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The Fastest Possible has Strategy?

Forum Index > StarCraft 2 Strategy
Post a Reply
Splitintwo
Profile Blog Joined January 2011
35 Posts
February 07 2011 18:40 GMT
#1
The Fastest Map Possible

Normal Starcraft lacking in some EPIC?

[image loading]

Fastest map possible is pretty damn epic.... do you really need tactics for this map... No not really it's a custom game, but if you fancy winning a bit more. READ ON!
More importantly you'll gain epic battles and become better team mates for people like me!

Basic Stuff

-Build more, on average you need 30-40 production structures at least.
-Upgrade early; as soon as you can spare putting workers in gas you should get them.
-Wall off or getting a large no. of hatchs early on will protect you from most early cheese.
-If someone cannon rushes you, harass them in return: if your protoss cannon rush them in return, terran, proxy planatery fortress or marine harass or zergling rush if zerg.

Position

What matters here is which side your allies are on.

A. You have allies on both sides. Sweet. You can put your structures by the side of the water, you can get less defense and laugh at your allies when they get attacked by voids. You can also pull off tech heavier strategies (i.e carriers, they take HOURS to build and you'll get crushed by voids)
B. Ally on one side: Depending on his skill, build next to the water on his side if he's good otherwise don't risk it. If you put all your structures by his water, he gets killed and they float voids into your base he can kill off all your structures and you can't attack him with ground units. Still get defense.
C. No allies, you're all alone... Definitely keep away from sides. Make sure you wall in and are prepped for early attacks.

(If your relying on a predominatly air army keeping away from the sides is less relevant is not so relevant)

Race Specific Strategies

Protoss


[image loading]
Seriously scary protoss army. I remembered an observer!

Death Ball

This is my favourite strategy and in my opinion the strongest out of all. It holds off the most other strategies, is phenomally strong by itself and can easily carry a team to victory.

The beginning for Protoss is generic and I believe should be used for every strategy.

1. Get 2 probes and then drop an extra nexus. By offsetting it you can get better gas collection rates as it stops your probes dicking about. Continue to produce probes constantly for pretty much the entire game.
2. Get 2 or 3 pylons at the front of your base.
3. Construct a pylon grid so you can mass build structures.
4. When the first finishes get a forge at the front and begin walling yourself in with gateways (you'll kill one later to get out), (you'll have to stop making your pylon grid to do this)
5. Put down a 3rd nexus for probes.
6. Mass build gateways, roughly 25-30
7. Continually tech up whenever the option is available, constructing your first assimilator when you construct the core which allows you to research warpgate straight away. I normally use 2 chronos on the gate unless I get attacked. Construct 2 more forges as soon as your first gas is constructed and upgrade continually from here on in.

Ok so that gets you ready for whatever path you do next. For the Deathball

Continue to tech getting 10-15 robotics (you'll need to start massing probes in gas about 30s before the first goes down) , and getting templar archives and dark shrine asap. While your robotics are going down get enough pylons for 300 food. Now you begin to mass units. Depending on your money either get a round or two of stalkers until your archives are done then just mass templars and morph archons. This is what helps you defend any early void pushes/muta. Form up an army of immortals, archons, dt's and collossi and push out when you've got a reasonable force. I normally go about 250. Oh and remember to get an OBSERVER or you'll be kicking yourself when you run into the almost inevitable DT's.


Void's


Honestly I never actually done this because I find it less fun but I would imagine do exactly the same as above but put stargates as soon as your Cyber is done and get a second for upgrades. Still get gateways as you can afford it, and you army will be far stronger.


Zerg

Zerg don't really have a particular tactic due to how their race works but the basic struture is as follows.

1. Build a pool the first time you hit 9 or 10.
2. Keep building drones and drop a hatch everytime you hit 300. Get about 5-6 hatchs and get queens as soon as you can.
3. When your first queen is building get a gas and chuck 3 drones in it. Get your evo chambers after.
4. Upgrade to lair and get basic upgrades.
5. Get more hatch's when you've started massing the drones, usually about 3-4 minutes in.

From here you can do whatever. I always mass banelings for the worlds ultimate BANELING bust. It's pretty much guranteed to stomp one player unless you have to save an ally. Please don't be that ally... From then it's always worth getting spires whenever you hit lair as you will need mutas/corruptors at some point when you hit the inevitable protoss or terran air. But your zerg so keep upgrading and sacking your army. You can rebuild it and retech in seconds! Noone else can do that!

[image loading]
Epic Baneling Bust

One particularly nice tactic is mass infestor, if you can click fast enough infested terrans really lay down the hurt and there's so many they can't target the burrowed infestors.

Terran


1. Terran are in my opinion the hardest to make work. The only tactic I've had good amounts of success has been massing air.
2. Start off with an extra command centre, then follow up with supply depo and then rax.
3. Get 2 gas geysers when you get your rax. You'll have enough gas to continue teching up straight away.
4. While your getting to starports wall off the front of your base with command centres whenever you have the money and turn all bar one into planatery fortresses. Tell these guys to build scv's as well.

[image loading]
Some serious Terran infrastructure, check out the minimap!

