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[Q] Vikings ground mode?

Forum Index > StarCraft 2 Strategy
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1 2 3 4 Next All
Karl Maka
Profile Joined September 2010
Canada55 Posts
December 21 2010 23:38 GMT
#1
my question is what is the usefelness of vikings on ground mode as i se how useful they are in the air but what of the ground and when ever some one gets vikings they have the ground army to back it up. they are not that strong on the ground ive never seen vikings called to the ground in high level play they are not that strong on fround so i ask you all what is the point of having a ground mode and if there is a use please explain what it is good for
AY YA NE GE SI DOI BAO
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2010-12-21 23:40:56
December 21 2010 23:40 GMT
#2
well you can harass with it on undefended expos, imho it is a pretty interesting ability.
their not that weak if you got a decent number anyway.
majestouch
Profile Joined December 2010
United States395 Posts
December 21 2010 23:40 GMT
#3
in tvt you can land vikings on siege tanks and they will do a little damage and the enemy siege tanks will do firendly fire to their own tanks, also, you can do harrass around the map etc
Carras
Profile Joined August 2010
Argentina860 Posts
December 21 2010 23:40 GMT
#4
good for harrassing, and does good damage against ligth units to.. zealots or lings..
GaryBrackett
Profile Joined December 2010
Bulgaria106 Posts
December 21 2010 23:42 GMT
#5
vikings are really good at dethin stuff like DT's/HT's when in Ground Mode, also with upgrades they rly strong P

+ Show Spoiler +
Liquid_Brackett
ckcornflake
Profile Joined October 2010
United States53 Posts
December 21 2010 23:43 GMT
#6
On December 22 2010 08:40 majestouch wrote:
in tvt you can land vikings on siege tanks and they will do a little damage and the enemy siege tanks will do firendly fire to their own tanks, also, you can do harrass around the map etc


Definitely. If your opponent is holding a position far from his production structures you can land about 10 vikings kill a startport or maybe a few reactors and really hinder his air unit production. You can usually lift off and fly away before he can do any damage to the vikings.
endline
Profile Joined November 2010
100 Posts
December 21 2010 23:49 GMT
#7
ive landed a viking while retreating/repositioning my rines from incoming banelings. also harassment (they demolish mineral lines n decent numbers) and scouting with vikings is very viable. if you're getting vikings out, it is an additional benefit. - you can also deny/stall scouting with vikings.
sikyon
Profile Joined June 2010
Canada1045 Posts
December 21 2010 23:55 GMT
#8
Vikings are used all the time on the ground in high level play, particularly in TvT. They are only used, however, in a large push that will be game determining and only after enemy air is dead. Alternativly they are used to kill tanks when those tanks have lost most marauder/marine support and enemy vikings are gone.
Zombo Joe
Profile Joined May 2010
Canada850 Posts
December 21 2010 23:57 GMT
#9
Vikings only do 12 damage in ground mode which makes them comparable to marauders vs non armored.

Vikings have the same hp and are armored but have 0 armor.
I am Terranfying.
ShootingStar
Profile Joined December 2010
17 Posts
December 22 2010 00:01 GMT
#10
Top players do land them a lot in TvT, primarily to land on an unprotected siege line.
OriginalBeast
Profile Joined September 2010
United States709 Posts
December 22 2010 00:01 GMT
#11
its basically used for harass... but did you know that you can put landed vikings in a medivac drop them and immediately fly the medivac away, after the vikings you damage they can transform back into flight mode and leave on their own, thats how you get creative with a landed viking maximizing its usefulness.
More gg, more skill.
whoopadeedoo
Profile Joined June 2010
United States427 Posts
December 22 2010 00:13 GMT
#12
I actually think that a mech army consisting of hellions, vikings, and tanks would be viable TvP. Vikings can kite (and escape) zealots all day long, and they actually go toe-to-toe against stalkers for cost.
k43r
Profile Joined September 2010
Poland112 Posts
December 22 2010 00:25 GMT
#13
I do viking drops. You need to land vikings, put them in medivacs and dorp them on opponent base. ;D joke

I don't see use of thsi skill. Vikings are very slow, so it's hard to use them as harass.
Lubisz to,suko!
ledarsi
Profile Joined September 2010
United States475 Posts
December 22 2010 00:41 GMT
#14
Vikings are, in general, best against targets that cannot shoot back. Mainly workers. However this includes units like sieged tank if you land nearby, as well as BC's and carriers in the air. Except against other vikings but that is obviously an even fight. Drop on mineral lines to harass workers, drop on the high ground to get some free shots. Vikings are incredibly weak for cost, with only 125 hp, not to mention they are armored but haven't actually got any armor. They can absorb banelings acceptably due to their armored type, but marauders are better, and much cheaper and easier to get.

