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[G] Fighting Muta/Ling as Toss - Page 3

Forum Index > StarCraft 2 Strategy
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gerundium
Profile Joined June 2010
Netherlands786 Posts
September 11 2010 16:02 GMT
#41
except archons < mutalisk spread trick (2 archons beat a large group of mutas, not so much if they do not stack.)
rockon1215
Profile Joined May 2009
United States612 Posts
September 11 2010 16:02 GMT
#42
cool guide bro

Needs to be added to liquipedia if not already
Flash v Jaedong The finals that is ALWAYS meant to be
tetramaster
Profile Joined July 2010
Canada253 Posts
Last Edited: 2010-09-11 16:05:15
September 11 2010 16:03 GMT
#43
On September 12 2010 01:02 gerundium wrote:
except archons < mutalisk spread trick (2 archons beat a large group of mutas, not so much if they do not stack.)


Storm them then. Mutalisks that are spread out like that can't focus fire very well, so the instant you see them spread out like that, storm the bastards and keep on attacking their base.

They'll be forced to flee or risk taking terrible terrible damage. If you don't have storm, then switch the archon off of attacking mutas and on to attacking 'lings, and have your stalkers focus down the mutalisks.
Saracen
Profile Blog Joined December 2007
United States5139 Posts
September 11 2010 16:09 GMT
#44
On September 12 2010 01:02 gerundium wrote:
except archons < mutalisk spread trick (2 archons beat a large group of mutas, not so much if they do not stack.)

Not true. Spreading doesn't really do much against archons because their splash radius is really big, especially compared to the thor's. The only thing spreading does is make sure all your 30+ mutas don't die to like 4 archons. But it still doesn't make them cost-effective at all versus archons.
RoarMan
Profile Blog Joined January 2010
Canada745 Posts
September 11 2010 16:15 GMT
#45
On September 12 2010 01:09 Saracen wrote:
Show nested quote +
On September 12 2010 01:02 gerundium wrote:
except archons < mutalisk spread trick (2 archons beat a large group of mutas, not so much if they do not stack.)

Not true. Spreading doesn't really do much against archons because their splash radius is really big, especially compared to the thor's. The only thing spreading does is make sure all your 30+ mutas don't die to like 4 archons. But it still doesn't make them cost-effective at all versus archons.

Yea Archon splash still is bigger then the Thors so spread doesn't do much, I mean it helps but doesn't eliminate it completely.

Archons are also cost efficient against EVERY AND ANY Zerg unit ( Brood Lord, Ultra, Roaches, You Name it), they should really be looked into
All the pros got dat Ichie.
aLt)nirvana
Profile Blog Joined September 2004
Singapore848 Posts
September 11 2010 16:35 GMT
#46
this is the way i fight muta ling.

sit in base with mass stalkers and prevent harrass till you get a critical mass and blink into his base pass all his sunkens. dont build anything else you dont need it. with good blink micro, a mass of stalkers with chronoed upgrades own ling/muta

2nd time playing mysticprime

[image loading]
sc2sea.com - The SEA / ANZ community
Whiplash
Profile Blog Joined October 2008
United States2929 Posts
September 11 2010 16:49 GMT
#47
Nice guide. I lost some games to muta ling recently that was frustrating, and I think this may help me a bit
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
Hasire
Profile Joined February 2010
United States125 Posts
September 11 2010 17:01 GMT
#48
The only issue I really see with this as a Z player is that I know exactly what you're doing the whole time.

If I see no robo supportbay [hell, you're not even getting a robo for a while], I am in one of the best positions I can hope to be in: I can make Hydra/Roach. Hydra/Roach is almost unbeatable for Toss without Collosi and if I cut back on muta [making no more than 8-12 in a game], I will have a huge ammount of extra gas to play with. Once the creep starts moving, Z will gain complete control of the game easily taking a 3rd and actually applying offensive pressure.


Z uses mutas for 2 reasons:
1) ChronoBoosted probes nearly match 1base droning, without Harass Z's econ will fall behind
2) Muta are pivitol towards sniping collosi before a critical number is reached [~3]

What is left over from this opening is minerals and larva. Even with 4 gas you can't spend all your larva and minerals on Muta, so Z makes their mineral unit.

The issue I am seeing with your play is that it is attempting to sidestep collosi play entirely, staying completely on gateway play. This is exactly what Z wants. Hydra completely destroy gateway play, even with storm out due to roaches.

The only way I could see you surviving is through perfect force fielding, but with so much gas in HT/Archons, Storm, Stalkers, Blink and Hallucination your sentry count will be hurt.
bjornkavist
Profile Blog Joined June 2009
Canada1235 Posts
September 11 2010 17:48 GMT
#49
Wow this is an awesome post, I haven't seen such a good protoss strat post since the Stalker void ray strat that was posted a few weeks ago. good job sir
https://soundcloud.com/bbols
blahman3344
Profile Blog Joined March 2009
United States2015 Posts
September 11 2010 19:11 GMT
#50
hrmmm This was a very nice read, and very interesting too. Good job man!

