• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:08
CEST 17:08
KST 00:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Official StarCraft website teases new content ahead of BlizzCon?39Stellar Fest TWO the Moon (Dec 16-20)8Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!40Weekly Cups (August 17-23): Zerg dominate the week6
StarCraft 2
General
Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Weekly Cups (August 24-30): Patches' balance mod takes over SC4ALL: II Winner Will Earn a Spot at HSC 30! Balance hotfix patch 5.0.16b (July 16) September World Ranking: herO leads, Serral climbs
Tourneys
IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9] 2026 GSTL Announcement Stellar Fest TWO the Moon (Dec 16-20) PIG STY FESTIVAL 8.0! (13 - 23 August)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? BW General Discussion ASL22 General Discussion [Personal Project Share] Terran Defense v0.60 BGH Auto Balance -> http://bghmmr.eu/
Tourneys
KCM Race Survival 2026 Season 3 Brood War in Budapest ! WORTEX 2026 BW Finals [Megathread] Daily Proleagues BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Diablo IV EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Artificial Intelligence Thread UK Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6919 users

Is it Viable? #1 - Immortal/Sentry/Zeal vs Terran - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 Next All
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
September 10 2010 16:40 GMT
#41
in case u missed out my plexa buddy, zealots sentries immo was the most famous build back in beta phase 1. what is wrong with it in phase 2 and the current situation is (are):
1/marines heavy: combatshield + stim with more than 1 control group is good enough to counter this build, you simply run the marines in, split then into 2 groups left and right so FF and zealots becomes useless and stim up. there might be 1 or 2 marauders but mostly marines will screw you over.
2/ air tech: robo tech has a huge giant ass hard counter which is air tech. for sure you got your obs to scout what he is doing but with the mobility of medivac and marauder sniping buildings? your immortal wont be able to do anything except tanky your nature while your main is getting wiped out by 4 marauders....
3/ refreshing army: immotral unlike wrap tech takes lots of time to produced. b4 you have 2 or 3, 1 immortal cant do anything no matter how much wrap tech unit you have. veteran Terran i have played with is push b4 you get your 2nd immo out (also the timing b4 the fastest colossi got out). What happen is that they will do their best to stim and snipe the immortal and using racks macro to out produce you. Surprise how slow immortal production is compare to infantry units.

=> the build is definitely viable but should only be used vs some certain Terran build, otherwise dont use it!
Im daed. Follow me @TL_NB
Saracen
Profile Blog Joined December 2007
United States5139 Posts
September 11 2010 05:21 GMT
#42
I like how more insightful strategy discussion is going on in blogs than in the actual strategy forum...
Dog22
Profile Joined April 2010
United States140 Posts
Last Edited: 2010-09-11 06:14:51
September 11 2010 06:14 GMT
#43
On September 11 2010 14:21 Saracen wrote:
I like how more insightful strategy discussion is going on in blogs than in the actual strategy forum...


haha yeah, not surprising though

I feel like fewer of the sc2 gold league players check blogs.

edit: just a feeling...<3
Saracen
Profile Blog Joined December 2007
United States5139 Posts
September 11 2010 06:27 GMT
#44
On September 11 2010 15:14 Dog22 wrote:
Show nested quote +
On September 11 2010 14:21 Saracen wrote:
I like how more insightful strategy discussion is going on in blogs than in the actual strategy forum...


haha yeah, not surprising though

I feel like fewer of the sc2 gold league players check blogs.

edit: just a feeling...<3

Oh, it's more than a feeling...
+ Show Spoiler +
When I hear that old song they used to playyyyyy
+ Show Spoiler +
I begin dreaminnnnnnnn' 'Til I see Marianne walk awayyyyyyyyy
StorrZerg
Profile Blog Joined February 2008
United States13921 Posts
September 11 2010 06:57 GMT
#45
On September 11 2010 15:27 Saracen wrote:
Show nested quote +
On September 11 2010 15:14 Dog22 wrote:
On September 11 2010 14:21 Saracen wrote:
I like how more insightful strategy discussion is going on in blogs than in the actual strategy forum...


haha yeah, not surprising though

I feel like fewer of the sc2 gold league players check blogs.

edit: just a feeling...<3

Oh, it's more than a feeling...
+ Show Spoiler +
When I hear that old song they used to playyyyyy
+ Show Spoiler +
I begin dreaminnnnnnnn' 'Til I see Marianne walk awayyyyyyyyy


love that song haven't heard it in a while, thanks saracen
Hwaseung Oz fan for life. Swing out, always swing out.
KazeHydra
Profile Blog Joined August 2010
Japan2788 Posts
September 11 2010 07:54 GMT
#46
wow I was actually thinking about this composition about a week ago, but because I'm not a very active player, I didn't get around to trying it out. Nice to see it does in fact work; can't wait to try it out.
"Because I know this promise that won’t disappear will turn even a cause of tears into strength. You taught me that if I can believe, there is nothing that cannot come true." - Nana Mizuki (Yakusoku) 17:36 ils kaze got me into nana 17:36 ils by his blog
Aylear
Profile Blog Joined May 2009
Norway3988 Posts
September 11 2010 08:24 GMT
#47
On September 11 2010 14:21 Saracen wrote:
I like how more insightful strategy discussion is going on in blogs than in the actual strategy forum...


