[H] Auto-mine gas technique - Page 2
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Abstinence
United States328 Posts
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Allred
United States352 Posts
sorry this doesn't apply but it makes me laugh thinking back on it | ||
HughJorgen
Australia37 Posts
On December 09 2010 07:51 MoreFasho wrote: This. Train yourself on the sounds and make sure you turn the music volume low and the sound effects volume high. It takes a long time to recognize all the Zerg sounds, that's for damn sure. "BLAAUUURRRRGHHH", ah, my refinery has finished. "BLUUAAAARRRRGHHHH", oh, that's be my roach den. :-p I think the spire is one of the few sounds I can reliably recognize since it's more of a "SCHREEEEEEACHSH" | ||
TibblesEvilCat
United Kingdom766 Posts
if your good enough you can que all your units to do that, give bypasses the Atuomine command and can give up to 7% more minerals/gas income (this is overtime) | ||
Epi2010
Germany57 Posts
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SteveNick
United States304 Posts
For late game just stack 3 on it whenever you build it, if you're afraid you'll forget. I do that sometimes, because honestly, if I've got 70 probes, and I'm mostly managing my macro and army control, it's not going to hurt to just build two assimilators and throw 3 probes on each. | ||
Emperor_Earth
United States824 Posts
On December 09 2010 07:05 Chill wrote: If you really need a trick for this, just send 3 works to sit on the gas right when you build it. You'll lose a small amount of income, but it's inconsequential if you're at the level where you need a trick to get your workers into gas. Chill... always with distilled wisdom that is often hard on the ego^^ But Chill is right this time too. | ||
Froadac
United States6733 Posts
On December 09 2010 07:05 Chill wrote: If you really need a trick for this, just send 3 works to sit on the gas right when you build it. You'll lose a small amount of income, but it's inconsequential if you're at the level where you need a trick to get your workers into gas. Didn't think of this, but Chill is right. Two scvs is insignificant if you're at the point where queuing them up is important. | ||
Chrome604
Canada59 Posts
If you really need a trick for this, just send 3 works to sit on the gas right when you build it. You'll lose a small amount of income, but it's inconsequential if you're at the level where you need a trick to get your workers into gas. This is exactly what I was going to say. In SC2 when you tell workers to mine at a refinery that has not finished being built they will wait near it and start immediately after completion, this was not the case in BW. In the late game when I am taking a 4th or 5th base I transfer workers to the gas before it is complete because the time it takes them to get there is about the same as it takes for the structure to complete. Early game this will lose you a small ammount of mining time as Chill mentioned. | ||
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