1 gate robo
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Liquidspoison
United Kingdom119 Posts
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Scragbite
United States12 Posts
If I go 1 gate robo. I like to squeeze out my immortal before getting gateway units depending on the situation. Don't go blind fast robo without specific scouting info and always have at least 2 sentires out before your immortal comes out so you can forcefield any rush attempts. 1 robo is good because it gives u the option for drop harass early in the game which more often than not surprises your opponent and if micro'd correctly is very cost effective. You should not do 4 gate then robo simply because you can't financially support these investments on 1 base. Getting more than 4 gates on 1 base usually results in your production facilities just sitting there not doing anything so you basically wasted your money while instead you could have built more units or probes or more usefull tech. | ||
oygp
United States40 Posts
U can early expand and build a total of 4 warpgates... and then cancel the expansion if need be based on what u see with ur observer. (if terran is rushing for mm) | ||
Gofarman
Canada645 Posts
On January 14 2011 06:57 oygp wrote: get observer first thing (use chronoboost)... and scout the terran main base. Based on the terran player's build, you can then decide what u want to do in terms of tech and expanding. U can early expand and build a total of 4 warpgates... and then cancel the expansion if need be based on what u see with ur observer. (if terran is rushing for mm) That's wrong. (If you mean 4gates AFTER expo, you can afford more like 6) You can't afford to expand on 4gate robo unless your macro slips up, on purpose or otherwise. 3 gate robo is even nearly impossible to expand on unless you are going heavy obs/sentry. (Which is just bad) 3gate expo or 2gate robo expo are expandable off of. (basically 3 unit producing structures, assuming you don't try to tech up at the same time) As for a 1 gate robo it isn't very good and dies to a properly executed 4gate specially if they see you going heavy immortal they can just mass zeal. While the ff's will keep them out of your base, assuming you don't screw up they can afford to expand and tech while you are contained. (quick warp prism may mitigate this issue, although a slip and your screwed at home.) | ||
Gowa
France133 Posts
The idea is to get 1 immortal really quick, while adding 1 or 2 gate according to what you see. If he goes full 4 gate push, go ahead and build 3 gates total. If you manage to put the right forcefields and micro your immortals away from zealots, you'll have a huge advantage as the game goes on. Not only zealots&immortals > zealot/stalker, but you'll also be able to tech faster to colossus. It can be hard to hold early, but it worth it imo. | ||
Gofarman
Canada645 Posts
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Skamtet
Canada634 Posts
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Gowa
France133 Posts
[url blocked] Didn't save any better rep, but at least you can see the timings. Now it may sound low level, but as you can see it works pretty damn well even with poor micro on my side. And I don't see how you could lose mid/late game with a faster robo, just tech to colossus if he contains you. | ||
Liquidspoison
United Kingdom119 Posts
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Mystogun
United States392 Posts
Also, 4 gate robo sounds low level simply because you can't support five protoss production facilities on one base. 3 gate robo is already only supportable with cutting probe production. | ||
Liquidspoison
United Kingdom119 Posts
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samiam
United States19 Posts
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Liquidspoison
United Kingdom119 Posts
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Gemini_19
United States1238 Posts
On January 15 2011 04:37 Liquidspoison wrote: can someone post exact build order? for referance. It's the simple protoss opener, getting a robo after the first gate. You don't need a specific BO just ball park it. If it seems to work, then it works. You may notice eventually that you need to change some timings around so that's what you do. Try not to rely solely on build orders because "they're build orders". On January 14 2011 07:11 Skamtet wrote: How do you afford 4 gates and a robotics on one base? You don't. | ||
Liquidspoison
United Kingdom119 Posts
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Gemini_19
United States1238 Posts
On January 15 2011 05:16 Liquidspoison wrote: I just enjoy have a reference for when I play. I guess im influenced by all my bronze irl ffriends haha Understandable, but try to have your reference be how much money you have. If you have the money to make a robo when you're making everything else you need to be, then that's probably when you should be making the robo. Same with extra gateways etc. | ||
Liquidspoison
United Kingdom119 Posts
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iChau
United States1210 Posts
On January 15 2011 05:19 Liquidspoison wrote: So you usually go 1 gate robo? and a question- isnt it hard to make it through a pvp game without 4 gate? The 4 gate itself can be stopped by the colossus, but the problem is the pylon-ramp warp-in that can bypass forcefields. | ||
Gofarman
Canada645 Posts
On January 14 2011 07:34 Gowa wrote: @ Gofarman [url blocked] Didn't save any better rep, but at least you can see the timings. Now it may sound low level, but as you can see it works pretty damn well even with poor micro on my side. And I don't see how you could lose mid/late game with a faster robo, just tech to colossus if he contains you. I'm actually impressed with your handing of the 4gate even-though it was executed poorly (make that horrendously). In a similar position I'm sure that a player of equal skill (or one that even knew how to 4gate) would have wrecked the 1gate robo. His unit choice was pretty terrible and that he just threw his units to die without any micro was pretty bad, a stalker mixed in would have finished off your immortals (20ish and 3 hp remaining) and the loss of his initial 3 stalkers spelled doom for the 4gate from the start. On January 15 2011 05:56 iChau wrote: The 4 gate itself can be stopped by the colossus, but the problem is the pylon-ramp warp-in that can bypass forcefields. ^Nonsense^ Only in optimal situations can you even have 1 IMMORTAL, how do you expect to have Collosus out by then? unless you have a new build that can get out collosus by 6:30 you are knowingly being an idiot. EDIT- As for 1gate robo's the replay is a good example of how to defend a 4gate and how to overall execute the BO. | ||
DeJunky
1 Post
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