• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:56
CEST 04:56
KST 11:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt1: Fresh Flow2[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21ByuL: The Forgotten Master of ZvT30
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy5GSL CK: More events planned pending crowdfunding7Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage5Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
MaNa leaves Team Liquid Team Liquid Map Contest #22 - Presented by Monster Energy Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
$5,000 WardiTV TLMC tournament - Presented by Monster Energy Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event GSL CK: More events planned pending crowdfunding Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
[ASL21] Ro16 Preview Pt1: Fresh Flow JD's Ro24 review The Korean Terminology Thread so ive been playing broodwar for a week straight. ASL21 General Discussion
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Ro24 Group F [BSL22] RO32 Group B - Sunday 21:00 CEST
Strategy
Any training maps people recommend? Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Battle Aces/David Kim RTS Megathread General RTS Discussion Thread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread The China Politics Thread Trading/Investing Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
lurker extra damage testi…
StaticNine
How Streamers Inspire Gamers…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2861 users

How 2 Counter Tank/Thor as Zerg?! - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 All
kYem
Profile Blog Joined March 2010
United Kingdom412 Posts
November 17 2010 20:58 GMT
#21
mass mutas are great agains this build, i was using it for a few games and it worked decently however next time he just went mass mutas and zerglings, while i had like 8 thors with +2 attack it still lost badly to mutas.

Obviously scouting zerg army composition is really important because i had like 10 tanks who did nothing plus some helions

From then on i always build marines no matter what, as its only real counter to mutas
Hell
IzieBoy
Profile Blog Joined November 2010
United States865 Posts
Last Edited: 2010-11-17 21:14:53
November 17 2010 21:13 GMT
#22
Are there any replays with muta/ling or broodlords against terran mech? I've seen mutas completely murder battlecruisers, but i'm not sure if yamato has AoE like the thor.

From experience, I've only seen ultra/ling or infestor doing well against terran mech.
Let's Do This! Leeeeeeeeeeeeeroy Jenkins!
kawazu
Profile Joined May 2010
United States111 Posts
November 17 2010 21:14 GMT
#23
On November 18 2010 04:23 Risen wrote:
I recently switched from protoss to terran and I constantly go tank/thor v Zerg. My play has gone from about a 600 diamond level toss to 1800 level terran play (judging this based on the people I'm able to consistently beat in in-house play). I find that if my opponent goes any kind of muta build it's an instant win for me because I just push and win. Doesn't matter that I lost all my SCVs I have MULEs.

What seems to work well for the zerg who face me is to expand twice asap and mass roaches and banelings while teching to greater spire or ultras (if ultras get drop tech so the ultras can be dropped straight into the mech ball). The zergs I play with complain that it's too hard to tell whether I'm going mech or bio and to this I say SACRIFICE SOME DAMN OVERLORDS/OVERSEERS. Changelings work occasionally too, but I'm pretty good at spotting them, so sac some overlords to see what tech im going.

I'll try to play some matches vZ tonight and upload the reps, but scouting seems to be the answer for terran mech imo


I still think muta ling could hold this off until very end game. Siege tanks are terrible against zerglings until a very high critical mass and thors aren't great either.

Your only defense against mutas would be mass thors, but that would cut down on your tank count significantly which you would need to stop mass lings from absolutely ruining you. From my experience, mass thors will lose to mass muta if you let the zerg player macro up very much and he magic boxes.

How do you stop muta ling with that build?
Coriolis
Profile Blog Joined September 2010
United States1152 Posts
November 17 2010 21:17 GMT
#24
I find scouting this build early on and applying lots of pressure works quite well. This builds only good once they get a large deathball, until then they can't move out. Harassment works great as well, but that only works until they get enough thors.
Descolada in everything not TL/Starcraft
IzieBoy
Profile Blog Joined November 2010
United States865 Posts
Last Edited: 2010-11-17 21:26:11
November 17 2010 21:19 GMT
#25
On November 18 2010 06:14 kawazu wrote:
Show nested quote +
On November 18 2010 04:23 Risen wrote:
I recently switched from protoss to terran and I constantly go tank/thor v Zerg. My play has gone from about a 600 diamond level toss to 1800 level terran play (judging this based on the people I'm able to consistently beat in in-house play). I find that if my opponent goes any kind of muta build it's an instant win for me because I just push and win. Doesn't matter that I lost all my SCVs I have MULEs.

What seems to work well for the zerg who face me is to expand twice asap and mass roaches and banelings while teching to greater spire or ultras (if ultras get drop tech so the ultras can be dropped straight into the mech ball). The zergs I play with complain that it's too hard to tell whether I'm going mech or bio and to this I say SACRIFICE SOME DAMN OVERLORDS/OVERSEERS. Changelings work occasionally too, but I'm pretty good at spotting them, so sac some overlords to see what tech im going.

I'll try to play some matches vZ tonight and upload the reps, but scouting seems to be the answer for terran mech imo


I still think muta ling could hold this off until very end game. Siege tanks are terrible against zerglings until a very high critical mass and thors aren't great either.

