] wrote:
Three gate sentry expand is really strong. In PvZ, you need to remember that if you apply no pressure to the zerg, they're free to drone up and their production overpowers you.

And by pressure he means taking control of towers, sniping tumors that haven't burrowed and getting TFO if Zerg ends up countering your poking because if you lose all those sentries it is game over


it seems strong against an a zerg who doesn't know how to play this out.
But i am still not convinced that this Build can deal with Roachpushes good enough, while trying to keep that expansion up or against a hardmacroing Zerg.

Especially because of the Mindset (run around than back off)
If i as Zerg now this i either am aggressiv to kill your Sentrys
or i am free to drone.

Whole Strategy revolves under the assumption that Zerg will build units when he sees you running around (but won't engage) with your masses of Sentrys this as Zerg doesn't seem very smart at all, cause i know you are not going to commit to an attack with only Sentrys and no real DPS dealers.

Why should i do the worst response in building some units if i could either go All-in and mostlikly kill you, or drone hard to mostlikly kill later.

Could you with this Incontrol Build Commit to an Attack to force units, (but not knowing if he did build units already)?
(he could have also just been hiding his units and could flank you and kill you right there catching you out of position.)
Ulfsark
Profile Blog Joined September 2010
United States958 Posts
February 23 2011 10:56 GMT
#23
Considering that you said they had all those strong units the issue is probably that you are letting them get too strong of an economy.

Try and be more active with your army, use observers and probes to scout when he is expanding, when his expansion is either in progress or just finishing move out and force a cancel or kill it right as it finishes. Then move back.

Also sniping creep tumors is a good way to harm the zerg without sacrificing army.
gg wp
thesideshow
Profile Blog Joined May 2010
930 Posts
February 23 2011 11:00 GMT
#24
On February 23 2011 19:44 HavokTheorem wrote:
Yeah 4gate with low probe count is suicide when your opponent has 20 roaches on your doorstep at 7 minutes...


and how would a zerg manage to get 20 roaches at 7 minutes? oO
OGS:levelchange
wonderwall
Profile Blog Joined September 2010
New Zealand695 Posts
February 23 2011 11:06 GMT
#25
If you are a silver league player then a simple build order will win you a silly amount of games. The 1gas 4warpgate is an incredibly basic build to pull off and will win games right up to the masters level once you understand it. It's not taxing on micro and is incredibly simple to execute.

The liquipedia has a still relevant article on this, the 1gas 4gate rush.

http://wiki.teamliquid.net/starcraft2/4_Warpgate_Rush_(vs._Zerg)
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 8h 2m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech98
StarCraft: Brood War
Rain 4860
GuemChi 3510
Mind 90
Sexy 43
NaDa 36
Dota 2
NeuroSwarm213
LuMiX0
League of Legends
JimRising 846
Super Smash Bros
hungrybox385
Other Games
summit1g13672
WinterStarcraft287
Maynarde111
ViBE45
Mew2King32
RuFF_SC229
Organizations
Other Games
gamesdonequick722
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• Hupsaiya 105
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo617
Upcoming Events
Wardi Open
8h 2m
OSC
21h 2m
Replay Cast
2 days
The PondCast
3 days
Replay Cast
3 days
OSC
3 days
CranKy Ducklings
4 days
BSL22 NKC (BSL vs China)
5 days
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
BSL22 NKC (BSL vs China)
6 days
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Liquipedia Results

Completed

Acropolis #4 - GSB
uThermal 2v2 2026 Main Event
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.