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[H] Auto-mine gas technique

Forum Index > StarCraft 2 Strategy
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mnc dover
Profile Blog Joined July 2008
United States93 Posts
December 08 2010 21:40 GMT
#1
Hello, I'll try and keep this quick and to the point. Like many of us, when the action gets hot and heated in SC we forget about a lot of things. Stim, upgrades, leg speed, the list goes on and on. I have a particularly bad habit of forgetting to put extra workers into gas geysers. We've all done it before and only notice when we're all of a sudden gas starved.

I was wondering if you guys could help me with an experiment. I want to see if it's possible using queuing commands to have an SCV create a Refinery and while he's doing that, grab 2 other SCVs and order them to continue to mine (2-4 cycles whatever the timing ends up being) and then go to gas.

I thought the idea might work based on the mine/return cargo trick players did before that go fixed. Does anyone feel like helping me calculate the number of trips (approximates are fine) and the sequence of keystrokes needed to make this work?

Obviously this is just a temporary fix and I should just pay more attention, but I'd like to do it because it'll 1) work for me and 2) I just want to see if it's possible. You never know, you might need the technique down the road.

Bonus points if you want to figure out the same techniques for Zerg and Protoss.

Thanks for any help!
www.mondaynightcrew.com
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
December 08 2010 21:43 GMT
#2
you can issue the commands mine and return cargo and using the shift command and then go to gas, but that takes a lot of effort. Taking 1 second to highlight 2-3 workers and right click a refinery is a lot faster.
Developer for http://mtgfiddle.com
ltortoise
Profile Joined August 2010
633 Posts
December 08 2010 21:45 GMT
#3
Just hotkey 2 workers, and when your refinery finishes you can just go like 3-*CLICK and there, workers on gas.

I do it if I know my refinery is going to finish during a battle (which is sometimes the case depending on your build), and you know that the extra nanosecond it takes to grab two workers is just too much.

In general though, you should really just learn to put workers on gas. It shouldn't take much time at all.
seanisgrand
Profile Blog Joined December 2009
United States1039 Posts
Last Edited: 2010-12-08 21:46:32
December 08 2010 21:45 GMT
#4
I used a sticky note on my monitor to remind myself until I had a better habit of doing it. I don't know if there is anything other than jogging your memory and clicking over a couple workers. Much more economical with your time and actions.
This is well below quality expected of a post in any forum. -Empyrean
ThisIsJimmy
Profile Joined July 2004
United States546 Posts
December 08 2010 21:50 GMT
#5
That sounds kind of difficult to set up a mine/return cargo cycle.

I do a similar thing though if the geyser is not quite complete when you select the 2 workers. Just do a move command to somewhere nearby and shift click on the gas. The idea is that while the scvs are doing the first move command it gives the geyser time to complete.
Twitter @_ThisIsJimmy_
indigoawareness
Profile Joined October 2010
Slovakia273 Posts
December 08 2010 21:51 GMT
#6
What I do is hotkey my first 6 workers into two groups of 3 (on 7 and 8) and then once the refinery finishes I just call them up and send them in. It's easier then lassoing and deselecting workers. It also gives me something to do in the beginning and I enjoy binding probes for different things. I've got a fancy hotkey setup.
To sleep, perchance to dream.
LazyMacro
Profile Blog Joined August 2010
976 Posts
December 08 2010 21:53 GMT
#7
Well, hypothetically, how many cycles of mining and returning cargo does it take before a refinery, etc. is finished?

I like the idea, honestly.
BadWolf0
Profile Joined September 2010
United States300 Posts
December 08 2010 22:02 GMT
#8
Yeah this is actually kind of a cool idea. I'll throw down my gases real quick late-game and jump back to battle. If there was a number of trips I knew that equalled the length of gas being built I'd queue that at the same time. Yes, its inefficient but honestly I'm good at quick series of movements if their exactly the same every time, and that mistake of forgetting to put drones on gas (specifically my nat's double gas) has messed me up before.

As soon as I get home I'ma play with this til I get the timing right, half for the fun of it cause its a cool trick I'll post if I get the timing.

ps he didn't ask for advice on how to not forget or more efficiently assign the workers he asked if anyone knew the timing for a specific trick! thx OP good thought

O I'm zerg btw
All hail the Queen!!!
GiantHandBanana
Profile Joined April 2010
United States51 Posts
December 08 2010 22:02 GMT
#9
On December 09 2010 06:51 indigoawareness wrote:
What I do is hotkey my first 6 workers into two groups of 3 (on 7 and 8) and then once the refinery finishes I just call them up and send them in. It's easier then lassoing and deselecting workers. It also gives me something to do in the beginning and I enjoy binding probes for different things. I've got a fancy hotkey setup.

