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[D/H] TvP: Dear Protoss, where is your hidden tech

Forum Index > StarCraft 2 Strategy
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Grrbrr.404
Profile Joined April 2010
Germany91 Posts
Last Edited: 2010-09-14 10:42:16
September 14 2010 06:10 GMT
#1
[image loading]


Hey guys,

yesterday i played multiple games against protoss teammate´s. After loosing against much proxy tech i decided to create this thread as help for myself and other readers.

I like to do early pressureing with 3 rax builds. Because of this i really need to know if my opponent is dooing quick DT, colossus, or void rays. On maps with a small choke point, you cant rush into a protoss base that easily and just hit stim for the win A sentry will make you cry.

During the Beta till today, ppl figgured out many ways to deal with this style of protoss play. One of them is the well known 1-1-1 Build, where you can get a early Raven with Marines and tanks, to be save against anything a protoss can throw at you. My personal problem with this kind of build is, i really like early pressureing my enemy and cant see how to do do it. can you? I sticked with 3 rax / ghost / medivacs till today.

Another way is ... just scouting. A reaper after your first marine+marauder can do a very good scouting job. Bellow i want to show common proxy locations where i often can find some bad ass trying to blow my ass away.

Proxy locations:
[image loading] Common
[image loading] Uncommon

Xel'Naga Caverns
+ Show Spoiler +
[image loading]


Steppes of War
+ Show Spoiler +
[image loading]

Common spots mostly voidray, charging on the rocks to bust terran


Blistering Sands
+ Show Spoiler +
[image loading]


Please feel free to enhance the list of proxy locations. Make sure to use image files from Liquipedia.

Feel free to discuss about your experience to play against protoss. What is your style? Do you have trouble against proxy tech? How do you react if you spot early voidray / DT while your are still on tier 1 (no fax finished).

Greetings
Rax needs depot - worst change ever. Why dosnt pool need 2 overlords?
SoFFacet
Profile Joined March 2010
United States101 Posts
September 14 2010 06:18 GMT
#2
Nice post. Another map that comes to mind is Blistering Sands, hiding Stargate tech near the non-natural blue minerals that are horizontal to the enemy base.
Grrbrr.404
Profile Joined April 2010
Germany91 Posts
September 14 2010 06:22 GMT
#3
On September 14 2010 15:18 SoFFacet wrote:
Nice post. Another map that comes to mind is Blistering Sands, hiding Stargate tech near the non-natural blue minerals that are horizontal to the enemy base.


You meant this one?

Blistering Sands
+ Show Spoiler +
[image loading]
Rax needs depot - worst change ever. Why dosnt pool need 2 overlords?
Deleted User 47542
Profile Blog Joined May 2009
1484 Posts
September 14 2010 06:30 GMT
#4
Good thread, but the hardest place to find a P's tech is in the main. I encourage T's to either delay reaper scout, float a building, or have an scv roam the map when they are in the dark.
shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
September 14 2010 06:49 GMT
#5
A good Terran player will almost always scout the entire base and see what's wrong or scout aroudn the map for hidden tech. Thus what you can do is build a building to fool an opponent if it gets scouted and cancel at the last possible time.
For some people it might be common but most ladder players don't know this very well.
Usually a pro T will just scan twice in a row to make sure the Protoss is going that tech instead of faking it like you make stargate to make opponent think you're going phoenix or VR yet you cancel when they aren't scouting your main anymore and make a robo for collossi or templar archives for HT's.
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
Grrbrr.404
Profile Joined April 2010
Germany91 Posts
September 14 2010 06:57 GMT
#6
On September 14 2010 15:49 shannn wrote:
A good Terran player will almost always scout the entire base and see what's wrong or scout aroudn the map for hidden tech. Thus what you can do is build a building to fool an opponent if it gets scouted and cancel at the last possible time.
For some people it might be common but most ladder players don't know this very well.
Usually a pro T will just scan twice in a row to make sure the Protoss is going that tech instead of faking it like you make stargate to make opponent think you're going phoenix or VR yet you cancel when they aren't scouting your main anymore and make a robo for collossi or templar archives for HT's.



