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1 gate robo

Forum Index > StarCraft 2 Strategy
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1 2 Next All
Liquidspoison
Profile Joined January 2011
United Kingdom119 Posts
January 13 2011 18:05 GMT
#1
any ideas on the 1 gate robo? purpose? I usually go 4 gate robo, or 2 gate expand. and am a little afraid to 1 gate. I see people pull it off but have no idea how to my self.
Team Liquid is a toilet, and I am the dump
Scragbite
Profile Joined December 2010
United States12 Posts
January 13 2011 21:52 GMT
#2
The idea behind 1 gate robo it to simply get fast immortals/observers to counter marauders and/or banshees. Fast robo presumably works well vs roaches as well.
If I go 1 gate robo. I like to squeeze out my immortal before getting gateway units depending on the situation. Don't go blind fast robo without specific scouting info and always have at least 2 sentires out before your immortal comes out so you can forcefield any rush attempts.

1 robo is good because it gives u the option for drop harass early in the game which more often than not surprises your opponent and if micro'd correctly is very cost effective.

You should not do 4 gate then robo simply because you can't financially support these investments on 1 base. Getting more than 4 gates on 1 base usually results in your production facilities just sitting there not doing anything so you basically wasted your money while instead you could have built more units or probes or more usefull tech.
oygp
Profile Joined January 2011
United States40 Posts
January 13 2011 21:57 GMT
#3
get observer first thing (use chronoboost)... and scout the terran main base. Based on the terran player's build, you can then decide what u want to do in terms of tech and expanding.

U can early expand and build a total of 4 warpgates... and then cancel the expansion if need be based on what u see with ur observer. (if terran is rushing for mm)
Gofarman
Profile Joined June 2010
Canada645 Posts
January 13 2011 22:06 GMT
#4
On January 14 2011 06:57 oygp wrote:
get observer first thing (use chronoboost)... and scout the terran main base. Based on the terran player's build, you can then decide what u want to do in terms of tech and expanding.

U can early expand and build a total of 4 warpgates... and then cancel the expansion if need be based on what u see with ur observer. (if terran is rushing for mm)


That's wrong. (If you mean 4gates AFTER expo, you can afford more like 6)

You can't afford to expand on 4gate robo unless your macro slips up, on purpose or otherwise.

3 gate robo is even nearly impossible to expand on unless you are going heavy obs/sentry. (Which is just bad)

3gate expo or 2gate robo expo are expandable off of. (basically 3 unit producing structures, assuming you don't try to tech up at the same time)

As for a 1 gate robo it isn't very good and dies to a properly executed 4gate specially if they see you going heavy immortal they can just mass zeal. While the ff's will keep them out of your base, assuming you don't screw up they can afford to expand and tech while you are contained. (quick warp prism may mitigate this issue, although a slip and your screwed at home.)
Gowa
Profile Joined October 2010
France133 Posts
January 13 2011 22:06 GMT
#5
I've been doing a 1 gate robo bo lately, and from what i've seen it is pretty god agains 4 gates.
The idea is to get 1 immortal really quick, while adding 1 or 2 gate according to what you see.

If he goes full 4 gate push, go ahead and build 3 gates total.
If you manage to put the right forcefields and micro your immortals away from zealots, you'll have a huge advantage as the game goes on.
Not only zealots&immortals > zealot/stalker, but you'll also be able to tech faster to colossus.
It can be hard to hold early, but it worth it imo.

Gofarman
Profile Joined June 2010
Canada645 Posts
January 13 2011 22:09 GMT
#6
Id love to see a replay, because what your saying sounds low level.
Skamtet
Profile Joined July 2010
Canada634 Posts
January 13 2011 22:11 GMT
#7
How do you afford 4 gates and a robotics on one base?
Gowa
Profile Joined October 2010
France133 Posts
January 13 2011 22:34 GMT
#8
@ Gofarman
[url blocked]

Didn't save any better rep, but at least you can see the timings.

Now it may sound low level, but as you can see it works pretty damn well even with poor micro on my side.
And I don't see how you could lose mid/late game with a faster robo, just tech to colossus if he contains you.
Liquidspoison
Profile Joined January 2011
United Kingdom119 Posts
January 14 2011 19:37 GMT
#9
can someone post exact build order? for referance.
Team Liquid is a toilet, and I am the dump
Mystogun
Profile Blog Joined January 2011
United States392 Posts
January 14 2011 19:46 GMT
#10
Build orders are fairly subject to change. You can do your general 9 pylon 12/13 gate 14/15 gas, and from there it's better to just remember what you need to be building. Right when your gate finishes, make your core. halfway through your core, make your second gas. Exact build orders aren't flexible, and it's better to be flexible and just know what you need to get done.