Your only defense against mutas would be mass thors, but that would cut down on your tank count significantly which you would need to stop mass lings from absolutely ruining you. From my experience, mass thors will lose to mass muta if you let the zerg player macro up very much and he magic boxes.

How do you stop muta ling with that build?


Wait hold on... my question is how do you magic box with mass mutas. I think mass mutas can't take mass thors, but if the opponent spent minerals on turrets and tanks, he wouldn't have the critical mass of thors. I really think some replays would help...i've never seen a match where mutas beated mass thors and i always go muta/ling.

Stats-wise a fully upgraded thor does 27 damage with splash to mutas. They have range of 10 vs mutas' range of 3. Thors also can have up to armor 4.
Let's Do This! Leeeeeeeeeeeeeroy Jenkins!
Dominator1370
Profile Joined November 2010
United States111 Posts
November 17 2010 21:45 GMT
#26
Google is your friend: http://starcraft2.danomatic.com/2010/09/15/mutalisk-magic-box/

Essentially, if you select a group of Mutalisks (note: this stops working so well around 36 Mutalisks - split them into multiple groups if you get that many) and then click in the center of it, they will naturally all fly to that point, then spread out far enough that Thor splash should only hit 1 Mutalisk at a time, assuming they don't group up again. To ensure this, once they're spread out, move (not attack move, and don't click in the center of your group or they'll try to re-cluster) your group of Mutas directly over the the Thors and stop them there (you can use stop or hold position as you prefer). They'll fire down on the Thors, and the Thors will have to single-target them down. Note that his Thors can still kill your Mutas pretty effectively, but it's not an out-and-out slaughter the moment Thors step on the field.

Also remember, your Mutas aren't alone. If your opponent, say, has more Thors than tanks, you can engage first with your ground troops, then fly your Mutas in once the ground army engages. If your opponent has more tanks/Hellions than Thors, you can lead with the Mutas. Either way, your mobility and air/ground mix lets you engage on favorable terms to exploit any lack of anti-air or anti-ground.

As a side note, you're absolutely right that at some point, you're probably better off with T3 units, which is (ironically) what makes Muta/ling so good: you force him to get a bunch of anti-air to deal with the Mutas while teching up to Hive and getting 3/3 melee/carapace for your Zerglings, then you tech-shift to 3/5 Ultras with 3/3 Cracklings. If at any point you need anti-air again, your Spire is still there - you're only a production cycle away. Realistically, though, you're ground-pushing so hard at this point that any air-play is an all-in attempt at a base-trade which probably won't work.
Boundless
Profile Joined July 2010
Canada588 Posts
November 17 2010 23:14 GMT
#27
Thats the beauty of Mutaling. You have the timing window where your harassment and mobility can keep him in his base, and that's exactly the window where you have to take the map and beat him to T3 tech.

The nice thing about Tank/Thor is that both of those units are relatively high up the tech tree, so there's not really a "big scary unit" (as day9 says) that Terran is rushing up to from there. Mutaling gives you mobility, lots of bases, and from there you can get your big scary units - Ultras and Cracklings.
"Sin shall not be your master, because you are not under law, but under grace." - Romans 6:14
Darowave
Profile Joined November 2010
Australia2 Posts
November 17 2010 23:40 GMT
#28
If he pushes out solidly with thors I would go ling, funny thing happened to me when vs my mate,If u get a good surround on each though and the opposition is busy clicking somewhere else the thors won't focus fire and keep spinning around making look like they are break dancing haha. But if the player is focused I would back it up with muta (magic box) or if u have some infesters close by mind control so they don't attack n keep them still and kill them
Parra
Profile Joined September 2010
United States152 Posts
November 17 2010 23:49 GMT
#29
I like the idea of Broodlords someone mentioned earlier, but only get a few as they are expensive and they are there to have broodlings cause tank splash damage to the Terran's own units.

Expand expand expand, Terran mech takes forever to replace so keep his army count low with muta harass and speedling ambush on unguarded bases or flank reinforcements.
Aeruthus
Profile Joined September 2010
United States98 Posts
Last Edited: 2010-11-18 00:02:14
November 18 2010 00:01 GMT
#30
You can deal with Mech play in so many different was, either directly with Roach Infestor (There's others that work, but it'd take a long time to list off and my wrist hurts, so yeah lol) like we saw Ret do, or indirectly with Speedling/Muta (lots of counterattacks, pick off thors and tanks that are all alone etc.).

The most fun for me is to just do lots of counterattacks, if you see them pushing out to secure an expansion, attack where they just moved out from with speedlings, then when they move back to defend just run. The immobility of Mech is in my opinion the biggest weakness. That and if you catch the tanks out of siege.
a_randomguy
Profile Joined December 2010
United States2 Posts
December 01 2010 03:25 GMT
#31
Ok so I'm a super low level Zerg player trying to claw my way up and seem to be having the same issues. I can deal with the cheesy stuff (bunker rushes and the like), but it's this normal play that gives me the most problems (Tanks especially, and the occasional Thor). Especially the Early/Midgame 4-6 Tanks (w/SiegTech) plus MMball.