Well,

you are right ... partly. A good terran will also recognize that the 2nd pylon is missing and will instantly scout the entire map.

The key about this thread is not only how to detect what the protoss is dooing, rather then how to react while still on t1.

- Panic move ebay to throw down turrets?
- Panic move all in?
- Throw down fax / starport to get viking / raven ?
- Dont play 3rax any longer?

Please share your opinion.
Rax needs depot - worst change ever. Why dosnt pool need 2 overlords?
vyyye
Profile Joined July 2010
Sweden3917 Posts
September 14 2010 06:59 GMT
#7
I've seen quite a few proxies by the gold at Xel'Naga, might want to add it there.
Grrbrr.404
Profile Joined April 2010
Germany91 Posts
September 14 2010 07:03 GMT
#8
On September 14 2010 15:59 vyyye wrote:
I've seen quite a few proxies by the gold at Xel'Naga, might want to add it there.


True
I edited the image. Thanks
Rax needs depot - worst change ever. Why dosnt pool need 2 overlords?
Nexic
Profile Blog Joined May 2010
United States729 Posts
Last Edited: 2010-09-14 07:05:47
September 14 2010 07:04 GMT
#9
Nice thread! I think people will hide stuff at the golds on blistering, one time I was 4gated with 2 of the gates being proxied there I'm pretty terrible with games sense in terms of scouting that kind of stuff, definitely a personal area for improvement. I've since thumbs down'd blistering sands though, sucky map for T all around haha
Bluebirrd
Profile Joined September 2010
Norway13 Posts
September 14 2010 07:11 GMT
#10
This thread makes me cry. I just got the game and I've done a couple of placement matches on blistering sands, where I found a sweet spot for a proxy pylon where I could warp in units. As it turns out, it's a common spot that I guess everyone will be scouting when I enter the ladder.

That makes me a sad panda.
En Taro Pylo
Grrbrr.404
Profile Joined April 2010
Germany91 Posts
September 14 2010 07:20 GMT
#11
On September 14 2010 16:11 Bluebirrd wrote:
This thread makes me cry. I just got the game and I've done a couple of placement matches on blistering sands, where I found a sweet spot for a proxy pylon where I could warp in units. As it turns out, it's a common spot that I guess everyone will be scouting when I enter the ladder.

That makes me a sad panda.


I think proxy pylon differs from proxy tech For warping in units most Protoss prefer Pylon @ Watchtower or a Pylon on the lower ground between nat exp and gold. if they place them correctly, a protoss player is able to warping in the units on the higher ground also, if he have sight.
Rax needs depot - worst change ever. Why dosnt pool need 2 overlords?
Bluebirrd
Profile Joined September 2010
Norway13 Posts
September 14 2010 07:36 GMT
#12
On September 14 2010 16:20 Grrbrr.404 wrote:
Show nested quote +
On September 14 2010 16:11 Bluebirrd wrote:
This thread makes me cry. I just got the game and I've done a couple of placement matches on blistering sands, where I found a sweet spot for a proxy pylon where I could warp in units. As it turns out, it's a common spot that I guess everyone will be scouting when I enter the ladder.

That makes me a sad panda.


I think proxy pylon differs from proxy tech For warping in units most Protoss prefer Pylon @ Watchtower or a Pylon on the lower ground between nat exp and gold. if they place them correctly, a protoss player is able to warping in the units on the higher ground also, if he have sight.


True, but that area is more exposed to his normal troop movement. The spot you highlighted is well out of the way and still danger close to his rocks, which makes it a really good spot in my experience. He even doesn't see my units coming from the side if he has units on the ramp, and so it isn't immediately obvious where they are coming from.

I did build a Dark Shrine there in one of my games, but mostly because I had a pylon and a dim probe hanging out next to it at that location already.
En Taro Pylo
KaiserJohan
Profile Joined May 2010
Sweden1808 Posts
September 14 2010 09:09 GMT
#13
The yellow minerals on BS is a very common spot unlike you said because they are out of range of the xelnaga watchtowers.

A proxy will always be placed away from a watchtower.

