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[H] Auto-mine gas technique - Page 2

Forum Index > StarCraft 2 Strategy
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Abstinence
Profile Blog Joined November 2010
United States328 Posts
December 08 2010 23:25 GMT
#21
Pretty easy. Take note that if you haven't put workers on gas after you've made a full cycle of workers, put them on gas.
Allred
Profile Joined November 2010
United States352 Posts
December 08 2010 23:34 GMT
#22
i am glad for the upcoming patch telling you how many are on each gas, i remember i lost a game because i accidently set my nexus rally to my gas and had like 15 probes on it and was liike wtf, why can't i produce out of 2 gates and a robo.... when i watched the replay i was like, im an idiot lol!
sorry this doesn't apply but it makes me laugh thinking back on it
An expert is a man who tells you a simple thing in a confused way in such a fashion as to make you think the confusion is your own fault. ~William Castle
HughJorgen
Profile Joined May 2010
Australia37 Posts
December 08 2010 23:40 GMT
#23
On December 09 2010 07:51 MoreFasho wrote:
Show nested quote +
On December 09 2010 07:45 Pgbz wrote:
The best is when you hear the sound of you Refinery finishes you put workers in it. I guess it takes some times to recognize all game sounds.

This. Train yourself on the sounds and make sure you turn the music volume low and the sound effects volume high.


It takes a long time to recognize all the Zerg sounds, that's for damn sure.
"BLAAUUURRRRGHHH", ah, my refinery has finished.
"BLUUAAAARRRRGHHHH", oh, that's be my roach den. :-p
I think the spire is one of the few sounds I can reliably recognize since it's more of a "SCHREEEEEEACHSH"
TibblesEvilCat
Profile Joined March 2010
United Kingdom766 Posts
December 08 2010 23:53 GMT
#24
you can que how many rotations of minerals /gas you want to mine easily.

if your good enough you can que all your units to do that, give bypasses the Atuomine command and can give up to 7% more minerals/gas income (this is overtime)
Live Fast Die Young :D
Epi2010
Profile Blog Joined December 2010
Germany57 Posts
December 08 2010 23:58 GMT
#25
Afaik this has been fixed and isnt true anymore
SteveNick
Profile Joined November 2008
United States304 Posts
December 09 2010 00:05 GMT
#26
For early game just pay more attention to when your gas geyser finishes.

For late game just stack 3 on it whenever you build it, if you're afraid you'll forget. I do that sometimes, because honestly, if I've got 70 probes, and I'm mostly managing my macro and army control, it's not going to hurt to just build two assimilators and throw 3 probes on each.
It's all fun and games until somebody gets 4gated.
Emperor_Earth
Profile Blog Joined April 2009
United States824 Posts
December 09 2010 00:06 GMT
#27
On December 09 2010 07:05 Chill wrote:
If you really need a trick for this, just send 3 works to sit on the gas right when you build it. You'll lose a small amount of income, but it's inconsequential if you're at the level where you need a trick to get your workers into gas.


Chill... always with distilled wisdom that is often hard on the ego^^

But Chill is right this time too.
@Emperor_Earth ------- "Amat Victoria Curam."
Froadac
Profile Blog Joined July 2009
United States6733 Posts
December 09 2010 00:08 GMT
#28
On December 09 2010 07:05 Chill wrote:
If you really need a trick for this, just send 3 works to sit on the gas right when you build it. You'll lose a small amount of income, but it's inconsequential if you're at the level where you need a trick to get your workers into gas.

Didn't think of this, but Chill is right. Two scvs is insignificant if you're at the point where queuing them up is important.
Chrome604
Profile Joined January 2010
Canada59 Posts
December 09 2010 00:15 GMT
#29
If you really need a trick for this, just send 3 works to sit on the gas right when you build it. You'll lose a small amount of income, but it's inconsequential if you're at the level where you need a trick to get your workers into gas.


This is exactly what I was going to say. In SC2 when you tell workers to mine at a refinery that has not finished being built they will wait near it and start immediately after completion, this was not the case in BW.

In the late game when I am taking a 4th or 5th base I transfer workers to the gas before it is complete because the time it takes them to get there is about the same as it takes for the structure to complete. Early game this will lose you a small ammount of mining time as Chill mentioned.
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