• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:45
CEST 20:45
KST 03:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Maestros of the Game: Week 1/Play-in Preview9[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy9
Community News
Weekly Cups (August 25-31): Clem's Last Straw?16Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris46Weekly Cups (Aug 11-17): MaxPax triples again!15Weekly Cups (Aug 4-10): MaxPax wins a triple6
StarCraft 2
General
Weekly Cups (August 25-31): Clem's Last Straw? #1: Maru - Greatest Players of All Time Maestros of the Game: Week 1/Play-in Preview Weekly Cups (Aug 11-17): MaxPax triples again! 2024/25 Off-Season Roster Moves
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game—$20k event w/ live finals in Paris Monday Nights Weeklies LiuLi Cup - September 2025 Tournaments 🏆 GTL Season 2 – StarCraft II Team League
Strategy
Custom Maps
External Content
Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies
Brood War
General
ASL20 General Discussion No Rain in ASL20? Starcraft at lower levels TvP Victoria gamers BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues Is there English video for group selection for ASL [ASL20] Ro24 Group F [IPSL] CSLAN Review and CSLPRO Reimagined!
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Mechabellum Teeworlds - online game General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread YouTube Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s) Gtx660 graphics card replacement
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
How Culture and Conflict Imp…
TrAiDoS
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2745 users

[G] TvP Mech

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 Next All
MERLIN.
Profile Blog Joined December 2010
Canada546 Posts
December 26 2010 00:45 GMT
#1
Heyhey, So a bit of a backstory I just recently got back into SC2 on my brothers account MERLIN (I play all the 1v1's) and I've been noticing terran users saying that mech play is not as strong as it was TVP as it was in Sc1 so they opt for heavy infantry builds, so I started going mech.

A few things I've noticed... People are generally wrong (Atleast for Diamond league which is where I ranked in after about 160ish games (91-65) and for last few TVP's I've been going Banshee into mech, and generally I've crushed my opponents by a score double there own. I don't have any general builds, because I'm 4 years back from SC1 but the general knowledge is there.

Build is basically

Orbital command start, going
10 supply
11 barracks
11 gas
as barracks finishes 1 marine 1 scv, then first 150 orbital

After that u dont add tech onto barracks (continue marine-scv production till 8-10 marines and dont stop scvs obviously) first 100gas u get factory
100% factory u get 1 hellion and start starport
100% hellion u make addon (tech lab)
100% starport u land on factory tech lab switch spots and make reactor on factory and pump hellions. after 2 hellions umake tech lab on barracks. After 4 hellions (making 5 total) u lift factory to barracks land it on tech and make tanks with seige)

All of this is done while making depos and such, you expand whenever ur first 400 minerals comes (dont cut anything to get it, it will come eventually)


Then u just generally harass with cloak bansheès and hellions and continue to keep map control while expanding and keeping ur supply up. IF you see large force, u bunk up ur ramp and if u see none u just keep map control with hellions on towers and such. Try a drop of them, do whatever u can till you can mass produce tanks

So now u get around 120 food u move out I prefer to make cc in base and float it as long as its close by, and its simple, u just move out till u hit ur third seiging along the way and place around 10 supply depos infront of ur army and turrets where u see fit and camp up some (because the first half of the game was generally u harassing its time for u to sit on ur lead and not throw it away by trying to kill ur injured opponent) BUT THIS requires map control becauuse if he flanks ur army into ur base ur dead so u need to be aware enough to see his army moving right if u went left and unseiging and moving back into a line. MAP CONTROL IS KEY (that and having fun)

If he attacks ur third chances are he will just have stalkers immortals collossi and zealots (Sentries included) and ur tanks will be sieged and behind covor and u destroy his army easily.

What I tried to do was take the basic (Camp) style of terran SC1 gave us and put in fast harass using terrans new units and control it using them also giving me an advantage to sit and grow on.

So I was going to put a replay in, but I dont know how (newbie right here at the site) anyone who can tell me how please do because i cant go into starcraft 2 files and get map and upload (which is what i did with sc1)

Key things,

Turrets and zelnaga towers are key as are the motion towers (these are my favorite things for terran and highly unfair imo if u hide a few over the map in secluded spots u can literally see almost the entire maps movement)
Map control early is IMPORTANT
Harass must dmg him (cloak before u start harassing for max effect becasue its usually still surprsing)

FLAWS WITH BUILD

Money tends to jump really high and ur gas is always low... somegames I have 3k minerals 100 gas 200 gas. This is because obviously the number of mulesand mineral lines to the 4 to 6 gysers u have

Bad scouting will kill you. At anypoint you can alter this type of build into anything, whcih is nice too.

