• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:47
CEST 02:47
KST 09:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Tournament Spotlight: FEL Cracow 20252Power Rank - Esports World Cup 202576RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18
Community News
Google Play ASL (Season 20) Announced15BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8
StarCraft 2
General
#1: Maru - Greatest Players of All Time Power Rank - Esports World Cup 2025 What tournaments are world championships? Tournament Spotlight: FEL Cracow 2025 I offer completely free coaching services
Tourneys
Esports World Cup 2025 $25,000 Streamerzone StarCraft Pro Series announced $5,000 WardiTV Summer Championship 2025 WardiTV Mondays FEL Cracov 2025 (July 27) - $10,000 live event
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava
Brood War
General
BW General Discussion Google Play ASL (Season 20) Announced Flash Announces (and Retracts) Hiatus From ASL BGH Auto Balance -> http://bghmmr.eu/ Dewalt's Show Matches in China
Tourneys
[Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational [CSLPRO] It's CSLAN Season! - Last Chance
Strategy
[G] Mineral Boosting Does 1 second matter in StarCraft? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
UK Politics Mega-thread US Politics Mega-thread Stop Killing Games - European Citizens Initiative Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
[\m/] Heavy Metal Thread Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
Formula 1 Discussion 2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Eight Anniversary as a TL…
Mizenhauer
Customize Sidebar...

Website Feedback

Closed Threads



Active: 622 users

1 gate robo

Forum Index > StarCraft 2 Strategy
Post a Reply
Normal
Liquidspoison
Profile Joined January 2011
United Kingdom119 Posts
January 13 2011 18:05 GMT
#1
any ideas on the 1 gate robo? purpose? I usually go 4 gate robo, or 2 gate expand. and am a little afraid to 1 gate. I see people pull it off but have no idea how to my self.
Team Liquid is a toilet, and I am the dump
Scragbite
Profile Joined December 2010
United States12 Posts
January 13 2011 21:52 GMT
#2
The idea behind 1 gate robo it to simply get fast immortals/observers to counter marauders and/or banshees. Fast robo presumably works well vs roaches as well.
If I go 1 gate robo. I like to squeeze out my immortal before getting gateway units depending on the situation. Don't go blind fast robo without specific scouting info and always have at least 2 sentires out before your immortal comes out so you can forcefield any rush attempts.

1 robo is good because it gives u the option for drop harass early in the game which more often than not surprises your opponent and if micro'd correctly is very cost effective.

You should not do 4 gate then robo simply because you can't financially support these investments on 1 base. Getting more than 4 gates on 1 base usually results in your production facilities just sitting there not doing anything so you basically wasted your money while instead you could have built more units or probes or more usefull tech.
oygp
Profile Joined January 2011
United States40 Posts
January 13 2011 21:57 GMT
#3
get observer first thing (use chronoboost)... and scout the terran main base. Based on the terran player's build, you can then decide what u want to do in terms of tech and expanding.

U can early expand and build a total of 4 warpgates... and then cancel the expansion if need be based on what u see with ur observer. (if terran is rushing for mm)
Gofarman
Profile Joined June 2010
Canada645 Posts
January 13 2011 22:06 GMT
#4
On January 14 2011 06:57 oygp wrote:
get observer first thing (use chronoboost)... and scout the terran main base. Based on the terran player's build, you can then decide what u want to do in terms of tech and expanding.

U can early expand and build a total of 4 warpgates... and then cancel the expansion if need be based on what u see with ur observer. (if terran is rushing for mm)


That's wrong. (If you mean 4gates AFTER expo, you can afford more like 6)

You can't afford to expand on 4gate robo unless your macro slips up, on purpose or otherwise.

3 gate robo is even nearly impossible to expand on unless you are going heavy obs/sentry. (Which is just bad)

3gate expo or 2gate robo expo are expandable off of. (basically 3 unit producing structures, assuming you don't try to tech up at the same time)

As for a 1 gate robo it isn't very good and dies to a properly executed 4gate specially if they see you going heavy immortal they can just mass zeal. While the ff's will keep them out of your base, assuming you don't screw up they can afford to expand and tech while you are contained. (quick warp prism may mitigate this issue, although a slip and your screwed at home.)
Gowa
Profile Joined October 2010
France133 Posts
January 13 2011 22:06 GMT
#5
I've been doing a 1 gate robo bo lately, and from what i've seen it is pretty god agains 4 gates.
The idea is to get 1 immortal really quick, while adding 1 or 2 gate according to what you see.