Please explain in full detail how you are supposed to scout his entire base even if pro, because..
1) Your scouting probe WILL die to his first stalker and not reveal tech (just potential 2nd geyser or maybe missing pylons)
2) You arent going to get up his ramp any time soon. You rely on scan to show you tech?... that's just a gamble.

The thing about protoss tech is that it can be SO punishing. Voidrays/DT's will RAPE you if you don't react to them in time and chrono boost will mean that they will come FAST. Compare the time it takes to get a cloaked banshees to a voidray...
England will fight to the last American
Grrbrr.404
Profile Joined April 2010
Germany91 Posts
September 14 2010 09:41 GMT
#14
On September 14 2010 18:09 KaiserJohan wrote:
The yellow minerals on BS is a very common spot unlike you said because they are out of range of the xelnaga watchtowers.

A proxy will always be placed away from a watchtower.

Please explain in full detail how you are supposed to scout his entire base even if pro, because..
1) Your scouting probe WILL die to his first stalker and not reveal tech (just potential 2nd geyser or maybe missing pylons)
2) You arent going to get up his ramp any time soon. You rely on scan to show you tech?... that's just a gamble.

The thing about protoss tech is that it can be SO punishing. Voidrays/DT's will RAPE you if you don't react to them in time and chrono boost will mean that they will come FAST. Compare the time it takes to get a cloaked banshees to a voidray...


Yay! Hello fellow sufferer

I really hope some one have good answers for our questions In general i dont like to use scans, so what have you won if you scan him and see 2 gates or 3 gates? Nothing , right? But loosing 270 minerals (mule). Reaper scout seems better by far

I currently trying to figure out a good build order to improve myself, 3 rax isnt save enough. I think i need something bio heavy, but save game plan.
Rax needs depot - worst change ever. Why dosnt pool need 2 overlords?
Yosho
Profile Joined June 2010
585 Posts
Last Edited: 2010-09-15 15:46:32
September 14 2010 10:09 GMT
#15
On September 14 2010 15:10 Grrbrr.404 wrote:
[image loading]


Hey guys,

yesterday i played multiple games against protoss teammate´s. After loosing against much proxy tech i decided to create this thread as help for myself and other readers.

I like to do early pressureing with 3 rax builds. Because of this i really need to know if my opponent is dooing quick DT, colossus, or void rays. On maps with a small choke point, you cant rush into a protoss base that easily and just hit stim for the win A sentry will make you cry.

During the Beta till today, ppl figgured out many ways to deal with this style of protoss play. One of them is the well known 1-1-1 Build, where you can get a early Voidray with Marines and tanks, to be save against anything a protoss can throw at you. My personal problem with this kind of build is, i really like early pressureing my enemy and cant see how to do do it. can you? I sticked with 3 rax / ghost / medivacs till today.

Another way is ... just scouting. A reaper after your first marine+marauder can do a very good scouting job. Bellow i want to show common proxy locations where i often can find some bad ass trying to blow my ass away.

Proxy locations:
[image loading] Common
[image loading] Uncommon

Xel'Naga Caverns
+ Show Spoiler +
[image loading]


Steppes of War
+ Show Spoiler +
[image loading]

Common spots mostly voidray, charging on the rocks to bust terran


Blistering Sands
+ Show Spoiler +
[image loading]


Please feel free to enhance the list of proxy locations. Make sure to use image files from Liquipedia.

Feel free to discuss about your experience to play against protoss. What is your style? Do you have trouble against proxy tech? How do you react if you spot early voidray / DT while your are still on tier 1 (no fax finished).

Greetings


3 rax works, just add on a starport before the third rax and get an even viking medivac ratio. This will stop any void ray, collasai attempt at 1 base. get the viking first and 1 bunker at the front. an scv in mid to see aggression and add 2nd bunker if worried. push out with 1 viking 1 medivac. I'm very tired, i'll add more tomorrow if i remember too.

