Obviously scouting zerg army composition is really important because i had like 10 tanks who did nothing

From then on i always build marines no matter what, as its only real counter to mutas
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kYem
United Kingdom412 Posts
Obviously scouting zerg army composition is really important because i had like 10 tanks who did nothing ![]() From then on i always build marines no matter what, as its only real counter to mutas | ||
IzieBoy
United States865 Posts
From experience, I've only seen ultra/ling or infestor doing well against terran mech. | ||
kawazu
United States111 Posts
On November 18 2010 04:23 Risen wrote: I recently switched from protoss to terran and I constantly go tank/thor v Zerg. My play has gone from about a 600 diamond level toss to 1800 level terran play (judging this based on the people I'm able to consistently beat in in-house play). I find that if my opponent goes any kind of muta build it's an instant win for me because I just push and win. Doesn't matter that I lost all my SCVs I have MULEs. What seems to work well for the zerg who face me is to expand twice asap and mass roaches and banelings while teching to greater spire or ultras (if ultras get drop tech so the ultras can be dropped straight into the mech ball). The zergs I play with complain that it's too hard to tell whether I'm going mech or bio and to this I say SACRIFICE SOME DAMN OVERLORDS/OVERSEERS. Changelings work occasionally too, but I'm pretty good at spotting them, so sac some overlords to see what tech im going. I'll try to play some matches vZ tonight and upload the reps, but scouting seems to be the answer for terran mech imo I still think muta ling could hold this off until very end game. Siege tanks are terrible against zerglings until a very high critical mass and thors aren't great either. Your only defense against mutas would be mass thors, but that would cut down on your tank count significantly which you would need to stop mass lings from absolutely ruining you. From my experience, mass thors will lose to mass muta if you let the zerg player macro up very much and he magic boxes. How do you stop muta ling with that build? | ||
Coriolis
United States1152 Posts
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IzieBoy
United States865 Posts
On November 18 2010 06:14 kawazu wrote: Show nested quote + On November 18 2010 04:23 Risen wrote: I recently switched from protoss to terran and I constantly go tank/thor v Zerg. My play has gone from about a 600 diamond level toss to 1800 level terran play (judging this based on the people I'm able to consistently beat in in-house play). I find that if my opponent goes any kind of muta build it's an instant win for me because I just push and win. Doesn't matter that I lost all my SCVs I have MULEs. What seems to work well for the zerg who face me is to expand twice asap and mass roaches and banelings while teching to greater spire or ultras (if ultras get drop tech so the ultras can be dropped straight into the mech ball). The zergs I play with complain that it's too hard to tell whether I'm going mech or bio and to this I say SACRIFICE SOME DAMN OVERLORDS/OVERSEERS. Changelings work occasionally too, but I'm pretty good at spotting them, so sac some overlords to see what tech im going. I'll try to play some matches vZ tonight and upload the reps, but scouting seems to be the answer for terran mech imo I still think muta ling could hold this off until very end game. Siege tanks are terrible against zerglings until a very high critical mass and thors aren't great either. Your only defense against mutas would be mass thors, but that would cut down on your tank count significantly which you would need to stop mass lings from absolutely ruining you. From my experience, mass thors will lose to mass muta if you let the zerg player macro up very much and he magic boxes. How do you stop muta ling with that build? Wait hold on... my question is how do you magic box with mass mutas. I think mass mutas can't take mass thors, but if the opponent spent minerals on turrets and tanks, he wouldn't have the critical mass of thors. I really think some replays would help...i've never seen a match where mutas beated mass thors and i always go muta/ling. Stats-wise a fully upgraded thor does 27 damage with splash to mutas. They have range of 10 vs mutas' range of 3. Thors also can have up to armor 4. | ||
Dominator1370
United States111 Posts
Essentially, if you select a group of Mutalisks (note: this stops working so well around 36 Mutalisks - split them into multiple groups if you get that many) and then click in the center of it, they will naturally all fly to that point, then spread out far enough that Thor splash should only hit 1 Mutalisk at a time, assuming they don't group up again. To ensure this, once they're spread out, move (not attack move, and don't click in the center of your group or they'll try to re-cluster) your group of Mutas directly over the the Thors and stop them there (you can use stop or hold position as you prefer). They'll fire down on the Thors, and the Thors will have to single-target them down. Note that his Thors can still kill your Mutas pretty effectively, but it's not an out-and-out slaughter the moment Thors step on the field. Also remember, your Mutas aren't alone. If your opponent, say, has more Thors than tanks, you can engage first with your ground troops, then fly your Mutas in once the ground army engages. If your opponent has more tanks/Hellions than Thors, you can lead with the Mutas. Either way, your mobility and air/ground mix lets you engage on favorable terms to exploit any lack of anti-air or anti-ground. As a side note, you're absolutely right that at some point, you're probably better off with T3 units, which is (ironically) what makes Muta/ling so good: you force him to get a bunch of anti-air to deal with the Mutas while teching up to Hive and getting 3/3 melee/carapace for your Zerglings, then you tech-shift to 3/5 Ultras with 3/3 Cracklings. If at any point you need anti-air again, your Spire is still there - you're only a production cycle away. Realistically, though, you're ground-pushing so hard at this point that any air-play is an all-in attempt at a base-trade which probably won't work. | ||
Boundless
Canada588 Posts
The nice thing about Tank/Thor is that both of those units are relatively high up the tech tree, so there's not really a "big scary unit" (as day9 says) that Terran is rushing up to from there. Mutaling gives you mobility, lots of bases, and from there you can get your big scary units - Ultras and Cracklings. | ||
Darowave
Australia2 Posts
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Parra
United States152 Posts
Expand expand expand, Terran mech takes forever to replace so keep his army count low with muta harass and speedling ambush on unguarded bases or flank reinforcements. | ||
Aeruthus
United States98 Posts
The most fun for me is to just do lots of counterattacks, if you see them pushing out to secure an expansion, attack where they just moved out from with speedlings, then when they move back to defend just run. The immobility of Mech is in my opinion the biggest weakness. That and if you catch the tanks out of siege. | ||
a_randomguy
United States2 Posts
I usually use Speedling/Roach tech to Spire, Muta, die technique. I am thinking that Infestors may be a huge help, but whenever I try to use them I just plain die. They all get picked off way before they help me out. I don't really know the best way to utilize them. Do I fungal? Grab some tanks with Neural? And what's the best positioning for the infestors? Or am I even on the right path here? | ||
Scila
Canada1849 Posts
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mucle6
2 Posts
Now , one might ask why not just use lings to get the tanks to splash on the thors. | ||
Xanczor
United States254 Posts
Also fast brood lords works nice. They rape thors | ||
mucle6
2 Posts
Seeing that One broodlord beats one thor and tanks cant attack air , you would be crushing that combo with one unit. So you would be able to adopt an offensive unit to your army that could be chosen based on what else your opponent has. Lastly to get broodlords you need to have a spire , which means you can harass your opponent with them and make him/her build missile turrets and then have your broodlords come in and destroy the turrets because broodlords outrange them. Hope this helped !!! -Tradurz 313 | ||
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