I hope you enjoy this thread, give me your opinions dislikes likes. MAIN THING IS, I am NOT saying I know more then anyone whos about to post or just reading. I AM just saying that this is MY opinion, so do not flame for the sake of flaming. I enjoy comments, critics and all I just want opinions.

Gogo SC2: D
MERLINS BEARD
"A bullet to the head will solve your problems."
heyyouyesyou
Profile Blog Joined November 2010
United States323 Posts
December 26 2010 01:31 GMT
#2
Yea like the 1-1-1 banshee expand Goody does?
Goody is a well know terran whos known as the only terran to go mech vs terran.
Download his replay pack he does banshee expand or 1-1-1 marauder tank viking
biomech!
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
December 26 2010 01:34 GMT
#3
just watch some of the tvp games from qxc´s latest replay pack which he released yesterday, it shows a very interesting new style where he opens with banshee harass and then transitions straight into marine/thor/banshee play with a raven or 2 and quite directly sets himself up towards bcs in case the game drags on. ofc he gets some vikings aswell if the opponent goes air or colossi.
"What am I supposed to do against this?" - "Lose!" :-]
marine63
Profile Joined July 2010
43 Posts
December 26 2010 01:37 GMT
#4
be careful of fast voidrays.
Terran: NA Masters
sleepytime
Profile Joined January 2010
Denmark122 Posts
December 26 2010 02:00 GMT
#5
On December 26 2010 10:34 Black Gun wrote:
just watch some of the tvp games from qxc´s latest replay pack which he released yesterday, it shows a very interesting new style where he opens with banshee harass and then transitions straight into marine/thor/banshee play with a raven or 2 and quite directly sets himself up towards bcs in case the game drags on. ofc he gets some vikings aswell if the opponent goes air or colossi.


Isn't that the same build that PainUser does? It sounds pretty familiar and I've been watching PainUser's stream
Nada fighting!
EG.Thorzain
Profile Joined May 2010
Sweden164 Posts
Last Edited: 2010-12-26 02:01:53
December 26 2010 02:00 GMT
#6
You talk about "sitting on your lead" which you have gained through the early game harrass. What if you don't get this early lead? Most P in the higher levels of play are able to defend hellion harrass quite easily, and even though banshee harrass can do some damage sometimes, it's not something certain. Since you get your expansion "whenever you get 400 minerals" I dont know exactly when it's constructed, but it seems to be rather late since you get 1-1-1 and quite a lot of units before it (banshees, 5 hellions, tanks, 8 -10 marines, etc.)

So from my point of view you don't really need those early hellions nor so many marines. I'd rather make just 1 or possibly 2 hellions for scouting and cut marines until I've started my expansion.

The other thing i reacted on is the map control part. You say that you must have map control in order for this to work. That's usually the biggest problem with mech. Since it is such an immobile army, you usually never really have the map control. However on most maps you can defend both your third and natural simultaneously with tanks and a PF on your third. Hence I don't think map control is as important as you say.

You say that you usually have very much minerals which is understandable whenever playing mech. Maybe you should just invest in another (or first) reactor factory for some more hellion heavy play (since you stated you already have the minerals). They pretty much force the P to go less zealot heavy as well meaning more stalkers and less gas for higher tech. And they provide a decent meat shield and excellent scouts/harrassers. (If you already use hellions in late game you probably have too few reactor factories!)

I personally play as far away from mech possible but that's just a personal preference. Lately people have been going more and more tank heavy against protoss and I enjoy watching those kind of games and it seems as if it's getting more and more viable.