Further edit: When you practice a build, try to recognize key timings. As in I just got my factory he should have this at this stage. Then you scan and find out. If it's delayed try to think of reasons why and really go into detail. Little things like this can help greatly with preventing cheese.
For master league random race videos and replays go to www.youtube.com/sc2yosho
Strajder
Profile Joined August 2010
60 Posts
September 14 2010 10:13 GMT
#16
On September 14 2010 15:10 Grrbrr.404 wrote:well known 1-1-1 Build, where you can get a early Voidray with Marines and tanks,


Ooohhh, I'd like to get an early Void Ray... as Terran! :-P

But generally, I think that any place that is not on the main attack routes is a possible proxy spot. I've seen proxies set up on lots of different places you didn't mark on your maps.
Succsex Dragon #1 GM 2013
Grrbrr.404
Profile Joined April 2010
Germany91 Posts
Last Edited: 2010-09-14 10:41:51
September 14 2010 10:39 GMT
#17
On September 14 2010 19:09 Vegasminion wrote:
3 rax works, just add on a starport before the third rax and get an even viking medivac ratio. This will stop any void ray, collasai attempt at 1 base. get the viking first and 1 bunker at the front. an scv in mid to see aggression and add 2nd bunker if worried. push out with 1 viking 1 medivac. I'm very tired, i'll add more tomorrow if i remember too.


Thanks for advice

That is some thing that i am currently thinking about. Today i saw following Video (quality is shit, build order seems to fit )

MakaPrime (T) vs Iron (P) - Metalopolis
+ Show Spoiler +


I extracted following build order (big strokes):
+ Show Spoiler +
12 rax => build marines until 50 gas, reactor
13 gas
15 cc

2nd rax
fax on 100 gas
2nd gas, techlab on 2nd rax
research stimmpack instantly after techlab on 2nd rax finished
starport, techlab, 1 raven

~50 cc


On first push he have 3 rax techlab, 1 rax reactor, 1 raven, 2 medivacs, stim ready, concussive shells researching, exe running.

Looks good, dosnt it? Personally i would build techlab on first rax, reactor on 2nd. Pros: reaper scout. Cons: Less marines if you face void ray.

I will PM you if you do not respond again in the next 2 days ! :D

On September 14 2010 19:13 Strajder wrote:
Show nested quote +
On September 14 2010 15:10 Grrbrr.404 wrote:well known 1-1-1 Build, where you can get a early Voidray with Marines and tanks,


Ooohhh, I'd like to get an early Void Ray... as Terran! :-P

But generally, I think that any place that is not on the main attack routes is a possible proxy spot. I've seen proxies set up on lots of different places you didn't mark on your maps.


Well :D i will correct this mistake i meant raven.

And yes of course there are much more possible spots to hide tech. But ... i think these are the most common ones.
Rax needs depot - worst change ever. Why dosnt pool need 2 overlords?
CounteR
Profile Joined August 2010
New Zealand103 Posts
September 14 2010 10:43 GMT
#18
Nice post ! :D I have to so agree with all the positsions lol
GG GL HF
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
September 14 2010 12:22 GMT
#19
I don't really see the problems with proxy tech for terran if you're going MMM early.
Stargate units are automatically countered if you keep like a 4 marine per marauder ratio which is usually fine anyway.
Colossi are pretty slow so when you see them you can retreat and start vikings with your reactored starport, you get 2-4 before he pressures you easily.
Charge doesnt finish in time against a 3 rax MMM push generally but if it does it isn't the end of the world.
DT can be annoying but a wall-in at base + a quick tech lab swap for your starport gets a raven out reasonably fast. If they use it aagainst your army you can usually just load up all in the medivacs and run back to your wall which keeps the DT out long enough with 1 scan to get ravens.

Ie. a 3 rax push forces P to reveal their tech or lose basically and is versatile enough to handle any tech threat imo.
Grrbrr.404
Profile Joined April 2010
Germany91 Posts
September 14 2010 13:06 GMT
#20
Thats just not true at all,

marines have to do a hard job dealing with 2 fully charged voidrays, wich comes along with stalker/zealot/sentry. (I mean 2/3 gate voidray) It is really really hard to hold dude. Samething is true for 3 gate dt if your enemy doesnt play brain afk. The better protoss players will spread out the dark templers, and at this point of the game you just have your scans to get rid of these dt´s.

