ZvP why did I lose? (diamond 2k+) - Page 2
Forum Index > StarCraft 2 Strategy |
hifriend
China7935 Posts
| ||
Arisen
United States2382 Posts
1) You're being BM mate, say gg if you lost 2)You're losing in worker count to a 2 base'd player on 3 bases. Pick up your drone production so you can really out muscle him. 3) Poor map control while he's building up his colossus ball. He could have easily thrown down a proxy stargate, or a hidden 3rd and you'd have been in trouble. 4) You're not spending your money. By the end you had something like 1800 minerals floating, and it was around 1-1.2k all game 5) Don't engage the collosus ball off creep (as the first exchange was). You're just sacking units you didnt need to for no real gain. 6) For a long time he's just building up his colossus ball, completely leaving you alone (while you had a spire up). You should use this time to do some harassment to keep him from completely being able to do what he wants, throw 5-6 mutas at the north of his base and I assure you, you could have taken out at the very least 1-2 pylons, or a decent amount of workers, which would have screwed him up allot and bought you more time. He might have even been afraid to leave his base as you could just swoop in with mutas and trash it. 7) Your army is WAY too small. You have a decent amount of corrupters at the end, but he has more than collosi mate, in each exchange you were 2 and 3 units total behind him in army, and he had colossus both times. In short, you're thinking way too far into counters. In your logic, If he has colossus, the correct response is corrupters. The real response should be something like "well, he's planning to attack soonish with a collosus ball, but he's sinking allot of resources into those colossus, so why don't I just get allot more shit than he can deal with?" You had the money, and time to get out a lot of roaches, upgrade carapace, and then you could have pretty much trashed that colossus ball, but you were worried about what countered those collosus, and frankly, that's poisonous thinking. Sure, a few corrupters would definitely help out in that push, but making that many with so small a real army is just asking for trouble. Good luck in your future endeavors. | ||
Kornholi0
Canada634 Posts
I'm serious dude just because someone is not the same level or slightly lower or way higher doesn't make them not a plausible source of info... Yes I could of griped on your army position and where it was and what it consisted of, but really your army was just bad, poorly positioned and you could of microed way better and been way more prepared. What is most important is that your drone count was low (it got higher but way too late those larva should of been spent in better ways) your tech choices were ill used and really just poor map control. In every game I play against zerg, if he has map control I will almost always lose, not unless of course he goes mass banelings and I just tank them with thors and marauders. If I can gain map control a zerg just suddenly loses everything, if I have map control I can take out whatever expo I want in whatever manner I want because I can easily retreat back to my huge army with little to no losses compared to the zergs. Anyone who understands this game in the slightest will agree. Macro is more important than micro, and how you get to your units is far superior than having those units. Just because you have 2 corruptors didn't make it better than having 20 lings run into his mineral line and 5 mutalisk hitting him from 3 different sides, btw it only takes a few zerglings to kill a stalker, so in a grand scheme, if he warps in zealotsa t his base you can just run away and reinforce your army. Lings are fucking fast, and you should of had more creep so you could go hepl your army faster. But the lack of lings means you couldn't harass at all. | ||
| ||