Also, 4 gate robo sounds low level simply because you can't support five protoss production facilities on one base. 3 gate robo is already only supportable with cutting probe production.
"What I'm sayin' is that there are known knowns and there are known unknowns, but there's also unknown unknowns, things that we don't know we don't know." | SC2: NoiSe.730 | LoL: Galladiator
Liquidspoison
Profile Joined January 2011
United Kingdom119 Posts
January 14 2011 19:49 GMT
#11
I usually go 2 gate robo expand then make like 3-4 gates as i go along. but im interested in 1 gate robo because it seems to flexible. i have noticed without expand 4 gate robo is useless. this is how many pvp are lost i presume. this really helped thanks noise.
Team Liquid is a toilet, and I am the dump
samiam
Profile Joined December 2010
United States19 Posts
January 14 2011 20:02 GMT
#12
I love 1 gate robo in pvp. constant zealot and immortal production destroys, I haven't lost with it yet. just make sure that you follow it up right if they have air or DTs
I'd rather be mothership rushing in platinum then 4gating in diamond
Liquidspoison
Profile Joined January 2011
United Kingdom119 Posts
January 14 2011 20:12 GMT
#13
in pvp? Im pretty sure its like 100:1 in pvp if you don't 4 gate.
Team Liquid is a toilet, and I am the dump
Gemini_19
Profile Joined June 2010
United States1238 Posts
Last Edited: 2011-01-14 20:15:24
January 14 2011 20:15 GMT
#14
On January 15 2011 04:37 Liquidspoison wrote:
can someone post exact build order? for referance.


It's the simple protoss opener, getting a robo after the first gate. You don't need a specific BO just ball park it. If it seems to work, then it works. You may notice eventually that you need to change some timings around so that's what you do.

Try not to rely solely on build orders because "they're build orders".

On January 14 2011 07:11 Skamtet wrote:
How do you afford 4 gates and a robotics on one base?


You don't.
@GGemini19 GM Protoss | http://www.twitch.tv/geminisc2 | I <333 HerO & Trap | Check out my Build of the Week series on /r/allthingsprotoss, TL, or Spawning Tool
Liquidspoison
Profile Joined January 2011
United Kingdom119 Posts
January 14 2011 20:16 GMT
#15
I just enjoy have a reference for when I play. I guess im influenced by all my bronze irl ffriends haha
Team Liquid is a toilet, and I am the dump
Gemini_19
Profile Joined June 2010
United States1238 Posts
Last Edited: 2011-01-14 20:18:34
January 14 2011 20:18 GMT
#16
On January 15 2011 05:16 Liquidspoison wrote:
I just enjoy have a reference for when I play. I guess im influenced by all my bronze irl ffriends haha

Understandable, but try to have your reference be how much money you have. If you have the money to make a robo when you're making everything else you need to be, then that's probably when you should be making the robo. Same with extra gateways etc.
@GGemini19 GM Protoss | http://www.twitch.tv/geminisc2 | I <333 HerO & Trap | Check out my Build of the Week series on /r/allthingsprotoss, TL, or Spawning Tool
Liquidspoison
Profile Joined January 2011
United Kingdom119 Posts
January 14 2011 20:19 GMT
#17
So you usually go 1 gate robo? and a question- isnt it hard to make it through a pvp game without 4 gate?
Team Liquid is a toilet, and I am the dump
iChau
Profile Joined December 2010
United States1210 Posts
January 14 2011 20:56 GMT
#18
On January 15 2011 05:19 Liquidspoison wrote:
So you usually go 1 gate robo? and a question- isnt it hard to make it through a pvp game without 4 gate?


The 4 gate itself can be stopped by the colossus, but the problem is the pylon-ramp warp-in that can bypass forcefields.
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
Gofarman
Profile Joined June 2010
Canada645 Posts
Last Edited: 2011-01-15 00:10:17
January 15 2011 00:08 GMT
#19
On January 14 2011 07:34 Gowa wrote:
@ Gofarman
[url blocked]

Didn't save any better rep, but at least you can see the timings.

Now it may sound low level, but as you can see it works pretty damn well even with poor micro on my side.
And I don't see how you could lose mid/late game with a faster robo, just tech to colossus if he contains you.


I'm actually impressed with your handing of the 4gate even-though it was executed poorly (make that horrendously). In a similar position I'm sure that a player of equal skill (or one that even knew how to 4gate) would have wrecked the 1gate robo. His unit choice was pretty terrible and that he just threw his units to die without any micro was pretty bad, a stalker mixed in would have finished off your immortals (20ish and 3 hp remaining) and the loss of his initial 3 stalkers spelled doom for the 4gate from the start.


On January 15 2011 05:56 iChau wrote:
Show nested quote +
On January 15 2011 05:19 Liquidspoison wrote:
So you usually go 1 gate robo? and a question- isnt it hard to make it through a pvp game without 4 gate?


The 4 gate itself can be stopped by the colossus, but the problem is the pylon-ramp warp-in that can bypass forcefields.


^Nonsense^

Only in optimal situations can you even have 1 IMMORTAL, how do you expect to have Collosus out by then?

unless you have a new build that can get out collosus by 6:30 you are knowingly being an idiot.

EDIT- As for 1gate robo's the replay is a good example of how to defend a 4gate and how to overall execute the BO.
DeJunky
Profile Joined January 2011
1 Post
January 15 2011 00:34 GMT
#20
Don't suggest it. I like the 2 gate expand then into 4 gate robo.
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