The main problem with terran is one scv has to build everything. This really cuts into your scv count to begin with and makes macro'ing harder, which is why your gonna have 4 command centres pumping out scvs, 2 on minerals and 2 on gas, this + mules should set you up pretty well. For building stuff I group about 18 scv's in group 4 (i start off with 3 or 4 and add more) and just build everything from then as then I can shift build like I do with Protoss which speeds up my bad macro.

When your tech has reached Starports get 7 or 8 reactors and the rest techlabs, then mass up vikings, banshee's, ravens and BC's! Get some vikings asap when your reactors are done as you'll need it to kill early voids.



Genome852
Profile Blog Joined August 2010
United States979 Posts
Last Edited: 2011-02-07 19:45:23
February 07 2011 19:36 GMT
#2
To answer the title question: no. >_>

The few times I've played this map, I kill off 2 or 3 opponents and then always lose to a sudden surge of 12387128 void rays.

Just get a lot of production facilities, and build whatever units counter the opponent. ('Counter' very loosely used because of how fast you reach critical mass with any unit).
heyyouyesyou
Profile Blog Joined November 2010
United States323 Posts
Last Edited: 2011-02-07 19:48:09
February 07 2011 19:45 GMT
#3
I like to go a 5hatch +1 Range attack +1 Carapace Roach speed timing push, that aims to kill a protoss on the enemys team so 1 less person can mass void rays.
If i go Terran its mass thor with upgrades.
If i go Protoss its mass void rays with upgrades.

Edit: also you dt/archon/immortal army would be wiped by any bronze level noob who could mass cannons and then void rays.
biomech!
PowerDes
Profile Blog Joined September 2010
United States520 Posts
February 07 2011 19:52 GMT
#4
You can simultaneously cannon all your opponents because of your income. Without a forge themselves or spine crawlers up, they will be unable to defend.
twitch.tv/PowerDes
Kyandid
Profile Joined September 2010
Canada124 Posts
February 07 2011 19:52 GMT
#5
nothing but nukes or banelings is the only viable strategy on fastest.
heyyouyesyou
Profile Blog Joined November 2010
United States323 Posts
February 07 2011 19:57 GMT
#6
On February 08 2011 04:52 Kyandid wrote:
nothing but nukes or banelings is the only viable strategy on fastest.


True but this strategies are usually centered around trying to eliminate one opponent from the game before they can mass anything. You usually have your base overran for using these kinds of strategies but they are fun none the less.
Also you didnt inculde DTS which i believe could be the protoss equivilent.
biomech!
Kyandid
Profile Joined September 2010
Canada124 Posts
February 07 2011 19:59 GMT
#7
On February 08 2011 04:57 heyyouyesyou wrote:
Show nested quote +
On February 08 2011 04:52 Kyandid wrote:
nothing but nukes or banelings is the only viable strategy on fastest.


True but this strategies are usually centered around trying to eliminate one opponent from the game before they can mass anything. You usually have your base overran for using these kinds of strategies but they are fun none the less.
Also you didnt inculde DTS which i believe could be the protoss equivilent.



if you only take one person out of the game you are clearly not using enough nukes

if someone tries to overrun your base while you're nuking their ally, just nuke their army in your base, and nuke their base too
oygp
Profile Joined January 2011
United States40 Posts
Last Edited: 2011-02-07 20:26:04
February 07 2011 20:09 GMT
#8
a fast warpgate rush with stalkers is pretty much unbeatable on this map... It is very, very IMBA.

protoss has a huge economic advantage on this map over terran and zerg who have to commit their workers to building/morphing buildings. Toss just needs one probe to do all the building and that translates into a huge mineral advantage over the other two races. Your stalkers start popping out at a rate that is simply too fast for terran or zerg to handle.

Not only that, but warpgate completely negates the huge rush distances on this map.. Terran and zerg can't do shit if toss chronos out warpgate tech, builds proxy pylons, and just warps in wave after wave of gateway units into their base..

The best strats I have seen for Terran and Zerg on this map are...

For Terran - Mass Medivacs + Marines with Stim - this combo, even in small numbers, completely melts anything except for maxed out voids... which btw take a lot longer to get to a critical mass...

For Zerg - a combination of Lings and Banelings does amazing things... they can even hold off toss warpgate rush for quite a bit... but not for long IMO.. as toss's economic and production capability on this map is greater than zerg's, from what i've experienced.


Edit: something you see really often is people going for voids... but seriously that's almost like allowing someone to mass carriers in a league match. Obviously, scouting is important as always, and if I see someone going for voids... then they're always the first player that I attack.. I warp in 12 stalkers right in the middle of their base before they can get a single void out... and the reinforcements don't stop until they're dead.
GiftPflanZe
Profile Blog Joined May 2009
Germany623 Posts
February 07 2011 20:55 GMT
#9
This map would be so much fun without voidrays lol.
...
Omni17
Profile Joined January 2011
United States141 Posts
February 07 2011 20:59 GMT
#10
fastest maps are fun, but let's not have what happened to battle.net in sc1, when everyone gave up melee 1v1 and just did fastest T.T
"To Drone or not to Drone, that is the question."
Mr_Kyo
Profile Joined November 2010
United States269 Posts
February 07 2011 20:59 GMT
#11
Not a pro at this custom game, but get Templar as fast as you can with warp prism while massing gates and photons. Then storm each opponent's mineral line. Not optimal, but strong.