Good luck!
Thanks to Roberi for taking care of my TL fanclub! Also a thanks to all my fans in and outside my TL fanclub :). Fighting~~!
Deleted User 109835
Profile Blog Joined September 2010
629 Posts
December 26 2010 02:11 GMT
#7
--- Nuked ---
Bocks
Profile Joined October 2010
United States8 Posts
December 26 2010 02:30 GMT
#8
When I play vs T in ladder I'll generally 2gate voidray push with 5 stalkers / 2rays, followed up with a safety robo and another gate, I'm 100% sure it would consistently crush this type of build. When i play more standard the first hint i have at 8 marines camping a ramp is generally gg for my opponent because i'll usually pump out a couple obs and transition into an expo 6 gate with a slightly later robobay. I'm confident in my PvT generally but if my opponent did what you described to the dot i would feel like he gave me a win

I have trouble vs T it usually is very micro reliant for me because i favor voidray play but reading OP i really don't feel like i would be playing under any pressure, except maybe on xel naga where well micro'd hellions can be stressful especially when mixed with banshees, but when i do any stalker push i describe i generally(always) keep a sentry at my base to ff any nastiness as my warp in cycles cool down, obviously i make plenty of mistakes but the build you describe makes me feel like i couldn't be punished for mistakes i make, because the one mistake that i DO NOT make against terran is forgetting a Robo for cloak
Chillin
JeanLuc
Profile Joined September 2010
Canada377 Posts
December 26 2010 02:33 GMT
#9
Banshees are boss.
If you can't find it within yourself to stand up and tell the truth-- you don't deserve to wear that uniform
Y0r1k
Profile Joined October 2010
Germany4 Posts
December 26 2010 02:40 GMT
#10
where can i download qxs replaypack u mentioned?
terranghost
Profile Joined May 2010
United States980 Posts
December 26 2010 02:42 GMT
#11
On December 26 2010 10:37 marine63 wrote:
be careful of fast voidrays.


I do a similar mech build voidrays usually don't cause as many problems as you would think. As you get alot marines so your barracks can always make stuff and if neccacery you got a starport for banshees you could always make an emergency viking. (However i get the starport for the raven ^_^)
"It is amazing that people who think we cannot afford to pay for doctors, hospitals, and medication somehow think that we can afford to pay for doctors, hospitals, medication and a government bureaucracy to administer it." - Thomas Sowell
GinDo
Profile Blog Joined September 2010
3327 Posts
December 26 2010 02:45 GMT
#12
Extra Minerals can be used For OC and Turret Spam. or PF Spaming
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
OutlaW-
Profile Blog Joined July 2010
Czech Republic5053 Posts
December 26 2010 02:47 GMT
#13
Why do people go hellion tank thor. Go fucking marine tank thor. You still can add hellions for drops/harass but marines is something you have to build in every match up, you can still count it as mech but it's waaaaay better than hellion tank thor. tt
Delete your post underage b&. You're incestuous for you're onee-chan so you're clearly not a bad guy, but others might not agree
Y0r1k
Profile Joined October 2010
Germany4 Posts
December 26 2010 02:48 GMT
#14
guys please tell me where i can find qxs replayspack =((((((((((((
Bocks
Profile Joined October 2010
United States8 Posts
December 26 2010 02:50 GMT
#15
I'm with outlaw, furthermore im confused by a build that deliberately has tons of extra minerals
Chillin
101toss
Profile Blog Joined April 2010
3232 Posts
December 26 2010 02:51 GMT
#16
On December 26 2010 11:47 OutlaW- wrote:
Why do people go hellion tank thor. Go fucking marine tank thor. You still can add hellions for drops/harass but marines is something you have to build in every match up, you can still count it as mech but it's waaaaay better than hellion tank thor. tt

Hellion do hit a critical mass at ~30
Math doesn't kill champions and neither do wards
MERLIN.
Profile Blog Joined December 2010
Canada546 Posts
December 26 2010 03:04 GMT
#17
The build doesnt deliberately have tons of minerals, if i knew how to upload a replay i would to show you. The 5 hellions are key because after the 3 banshees i pop out i get 1 dropship and use that to harass, also they keep both towers covered plus 2 patrolling maps for expo. CC doesnt come very late at all, it just sounded like it because like I said I dunno how to word it correctly. It has a lot of kinks but like I said its working. Gah I just wish I could upload replays!

