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[Q] Vikings ground mode? - Page 3

Forum Index > StarCraft 2 Strategy
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Mensab
Profile Joined June 2010
United States27 Posts
Last Edited: 2010-12-22 16:19:51
December 22 2010 16:18 GMT
#41
Ground mode vikings die to any force that is even remotely in the same ballpark in terms of value or food count (try it in the unit tester, except for the ghost, but thats more of caster). So its really just best if they are used for harass to take out a worker line or key tech building. They cost a great deal more than marauders, but can't stim, take up more space, and deal only slightly more dps to non armored targets.

Best to have them escort drops, or snipe overlords, really. But if the opponent is foolish enough to leave that mineral line undefended, hey why not. Keep in mind that if the opponent has an abundance of workers, he can easily take out a few vikings with them. (Yeah viking ground mode is that bad.)
QQmonster
Profile Joined September 2010
Canada240 Posts
December 22 2010 18:49 GMT
#42
the benefit of vikings is their anti air and harrass potential while still being able to add to the main army substantially.

If a protoss makes a stargate and pumpes out a handful of void rays/carriers and I make vikings to respond, my left over vikings will supplement my ground army substantially considering the protosses ground fleet will be much weaker due to the investment in air. The key here is that vikings are a ground AND air investment at the same time, a very flexible and versatile unit.
EX-top 10 guildwars player yeye XD
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
December 22 2010 19:22 GMT
#43
In TvZ you can actully reverse the roles and have the vikings deal with the lings and soak up the blings while your marines rape the mutas
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
Faze.
Profile Joined November 2010
Canada285 Posts
December 22 2010 19:30 GMT
#44
On December 23 2010 04:22 XXXSmOke wrote:
In TvZ you can actully reverse the roles and have the vikings deal with the lings and soak up the blings while your marines rape the mutas



Yup, have only 1 viking drop in front of your marines, it takes like 5 or 6 (or maybe more) banelings to kill 1 viking, and that saves many marines, well worth the sacrifice. But only works on poorly controled banelings, players who use banelings a lot will know to right click move their banelings in a seperated control group until they have a good positioning.
D:
FeyFey
Profile Joined September 2010
Germany10114 Posts
December 22 2010 19:55 GMT
#45
their control is hard if you want to add their ground mode into battle and rely on it. People are normally supriced by well used ground vikings and underestimate them. They have a nice aspd for a mech unit, that makes them good against lings or zealots, also can tank banelings like a marauder. But you have to take their morph time into account so you need a superior scouting to use them right or you will lose them because they are in the wrong mode. They are the kind of unit that is hard to kill, since they can lift fly away and get repaired.
Their biggest weakness are the ground to ground anti tank units though.
Severus_
Profile Blog Joined October 2010
759 Posts
Last Edited: 2010-12-22 20:03:53
December 22 2010 20:00 GMT
#46
I'm currently working on a SK terran style with vikings.You make marines and vikings if the guy makes banelings you have viking to tank the dmg and they do decent ground dmg i think 12 or something.That is the way i use them and for air to kill ovies.
jnkw
Profile Joined November 2010
Canada347 Posts
December 22 2010 20:08 GMT
#47
Vikings can also be very handy as that little extra boost to turn the tide of an otherwise very close fight once you've taken out all the air targets. It provides them with some usefulness near the end of a battle once there are only ground enemy units left.
Belial88
Profile Blog Joined November 2010
United States5217 Posts
December 22 2010 20:32 GMT
#48
Ground mode Vikings will lose for cost to just about anything, including Zerglings, marines, banelings, etc.

That said, they do roughly as much DPS as marines, which is good (though not for cost I suppose). However, despite being 'bad' against zerglings, they do okay in a bind against small numbers. In a rock papper scissors situation, landing Vikings is worthless. But in the real game, where mobility is a big issue, Vikings are a great way to deal with a small number of lings doing a runby, they are great at harassment, and can add much needed DPS with your army or drop when there is little opposition, but you need to do a lot of damage.

Landing vikings to fight or on tanks is usually a sign of you being ahead anyways, and isn't necessary but can definitely seal a lead, ie already having air control in TvT so landing on opponents tanks.
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link0
Profile Joined March 2010
United States1071 Posts
Last Edited: 2010-12-22 20:53:28
December 22 2010 20:51 GMT
#49
Vikings transform far too slowly and both walk and fly too slowly to be used for harass in high level play. That, combined with their extremely low hp for cost makes them the worst possible harrassment/scout unit. To risk multiple 150/75 units for the chance to kill a few probes is not a smart decision.
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Mr_Kyo
Profile Joined November 2010
United States269 Posts
December 22 2010 21:15 GMT
#50
I would much rather gravity beam over transformation. Harassment would be so much easier.
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
December 23 2010 03:03 GMT
#51
On December 23 2010 05:51 link0 wrote:
Vikings transform far too slowly.


That's the point of the earlier suggestion to load them into medivacs instead.
It is easier for 3 medivacs to slip past the opponent's notice than 12 flying vikings.
Cauterize the area
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
December 23 2010 03:16 GMT
#52
They own. Drop them behind minerals lines, or pick off pylons. They attack like 2 marines in one, and can get up and fly away very fast.

