Thanks
[Q] z v p unit comp
Forum Index > StarCraft 2 Strategy |
Motat
315 Posts
Thanks | ||
schiznak
Australia258 Posts
a)muta + ling b) roach + hydra + corruptor getting safely to these compositions is the hard part | ||
endline
100 Posts
either a)muta + ling b) roach + hydra + corruptor getting safely to these compositions is the hard part i think b is the best option, and sets you up for the late game better imo | ||
diegonolan
United States54 Posts
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Motat
315 Posts
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tieya
United States308 Posts
http://mrbitter.blip.tv/file/4447419/ also make sure to get your upgrades. | ||
Cadgers
United States514 Posts
On December 28 2010 10:05 Motat wrote: Thanks, i'm wondering on how option B would work. From what i've seen Hydras are really bad against collusi cuz they get killed to fast. But will try it, thanks. They Hydras are used to kill the gateway units. (which they are great at) | ||
k43r
Poland112 Posts
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samiam
United States19 Posts
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Apprentice
United States52 Posts
On December 28 2010 10:06 Cadgers wrote: They Hydras are used to kill the gateway units. (which they are great at) Additionally, Roaches will naturally take the front, and they can take a lot more damage. They are the opposite of Hydralisk, and the perfect pairing of unit types. | ||
emc
United States3088 Posts
It's all personal preference though, roach/hydra is safer and easier to use but like I said once they get colossi, even with corrupters it becomes rather hard to snipe them if they have good micro. With muta/ling, your choices for T3 are a bit easier to obtain because you can take bases at will and a tech switch to ultra is really strong and there isn't much toss can do about it except try and predict this and go immortal. The melee upgrades really shine here as well, going muta/ling with upgrades for melee and carapace transition very well with ultras and even if they get immortals, your lings and mutas will do some serious damage. | ||
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