I usually use Speedling/Roach tech to Spire, Muta, die technique.

I am thinking that Infestors may be a huge help, but whenever I try to use them I just plain die. They all get picked off way before they help me out. I don't really know the best way to utilize them. Do I fungal? Grab some tanks with Neural? And what's the best positioning for the infestors? Or am I even on the right path here?
Scila
Profile Joined October 2010
Canada1849 Posts
December 01 2010 04:20 GMT
#32
Mass roaches shits on mech really, really hard. You just abuse the fact that the Terran HAS to be sieged up to be able to kill your forces. This means that you can either attack his base before he reaches your base by baiting siege mode, or attack him when he's not sieged up (using ovies/creep for sight).
All we have to decide is what to do with the time that is given to us.
mucle6
Profile Joined December 2010
2 Posts
December 19 2010 23:53 GMT
#33
I wasnt able to see the replay cus of some error , and i didnt start playing the game until about november 30th so im not sure if this option was around then but .... One broodlord beats one thor , also if they are going a thor/ tank build then when the tanks kill the broodlings they will splash dmg onto the thor * i think*.

Now , one might ask why not just use lings to get the tanks to splash on the thors.
Xanczor
Profile Blog Joined July 2010
United States254 Posts
December 20 2010 00:09 GMT
#34
Oh this is actually pretty simple. Go standard and get a relatively fast third while harrading with mutas. Remember, you dont have to kill 100204728 scvs with your mutas. The longer u delay the death mech ball from pushing, the better. Transition into mass ground units. Like mass. Like day9 would say, just have more shit than the terran. So roaches and lings mainly. If u can magic box mutas, they are extremely effective verse small numbers of thors. So if that terran is like hurhur im so cool i can defend each base with one thor u can punish him pretty badly. Also, remember, mech is extremely immobile. This means u can mass expand, drop, and nydus pretty effectively. You also may need an in base hatch because ur producing a lot of units that cost larva. Oh yes, and dont forget upgrades.

Also fast brood lords works nice. They rape thors
http://www.teamliquid.net/forum/viewmessage.php?topic_id=100673&currentpage=22
mucle6
Profile Joined December 2010
2 Posts
December 20 2010 00:09 GMT
#35
stupid comp . anyways Now one might ask why not just use zerglings to get the tanks to splash on the thors , and that is lings can be attacked throughout their journery of where they are coming from and where they are going , where as broodlings can only be attacked at their destination. Plus with zerg stomp * Thors and hellions* ** that can be counted by broodlords and ultras** hellions crush zerglings. hellions also crush broodlings but yet again any type of splash dmg used to kill the broodlings will also affect whatever the broodlings are attacking.

Seeing that One broodlord beats one thor and tanks cant attack air , you would be crushing that combo with one unit. So you would be able to adopt an offensive unit to your army that could be chosen based on what else your opponent has.

Lastly to get broodlords you need to have a spire , which means you can harass your opponent with them and make him/her build missile turrets and then have your broodlords come in and destroy the turrets because broodlords outrange them.

Hope this helped !!!

-Tradurz 313
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
BSL
19:00
RO32 Group B
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft389
RuFF_SC2 212
ROOTCatZ 136
UpATreeSC 77
Nina 46
StarCraft: Brood War
GuemChi 5743
Sexy 32
ggaemo 31
Noble 23
scan(afreeca) 13
Dota 2
canceldota356
NeuroSwarm126
Counter-Strike
taco 481
Super Smash Bros
Mew2King52
Heroes of the Storm
Khaldor92
Other Games
summit1g20626
tarik_tv6060
ViBE637
JimRising 617
C9.Mang0526
Maynarde129
febbydoto17
Organizations
Other Games
gamesdonequick715
Counter-Strike
PGL312
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• davetesta32
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 28
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo612
• Rush193
Upcoming Events
Replay Cast
6h 4m
Wardi Open
7h 4m
Afreeca Starleague
7h 4m
Soma vs YSC
Sharp vs sSak
Monday Night Weeklies
13h 4m
OSC
21h 4m
Afreeca Starleague
1d 7h
Snow vs PianO
hero vs Rain
WardiTV Map Contest Tou…
1d 7h
GSL
1d 9h
Replay Cast
2 days
Kung Fu Cup
2 days
[ Show More ]
The PondCast
3 days
WardiTV Map Contest Tou…
3 days
Escore
4 days
WardiTV Map Contest Tou…
4 days
Korean StarCraft League
5 days
CranKy Ducklings
5 days
WardiTV Map Contest Tou…
5 days
IPSL
5 days
WolFix vs nOmaD
dxtr13 vs Razz
BSL
5 days
Sparkling Tuna Cup
6 days
WardiTV Map Contest Tou…
6 days
Ladder Legends
6 days
BSL
6 days
IPSL
6 days
JDConan vs TBD
Aegong vs rasowy
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W2
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.