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[H] 5 Roach versus 4 Gate - Page 3

Forum Index > StarCraft 2 Strategy
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Allred
Profile Joined November 2010
United States352 Posts
December 01 2010 16:06 GMT
#41
i laugh at zergs who ever roach rush. my new favorite counter to it is 3 gate + forge pushing out just as the +1 attack finishes. if you hide the forge if you didn't need cannons to hold the rush many zerg players will produce to many units thinking its a 4 gate timing push, and i simply back out and defend my expansion till it is up. the rest of the game is pretty easy now that i already have the +1 attack on them.
An expert is a man who tells you a simple thing in a confused way in such a fashion as to make you think the confusion is your own fault. ~William Castle
pwncakery
Profile Joined September 2010
Canada131 Posts
December 01 2010 18:10 GMT
#42
On December 02 2010 00:35 MorsCerta wrote:
If terran is opening marauders and you are finding it easy to case damage with roaches the terrans you face suck. Period.

I said it's rare to find a terran opening with marauders, thus it's easy to inflict damage...because terrans will rarely have marauders.
Ksyper
Profile Blog Joined May 2010
Bulgaria665 Posts
December 01 2010 18:23 GMT
#43
Don't go up a ramp if you see sentries, you will get cut in half and lose them all.
I would suggest playing standart dough, 5rr won't teach you anything.
jdseemoreglass
Profile Blog Joined July 2010
United States3773 Posts
December 01 2010 18:36 GMT
#44
Zerg's advantage is in macro. 5RR and 7RR are simply cheese imo, and any solid opponent in high diamond will scout and defend nearly 100% of the time. Play defensively as zerg until you can exploit a macro advantage.

If you want a build that is both extremely economical and flexible, try the 11Pool 18Hatch being perfected on my thread. It is especially good for players who fear early aggression like 4gates, 6pools, or 2rax marines. Here is a replay of it in action.

[image loading]

This felt like the easiest 4gate I have ever held off because I had so many units out quickly. At first I assumed my opponent was making a mistake, or was possibly going 3gate-expand, but the replay shows he did fairly well in keeping his resources low and drone count high.
After holding off two attacks I prepare for a mid-game timing attack before his late expansion can reap dividends.
"If you want this forum to be full of half-baked philosophy discussions between pompous faggots like yourself forever, stay the course captain vanilla" - FakeSteve[TPR], 2006
MorsCerta
Profile Joined October 2010
United States234 Posts
December 01 2010 18:57 GMT
#45
On December 02 2010 03:10 pwncakery wrote:
Show nested quote +
On December 02 2010 00:35 MorsCerta wrote:
If terran is opening marauders and you are finding it easy to case damage with roaches the terrans you face suck. Period.

I said it's rare to find a terran opening with marauders, thus it's easy to inflict damage...because terrans will rarely have marauders.

Ah I misread.

If I was you then I would prolly hate on me too. http://www.teamliquid.net/video/streams/MorsCerta
CookieMaker
Profile Blog Joined November 2010
Canada880 Posts
Last Edited: 2010-12-05 04:29:57
December 05 2010 04:27 GMT
#46
On December 02 2010 03:36 jdseemoreglass wrote:
Zerg's advantage is in macro. 5RR and 7RR are simply cheese imo, and any solid opponent in high diamond will scout and defend nearly 100% of the time. Play defensively as zerg until you can exploit a macro advantage.

If you want a build that is both extremely economical and flexible, try the 11Pool 18Hatch being perfected on my thread. It is especially good for players who fear early aggression like 4gates, 6pools, or 2rax marines. Here is a replay of it in action.

[image loading]

This felt like the easiest 4gate I have ever held off because I had so many units out quickly. At first I assumed my opponent was making a mistake, or was possibly going 3gate-expand, but the replay shows he did fairly well in keeping his resources low and drone count high.
After holding off two attacks I prepare for a mid-game timing attack before his late expansion can reap dividends.



just checking out your replay... I dont mean to belittle your opening (i love overpool) but his 4gate rush was faily poorly composed and microd. You mentioned how he kept his money down, but he basically did that because he only had 18guy mining 8 patches while he stockpiled gas. Eventually he came at you with SEVEN sentrys and a handful of stalkers, yet he threw down a grand total of zero forcefields. Be careful, should the 4gate rusher acutally have decent army composition that includes zealots to tear lings to pieces. Your mechanics looked quite solid tho.
Micro your Macro
A.J.
Profile Joined August 2010
United States209 Posts
December 05 2010 04:39 GMT
#47
I do a 7 roach rush, but I also use an overlord for sight. I win most of the times i do this, but It's like auto lose if they manage to hold it off.
Take a chance
zyglrox
Profile Joined August 2010
United States1168 Posts
December 05 2010 04:59 GMT
#48
i don't know why you would want to rush and sacrifice your economy. speedlings are enough to keep most stalker pressure to a minimum and if he has a shitload of stuff at your front door and you hold it off while doing 15 hatch or like 14/16 you basically win. this is so easy to stop as protoss unless it's the scrap station ramp but then again the run distance is gigantic. no toss is going to nexus first if he sees a fast gas anyways so i never really understood this build vs protoss. terran might be a different story.

champagne for my real friends, and real pain for my sham friends.
Tsabo
Profile Joined September 2010
Russian Federation266 Posts
December 05 2010 22:19 GMT
#49
Disregard anything sayed about 5RR and 7RR, the correct answer is you ALLWAYS want to expand insted of rushing.

Sure 5RR and 7RR can work, but only if your opponent is bad or makes micro mistakes.
Babyschwein
Profile Blog Joined December 2010
Germany33 Posts
December 05 2010 22:44 GMT
#50
I really feel like zergs get strongest in late-game. Don't try to do an all in like that if the situation isn't VERY good.
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