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TvZ - My build to punish roach openings - Page 2

Forum Index > StarCraft 2 Strategy
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charlie420247
Profile Joined November 2009
United States692 Posts
January 22 2011 00:32 GMT
#21
On January 22 2011 05:47 heyyouyesyou wrote:
Show nested quote +
On January 22 2011 04:22 lindn wrote:
5 marines and a hellion? i'd make 10-ish lings and kill that with a queen


Lol id take that trade that 5ish less drones than you would normally have. The marines are worth it imo. I probably wont lose the hellion though due to micro, so this is even a better trade if i can kill half to all your lings and run away for repairs.



good luck running away from speedlings, even with a hellion.
there are 10 types of people in this world, those who understand binary and those who dont.
the p00n
Profile Joined September 2010
Netherlands615 Posts
January 22 2011 00:58 GMT
#22
Interesting build, thanks for sharing.

I think only a small portion of the zerg players will actually go roaches this fast, however. Nonetheless, nice build for when it actually does happen.
heyyouyesyou
Profile Blog Joined November 2010
United States323 Posts
January 22 2011 01:03 GMT
#23
On January 22 2011 08:32 iAmJeffReY wrote:
Show nested quote +
On January 22 2011 08:20 GinDo wrote:
Keep it simple.

Reactor Hellion push into Hellion Marauder Timing attack with stim. Ends the game before the 10 min mark. If not you expand build and armory and make Thors Hellions Maruders and Marines.

Would love to see that in action. I've always fondled (gay) the build around in my mind, but could never figure out how I'd beat muta players. Obviously rax -> reactor -> swap -> drop with tech lab, get shells + mara and 2 hellions. I still feel a few spines, and a sling flank would end this way too fast.

But it'd have to be a perfect flank IMO


I dont have a replay but you go
1) reactor hellion into expand
2) Tech lab on the rax
3) Get 2bases with 2rax 1fact get marauder upgrades and push when stim is finished.
4) To guard against the muta counter make an armory and a ebay while stim is being upgraded. And swap one of the barracks onto the factories reactor and pump pure marines when you push and make a thor or 2 with the factory on the tech lab. Making turrets will allow you to push after the mutas have been repeled but are optional if you want to make a faster 3rd barracks and starport you can get them later if you feel you can stop the mutas with marine/thor.
5) Add on another barracks and a starport making marine/tank/medivac(or viking/ or raven).
6) Attack zerg when he takes his 3rd for a timing attack.
7) Take a 3rd.

Hope that helps with the build.
biomech!
lizzuma
Profile Blog Joined August 2010
United States301 Posts
January 22 2011 02:49 GMT
#24
On January 22 2011 09:58 the p00n wrote:
Interesting build, thanks for sharing.

I think only a small portion of the zerg players will actually go roaches this fast, however. Nonetheless, nice build for when it actually does happen.


Indeed, I agree. It's not a common response, but it's definitely seen, more so I think as an opportunity for early zerg agression. IdrA actually went for roaches against Jinro when he did a very similar 4 marine hellion push on their Xel'Naga caverns game the other night! I don't know how Jinro would have done with this push, but it would have been interesting to see him try.
Twaxter
Profile Joined April 2010
Canada190 Posts
January 22 2011 03:54 GMT
#25
I believe any build well microed is strong as terran, especially when you hit during transtion/drone up time. This push you state, is something I saw on ladder just today, (2.5k masters level) and its quite rough I agree. I had to flank and make 30+ lings + 3 banelings on creep with a spine crawler assistance, and it still felt like it wasn't a good trade :S. I got muta's and got my third, but I just got steamrolled with another push / with the force doubled, because his naturals saturation kicked in. Any Zerg please tell me how to cost effectively counter this.

Your 3300 :S your in the top 200 level for NA. nice
Lose and Learn
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