You mean wall in can save you from that? Not true. Problems of walling in:
- probe harass is more anoying, because a helping scv needs much longer to reach the chocke
- if he does voidray, you dont have enough space to micro and voidrays can charge on your baracks / depots. loosing depots is not good at all
- loosing depot is also a problem against well played DTs (sending one dt after another, while you have to waste a scan for each of them)

I CAN agree that 3 rax MMM CAN work against these strategies, but you can never feel that save as you trying to tell us. Really not dude
Rax needs depot - worst change ever. Why dosnt pool need 2 overlords?
Touch
Profile Joined August 2010
Canada475 Posts
Last Edited: 2010-09-14 16:12:30
September 14 2010 16:00 GMT
#21
On September 14 2010 22:06 Grrbrr.404 wrote:
Thats just not true at all,

marines have to do a hard job dealing with 2 fully charged voidrays, wich comes along with stalker/zealot/sentry. (I mean 2/3 gate voidray) It is really really hard to hold dude. Samething is true for 3 gate dt if your enemy doesnt play brain afk. The better protoss players will spread out the dark templers, and at this point of the game you just have your scans to get rid of these dt´s.

You mean wall in can save you from that? Not true. Problems of walling in:
- probe harass is more anoying, because a helping scv needs much longer to reach the chocke
- if he does voidray, you dont have enough space to micro and voidrays can charge on your baracks / depots. loosing depots is not good at all
- loosing depot is also a problem against well played DTs (sending one dt after another, while you have to waste a scan for each of them)

I CAN agree that 3 rax MMM CAN work against these strategies, but you can never feel that save as you trying to tell us. Really not dude
While you are going 3 rax, I suggest a high number of Marines early on, and make little to no Marauders. You absolutely need the gas for teching. Shield/Stim Marines and Medivacs can hold off early Colossi and HT with good micro, as for DTs, you really just have to save a scan or two near that timing, and use that Starport to rush out a Raven.

Personally, I've been building a bunker at my ramp for the last week. Just that bunker alone can hold off builds like 4 gate, and make Void Rays a lot less effective, while it allows you to free up some resources to get that Starport asap.

Another thing, look out for that early Observer, so you can determine which tech route, as well as time when the Colossi/Earliest HTs may come out. Although the best indication for me has always been the enemy's Sentry/total gateway unit count.
Sieg
Grrbrr.404
Profile Joined April 2010
Germany91 Posts
September 15 2010 12:02 GMT
#22
On September 15 2010 01:00 Touch wrote:
Another thing, look out for that early Observer, so you can determine which tech route, as well as time when the Colossi/Earliest HTs may come out. Although the best indication for me has always been the enemy's Sentry/total gateway unit count.


Thanks, ill try to remeber this I think thats really helpfull. Why im not that kind of genius myself? ^_^

How do you play 3rax? straight 3 rax or more 2rax , starport, 3rd rax?

Greetings
Rax needs depot - worst change ever. Why dosnt pool need 2 overlords?
TehSilencer
Profile Joined September 2010
3 Posts
September 16 2010 01:23 GMT
#23
Getting one viking/phoenix to scout around the map constantly will usually solve most of your problems, and leave you fully aware of everything that's happening, specially new expos.

Its sometimes really worth the money,
threehundred
Profile Joined July 2009
Canada911 Posts
September 16 2010 01:39 GMT
#24
TvP answer to anything proxy'ed ->

at least 1 reactor'd rax in your BO imo ^^
KimTaeyeon MEDIC MU fighting! ^^;;
MadBoat
Profile Joined August 2010
127 Posts
September 16 2010 04:04 GMT
#25
On September 16 2010 10:23 TehSilencer wrote:
Getting one viking/phoenix to scout around the map constantly will usually solve most of your problems, and leave you fully aware of everything that's happening, specially new expos.

Its sometimes really worth the money,


use a reaper. its cheaper, and it gets a bonus attack vs buildings, so you can actually demolish that hidden tech acceptably quickly, without having to commit. I have never seen any opponent try to defend a hidden tech building once I scouted it out
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