Thoughts?
Why are queens not used more often for defense?
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mothergoose729
United States666 Posts
Thoughts? | ||
Saechiis
Netherlands4989 Posts
A third queen has become more or less common practice to fend off air and spread creep since that queen prevents an insta-loss against mass banshee/ void ray. More queens would only really be useful against more air. Also keep in mind that queens take up food and hatch production time. | ||
Alphasquad
Austria505 Posts
spine crawlers cost as much as a queen but are way stronger (hp, damage, range); for the healing ability your extra queens have to be built very early and you have to save its energy instead of getting creep 20 food is huge in mid and late game so if you made so much queens you would have to use them in the offense as well; their best use is still for anti-air purposes | ||
mothergoose729
United States666 Posts
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BuuGhost
Netherlands340 Posts
As Alpha squad said spine crawlers are less expensive and do way better in defense. Not sure about the build time but should be the same. | ||
Orome
Switzerland11984 Posts
Your comparison to spine crawlers defense isn't really relevant though, as good Zergs rarely rely on spine crawlers for early-game defense anyway. | ||
wherebugsgo
Japan10647 Posts
Queens are bad early game defense. When in numbers they're decent AA, and in ZvZ they have lots of potential because of transfuse and their sheer HP, but otherwise, for their mineral cost, they're very inefficient. One spine crawler defends better than two queens, while 4-6 Zerglings can defend, scout, attack, and make banelings. | ||
Randomaccount#128098
United States411 Posts
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Vaethin
Germany44 Posts
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mothergoose729
United States666 Posts
I am going to start testing this. | ||
Gigaudas
Sweden1213 Posts
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Oleksandr
United States227 Posts
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michaelhasanalias
Korea (South)1231 Posts
On January 02 2011 21:32 wherebugsgo wrote: Four Zerglings kill a queen. One zealot will kill a queen. Any number of marines can kill a queen. Queens are bad early game defense. When in numbers they're decent AA, and in ZvZ they have lots of potential because of transfuse and their sheer HP, but otherwise, for their mineral cost, they're very inefficient. One spine crawler defends better than two queens, while 4-6 Zerglings can defend, scout, attack, and make banelings. I think your entire post is wrong, and I'd like to explain why: 1) Two queens with 1 transfuse (your extra queen) and zero micro about breaks even with 6 zerglings, comes out slightly ahead of two zealots (for cost) and way ahead of three marines. If you can fend off this with your extra queen, that queen has already broken even with you, since you have to buy the other one for your hatch anyway. 2) They aren't decent AA, they're amazing AA. Consider the cost: 2 food, 150 minerals and ZERO larva. Now, 2 queens with transfuse can kill at least two banshees or two void rays, and if you have more energy, they could kill more. 3) You don't give any credence to the other abilities of the queen, while praising the other abilities of zerglings. One queen costs you zero larva, while a spine crawler costs you a drone/larva, and 6 zerglings cost you three larva. They can transfuse and spread creep, adding value to your actual army, and if you have roaches, transfuse is an incredible defensive ally. If you want to maximize your defense against ground units, getting 5 queens is almost certainly going to be inferior to 3-4 spines and a handful of zerglings. But to get added defense throughout the game in addition to shutting down AA, and providing added HP for your roaches/hydras/mutas is a pretty wonderful advantage. You're being extremely closed-minded to cherry-pick a small scenario (super early small-force aggression) to tell him that in general, the idea is bad. The point here is that the OP isn't just referring to early game. He's speaking in general. Getting several queens is a valid strategy and has been used effectively at high level play throughout the age of this game. I'm no pro, but I do it in some situations and I've found it to be very effective more often than not. Second to probably the marine, I'd argue that the queen is the most efficient unit in the game. | ||
Slayer91
Ireland23335 Posts
However, they are still not very effective ground to ground units unless you count each one having a few tranfuses and even then its micro intensive and relies them being on the back and not attacking. Good for AA, won't see too much use for other purposes except as AA+ support. | ||
Ryukku
Singapore545 Posts
i wont deny that they are good defense even in the mid game especially against hellions and banshee, voids and mutas. but its just not viable in the early game. this is entirely in my opinion of course... | ||
FeyFey
Germany10114 Posts
But the queen is a caster unit with base support spells mostly, so she will lose cost wise against battle units, especially since she spawns with only 25 energie and would need 50 for her first usefull battle skill. And because she is bound by creep units that outrange her can simply kite queens. | ||
nanoscorp
United States1237 Posts
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FenneK