If he goes full 4 gate push, go ahead and build 3 gates total.
If you manage to put the right forcefields and micro your immortals away from zealots, you'll have a huge advantage as the game goes on.
Not only zealots&immortals > zealot/stalker, but you'll also be able to tech faster to colossus.
It can be hard to hold early, but it worth it imo.

Gofarman
Profile Joined June 2010
Canada645 Posts
January 13 2011 22:09 GMT
#6
Id love to see a replay, because what your saying sounds low level.
Skamtet
Profile Joined July 2010
Canada634 Posts
January 13 2011 22:11 GMT
#7
How do you afford 4 gates and a robotics on one base?
Gowa
Profile Joined October 2010
France133 Posts
January 13 2011 22:34 GMT
#8
@ Gofarman
[url blocked]

Didn't save any better rep, but at least you can see the timings.

Now it may sound low level, but as you can see it works pretty damn well even with poor micro on my side.
And I don't see how you could lose mid/late game with a faster robo, just tech to colossus if he contains you.
Liquidspoison
Profile Joined January 2011
United Kingdom119 Posts
January 14 2011 19:37 GMT
#9
can someone post exact build order? for referance.
Team Liquid is a toilet, and I am the dump
Mystogun
Profile Blog Joined January 2011
United States392 Posts
January 14 2011 19:46 GMT
#10
Build orders are fairly subject to change. You can do your general 9 pylon 12/13 gate 14/15 gas, and from there it's better to just remember what you need to be building. Right when your gate finishes, make your core. halfway through your core, make your second gas. Exact build orders aren't flexible, and it's better to be flexible and just know what you need to get done.


Also, 4 gate robo sounds low level simply because you can't support five protoss production facilities on one base. 3 gate robo is already only supportable with cutting probe production.
"What I'm sayin' is that there are known knowns and there are known unknowns, but there's also unknown unknowns, things that we don't know we don't know." | SC2: NoiSe.730 | LoL: Galladiator
Liquidspoison
Profile Joined January 2011
United Kingdom119 Posts
January 14 2011 19:49 GMT
#11
I usually go 2 gate robo expand then make like 3-4 gates as i go along. but im interested in 1 gate robo because it seems to flexible. i have noticed without expand 4 gate robo is useless. this is how many pvp are lost i presume. this really helped thanks noise.
Team Liquid is a toilet, and I am the dump
samiam
Profile Joined December 2010
United States19 Posts
January 14 2011 20:02 GMT
#12
I love 1 gate robo in pvp. constant zealot and immortal production destroys, I haven't lost with it yet. just make sure that you follow it up right if they have air or DTs
I'd rather be mothership rushing in platinum then 4gating in diamond
Liquidspoison
Profile Joined January 2011
United Kingdom119 Posts
January 14 2011 20:12 GMT
#13
in pvp? Im pretty sure its like 100:1 in pvp if you don't 4 gate.
Team Liquid is a toilet, and I am the dump
Gemini_19
Profile Joined June 2010
United States1238 Posts
Last Edited: 2011-01-14 20:15:24
January 14 2011 20:15 GMT
#14
On January 15 2011 04:37 Liquidspoison wrote:
can someone post exact build order? for referance.


It's the simple protoss opener, getting a robo after the first gate. You don't need a specific BO just ball park it. If it seems to work, then it works. You may notice eventually that you need to change some timings around so that's what you do.

Try not to rely solely on build orders because "they're build orders".

On January 14 2011 07:11 Skamtet wrote:
How do you afford 4 gates and a robotics on one base?


You don't.
@GGemini19 GM Protoss | http://www.twitch.tv/geminisc2 | I <333 HerO & Trap | Check out my Build of the Week series on /r/allthingsprotoss, TL, or Spawning Tool
Liquidspoison
Profile Joined January 2011
United Kingdom119 Posts
January 14 2011 20:16 GMT
#15
I just enjoy have a reference for when I play. I guess im influenced by all my bronze irl ffriends haha
Team Liquid is a toilet, and I am the dump
Gemini_19
Profile Joined June 2010
United States1238 Posts
Last Edited: 2011-01-14 20:18:34
January 14 2011 20:18 GMT
#16
On January 15 2011 05:16 Liquidspoison wrote:
I just enjoy have a reference for when I play. I guess im influenced by all my bronze irl ffriends haha

Understandable, but try to have your reference be how much money you have. If you have the money to make a robo when you're making everything else you need to be, then that's probably when you should be making the robo. Same with extra gateways etc.
@GGemini19 GM Protoss | http://www.twitch.tv/geminisc2 | I <333 HerO & Trap | Check out my Build of the Week series on /r/allthingsprotoss, TL, or Spawning Tool
Liquidspoison
Profile Joined January 2011
United Kingdom119 Posts
January 14 2011 20:19 GMT
#17
So you usually go 1 gate robo? and a question- isnt it hard to make it through a pvp game without 4 gate?
Team Liquid is a toilet, and I am the dump
iChau
Profile Joined December 2010
United States1210 Posts
January 14 2011 20:56 GMT
#18
On January 15 2011 05:19 Liquidspoison wrote:
So you usually go 1 gate robo? and a question- isnt it hard to make it through a pvp game without 4 gate?


