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On September 21 2010 07:45 DarKFoRcE wrote:Show nested quote +On September 21 2010 07:06 VirtuallyLost wrote: Oh, one thing i left out is: Using this build, when do you get out your 2nd and 3rd gas? I dont think there is a general answer to that, but i personally pretty much never get my second gas before teching to lair. there are too many variations for both vP and vZ that its impossible to answer something like that, you just need to practise alot and get experience.
I see... so this build is style of play is basically using a standard opener and then freestyle the rest of it. This is an extremely strong build, but because of the all the variations, it takes some getting used to.
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On September 21 2010 08:15 VirtuallyLost wrote:Show nested quote +On September 21 2010 07:45 DarKFoRcE wrote:On September 21 2010 07:06 VirtuallyLost wrote: Oh, one thing i left out is: Using this build, when do you get out your 2nd and 3rd gas? I dont think there is a general answer to that, but i personally pretty much never get my second gas before teching to lair. there are too many variations for both vP and vZ that its impossible to answer something like that, you just need to practise alot and get experience. I see... so this build is style of play is basically using a standard opener and then freestyle the rest of it. This is an extremely strong build, but because of the all the variations, it takes some getting used to.
Well, the problem is the very large amount of variations that your opponents can play and you are the one who has to react, thats why you have to learn it mostly from just practising alot. Some general advice against T: if he stays on one base, get one more gas (total 2) while teching to lair, dont get mutas but instead get roach speed and stay on roach ling and some queens to defend against any timingpush. only get mutas once he expands.
if the terran first harrases a bit with whatever and then transitions into an expansion and you are not sure whether to expect another attack coming soon, get 3 gas total while your lair tech is going on. when to get the last gas depends on the situation.
if the terran fastexpands and you expect no early aggression get 4 gas while teching (and alot of drones of course).
against P you will often stay on t1 + one gas to defend against 4 gate, or you will get 4 gas while teching against any kind of earlyish expansion. maybe against stargate openings you want to get 2 or 3 gas while teching and then get some hydras, but i guess there isnt really a general answer to that.
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On September 21 2010 08:22 DarKFoRcE wrote:Show nested quote +On September 21 2010 08:15 VirtuallyLost wrote:On September 21 2010 07:45 DarKFoRcE wrote:On September 21 2010 07:06 VirtuallyLost wrote: Oh, one thing i left out is: Using this build, when do you get out your 2nd and 3rd gas? I dont think there is a general answer to that, but i personally pretty much never get my second gas before teching to lair. there are too many variations for both vP and vZ that its impossible to answer something like that, you just need to practise alot and get experience. I see... so this build is style of play is basically using a standard opener and then freestyle the rest of it. This is an extremely strong build, but because of the all the variations, it takes some getting used to. Well, the problem is the very large amount of variations that your opponents can play and you are the one who has to react, thats why you have to learn it mostly from just practising alot. Some general advice against T: if he stays on one base, get one more gas (total 2) while teching to lair, dont get mutas but instead get roach speed and stay on roach ling and some queens to defend against any timingpush. only get mutas once he expands. if the terran first harrases a bit with whatever and then transitions into an expansion and you are not sure whether to expect another attack coming soon, get 3 gas total while your lair tech is going on. when to get the last gas depends on the situation. if the terran fastexpands and you expect no early aggression get 4 gas while teching (and alot of drones of course). against P you will often stay on t1 + one gas to defend against 4 gate, or you will get 4 gas while teching against any kind of earlyish expansion. maybe against stargate openings you want to get 2 or 3 gas while teching and then get some hydras, but i guess there isnt really a general answer to that.
Thanks for the advice.
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I have taken VelRa_G and tried to use it against my friend in a friendly custom game, using the map iCCup Enigma. As soon i saw the phoenixes, i pumped a few corruptors and continued to pump out mutalisks and zerglings. I think this is one way to deal with phoenixes without teching to hydralisks. Can anyone please look into the replay? I want your opinion on the corruptors!
Here is the replay: http://www.mediafire.com/?01ky62bf0abpkxz
Sorry! Can't upload a replay to starcraft 2 replay upload websites because we played in an iCCup map!.
Note: I do not think i lost because of the strategy, but because i executed it poorly (first time i used it).
(This is 1200 point diamond play btw)
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On September 27 2010 10:03 VirtuallyLost wrote:I have taken VelRa_G and tried to use it against my friend in a friendly custom game, using the map iCCup Enigma. As soon i saw the phoenixes, i pumped a few corruptors and continued to pump out mutalisks and zerglings. I think this is one way to deal with phoenixes without teching to hydralisks. Can anyone please look into the replay? I want your opinion on the corruptors! Here is the replay: http://www.mediafire.com/?01ky62bf0abpkxzSorry! Can't upload a replay to starcraft 2 replay upload websites because we played in an iCCup map!. Note: I do not think i lost because of the strategy, but because i executed it poorly (first time i used it). (This is 1200 point diamond play btw) Great game, I think the corrupters worked very well and weren't even wasted later on since they discourage collosi and can be morphed to broodlords. edit:
I think it would have been even more effective had you utilised corruption, also makes them less vulnerable to feedback.
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On September 27 2010 11:02 TheFinalWord wrote:Show nested quote +On September 27 2010 10:03 VirtuallyLost wrote:I have taken VelRa_G and tried to use it against my friend in a friendly custom game, using the map iCCup Enigma. As soon i saw the phoenixes, i pumped a few corruptors and continued to pump out mutalisks and zerglings. I think this is one way to deal with phoenixes without teching to hydralisks. Can anyone please look into the replay? I want your opinion on the corruptors! Here is the replay: http://www.mediafire.com/?01ky62bf0abpkxzSorry! Can't upload a replay to starcraft 2 replay upload websites because we played in an iCCup map!. Note: I do not think i lost because of the strategy, but because i executed it poorly (first time i used it). (This is 1200 point diamond play btw) Great game, I think the corrupters worked very well and weren't even wasted later on since they discourage collosi and can be morphed to broodlords. edit: I think it would have been even more effective had you utilised corruption, also makes them less vulnerable to feedback.
Thanks for the reply! My friend after game was like "Lol, i could've used feedback on them couldn't I. So yeah, i absolutely forgot that feedback could be used on corruptors. I would know now thank you 
If more people could give their opinion on using corruptors in this manner it would be great, because im not entirely sure if I should use them over hydralisks, because I never seen anyone do something like this. Thanks!
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