France1231 Posts
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Antisocialmunky
United States5912 Posts
Slightly OT: Has anyone done the Mass Queen BroodLord strategy of late? You know, mass queen to take care of Anti-Air and broodlords to kill everything on the ground and protect the queens? | ||
wherebugsgo
Japan10647 Posts
On January 02 2011 22:25 mlbrandow wrote: I think your entire post is wrong, and I'd like to explain why: 1) Two queens with 1 transfuse (your extra queen) and zero micro about breaks even with 6 zerglings, comes out slightly ahead of two zealots (for cost) and way ahead of three marines. If you can fend off this with your extra queen, that queen has already broken even with you, since you have to buy the other one for your hatch anyway. 2) They aren't decent AA, they're amazing AA. Consider the cost: 2 food, 150 minerals and ZERO larva. Now, 2 queens with transfuse can kill at least two banshees or two void rays, and if you have more energy, they could kill more. 3) You don't give any credence to the other abilities of the queen, while praising the other abilities of zerglings. One queen costs you zero larva, while a spine crawler costs you a drone/larva, and 6 zerglings cost you three larva. They can transfuse and spread creep, adding value to your actual army, and if you have roaches, transfuse is an incredible defensive ally. If you want to maximize your defense against ground units, getting 5 queens is almost certainly going to be inferior to 3-4 spines and a handful of zerglings. But to get added defense throughout the game in addition to shutting down AA, and providing added HP for your roaches/hydras/mutas is a pretty wonderful advantage. You're being extremely closed-minded to cherry-pick a small scenario (super early small-force aggression) to tell him that in general, the idea is bad. The point here is that the OP isn't just referring to early game. He's speaking in general. Getting several queens is a valid strategy and has been used effectively at high level play throughout the age of this game. I'm no pro, but I do it in some situations and I've found it to be very effective more often than not. Second to probably the marine, I'd argue that the queen is the most efficient unit in the game. No. 1.) You don't get 2 queens with transfuse until you've made 4 queens. By that point, we're not in the early game, but you've spent early game minerals when Zerg is clamoring for them early, the third queen is generally used for creep spread (delaying transfuse) and getting the fourth queen is a 40 second investment that does nothing in about 95% of games. In fact, it's detrimental to get a fourth queen precisely because it's 150 minerals that's almost never going to do a thing. By the time you have two queens with transfuse, as you say, you've dumped 300 minerals that have sat and done nothing for however long it took for them to get 50 energy each. That's a free expansion for your opponent. You basically HAVE to transfuse something to have them pay for themselves, and at that stage of the game the best you'll get is one or two free muta heals (if that) 2.) Queens being "amazing" AA is honestly bullshit and I don't know why this misconception has been so widespread, for so long. A queen's attack is pathetic, and the only reason I consider it decent is because it's long-ranged enough to deter something from truly sticking around. Losing one of the two standard queens is a crippling blow, and banshee harass/Phoenix/void ray harass does this quite often. One banshee kills a queen straight up. Then it can go back home (or cloak). 2 banshees will kill 3 queens! Usually when banshees come you don't have 2 queens with transfuse. You have two queens with <25 energy and one with 50 energy, and usually only two are together. The banshees catch the queen with 50 energy and bam no transfuse possible. Watch Foxer vs Kyrix on scrap station. There's some proper banshee micro for you, and it highlights how overrated queen AA is. If the opponent somehow has more than one queen with transfuse, then you can always force a transfuse and go backto repair. By the time you come back, he'll have +1 queen at most but you'll have another banshee, and no transfuses! 3.) What "other" abilities of a fourth queen? There are none! Making two queens is standard, and they're larva injecting machines. The third is usually made in the midgame against Terran or otherwise skipped in ZvT and usually ZvP. It's used against stargate in ZvP but it's usually better to go spores, and the third queen is necessary backup for if one of the larva injectors gets gravitonned, not for AA. Queens are absolute shit vs both phoenixes and voidrays. We ARE talking about getting an early third queen for defense instead of lings or a spine crawler, right? Cause an early third queen has no "other" abilities other than a creep tumor. And yet, it's still worse than both other options BY FAR. And please, the larva garbage... At that stage in the game, you're not saturated enough to use all your larvae nor do you have minerals to spare on purely defensive units like queens. I'd love for you to point out a pro who routinely gets more than 3 queens for defense as opposed to just making units or spines. I haven't seen a fourth queen in months, precisely because it's a waste of 150 minerals that could go to a hatchery or something more versatile. | ||
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