• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:31
CEST 01:31
KST 08:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall10HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Firefly given lifetime ban by ESIC following match-fixing investigation12$25,000 Streamerzone StarCraft Pro Series announced6Weekly Cups (June 30 - July 6): Classic Doubles6[BSL20] Non-Korean Championship 4x BSL + 4x China9Flash Announces Hiatus From ASL66
StarCraft 2
General
Firefly given lifetime ban by ESIC following match-fixing investigation The SCII GOAT: A statistical Evaluation TL Team Map Contest #4: Winners Weekly Cups (June 30 - July 6): Classic Doubles The GOAT ranking of GOAT rankings
Tourneys
$25,000 Streamerzone StarCraft Pro Series announced FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL20 Preliminary Maps [G] Progamer Settings [ASL19] Finals Recap: Standing Tall SC uni coach streams logging into betting site
Tourneys
[Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China [BSL20] Grand Finals - Sunday 20:00 CET CSL Xiamen International Invitational
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Positive Thoughts on Setting Up a Dual-Caliber FX
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Summer Games Done Quick 2025! Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
momentary artworks from des…
tankgirl
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 638 users

[G] Build order timing calculator - Page 16

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 14 15 16 All
Kirushi
Profile Joined December 2010
United States3 Posts
July 29 2011 04:31 GMT
#301
This build
+ Show Spoiler +
10 Supply Depot
12 Barracks
13 Refinery > +2
15 Orbital Command > constant calldown: MULE
@450 minerals Barracks [3]


results in:
Job @450 minerals 0 Barracks could not be scheduled. There is too much supply.
The trigger supply count for this job is 0, but at this point in the build order the achieved supply count is already 15.

which is a bug. Thank you for your amazing utility!
SlyBeetle
Profile Joined February 2011
Belarus38 Posts
Last Edited: 2011-08-19 17:20:41
August 10 2011 15:51 GMT
#302
+ Show Spoiler +

6 Spawning Pool
5 Zergling [3]


Why is real zergling rush ready only in 2:11-2:14?
SheffiTB
Profile Blog Joined July 2011
Canada223 Posts
August 10 2011 16:50 GMT
#303
um what am I doing wrong? The build:
+ Show Spoiler +

10 Supply Depot
12 Barracks #1, then Marine
15 Orbital Command, then constant Calldown: MULE
16 Command Center, then Orbital Command, then constant Calldown: MULE
17 Supply Depot, then constant Marine from #1
21 Barracks #2, then constant Marine
23 Barracks #3, then constant Marine
@75 minerals Refinery > put 3 SCVs on gas
@75 minerals Refinery > put 3 SCVs on gas
23 Tech Lab on Barracks, then Stimpack
@50 gas Engineering Bay, then Infantry Weapons Level 1
30 Supply Depot
30 Factory, then Reactor on Factory & Starport, then Swap Reactor on Factory to Starport > constant Medivac
@25 gas constant Marauder

the issue:
Job Medivac could not be scheduled. There is insufficient supply capacity.
You may need to add some Overlords, Supply Depots or Pylons to accommodate it.
Gold level player who watches day9 and loves helping other low level players.
DrPirate134
Profile Joined August 2011
1 Post
August 22 2011 13:09 GMT
#304
A few months ago, Destiny was promoting an "unbeatable" ZvZ build,
(build order in the description).

Has anyone got a copy of this build entered into the calculator please, as I was having trouble with the "Pool 100% - 1 spine + Queen" and "Queen 3/4% Roach Warren" parts
Dice T
Profile Joined September 2010
United States5 Posts
August 22 2011 23:24 GMT
#305
Awesome tool, many thanks for building it.

In my typical usage I want to ensure first that macro is not sacrificed. For that, maximum production utilization is the first objective. The queue utilization table is a step in the right direction (can help identify that a gap exists, but when?) With (what I think would be) a simple addition, it could be significantly easier to macro optimize builds...

Feature request: Some way to identify production gaps. It is obviously possible to do this now by tracing through the timeline (when each unit is finished, does another unit start right away?), but it can be a bit tedious when you get to 2-3 or more buildings producing things, especially when they produce the same things. I can think of three approaches that would make this verification totally straightforward:
  • A table of queue idle times (which building, idle start, idle end)
  • A set of production queue-specific timelines to trace through what is happening in each queue
  • "Idle" tasks that show up in the master timeline, when and if a building/production queue has nothing else to. (e.g., "2:32 2:46 15/19 Barracks idle"). Just dreaming here but, preferably, these lines would be highlighted in some way.

Before running out of time today, I read through the first 10 pages of the thread to make sure this wasn't a duplicate request; if it is after all, I apologize.

