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Active: 27961 users

(H) PvT dealing with marauder ghost viking

Forum Index > StarCraft 2 Strategy
Post a Reply
Lazu
Profile Joined December 2010
3 Posts
January 24 2011 22:45 GMT
#1
I just got roflstomped by a terran army where the guy went mass marauder with lots of viking support and 5 or 6 ghosts, I scouted he went heavy marauder early on and went immortals into colossus with gateway units.

The game went on for like 20 minutes or so but basically what happened was my whole army got emp'ed, colossi got focused down by vikings and marauders procedeed to own my shield-less immortals.I've been starting to see this build very often and I think it was made popular by BratOK but I digress. What army composition wouldve been better to deal with this strat? I thought about going VR's for the marauders but they wouldve been owned by the vikings on the other hand HT's wouldve been EMP'ed. plz halp

btw im a 2600 diamond protoss. ps ill post the replay once i get home.
Danglars
Profile Blog Joined August 2010
United States12133 Posts
January 24 2011 22:47 GMT
#2
Awaiting the replay, have no comments because I need to see the timings of his attack and your build.
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
SummerZerg
Profile Joined March 2010
United States82 Posts
January 24 2011 22:50 GMT
#3
i want to see the replay too.
If you suck at macro practice macro if you suck at micro practice macro.. if your apm sucks practice macro... if you lose games PRACTICE MACRO...
ssregitoss
Profile Joined September 2004
Turkey241 Posts
January 24 2011 22:57 GMT
#4
i am really angry when someone overused a op unit in the game all the time like marauder.just like mutalisks in old vanilla starcraft days.
faulty
Profile Blog Joined November 2010
Canada204 Posts
January 24 2011 23:00 GMT
#5
replay would be helpful, but all i can think of is zealots +speed +armor
"More gg, more skill" - White-Ra
Tenks
Profile Joined April 2010
United States3104 Posts
January 24 2011 23:01 GMT
#6
Sounds like Templar/zealot would be a better bet against that composition than a robo heavy army
Wat
Obsolescence
Profile Joined August 2010
United States270 Posts
Last Edited: 2011-01-25 03:50:26
January 24 2011 23:02 GMT
#7
Deleted for great justice
It doesn't think. It doesn't feel. It doesn't laugh or cry. All it does from dusk till dawn is make the soldiers die. -Phyrexian Hulk
Shifft
Profile Blog Joined April 2010
Canada1085 Posts
January 24 2011 23:03 GMT
#8
On January 25 2011 07:57 ssregitoss wrote:
i am really angry when someone overused a op unit in the game all the time like marauder.just like mutalisks in old vanilla starcraft days.


lol.

On topic, if a terran has enough vikings to shut down further colossus production and is still going bio, you need HTs. They don't automatically get EMPd just because he has ghosts, if you out-micro the terran you will still get storms off and you don't need very many to allow your chargelots and stalkers to gain the advantage.
=O
TrickyGilligan
Profile Joined September 2010
United States641 Posts
January 24 2011 23:06 GMT
#9
I`ve been using a 1-base chargelot into 2-base templar build for a while, and it`s brutal vs marauder heavy T builds. Even without storm, marauders just can`t kill +armor chargelots. If the OP adds a replay to his post, I`ll upload some of mine when I get home :p
"I've had a perfectly wonderful evening. But this wasn't it." -Groucho Marx
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-01-24 23:09:55
January 24 2011 23:09 GMT
#10
i say go mass Chargelot Zealot/Sentry
anything else will leave you pretty vulnarable, blink stalker might also work.
chenchen
Profile Joined November 2010
United States1136 Posts
January 24 2011 23:15 GMT
#11
Chargelots are incredibly effective against marauders . . . but marines tear through them and landed vikings (zomg) do "decently well" (not toooo sure, but at least they out dps marauders against light)
powerade = dragoon blood
dlax
Profile Joined June 2010
United States37 Posts
January 24 2011 23:27 GMT
#12
The problem with this is that people dont want to hear that you hate to out micro ghosts with HT's but uh... ya do. Its really a matter of charge lots+armor+HT's(Amulet)= no more terran army. Just use chargelots and Ht's and you should be fine.
"It is what it is."
althaz
Profile Joined May 2010
Australia1001 Posts
January 24 2011 23:28 GMT
#13
I would go Chargelot-Sentry-HT-Immortal-Archon. You will likely have started off with Colossi (otherwise you would have just won because he wasted too much money on Vikings) so you'll have that tech too. Storm the Vikings (storm RAPES vikings) when they come out to kill Colossi. If you force him to constantly make vikings instead of medivacs your chargelot + sentry army will be able to kill the marauders so long as you can micro well and not clump up too much vs his EMPs. Archons from recycled HT and Immortals will add pretty sick DPS too.

EMPs are not unlimited also, if you get EMPed try pulling back instead of engaging if you can as your shields come back a LOT faster than the ghosts energy.

