On December 29 2010 08:43 allele wrote:On December 29 2010 07:04 MorsCerta wrote:On December 29 2010 06:57 Veasel wrote:
Do you really think you even can go fucking 13pool without getting punished for it? And after you actually analyzing what's wrong. ITS A FCKING 13pool, what would you expect?!?!.
Srry dude but even if you play at your very very best i wouldnt think about flaws when play 13pool. Its made to backfire if its scouted and anyone want to bunker / cannon rush you.
But hey if u manage to actually hold back an bunker rush while 13pooling, sure good for you. But if it can't hold then just leave that stupid shit.
I think you meant 13 hatch that entire time.
Also...early hatch vT is standard? 13 hatch, 14 hatch or 15 hatch with either 14 or 15 pool is standard. The issue is just learning how to defend it, and the only way to do that is to keep losing to early pressure until your execution is perfect.
Not saying my execution is perefect but I always go 14 Hatch/15 Pool vs T and I have not lost to 2 rax or bunker rushing in forever.
No need to troll.
What I do is patrol a drone, and normally have another waiting to help attack SCVs and another waiting to build the hatch. So worse come to worse I have 3 drones ready to help fight immediately.
2200 diamond zerg (not that you care, but i got promoted a few weeks ago and i'm not tired of saying it yet)
As some other posters have said 13 hatch, 12 pool is a terrible opening. As zerg larva are your friend- by going 13 hatch, 12 pool you lose 2-3 larva due to having 3 at your hatch which prevents the building of new larva. This is why 14 hatch 14 pool, 14 hatch 15 pool are so strong- you don't lose much in the larva production.
My favorite way to deal with bunkers is quick roaches- 14 hatch, 14 pool, and when your pool is done Roach warren, queen and then the fastest crawler you can afford after ward. For a bunker wall in you want to use your first 25 energy to make a tumor so that you can get the crawler to the top of the cliff to kill his bunkers. Learn when to stop drone production and when to put up your gas to get at least 3 roaches asap. On LT your roaches can hit his bunkers without being hit if he walls in the ramp so make sure you make your first roaches at your main, not the natural, or you wont have this advantage. If he tries to repair target fire the scvs, then move the roaches back out of range.
If he kills your hatch it will cost him 2 bunkers 2-3 scvs and 2-4 marines- which is a close trade.
I'm a 2500D and why would you ever go 13 Hatch 12 pool? it's 13 Hatch/15 Pool. I am confused as to why you quoted me as none of what you said applies to my post.
As a side note fast roaches to deal with bunkers will leave you behind. Those roaches should be drones, you are better off teching and building 1 or 2 spine crawlers to out range and hit the bunkers from the cliff and then double expanding. Roaches suck against anything that isnt mech so if you have a lot of roaches and the terran stays bio not only will you behind in eco, your army will get rolled.
However I would much rather just NOT get bunker walled. Which is really simple, you just have to play it safe and patrol a drone, you are already being a greedy fuck by going 13-15 hatch, no need to be extra greedy.