I'm going to guess that any kind of teamwork will win (like normal 4v4). Long games, I'd say voids will win.

Wouldn't say its epic. More annoying than anything.
rolfe
Profile Joined September 2010
United Kingdom1266 Posts
February 07 2011 21:04 GMT
#12
yeah i played a 2v2v2v2 bgh once and voids kinda ruin the money map games. i don't know if it would be right to call it unbeatable but enourmous numbers of void rays seem pretty close
life will not be contained. Life breaks free, it expands to new territories and crashes through barriers, painfully, maybe even dangerously but there it is. Life finds a way
starfries
Profile Blog Joined July 2009
Canada3508 Posts
February 07 2011 21:23 GMT
#13
On February 08 2011 04:59 Kyandid wrote:
Show nested quote +
On February 08 2011 04:57 heyyouyesyou wrote:
On February 08 2011 04:52 Kyandid wrote:
nothing but nukes or banelings is the only viable strategy on fastest.


True but this strategies are usually centered around trying to eliminate one opponent from the game before they can mass anything. You usually have your base overran for using these kinds of strategies but they are fun none the less.
Also you didnt inculde DTS which i believe could be the protoss equivilent.



if you only take one person out of the game you are clearly not using enough nukes

if someone tries to overrun your base while you're nuking their ally, just nuke their army in your base, and nuke their base too

when the only tool you have is a nuke, everything starts to look like ground zero
DJ – do you like ramen, Savior? Savior – not really. Bisu – I eat it often. Flash – I’m a maniac! | Foxer Fighting!
Splitintwo
Profile Blog Joined January 2011
35 Posts
February 07 2011 22:32 GMT
#14
Firstly yes there is always gonna be an element of luck in this map as the other players will have to be balls for you to kill all 4 but the goal of what I've posted are ways to get a critical mass as safely as possible.

In general splash is king, which is why archons are so damn good. The protoss deathball has enough archons and stalkers to push back any initial void push which and you can then join them up with immortals to crush his base. Obviously your then weak to another person attacking but thats the nature of the map. 1v1 the deathball will nearly always win, except possibly banelings I don't know as I've never played against someone really good with them. The only way to stop mass banelings is just to have units archons once again are great.

As for MMM, it gets crushed by both the deathball and banelings. There's simply too many.
The main reason fast warpgate stalker is great but needs to continue teching up. The deathball gets to fast warpgate asap but walls off for stability and gets stronger units to add to it.
I forgot to mention nukes are easier to stop if you put cannons/turrets at your front and around yor minerals, and zerg has overseers. This means he's not gonna be able to sneak in your base before you crush him!

The trick to killing voids is splash. As they naturally group up archon or thor damage causes serious pain, and as zerg I have to revert to hydras though if their become 2 many. I usually try and sack the closest protoss person next to me to avoid early voids in my base with banelings.

If anyone fancies a game i'm always happy to play with good people, I'm Splitintwo on the European servers!
Iron_
Profile Joined April 2010
United States389 Posts
February 07 2011 23:00 GMT
#15
I play this map for fun now and again, and also to practice slamming out tons of production facilities. As has already been mentioned, it would be a lot more fun, and I'd play it more often if it were not for the inevitable 500 void ray push.
vdek
Profile Joined May 2010
United States267 Posts
February 08 2011 12:49 GMT
#16
On this map I like to get 5 hatcheries and do a 200+ food roach push to take out two people at once. Works pretty well since most people are still stuck building their production facilities when my roaches stroll in.
dohgg
Profile Joined February 2011
310 Posts
Last Edited: 2011-02-09 04:29:23
February 09 2011 04:25 GMT
#17
Toss r imba badly on this map

if toss 200/200 army is stronger then anything, then 300/300 will demolish anything.
also toss doesnt need to waste mining time/workers on creating buildings, their cannon defence eliminate any chance of getting rushed and warpgate + mass chrono boost is so deadly..

Besides... theres nothing stronger in this game then mothership + archons - the archon toilet is by far the imbalanced "trick" in this game


Btw, i m terran, so a good trick on this map is getting fast hellions and run to opp.. cuz of the way workers r mining all in 1 clump, u can just 1 shot all of their workers with hellions.
Ursad0n
Profile Blog Joined April 2010
United States523 Posts
February 09 2011 04:44 GMT
#18
WARNING: http://www.teamliquid.net/forum/viewmessage.php?topic_id=128204

Okay, just thought I'd link that thread before people make stupid posts. To be honest I believe that Protoss have an incredible advantage on this type of map as they have since BW. A maxed Toss army with all it's spells and everything is incredibly strong. That's why you can't let that happen in 1v1s.
You make it sound like there's a correlation between what should happen and what actually happens. I mean, life is chaotic and it's often unfair. I know it is for me.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
February 09 2011 04:53 GMT
#19
Haha, thanks for making will take a look Thanks for the pictures lol
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
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