It's still pretty tough if you aren't ahead macro wise, especially if the Terran is properly aggressive and keeps army sizes low. However, it's quite possible to mainly attack with warp prism harass (storm drop ftw) whilst avoiding his army unless your positioning is spectacular (eg: almost never attack him head-on as your units will clump right up).
The first rule we don't talk about race conditions. of race conditions is
oNSarcasm
Profile Joined November 2010
104 Posts
January 24 2011 23:34 GMT
#14
On January 25 2011 08:02 Obsolescence wrote:
Team Liquid has guidelines for their forums.
Team Liquid insists that you read these guidelines when you register your account.
Team Liquid has no use for your nondescript anecdote (provide a replay).

Here is one of the many sections of the guidelines which you must not have read:
Show nested quote +
[H] Help threads.

Post a replay, give your own analysis, get help!

The classic “Why did I lose this game?”. For these threads it is absolutely required that you post a replay. No exceptions. Nobody is going to be able to help you if you won’t post a replay.

Additionally, first put some thought into what happened in the game, and include your own analysis into the thread. It might be wrong, but try your best. It doesn’t have to be long, a few point form lines is enough to give people a starting point to give you advice. Your thread won’t last if you won’t put any effort in it.

If you have specific questions, ask them along with your analysis. It’s always easier to reply if we know what exactly you need help with.
The most relevant part of that guideline has been underlined, italicized, and made bold for your convenience.

Good luck.
It says he'll post the replay when he gets home. Probably posted it at work on a different computer or something and can't upload the replay. =P
bowserjratk
Profile Joined January 2011
51 Posts
January 24 2011 23:40 GMT
#15
I would go Chargelot-Sentry-HT-Immortal-Archon. You will likely have started off with Colossi (otherwise you would have just won because he wasted too much money on Vikings) so you'll have that tech too. Storm the Vikings (storm RAPES vikings) when they come out to kill Colossi. If you force him to constantly make vikings instead of medivacs your chargelot + sentry army will be able to kill the marauders so long as you can micro well and not clump up too much vs his EMPs. Archons from recycled HT and Immortals will add pretty sick DPS too.


emp is effective against 4/5 of those. Sentries and hts have energy and energy will recharge at the same amount of time though emp kills more energy than is lost. So the terran will get more for their money and also can just build more ghosts and use sniper against immortals. Colossi is good with hts but cost lots of gas. Archons and immortals die to emp and especially archons will not be able to retreat fast enough, though you can make new ones with the emped hts. i would say chargelots hts with some dt harrass (hey you're already going twilight tech.) good luck
FOR AIUR
Lazu
Profile Joined December 2010
3 Posts
January 24 2011 23:42 GMT
#16
On January 25 2011 08:02 Obsolescence wrote:
Team Liquid has guidelines for their forums.
Team Liquid insists that you read these guidelines when you register your account.
Team Liquid has no use for your nondescript anecdote (provide a replay).

The most relevant part of that guideline has been underlined, italicized, and made bold for your convenience.

Good luck.

I've read the guidelines thank you but as I said in the OP I will post a replay once I get home.

Thank you for the other replies, heavy chargelot+armor and ht's sound like a good idea.
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
January 24 2011 23:59 GMT
#17
Chargelot + Hts is the obvious answer, but after his useless viking force dwindles down, a quick switch to Voids will devastate him. In that kind of situation, I would almost play for the delay while you get a decent force of voids, say 6. Then once his vikings disappear, instantly send in your voids while pushing with HTs. His only answer will be to make marines which HTs will shred, or vikings again, which, again, are worthless vs your gateway army, and if you keep up void production, and keep your voids charged on buildings, then you'll just rape his vikings anyways.
Millitron
Profile Blog Joined August 2010
United States2611 Posts
January 25 2011 02:10 GMT
#18
On January 25 2011 08:40 bowserjratk wrote:
Show nested quote +
I would go Chargelot-Sentry-HT-Immortal-Archon. You will likely have started off with Colossi (otherwise you would have just won because he wasted too much money on Vikings) so you'll have that tech too. Storm the Vikings (storm RAPES vikings) when they come out to kill Colossi. If you force him to constantly make vikings instead of medivacs your chargelot + sentry army will be able to kill the marauders so long as you can micro well and not clump up too much vs his EMPs. Archons from recycled HT and Immortals will add pretty sick DPS too.


emp is effective against 4/5 of those. Sentries and hts have energy and energy will recharge at the same amount of time though emp kills more energy than is lost. So the terran will get more for their money and also can just build more ghosts and use sniper against immortals. Colossi is good with hts but cost lots of gas. Archons and immortals die to emp and especially archons will not be able to retreat fast enough, though you can make new ones with the emped hts. i would say chargelots hts with some dt harrass (hey you're already going twilight tech.) good luck

See, the thing is, you say his composition gets wrecked by EMP; but then you bring up another one which also gets wrecked by EMP.

EMP decloaks DT's. EMP makes HT's worthless. Even chargelots don't fair so great against it if the ghosts aren't in the front of the bioball. The thing is though, the aforementioned robo composition requires way more EMP's to stop than your templar composition.

Archons require at least three EMP's each, you're bound to have tons of sentries, so he can't EMP all of them, and ghosts can't snipe immortals since they aren't biological.

Personally though, I'd cut out the immortals. You can't really afford them AND all the twilight tech, and as a Terran who loves my BratOK ghost builds, I can say that immortals are the least of my worries anyways.
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