[H] 5 Roach versus 4 Gate - Page 3
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Allred
United States352 Posts
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pwncakery
Canada131 Posts
On December 02 2010 00:35 MorsCerta wrote: If terran is opening marauders and you are finding it easy to case damage with roaches the terrans you face suck. Period. I said it's rare to find a terran opening with marauders, thus it's easy to inflict damage...because terrans will rarely have marauders. | ||
Ksyper
Bulgaria665 Posts
I would suggest playing standart dough, 5rr won't teach you anything. | ||
jdseemoreglass
United States3773 Posts
If you want a build that is both extremely economical and flexible, try the 11Pool 18Hatch being perfected on my thread. It is especially good for players who fear early aggression like 4gates, 6pools, or 2rax marines. Here is a replay of it in action. ![]() This felt like the easiest 4gate I have ever held off because I had so many units out quickly. At first I assumed my opponent was making a mistake, or was possibly going 3gate-expand, but the replay shows he did fairly well in keeping his resources low and drone count high. After holding off two attacks I prepare for a mid-game timing attack before his late expansion can reap dividends. | ||
MorsCerta
United States234 Posts
On December 02 2010 03:10 pwncakery wrote: I said it's rare to find a terran opening with marauders, thus it's easy to inflict damage...because terrans will rarely have marauders. Ah I misread. | ||
CookieMaker
Canada880 Posts
On December 02 2010 03:36 jdseemoreglass wrote: Zerg's advantage is in macro. 5RR and 7RR are simply cheese imo, and any solid opponent in high diamond will scout and defend nearly 100% of the time. Play defensively as zerg until you can exploit a macro advantage. If you want a build that is both extremely economical and flexible, try the 11Pool 18Hatch being perfected on my thread. It is especially good for players who fear early aggression like 4gates, 6pools, or 2rax marines. Here is a replay of it in action. ![]() This felt like the easiest 4gate I have ever held off because I had so many units out quickly. At first I assumed my opponent was making a mistake, or was possibly going 3gate-expand, but the replay shows he did fairly well in keeping his resources low and drone count high. After holding off two attacks I prepare for a mid-game timing attack before his late expansion can reap dividends. just checking out your replay... I dont mean to belittle your opening (i love overpool) but his 4gate rush was faily poorly composed and microd. You mentioned how he kept his money down, but he basically did that because he only had 18guy mining 8 patches while he stockpiled gas. Eventually he came at you with SEVEN sentrys and a handful of stalkers, yet he threw down a grand total of zero forcefields. Be careful, should the 4gate rusher acutally have decent army composition that includes zealots to tear lings to pieces. Your mechanics looked quite solid tho. | ||
A.J.
United States209 Posts
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zyglrox
United States1168 Posts
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Tsabo
Russian Federation266 Posts
Sure 5RR and 7RR can work, but only if your opponent is bad or makes micro mistakes. | ||
Babyschwein
Germany33 Posts
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