As a ground unit, marines and marauders are infinitely better, and they can be flown about with dropships. Vikings are not that much more mobile, and they are considerably weaker and more expensive. Use for air to air only except in emergencies. Really, Blizzard dresses the viking up as being versatile but it's really one of the most specialist units in the game.
"First decide who you would be, then do what you must do."
Karl Maka
Profile Joined September 2010
Canada55 Posts
December 22 2010 01:04 GMT
#15
kool now i see

vikings are good for harass and tank killing


THNX
AY YA NE GE SI DOI BAO
QQmonster
Profile Joined September 2010
Canada240 Posts
Last Edited: 2010-12-22 06:34:12
December 22 2010 06:31 GMT
#16
If you're going for a Terran build that includes a lot of vikings, if you win a battle and make his army smaller the left over vikings can land and finish the enemy off. It's always so rewarding when you finish your enemy off with vikings, because while they're weaker units it means you had gained all the advantages up to that point in the game.

Especially if you force the zerg to make a crapload of corruptors, you can just land the vikings and then concentrate on a ground attack.

Other than that they're good for

1) helping in a fight after all the enemies air units are dead,
2) good for harrassing
EX-top 10 guildwars player yeye XD
CoSyN
Profile Joined December 2010
United States122 Posts
December 22 2010 06:38 GMT
#17
On small maps such as Scrap Station where an air army is ideal, I like to wall-off my ramp and tech straight to vikings (with the occasional production of some marines or tanks). After I get my first two, I build reactors on my two starports and then continuously pump them out. Once I have a decent amount, I fly them to my opponent's base and harass his eco. Then I push out with my ground army and do a two-pronged attack. This can work especially well against Zerg as Vikings can really distract the main army while your ground moves in (or the other way around). You should give it a try. It's fun!
My life for Aiur.
QQmonster
Profile Joined September 2010
Canada240 Posts
December 22 2010 06:40 GMT
#18
On December 22 2010 15:38 CoSyN wrote:
On small maps such as Scrap Station where an air army is ideal, I like to wall-off my ramp and tech straight to vikings (with the occasional production of some marines or tanks). After I get my first two, I build reactors on my two starports and then continuously pump them out. Once I have a decent amount, I fly them to my opponent's base and harass his eco. Then I push out with my ground army and do a two-pronged attack. This can work especially well against Zerg as Vikings can really distract the main army while your ground moves in (or the other way around). You should give it a try. It's fun!


The best part about vikings is they're a lot like mutas. You can harrass, but then they can also join the main army when it's show time. They're a neat little unit that I think will be used more in the future for their ground mode once harrass techniques and timings get figured out.
EX-top 10 guildwars player yeye XD
TheUberMango
Profile Joined December 2010
United States77 Posts
December 22 2010 06:47 GMT
#19
There was another thread on this... They are good as a last resort in a battle, and harass. They do fairly well against Zerglings, as long as they don't get surrounded. You can also land vikings on tanks, kind of like bombing them in BW with shuttle zealot. They kill miners quite fast, but don't be overaggressive and lose all of them to blink stalkers or stimmed marines, as they are somewhat slow.
Fear the mango! update, ok I honestly didn't know there was a mod named Mango when I made this
Conrose
Profile Joined October 2010
437 Posts
December 22 2010 06:48 GMT
#20
On December 22 2010 09:25 k43r wrote:
I do viking drops. You need to land vikings, put them in medivacs and dorp them on opponent base. ;D joke

I don't see use of thsi skill. Vikings are very slow, so it's hard to use them as harass.


It's a great way of messing with a zerg player's head when they scout what they suspect to be a large MM drop only to find that it's actually an attack meant to supply block them in a hurry while also quickly sniping the Queen/s that would otherwise have done well at chasing them away. Get as many Drones as you can get away with while your Medivacs head back to support your MM ball. Once the Zerg ground comes by, lift off and hunt yourself some overlords. Not much left to deter you with the Queen instagibbed.
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