Tell me about it. I just find it so backwards that more visible effort goes into most of the blog posts than anything seen on the SC2 forums. Until there's some kind of crackdown and TL stops letting every player and their dog post their hair-brained ideas on how to "fix" StarCraft 2, I'm not even gonna bother with that entire subsection. Finding the half decent posts between the 30 TvX imba and "Zerglings should be able to jump up cliffs!" topics is too much of a slog.
TL+ Member
infinity21 *
Profile Blog Joined October 2006
Canada6683 Posts
September 11 2010 08:26 GMT
#48
ooh I thought the post would be in strategy but it was hiding in here!

If you guys want to see the games from my perspective, you can find it here

I tried to stick with MMM and tweak it in small ways but not mess with it a whole lot.
I think adding in ghosts would be a good response against plexa's composition (probably the only available to me). The hardest thing for me was watching my army at all times because plexa would just walk up to it and trap it with FF. If I had a stronger army at the time, great, if not, I lose.
Official Entusman #21
Tabbris
Profile Blog Joined June 2010
Bangladesh2839 Posts
September 11 2010 09:03 GMT
#49
On September 11 2010 17:26 infinity21 wrote:
ooh I thought the post would be in strategy but it was hiding in here!

If you guys want to see the games from my perspective, you can find it here

I tried to stick with MMM and tweak it in small ways but not mess with it a whole lot.
I think adding in ghosts would be a good response against plexa's composition (probably the only available to me). The hardest thing for me was watching my army at all times because plexa would just walk up to it and trap it with FF. If I had a stronger army at the time, great, if not, I lose.

thx
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2010-09-11 14:56:20
September 11 2010 14:50 GMT
#50
Moved to strategy, hope that wasn't a dumb move on my part
On September 11 2010 01:40 NB wrote:
in case u missed out my plexa buddy, zealots sentries immo was the most famous build back in beta phase 1. what is wrong with it in phase 2 and the current situation is (are):
1/marines heavy: combatshield + stim with more than 1 control group is good enough to counter this build, you simply run the marines in, split then into 2 groups left and right so FF and zealots becomes useless and stim up. there might be 1 or 2 marauders but mostly marines will screw you over.
2/ air tech: robo tech has a huge giant ass hard counter which is air tech. for sure you got your obs to scout what he is doing but with the mobility of medivac and marauder sniping buildings? your immortal wont be able to do anything except tanky your nature while your main is getting wiped out by 4 marauders....
3/ refreshing army: immotral unlike wrap tech takes lots of time to produced. b4 you have 2 or 3, 1 immortal cant do anything no matter how much wrap tech unit you have. veteran Terran i have played with is push b4 you get your 2nd immo out (also the timing b4 the fastest colossi got out). What happen is that they will do their best to stim and snipe the immortal and using racks macro to out produce you. Surprise how slow immortal production is compare to infantry units.

=> the build is definitely viable but should only be used vs some certain Terran build, otherwise dont use it!
I agree with this mostly, 3. is an illusion created by the warpgate mechanic 1&2 are valid. I still want to try it against other strategies - like marine/ghost etc - and see if its a hard counter, or just a soft counter (or if its an even fight), and try things like adding a stargate against banshee heavy play (and see how phoenix/zeal/sentry/1-2 immo go). But any unit composition that relies heavily on marauders or tanks should get eaten by this.

Also keep in mind the original game transitioned out of this composition really early on and moved into Colossus/Stalker/Sentry - which (I'm sure you'll agree) completely eats Marine heavy strategies (except perhaps banshee/marine... dno about that one yet ). So if you come into this build with the mindset to be flexible, and react to what the Terran is doing, then I'm 99% sure you'll be fine.
Administrator~ Spirit will set you free ~
f0rgiv3n
Profile Joined January 2008
United States112 Posts
September 11 2010 15:10 GMT
#51
LOVE it! Finally someone officially trying/writing up the fast imm/zealot build vs T. I've been trying to perfect it as well and i believe you got it figured out with the sentries! I had never though about adding sentries, i was just pure chargelot/immortal. Thanks for the awesome writeup!
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
Last Edited: 2010-09-11 15:36:57
September 11 2010 15:29 GMT
#52
I've been playing PvT zealot/immortal/high templar for a while now. Basically your goal as Protoss should be to NEVER build a single stalker ever. They're making Banshees? Build a few stalkers to be safe while your stargate builds and you get a few phoenixes? They're building marauders? Build immortals-- sure, they're not great versus marauders, but they're better than craptastic stalkers, etc. maintain a +1 attack advantage to make them even better.