My second favorite unit behind reapers. In my epic 23-1 4v4 RT record I 80% of the time mass vikings for harassing or fighting air lol

In solo, I've actually won games where zerg put buildings in main and blocked in a little area, dropped two vikings and got a queen and workers, guy left game lol
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Kudo
Profile Joined December 2009
United States31 Posts
Last Edited: 2010-12-23 03:45:15
December 23 2010 03:37 GMT
#53
On December 22 2010 09:01 OriginalBeast wrote:
its basically used for harass... but did you know that you can put landed vikings in a medivac drop them and immediately fly the medivac away, after the vikings you damage they can transform back into flight mode and leave on their own, thats how you get creative with a landed viking maximizing its usefulness.

lol at this comment. Why don't you do this. FLY the vikings, land them, harass, and then fly away? Why waste a drop ship to carry vikings....
I mean, if you are in a position where viking transform is too slow, you are probably not going to do any damage anyways, and lose your drop to boot. I'm pretty sure stimmed rines/rauders are much better, and have much higher survivability.
If anything, you should be using those medivacs to simultaneous drop elsewhere.

For the most part, I find vikings to be useless. Vikings are only good when they can't get hit. I'd take medivacs over vikings anyday.
Manjix
Profile Joined October 2010
Malaysia10 Posts
December 23 2010 04:19 GMT
#54
On December 23 2010 12:37 Kudo wrote:
Show nested quote +
On December 22 2010 09:01 OriginalBeast wrote:
its basically used for harass... but did you know that you can put landed vikings in a medivac drop them and immediately fly the medivac away, after the vikings you damage they can transform back into flight mode and leave on their own, thats how you get creative with a landed viking maximizing its usefulness.

lol at this comment. Why don't you do this. FLY the vikings, land them, harass, and then fly away? Why waste a drop ship to carry vikings....
I mean, if you are in a position where viking transform is too slow, you are probably not going to do any damage anyways, and lose your drop to boot. I'm pretty sure stimmed rines/rauders are much better, and have much higher survivability.
If anything, you should be using those medivacs to simultaneous drop elsewhere.

For the most part, I find vikings to be useless. Vikings are only good when they can't get hit. I'd take medivacs over vikings anyday.


It's the other way round, pick up with medivacs and fly away instead of transforming. You pick up Vikings with Medivacs FASTER than transforming them. Besides, dropping them with Medivacs CAN be FASTER than transforming them, a pro can drop AND move at the same time. Instead of allowing your opponent to "Oh, the Vikings are transforming, I gotta run", you show a Medivac and start dropping those Vikes, to attack them BEFORE they could even respond.

Besides, Vikings are actually very good as a ground unit. They do decent DPS and they are armored. Given that you're at a food advantage, you could land those Vikes to increase your ground army size.

Lastly : Vikings make Overlords QQ.
Quod Erat Demonstrandum
MrMoist
Profile Joined August 2010
United States72 Posts
December 23 2010 04:51 GMT
#55
NO NO NO NO NO NO

DO NOT LISTEN TO ANYONE THAT SAYS THAT DROPPING VIKINGS ON TANKS IS A GOOD IDEA.

Unless the tank count is like less than 3 and they're completely balled up, which is VERY unlikely assuming the fact that by the time you have enough vikings, they'll have a large number of siege tanks.
A bank is where they lend you an umbrella in fair weather and ask for it back when it begins to rain.
Sv1
Profile Joined June 2010
United States204 Posts
December 23 2010 05:32 GMT
#56
On December 23 2010 13:51 MrMoist wrote:
NO NO NO NO NO NO

DO NOT LISTEN TO ANYONE THAT SAYS THAT DROPPING VIKINGS ON TANKS IS A GOOD IDEA.

Unless the tank count is like less than 3 and they're completely balled up, which is VERY unlikely assuming the fact that by the time you have enough vikings, they'll have a large number of siege tanks.


I agree somewhat, but it's a judgment call. Sometimes dropping a viking or two on balled up tanks will be enough to force the out of seige which could be a quick stim-direct a attack on the tanks. Trading a viking for a tank I think is pretty much in the viking's favor.
Komsa
Profile Joined November 2010
United States99 Posts
December 23 2010 06:18 GMT
#57
Vikings ground mode is good to avoid ANTI AIR WEAPONS SON. HARD COUNTERS ANTI AIR WEAPONS IN FACT!
I not only use all the brains that I have, but all that I can borrow. -Woodrow Wilson
Sek-Kuar
Profile Joined November 2010
Czech Republic593 Posts
December 23 2010 11:13 GMT
#58
On December 22 2010 08:40 freetgy wrote:
well you can harass with it on undefended expos, imho it is a pretty interesting ability.
their not that weak if you got a decent number anyway.




More you have weaker they are.

They are about as huge as immortals, you often cant land more than 3 or 5-7 in open field battles.

Getting more than 5 for harass is just wrong, then it takes like 5 seconds to find landing spot for them. Can be considered sacrificing, unless there is nothing to fight back.
Scientists finally discovered what's wrong with the female brain: On the left side, there is nothing right, and on the right side, there's nothing left. [http://eu.battle.net/sc2/en/profile/213948/1/DJVibrejtr/]
CortoMontez
Profile Joined October 2010
Australia608 Posts
December 23 2010 11:29 GMT
#59
I remember watching this TvT where a viking was chasing another, and was about to kill it, but it was then landed and began to waddle away. (Into a bunch of marauders, but that's besides the point)
"Creator was doing a really good job trying to win without storm but it was like eating spaghetti with a screwdriver." -Severian
ensis
Profile Joined May 2010
Germany340 Posts
December 23 2010 11:35 GMT
#60
they are almost as strong as one stalker and only 25 gas more expensive, so they arent even half bad.
and just scout and clear watchtowers or kill off pylons. maybe harrassment is an option, but its not that good of an idea i think.
this is Day[9] Daily #266 where we learn to be a better substractor- - - - - - - - - - - - -even Chuck Norris watches Day[9] Daily - - - - - - - TL ban policy sucks ratsass
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