Thanks again!
Ready to roll out
quillian
Profile Joined April 2010
United States318 Posts
September 11 2011 03:54 GMT
#306
Bug report:
Brood lords not costing additional supply. remain at 2 instead of going up to 4 (supply count stays the same while building them)
Dice T
Profile Joined September 2010
United States5 Posts
September 27 2011 05:52 GMT
#307
Request: could you please update this tool for the version 1.4 balance changes?
Ready to roll out
gmiller2
Profile Joined April 2012
1 Post
April 10 2012 13:55 GMT
#308
I thought it would be interesting to see If you got an economic advantage by supply blocking yourself for a fast expand versus fast expanding after the first supply depot. Its nice to have a program that can tell you exactly what should happen. heres a build i found interesting, however it would not calculate for added entries beyond the last one. owell.

10 supply depot
15 command center
16 supply depot
19 command center
20 barracks, then marine, then orbital command [3], then constant Calldown: MULE,
22 refinery, then put 3 SCVs on gas (2 seconds)
24 refinery, then put 3 SCVs on gas (2 seconds)
27 factory
28 Tech Lab on Barracks
30 armory
33 factory and barracks
34 Tech Lab on Factory
37 refinery, then put 3 SCVs on gas (2 seconds)
37 refinery, then put 3 SCVs on gas (2 seconds)
38 Stimpack
41 supply depot
41 tech lab on factory
41 Vehicle Weapons Level 1
41 tech lab on barracks, then Combat Shield
44 supply depot [3]

3 CC, Racks, Thor
SlyBeetle
Profile Joined February 2011
Belarus38 Posts
May 24 2012 05:49 GMT
#309
http://wiki.teamliquid.net/starcraft2/Patch_1.4.3
EngrishTeacher
Profile Blog Joined March 2012
Canada1109 Posts
May 24 2012 07:36 GMT
#310
First try yielded 10 minutes of errors for a simple 2 rax marauder BO.

So I fired up a replay and got timings down to the exact digit.

Still no luck, error after error.
corfro
Profile Joined May 2012
United States1 Post
May 25 2012 12:44 GMT
#311
Haploid I sent you a PM.
da0ud
Profile Joined April 2011
Hong Kong252 Posts
March 04 2013 11:47 GMT
#312
Has anyone taken over the project or is this build order calculator website gonna die like this ?

I have always felt it was the best one to write down and print out.

Would be worth it to update it for HOTS.
quillian
Profile Joined April 2010
United States318 Posts
March 06 2013 19:33 GMT
#313
+1 for HOTS update, please!! It's a great tool, I use it constantly.
Haploid
Profile Joined August 2010
Netherlands89 Posts
March 24 2013 09:50 GMT
#314
I don't really get around to keeping this tool updated, so I uploaded the source code to github:
https://github.com/jasperavisser/sc2calc.org

I slapped the GPL3 license on it, which I think means that you can use it freely, even for commercial purposes. So you can fork this to set up your own site, or you can create commits that add HotS support and send me a pull request. I'll upload a good revision to http://sc2calc.org/, if you send a pull request.

Probably most changes are required in this file:
https://github.com/jasperavisser/sc2calc.org/blob/master/build_order/product.php
Thank you Carl, you saved me from having to kill them all myself.
Gobbex
Profile Joined March 2013
Norway4 Posts
March 25 2013 09:34 GMT
#315
SWEET, you deserve a medal for this shit!
Pupsilein
Profile Joined March 2010
Germany17 Posts
April 24 2013 21:19 GMT
#316
Did anyone got around implementing the HOTS changes to this great tool? My PHP knowledge is too bad for this.
Prev 1 14 15 16 All
Please log in or register to reply.
Live Events Refresh
Next event in 29m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech78
StarCraft: Brood War
Artosis 735
NaDa 77
sSak 7
Terrorterran 5
GuemChi 0
Dota 2
NeuroSwarm57
League of Legends
Grubby3626
JimRising 134
Counter-Strike
Fnx 1714
taco 1366
fl0m1359
Stewie2K659
sgares82
Super Smash Bros
Liquid`Ken55
Heroes of the Storm
Khaldor142
Other Games
summit1g9021
C9.Mang0228
Maynarde157
ViBE116
JuggernautJason57
Sick41
kaitlyn33
Organizations
Other Games
gamesdonequick47332
BasetradeTV74
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• RyuSc2 104
• davetesta43
• HeavenSC 38
• Kozan
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• IndyKCrew
StarCraft: Brood War
• Eskiya23 27
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22755
League of Legends
• Jankos2060
• TFBlade877
Other Games
• imaqtpie1771
• Scarra1405
• Shiphtur398
Upcoming Events
Replay Cast
29m
RSL Revival
10h 29m
ByuN vs SHIN
Clem vs Reynor
OSC
13h 29m
Replay Cast
1d
RSL Revival
1d 10h
Classic vs Cure
FEL
1d 16h
OSC
1d 20h
RSL Revival
2 days
FEL
2 days
FEL
2 days
[ Show More ]
CSO Cup
2 days
BSL20 Non-Korean Champi…
2 days
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
Sparkling Tuna Cup
3 days
RSL Revival
3 days
FEL
3 days
BSL20 Non-Korean Champi…
3 days
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Replay Cast
5 days
Liquipedia Results

Completed

Proleague 2025-07-07
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.