The 4 gate itself can be stopped by the colossus, but the problem is the pylon-ramp warp-in that can bypass forcefields.
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
Gofarman
Profile Joined June 2010
Canada645 Posts
Last Edited: 2011-01-15 00:10:17
January 15 2011 00:08 GMT
#19
On January 14 2011 07:34 Gowa wrote:
@ Gofarman
[url blocked]

Didn't save any better rep, but at least you can see the timings.

Now it may sound low level, but as you can see it works pretty damn well even with poor micro on my side.
And I don't see how you could lose mid/late game with a faster robo, just tech to colossus if he contains you.


I'm actually impressed with your handing of the 4gate even-though it was executed poorly (make that horrendously). In a similar position I'm sure that a player of equal skill (or one that even knew how to 4gate) would have wrecked the 1gate robo. His unit choice was pretty terrible and that he just threw his units to die without any micro was pretty bad, a stalker mixed in would have finished off your immortals (20ish and 3 hp remaining) and the loss of his initial 3 stalkers spelled doom for the 4gate from the start.


On January 15 2011 05:56 iChau wrote:
Show nested quote +
On January 15 2011 05:19 Liquidspoison wrote:
So you usually go 1 gate robo? and a question- isnt it hard to make it through a pvp game without 4 gate?


The 4 gate itself can be stopped by the colossus, but the problem is the pylon-ramp warp-in that can bypass forcefields.


^Nonsense^

Only in optimal situations can you even have 1 IMMORTAL, how do you expect to have Collosus out by then?

unless you have a new build that can get out collosus by 6:30 you are knowingly being an idiot.

EDIT- As for 1gate robo's the replay is a good example of how to defend a 4gate and how to overall execute the BO.
DeJunky
Profile Joined January 2011
1 Post
January 15 2011 00:34 GMT
#20
Don't suggest it. I like the 2 gate expand then into 4 gate robo.
heyyouyesyou
Profile Blog Joined November 2010
United States323 Posts
January 15 2011 00:40 GMT
#21
1 gate robo works.
You go Stalker sentry stalker with your gate and then make a warp gate and warp a zealot in
with the robo down make an immortal for the bio push and then the observer for the cloak banshee rush or for scouting.
Nexus
2-5Gates
robo bay or templar archives
you can get blink against heavy mech and charge against bio balls.
biomech!
Teivospylol
Profile Joined September 2010
Djibouti47 Posts
January 15 2011 01:14 GMT
#22
On January 15 2011 04:46 [NoiSe] wrote:
Also, 4 gate robo sounds low level simply because you can't support five protoss production facilities on one base. 3 gate robo is already only supportable with cutting probe production.


theres nothing low level about making a strategy that only requires a unit from a given structure (ie warp prism) to supplement an attack (ie 4 gate). You don't need to keep producing out of that structure at all

yes your 4 gate will be "weaker" but im 100% sure you would have been feeling juked if you saw a large army at your front when you scouted the robo bay and then suddenly 2 zealots are dropped in your minerals... yes you lose time by doing this, but you also lose time and units by having to fight your enemy's army straight up, especially if its a P forcefielding the ramp

right now the "metagame" feels like doing whatever day[9] says and trying anything else is dumb IMO
Ji
iChau
Profile Joined December 2010
United States1210 Posts
January 15 2011 01:47 GMT
#23
On January 15 2011 09:08 Gofarman wrote:
Show nested quote +
On January 14 2011 07:34 Gowa wrote:
@ Gofarman
[url blocked]

Didn't save any better rep, but at least you can see the timings.

Now it may sound low level, but as you can see it works pretty damn well even with poor micro on my side.
And I don't see how you could lose mid/late game with a faster robo, just tech to colossus if he contains you.


I'm actually impressed with your handing of the 4gate even-though it was executed poorly (make that horrendously). In a similar position I'm sure that a player of equal skill (or one that even knew how to 4gate) would have wrecked the 1gate robo. His unit choice was pretty terrible and that he just threw his units to die without any micro was pretty bad, a stalker mixed in would have finished off your immortals (20ish and 3 hp remaining) and the loss of his initial 3 stalkers spelled doom for the 4gate from the start.