This is brilliant.
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
December 08 2010 22:02 GMT
#10
I just check on my refineries while they're building and when they reach 75-80% I select two SCVs, shift click them to my CC/OC first (so they'll finish mining first) and then click them to the refinery.
They'll go in when its up and not lose any minerals.
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
Chill
Profile Blog Joined January 2005
Calgary25986 Posts
December 08 2010 22:05 GMT
#11
If you really need a trick for this, just send 3 works to sit on the gas right when you build it. You'll lose a small amount of income, but it's inconsequential if you're at the level where you need a trick to get your workers into gas.
Moderator
ascoe
Profile Blog Joined June 2010
Korea (South)133 Posts
Last Edited: 2010-12-08 22:11:05
December 08 2010 22:10 GMT
#12
The simple way to quickly saturate is to hotkey or box select two workers, right click your refinery, and quickly press "C" for return cargo. Workers with minerals will return to the CC THEN start mining gas, workers with nothing will mine gas normally.
Xanczor
Profile Blog Joined July 2010
United States254 Posts
December 08 2010 22:13 GMT
#13
Requires too much apm, if mid game late game and you dont have the nessesary multitasking to remember to put guys on gas just put them on right when u make ur refinery and they will mine when its finished building
http://www.teamliquid.net/forum/viewmessage.php?topic_id=100673&currentpage=22
Gooey
Profile Joined September 2010
United States944 Posts
Last Edited: 2010-12-08 22:16:56
December 08 2010 22:14 GMT
#14
The cycling just seems like a lot of wasted apm and screen focus on one spot that it doesn't need to be in the early game for a tiny little trick that won't really affect your play much in the long run. Not to mention, you most likely would have to do it for each individual worker, and even then the cycles might not be specific if an SCV interrupts mining and causes the queued one to bounce around mineral patches. Instead of hotkeying workers, just hotkey the geyser and check the completion time on it with your regular tabbing through of your keys while you scout with an svb or poke with marines. Doing that will improve your play more than some fancy click-intensive trick that can be accomplished in much much simpler ways.

I hotkey my assimilator to 6 once I start it (since nexus is 5, that is just what is convenient for me, doesn't have to be 6), adding to my hotkey rotation. I would think that with the coming 1.2 patch that this bind could even further benefit you when it displays the number of workers in each gas. Just sharing my methods with you, since you have the same problem I used to have.

I like the idea of the hotkeying initial 6 workers. I normally just grab 3 harvesters that have just returned minerals and avoid ones that have them in their hands, but your way would eliminate the need to try and pick through the group of probes without grabbing too few or too many. Just have to be careful not to scout with them, though, or else one of your gases will be lonely
www.twitch.tv/Thatgooey
BlueChipKiwi
Profile Joined July 2010
United States46 Posts
December 08 2010 22:15 GMT
#15
On December 09 2010 07:05 Chill wrote:
If you really need a trick for this, just send 3 works to sit on the gas right when you build it. You'll lose a small amount of income, but it's inconsequential if you're at the level where you need a trick to get your workers into gas.


So true.
And the next patch will help this situation since you'll be able to see the number of harvesters assigned when you click on gas. I've played a bit on the PTR server and it is actually very reassuring to see that "3"
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
December 08 2010 22:17 GMT
#16
On December 09 2010 06:51 indigoawareness wrote:
What I do is hotkey my first 6 workers into two groups of 3 (on 7 and 8) and then once the refinery finishes I just call them up and send them in. It's easier then lassoing and deselecting workers. It also gives me something to do in the beginning and I enjoy binding probes for different things. I've got a fancy hotkey setup.


This is a great idea. I'm going to start using that immediately
Developer for http://mtgfiddle.com
Pgbz
Profile Joined August 2010
Canada55 Posts
Last Edited: 2010-12-08 22:46:24
December 08 2010 22:45 GMT
#17
The best is when you hear the sound of you Refinery finishes you put workers in it. I guess it takes some times to recognize all game sounds.
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
December 08 2010 22:51 GMT
#18
On December 09 2010 07:45 Pgbz wrote:
The best is when you hear the sound of you Refinery finishes you put workers in it. I guess it takes some times to recognize all game sounds.

