Best to have them escort drops, or snipe overlords, really. But if the opponent is foolish enough to leave that mineral line undefended, hey why not. Keep in mind that if the opponent has an abundance of workers, he can easily take out a few vikings with them. (Yeah viking ground mode is that bad.)
[Q] Vikings ground mode? - Page 3
Forum Index > StarCraft 2 Strategy |
Mensab
United States27 Posts
Best to have them escort drops, or snipe overlords, really. But if the opponent is foolish enough to leave that mineral line undefended, hey why not. Keep in mind that if the opponent has an abundance of workers, he can easily take out a few vikings with them. (Yeah viking ground mode is that bad.) | ||
QQmonster
Canada240 Posts
If a protoss makes a stargate and pumpes out a handful of void rays/carriers and I make vikings to respond, my left over vikings will supplement my ground army substantially considering the protosses ground fleet will be much weaker due to the investment in air. The key here is that vikings are a ground AND air investment at the same time, a very flexible and versatile unit. | ||
XXXSmOke
United States1333 Posts
| ||
Faze.
Canada285 Posts
On December 23 2010 04:22 XXXSmOke wrote: In TvZ you can actully reverse the roles and have the vikings deal with the lings and soak up the blings while your marines rape the mutas Yup, have only 1 viking drop in front of your marines, it takes like 5 or 6 (or maybe more) banelings to kill 1 viking, and that saves many marines, well worth the sacrifice. But only works on poorly controled banelings, players who use banelings a lot will know to right click move their banelings in a seperated control group until they have a good positioning. | ||
FeyFey
Germany10114 Posts
Their biggest weakness are the ground to ground anti tank units though. | ||
Severus_
759 Posts
| ||
jnkw
Canada347 Posts
| ||
Belial88
United States5217 Posts
That said, they do roughly as much DPS as marines, which is good (though not for cost I suppose). However, despite being 'bad' against zerglings, they do okay in a bind against small numbers. In a rock papper scissors situation, landing Vikings is worthless. But in the real game, where mobility is a big issue, Vikings are a great way to deal with a small number of lings doing a runby, they are great at harassment, and can add much needed DPS with your army or drop when there is little opposition, but you need to do a lot of damage. Landing vikings to fight or on tanks is usually a sign of you being ahead anyways, and isn't necessary but can definitely seal a lead, ie already having air control in TvT so landing on opponents tanks. | ||
link0
United States1071 Posts
| ||
Mr_Kyo
United States269 Posts
| ||
Hattori_Hanzo
Singapore1229 Posts
On December 23 2010 05:51 link0 wrote: Vikings transform far too slowly. That's the point of the earlier suggestion to load them into medivacs instead. It is easier for 3 medivacs to slip past the opponent's notice than 12 flying vikings. | ||
iAmJeffReY
United States4262 Posts
My second favorite unit behind reapers. In my epic 23-1 4v4 RT record I 80% of the time mass vikings for harassing or fighting air lol In solo, I've actually won games where zerg put buildings in main and blocked in a little area, dropped two vikings and got a queen and workers, guy left game lol | ||
Kudo
United States31 Posts
On December 22 2010 09:01 OriginalBeast wrote: its basically used for harass... but did you know that you can put landed vikings in a medivac drop them and immediately fly the medivac away, after the vikings you damage they can transform back into flight mode and leave on their own, thats how you get creative with a landed viking maximizing its usefulness. lol at this comment. Why don't you do this. FLY the vikings, land them, harass, and then fly away? Why waste a drop ship to carry vikings.... I mean, if you are in a position where viking transform is too slow, you are probably not going to do any damage anyways, and lose your drop to boot. I'm pretty sure stimmed rines/rauders are much better, and have much higher survivability. If anything, you should be using those medivacs to simultaneous drop elsewhere. For the most part, I find vikings to be useless. Vikings are only good when they can't get hit. I'd take medivacs over vikings anyday. | ||
Manjix
Malaysia10 Posts
On December 23 2010 12:37 Kudo wrote: lol at this comment. Why don't you do this. FLY the vikings, land them, harass, and then fly away? Why waste a drop ship to carry vikings.... I mean, if you are in a position where viking transform is too slow, you are probably not going to do any damage anyways, and lose your drop to boot. I'm pretty sure stimmed rines/rauders are much better, and have much higher survivability. If anything, you should be using those medivacs to simultaneous drop elsewhere. For the most part, I find vikings to be useless. Vikings are only good when they can't get hit. I'd take medivacs over vikings anyday. It's the other way round, pick up with medivacs and fly away instead of transforming. You pick up Vikings with Medivacs FASTER than transforming them. Besides, dropping them with Medivacs CAN be FASTER than transforming them, a pro can drop AND move at the same time. Instead of allowing your opponent to "Oh, the Vikings are transforming, I gotta run", you show a Medivac and start dropping those Vikes, to attack them BEFORE they could even respond. Besides, Vikings are actually very good as a ground unit. They do decent DPS and they are armored. Given that you're at a food advantage, you could land those Vikes to increase your ground army size. Lastly : Vikings make Overlords QQ. | ||
MrMoist
United States72 Posts
DO NOT LISTEN TO ANYONE THAT SAYS THAT DROPPING VIKINGS ON TANKS IS A GOOD IDEA. Unless the tank count is like less than 3 and they're completely balled up, which is VERY unlikely assuming the fact that by the time you have enough vikings, they'll have a large number of siege tanks. | ||
Sv1
United States204 Posts
On December 23 2010 13:51 MrMoist wrote: NO NO NO NO NO NO DO NOT LISTEN TO ANYONE THAT SAYS THAT DROPPING VIKINGS ON TANKS IS A GOOD IDEA. Unless the tank count is like less than 3 and they're completely balled up, which is VERY unlikely assuming the fact that by the time you have enough vikings, they'll have a large number of siege tanks. I agree somewhat, but it's a judgment call. Sometimes dropping a viking or two on balled up tanks will be enough to force the out of seige which could be a quick stim-direct a attack on the tanks. Trading a viking for a tank I think is pretty much in the viking's favor. | ||
Komsa
United States99 Posts
| ||
Sek-Kuar
Czech Republic593 Posts
On December 22 2010 08:40 freetgy wrote: well you can harass with it on undefended expos, imho it is a pretty interesting ability. their not that weak if you got a decent number anyway. More you have weaker they are. They are about as huge as immortals, you often cant land more than 3 or 5-7 in open field battles. Getting more than 5 for harass is just wrong, then it takes like 5 seconds to find landing spot for them. Can be considered sacrificing, unless there is nothing to fight back. | ||
CortoMontez
Australia608 Posts
| ||
ensis
Germany340 Posts
and just scout and clear watchtowers or kill off pylons. maybe harrassment is an option, but its not that good of an idea i think. | ||
| ||