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Okay, so believe it or not as a T player, Banelings aren't my biggest worry. Banelings are annoying sure, but Thors/Marauders tend to beat them, and they don't do much other than bust buildings or cripple ground armies. They need something to follow them up. In my last few Zerg games, I have been fighting players who mass Roach/Hydra and just push forward with HUGE armies. Now, I know in this game I did a lot of things wrong (I top level bronze, so give me a break), but what unit comp should I go for if I know they are going to be using mass Hydra/Roach armies?
I tried for mass marines, which was a STUPID move (double reactors was a bad idea), but would traditional MM + Siege work? Or MMM? I just need some kind of strategy that will work against massive Roach/Hydra. What sucks is that this guy had some BM going on mid game (calling out my next move and then bragging about countering is a DICK move...), and he was a rank 29 silver player, meaning if I beat him I probably would have moved up, but now it'll probably be another 30 games before I get another shot. Ugggghhhhhhh...
So anyway, what's the counter? My replay is posted below, and any help is appreciated. I need to beat this strategy, since it's really annoying when I lose to it.
http://www.sc2replayed.com/replays/120397-1v1-terran-zerg-steppes-of-war
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Roach is armored unit, so it's best to use anty-armour unit like marader or tank. Also hydras shouldn't be allowed to retreat, as they are good vs mara. I think that's all you need to know now, when you're in bronze.
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I believe marine tank w/ 1 thor does exceptionally well against roach hydra and muta baneling so why not make that your standard?
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Pure marine + medivac actually rapes the shit out of roach/hydra. Anything beats the crap out of roach/hydra as Terran, really. Just improve your macro. You don't need specific unit counters at such a beginner level of play. Add Tanks if Banelings become a problem.
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Well actually pretty much everything from terran ground is good for killing that - marines, marauders, tanks, thors..
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Try maruaders, marines, and tanks. The tanks/marauders will counter the roaches hard and the hydras soft. The marines are there for dps. You could opt to get hellions instead of marines to hard counter the hydras (they are light).
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Tank, maruaders, and dump minerals into Marines.
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yeah, actually, i find most terran ground army compositions fare well against roach hydra. it's not likely your main problem is army composition!
but if you had to add 1 unit to the mix against roach hydra it would probably be the siege tank.. tanks are fantastic against both roach and hydra.
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2base 4gas 3rax (2tech 1reactor) 2fact how you get to this production rate is all you. unit composition is marine marauder tank with all those tanks you can easily grab your 3rd with a seige line. get a few thors just incase the zerg tech switches to mutas. Make sure to get mech +1 attack
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mass tanks, throw in some marauders and the rest in marines... Once the terran has enough tanks going ground is not such a great idea...
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Marine Tank Thor with maybe some Medivacs (mainly used for drops) owns that combo hard. Just be careful of doom drops and Nydus' (Marines are good in preventing those though).
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if they decide not to get mutas, i'd build a hell of a lot of tanks, with marine and/or hellion support. the tanks, spread and sieged correctly, will absolutely rape roach hydra, and marines will take care of anything that gets too close. if you want to be fancy, flanking with blue flame hellions takes hydras down real fast.
you have to be careful though - burrowed roach play can kill your tanks, and a sudden switch to mutas can kill you (which is why i'd prefer marines over, say, marauders/hellions, which actually kill roach/hydra much faster).
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Hydras destroy marine marauder, however, if you watch pro replays you will notice that zergs rarely get hydras with their roaches against terrans, even infantry players; this should set off alarm bells that you're missing something. About one tank will shut down hydra play completely.
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Tanks with SM and Marauders with CC would've been the way to go. You can siege up your Tanks and have your Marauders up front to slow Roaches down while your Tanks blast away.
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On December 27 2010 02:57 TheBeesKnees wrote: Hydras destroy marine marauder, however, if you watch pro replays you will notice that zergs rarely get hydras with their roaches against terrans, even infantry players; this should set off alarm bells that you're missing something. About one tank will shut down hydra play completely.
Actually marines destroy hydras ^^
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actually if you just macro properly mmm will beat roach/hydra. Unit composition is not your primary issue.
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Hard counter is marauder + blueflame hellions. Throw some marines in there for some extra dps and to survive against incoming mutas (in case the opponent makes a tech switch). It won't be mass zerglings in the next wave because you have hellions to roasty toasty them (unless opponent is desperate). Hard counter to the above is if you face roach, hydra with spine crawlers.
But these are just hard counters and this is RTS
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I think a good exercise for anyone with a "how did I lose post" is to watch their replay without paying any attention to unit composition first. Just look at the (a) army tab and more importantly the (r) resources tab.
Some points: He was ahead in resource gathered for much of the game (so much so he was floating 2000 minerals and it didn't matter).
At 17:20 when you first hit this hydra army you were concerned about here are the army value counts: YOURS: 2250 minerals/550 gas/79 supply HIS: 3375 minerals/1175 gas/108 supply
All this talk about unit composition is silly, he could have had pretty much any ground unit and he would have won that.
If you really want to talk about it-- hydras are always pretty much a terrible choice ZvT for Zerg. Roaches are good against mech, but him going hydras is basically a gift. Lock down the middle with tanks, and expand. If you had matched his army size with that composition, or even tossed a couple tanks, you would have rolled his hydras flat.
The second big battle at the end was even worse off, you also shouldn't have tried banshee harass after he said it and you knew he had hydras. Should have just kept the banshees with your main force instead. But that's all splitting hairs, the problem is as simple as don't attack with a smaller army and keep your macro up.
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You lost long before the main ran out.
It's very easy for terran to expand on steppes of war. Drop the OC down, and plant a few siege tanks on the ridge. Wall off the ramp with some barracks, it's FAR easier than you think.
Oh, and build more SCVs. It's just a good idea.
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Every time i see Roach Hydra i always do a Maruader Blue Hellion. This is pretty easy since i usually go MMTank. Which also Provides the neccessary buildings for Maruader Blue Hellion.
But in General Marine Tank Should easily deal with this.
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