Thank you for the comments btw, appreciate them
MERLIN
"A bullet to the head will solve your problems."
Moriarity
Profile Joined December 2010
United States91 Posts
December 26 2010 03:16 GMT
#18
I can see a decent sized army of stalkers/chargelots/immortals eating this build alive. Chargelots/immortals eat the tanks alive and the immortals/stalkers have little trouble against hellions. The only problem I can see for toss against this is if he doesn't have enough stalkers to deal with the banshees. Map control is also a major problem since your hellions/banshees are the only units capable of keeping that map control but both are murdered by stalkers.
Bocks
Profile Joined October 2010
United States8 Posts
December 26 2010 03:36 GMT
#19
something im sure you already know but it hasnt come up until moriarity's post, an army of stalkers chargelots and immortals would not specificaly eat this build up, an army AT ALL on the offensive would eat this build up with good macro, banshee and hellion drops have one fatal flaw in common, vs a responsive P they are shut down in a single warp in cycle of stalkers, obviously there are tons of exceptions but banshee's and hellions unlike mutalisks don't force the Protoss player into a defensive stance, only the bad protoss players, we can still push with our army and win the game while defending a harass with simple macro. obviously it isnt always that easy but you get the idea, i feel like you have good ideas but nothing solid enough to combat good play
Chillin
DougJDempsey
Profile Joined April 2010
747 Posts
December 26 2010 03:43 GMT
#20
On December 26 2010 12:16 Moriarity wrote:
I can see a decent sized army of stalkers/chargelots/immortals eating this build alive. Chargelots/immortals eat the tanks alive and the immortals/stalkers have little trouble against hellions. The only problem I can see for toss against this is if he doesn't have enough stalkers to deal with the banshees. Map control is also a major problem since your hellions/banshees are the only units capable of keeping that map control but both are murdered by stalkers.


Blue flame hellions would be targeting the zealots though? >.>
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 15m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 538
Dewaltoss 83
Livibee 34
StarCraft: Brood War
Mini 349
Larva 244
Soulkey 170
BRAT_OK 77
Mong 75
sSak 31
Movie 25
yabsab 24
Terrorterran 20
sas.Sziky 18
[ Show more ]
JulyZerg 9
ajuk12(nOOB) 8
Shine 6
SilentControl 4
Bonyth 4
ivOry 3
Dota 2
420jenkins1350
Counter-Strike
fl0m1432
Stewie2K461
pashabiceps161
Heroes of the Storm
Liquid`Hasu182
XaKoH 100
Other Games
Grubby1472
FrodaN1374
ceh9674
Sick231
mouzStarbuck219
C9.Mang0115
IndyStarCraft 109
Mew2King94
Trikslyr58
MindelVK29
Chillindude29
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Reevou 3
• Kozan
• IndyKCrew
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
StarCraft: Brood War
• iopq 3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21122
• WagamamaTV781
League of Legends
• Nemesis5542
• Shiphtur277
Other Games
• imaqtpie1129
• Scarra215
Upcoming Events
PiGosaur Monday
5h 15m
LiuLi Cup
16h 15m
Replay Cast
1d 5h
The PondCast
1d 15h
RSL Revival
1d 15h
Maru vs SHIN
MaNa vs MaxPax
Maestros of the Game
1d 22h
OSC
2 days
MaNa vs SHIN
SKillous vs ShoWTimE
Bunny vs TBD
Cham vs TBD
RSL Revival
2 days
Reynor vs Astrea
Classic vs sOs
Maestros of the Game
2 days
BSL Team Wars
3 days
Team Bonyth vs Team Dewalt
[ Show More ]
CranKy Ducklings
3 days
RSL Revival
3 days
GuMiho vs Cham
ByuN vs TriGGeR
Cosmonarchy
3 days
TriGGeR vs YoungYakov
YoungYakov vs HonMonO
HonMonO vs TriGGeR
Maestros of the Game
3 days
[BSL 2025] Weekly
3 days
RSL Revival
4 days
Cure vs Bunny
Creator vs Zoun
Maestros of the Game
4 days
BSL Team Wars
5 days
Team Hawk vs Team Sziky
Sparkling Tuna Cup
5 days
Liquipedia Results

Completed

CSL Season 18: Qualifier 2
SEL Season 2 Championship
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL 2025 AUTUMN (S18)
Maestros of the Game
Sisters' Call Cup
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

LASL Season 20
2025 Chongqing Offline CUP
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
RSL Revival: Season 2
EC S1
BLAST Rivals Fall 2025
Skyesports Masters 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.