In your FE section, it reminded me of the parallels that can be drawn between BW and SC2. Phoenixes serve essentially the same role as corsairs in an FE build, hehe. ^^
I like haikus and / I can not lie. You other / brothers can't deny
geek0
Profile Joined September 2010
Denmark32 Posts
September 11 2010 19:36 GMT
#51
i guess wall of text + pictures = good thread

no this is not flame.. i think this could be said so much more concisely
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
September 11 2010 23:04 GMT
#52
ultras are not countered by stalkers, infestation pit is a requirement for lair, and a fungal growth or two ruins any chance of stalkers being useful vs them
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Thrasymachus725
Profile Joined April 2010
Canada527 Posts
September 12 2010 07:18 GMT
#53
On September 12 2010 08:04 Cyber_Cheese wrote:
ultras are not countered by stalkers, infestation pit is a requirement for lair, and a fungal growth or two ruins any chance of stalkers being useful vs them


Stalkers do a mighty fine job at countering Ultralisks... IF there is a wall between the Ultralisks and the Stalkers. The moment the Ultralisks can get some shots off on the Stalkers, then it is over. But a line of Zealots and a couple Archons can allow the Stalkers enough time to focus fire them down. Remember that if there are Archons, there are HT with Feedback.
The meaning of life is to fight.
kidijs
Profile Joined May 2010
Latvia40 Posts
September 12 2010 21:20 GMT
#54
If you are attending a writing course, you should know that the fewer words, the better.

I've been writing articles online for about three years now, and I'll tell you this: very few people would read this article if it wasn't a thing that really interests them. Also, maybe make the paragraphs a bit shorter? Remember that good reading is hard writing (put the reader's gain above your writer's ego! you aren't writing a book here!).

As for the guide itself: good work. I really needed ideas on how to counter them flying bastards.

Also, any ideas on wat do in far positions? I think warp prism harass could work, because most PvZs are 3gate robo anyways.
Cogito ergo sum
Thrasymachus725
Profile Joined April 2010
Canada527 Posts
Last Edited: 2010-09-13 02:51:09
September 13 2010 02:48 GMT
#55
On September 13 2010 06:20 kidijs wrote:
If you are attending a writing course, you should know that the fewer words, the better.

I've been writing articles online for about three years now, and I'll tell you this: very few people would read this article if it wasn't a thing that really interests them. Also, maybe make the paragraphs a bit shorter? Remember that good reading is hard writing (put the reader's gain above your writer's ego! you aren't writing a book here!).

As for the guide itself: good work. I really needed ideas on how to counter them flying bastards.

Also, any ideas on wat do in far positions? I think warp prism harass could work, because most PvZs are 3gate robo anyways.


Yeah, I know it is a little long winded... Trying to keep the ideas memorable enough to recall in a game so...
Well for all those who have the fortitude to read through it, I hope they found at least a good sentence or two in there...

In far positions when fighting Muta/Ling, you actually have the advantage... When you attack the Zerg, he will be forced to fly all his Mutalisks back to defend earlier... this means he has less time to do damage in your base before the attack. When he hits your base, the best way to get rid of the Mutas as fast as possible is to hit HIS base. ESPECIALLY at cross positions.
I don't recommend warp prisms, because for the most part, I don't recommend a Robotics Facility against Muta/Ling...
When you make a forward Pylon, make sure it is as close to his base as possible... The further the way from your army the Pylon is, the more vulnerable it is to flanking Zerglings and focusing Mutalisks.
The meaning of life is to fight.
kidijs
Profile Joined May 2010
Latvia40 Posts
September 13 2010 12:42 GMT
#56
Props for not taking my post too seriously. I would've.

As for not getting a robo, well, that sounds pretty reasonable.

I guess if you lose to mutas when they come back you have too sloppy macro. Hallucination is an awesome spell, and indeed a lot cheaper than 250/200 for a robo+obs.
Cogito ergo sum
iSiN
Profile Blog Joined March 2009
United States1075 Posts
September 14 2010 03:31 GMT
#57
The only problem I see with this is the part about Archon's countering mutas if you force them to engage. Stronger players are going to abuse magic box like they do VS Thors in ZvT nullifying their splash
Grouty @HoN/PCKJ <--<333 || Jaedong Fan Cafe GFX
St. Fu
Profile Joined August 2010
United States75 Posts
September 14 2010 03:52 GMT
#58
On September 14 2010 12:31 iSiN wrote:
The only problem I see with this is the part about Archon's countering mutas if you force them to engage. Stronger players are going to abuse magic box like they do VS Thors in ZvT nullifying their splash



Someone has all ready pointed this out, and the counterpoint has all ready been made. The archon splash area is much bigger than the thors, so the magic box is less effective. Archons are cost effective vs mutas stacking or not.
LilClinkin
Profile Blog Joined May 2007
Australia667 Posts
September 16 2010 05:02 GMT
#59
I like to throw a few colossi into the mix, when zergs scout me making colossi they respond by making corrupters. When I push out to the zerg base, his ball attacks mine, my colossi melts his lings, and of course the corrupters kill my 3-4 colossi...but then z is left with a useless a2a unit hovering over my big ball of zlots stalkers and ht's ripping up his base.
GoooN
Profile Joined August 2010
217 Posts
September 16 2010 11:04 GMT
#60
I always thought archons need more love, now they probably get some, great guide.
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