This. Train yourself on the sounds and make sure you turn the music volume low and the sound effects volume high.
I always try to shield slam face, just to make sure it doesnt work
grnat
Profile Joined April 2010
Australia60 Posts
December 08 2010 23:04 GMT
#19
would have to agree with majority, its too much work for a simple task. Still cool to have an original (most likely) thought about sc2!
I like protoss because I find it is fun and good
mnc dover
Profile Blog Joined July 2008
United States93 Posts
December 08 2010 23:17 GMT
#20
All great suggestions. I agree that it's a lot of extra APM for something I should probably just learn to do. Until I get more proficient at remembering, I'll take the mineral hit and have two extra workers taking a smoke break next to the geyser. The 30-40 mineral slowdown is worth the peace of mind that the gas will be there when I need it.

Still wonder if it could be done though...
www.mondaynightcrew.com
Abstinence
Profile Blog Joined November 2010
United States328 Posts
December 08 2010 23:25 GMT
#21
Pretty easy. Take note that if you haven't put workers on gas after you've made a full cycle of workers, put them on gas.
Allred
Profile Joined November 2010
United States352 Posts
December 08 2010 23:34 GMT
#22
i am glad for the upcoming patch telling you how many are on each gas, i remember i lost a game because i accidently set my nexus rally to my gas and had like 15 probes on it and was liike wtf, why can't i produce out of 2 gates and a robo.... when i watched the replay i was like, im an idiot lol!
sorry this doesn't apply but it makes me laugh thinking back on it
An expert is a man who tells you a simple thing in a confused way in such a fashion as to make you think the confusion is your own fault. ~William Castle
HughJorgen
Profile Joined May 2010
Australia37 Posts
December 08 2010 23:40 GMT
#23
On December 09 2010 07:51 MoreFasho wrote:
Show nested quote +
On December 09 2010 07:45 Pgbz wrote:
The best is when you hear the sound of you Refinery finishes you put workers in it. I guess it takes some times to recognize all game sounds.

This. Train yourself on the sounds and make sure you turn the music volume low and the sound effects volume high.


It takes a long time to recognize all the Zerg sounds, that's for damn sure.
"BLAAUUURRRRGHHH", ah, my refinery has finished.
"BLUUAAAARRRRGHHHH", oh, that's be my roach den. :-p
I think the spire is one of the few sounds I can reliably recognize since it's more of a "SCHREEEEEEACHSH"
TibblesEvilCat
Profile Joined March 2010
United Kingdom766 Posts
December 08 2010 23:53 GMT
#24
you can que how many rotations of minerals /gas you want to mine easily.

if your good enough you can que all your units to do that, give bypasses the Atuomine command and can give up to 7% more minerals/gas income (this is overtime)
Live Fast Die Young :D
Epi2010
Profile Blog Joined December 2010
Germany57 Posts
December 08 2010 23:58 GMT
#25
Afaik this has been fixed and isnt true anymore
SteveNick
Profile Joined November 2008
United States304 Posts
December 09 2010 00:05 GMT
#26
For early game just pay more attention to when your gas geyser finishes.

For late game just stack 3 on it whenever you build it, if you're afraid you'll forget. I do that sometimes, because honestly, if I've got 70 probes, and I'm mostly managing my macro and army control, it's not going to hurt to just build two assimilators and throw 3 probes on each.
It's all fun and games until somebody gets 4gated.
Emperor_Earth
Profile Blog Joined April 2009
United States824 Posts
December 09 2010 00:06 GMT
#27
On December 09 2010 07:05 Chill wrote:
If you really need a trick for this, just send 3 works to sit on the gas right when you build it. You'll lose a small amount of income, but it's inconsequential if you're at the level where you need a trick to get your workers into gas.


Chill... always with distilled wisdom that is often hard on the ego^^

But Chill is right this time too.
@Emperor_Earth ------- "Amat Victoria Curam."
Froadac
Profile Blog Joined July 2009
United States6733 Posts
December 09 2010 00:08 GMT
#28
On December 09 2010 07:05 Chill wrote:
If you really need a trick for this, just send 3 works to sit on the gas right when you build it. You'll lose a small amount of income, but it's inconsequential if you're at the level where you need a trick to get your workers into gas.

Didn't think of this, but Chill is right. Two scvs is insignificant if you're at the point where queuing them up is important.
Chrome604
Profile Joined January 2010
Canada59 Posts
December 09 2010 00:15 GMT
#29
If you really need a trick for this, just send 3 works to sit on the gas right when you build it. You'll lose a small amount of income, but it's inconsequential if you're at the level where you need a trick to get your workers into gas.


This is exactly what I was going to say. In SC2 when you tell workers to mine at a refinery that has not finished being built they will wait near it and start immediately after completion, this was not the case in BW.

In the late game when I am taking a 4th or 5th base I transfer workers to the gas before it is complete because the time it takes them to get there is about the same as it takes for the structure to complete. Early game this will lose you a small ammount of mining time as Chill mentioned.
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