Show nested quote +
On January 15 2011 05:56 iChau wrote:
On January 15 2011 05:19 Liquidspoison wrote:
So you usually go 1 gate robo? and a question- isnt it hard to make it through a pvp game without 4 gate?


The 4 gate itself can be stopped by the colossus, but the problem is the pylon-ramp warp-in that can bypass forcefields.


^Nonsense^

Only in optimal situations can you even have 1 IMMORTAL, how do you expect to have Collosus out by then?

unless you have a new build that can get out collosus by 6:30 you are knowingly being an idiot.

EDIT- As for 1gate robo's the replay is a good example of how to defend a 4gate and how to overall execute the BO.


Well, of course you can't get collosus by then. I'm talking about breaking the contain, since 1 gate robo can easily be contained by a 4 gate.
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
doggywarrior
Profile Joined September 2010
Singapore26 Posts
January 15 2011 02:04 GMT
#24
On January 15 2011 09:08 Gofarman wrote:
Show nested quote +
On January 14 2011 07:34 Gowa wrote:
@ Gofarman
[url blocked]

Didn't save any better rep, but at least you can see the timings.

Now it may sound low level, but as you can see it works pretty damn well even with poor micro on my side.
And I don't see how you could lose mid/late game with a faster robo, just tech to colossus if he contains you.


I'm actually impressed with your handing of the 4gate even-though it was executed poorly (make that horrendously). In a similar position I'm sure that a player of equal skill (or one that even knew how to 4gate) would have wrecked the 1gate robo. His unit choice was pretty terrible and that he just threw his units to die without any micro was pretty bad, a stalker mixed in would have finished off your immortals (20ish and 3 hp remaining) and the loss of his initial 3 stalkers spelled doom for the 4gate from the start.


Show nested quote +
On January 15 2011 05:56 iChau wrote:
On January 15 2011 05:19 Liquidspoison wrote:
So you usually go 1 gate robo? and a question- isnt it hard to make it through a pvp game without 4 gate?


The 4 gate itself can be stopped by the colossus, but the problem is the pylon-ramp warp-in that can bypass forcefields.


^Nonsense^

Only in optimal situations can you even have 1 IMMORTAL, how do you expect to have Collosus out by then?

unless you have a new build that can get out collosus by 6:30 you are knowingly being an idiot.

EDIT- As for 1gate robo's the replay is a good example of how to defend a 4gate and how to overall execute the BO.


i have tried going sentry after zealot before and it will just die to 1 zealot 1 stalker pressure while warping in pylon below ur ramp. u will have to use ur ff and after which you will have no energy. Normally by 5.40 ur opponent will have 7 units in ur base (1 zealot 6 stalker).

Check out my thread at http://www.teamliquid.net/forum/viewmessage.php?topic_id=183231 for 2 gate transition. if u decide to go robo it will be abt 40-50 sec slower but you are much safer against 4 gate. Note that i am still in the mist of testing it to be 4 gate proof.
Acridice
Profile Joined December 2010
United States298 Posts
January 15 2011 02:12 GMT
#25
Don't you think you should specify the matchup? you have people responding as if PvP and others responding as if PvT...
The superior man is modest in his speech, but exceeds in his actions. - Confucius
Moriarity
Profile Joined December 2010
United States91 Posts
January 15 2011 04:17 GMT
#26
I actually love 1 gate/robo in PvP. Get 1 zealot, 1 sentry, and 1 stalker. Get the robo. Chrono an immortal out and then get an obs out. All while getting 2 more gates as I get enough mins. I can usually get enough units out to defend the 4 gate.
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 8h 14m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 244
StarCraft: Brood War
Aegong 85
NaDa 52
HiyA 47
Dota 2
monkeys_forever1369
Counter-Strike
fl0m2408
flusha394
Super Smash Bros
hungrybox1201
Mew2King280
Heroes of the Storm
Khaldor210
Other Games
tarik_tv21528
gofns12044
summit1g8829
Grubby3207
JimRising 659
shahzam459
ViBE182
Organizations
Other Games
gamesdonequick2045
BasetradeTV30
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• HeavenSC 37
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 63
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
FEL
8h 14m
BSL20 Non-Korean Champi…
13h 14m
BSL20 Non-Korean Champi…
17h 14m
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Sparkling Tuna Cup
2 days
Online Event
2 days
uThermal 2v2 Circuit
3 days
The PondCast
4 days
Replay Cast
4 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

CSLPRO Last Chance 2025
Esports World Cup 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
BSL Team Wars
FEL Cracov 2025
CC Div. A S7
Underdog Cup #2
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.