I gate/robo/obs (FE if they 1-1-1 or... against pretty much everything that isnt hyper-aggressive), twilight council, add more gates, fast charge, then HTs. If I lose obs I throw down enough stalkers to deal with a banshee threat. I never seem to lose in straight fights and all my recent losses have been to intense Terran drops.

But yeah early game I zealot/sentry/couple immortals into expo. Fast charge is great you just need to force them, as best as you can, into a situation where kiting is hard.

Once you get blink this changes a tiny bit, but not really. Stalkers are just garbagetastic unless you can blink like kiwikaki.

I've also been desperately trying a phoenix opening that maintains aerial superiority (versus vikings somewhat not-cost effectively) into an FE into a zealot (hopefully with charge) collosi/phoenix push.
Apexplayer
Profile Joined September 2009
United States406 Posts
September 11 2010 16:05 GMT
#53
My TvP build would own this

So yes it's viable, if they go marauders
ionlyplayPROtoss
Profile Joined March 2010
Canada573 Posts
September 11 2010 16:15 GMT
#54
what if he goes 1/1/1 because each time he went bio ball instead of factory/starport units.
xDaunt
Profile Joined March 2010
United States17988 Posts
September 11 2010 16:28 GMT
#55
Very nice build. Consider incorporating a quick +1 armor upgrade into the build to better hedge your strategy against marine-heavy compositions.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
September 11 2010 17:26 GMT
#56
On September 12 2010 01:05 Apexplayer wrote:
My TvP build would own this

So yes it's viable, if they go marauders
Thanks for contributing to the discussion.
On September 12 2010 01:15 ionlyplayPROtoss wrote:
what if he goes 1/1/1 because each time he went bio ball instead of factory/starport units.
1-1-1 into tank/raven isn't an issue for this, zeals eat rines, immortals eat tanks, sentries lol at ravens but anyway, you get the idea. 1-1-1 into banshee would be annoying, I'm thinking that mixing in phoenix is the best idea but I'm not sure. Like I said, if you scout banshee you can easily transition out of this unit composition to react in the way you know best - but this composition means you won't die to a quick marauder push or any kind of 3rax mumbojumbo.
On September 12 2010 01:28 xDaunt wrote:
Very nice build. Consider incorporating a quick +1 armor upgrade into the build to better hedge your strategy against marine-heavy compositions.
I would still prefer +1 weaps since it makes a big difference on the sentries (kills marines in one less shot for instance), and +1 amour doesn't help with the shields

Administrator~ Spirit will set you free ~
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2010-09-11 17:49:36
September 11 2010 17:32 GMT
#57
Just want to say that Hasuobs used this combination against Demuslim today in Take's tournament - will link replay the moment it is uploaded

reps will be posted here once the esl guys update it: http://www.esl.eu/eu/sc2/1on1/homestorycup/match/19775278/

Jeez talk about relevance and timing
Administrator~ Spirit will set you free ~
TRAP[yoo]
Profile Joined December 2009
Hungary6026 Posts
Last Edited: 2010-09-11 17:33:40
September 11 2010 17:33 GMT
#58
hasuobs is using it against demuslim right now...looks pretty good
edit: damn :D
FTD
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
September 11 2010 17:41 GMT
#59
And Hasu fell into the exact same trap that I did in game 1 against infinity irony!
Administrator~ Spirit will set you free ~
CurLy[]
Profile Joined August 2010
United States759 Posts
Last Edited: 2010-09-11 20:37:20
September 11 2010 17:58 GMT
#60
With all those sentries I'd love to see at least one guardian shield up :D

i watched the last one since you recommended it and it was a good game strat seems pretty solid even with some mistakes (i'd have plenty more im sure) it still worked out well.

i loved the hidden expo at bottom really saved you there
Great pasta mom, very Korean. Even my crown leans to the side. Gangsta. --------->
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 8h 52m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Rex 95
Trap 31
EnDerr 17
ProTech4
StarCraft: Brood War
Britney 43138
Calm 15068
Shuttle 2097
Hyuk 568
actioN 217
firebathero 212
Larva 94
Sea.KH 71
Barracks 68
Mong 57
[ Show more ]
Pusan 48
sSak 32
zelot 19
Rock 18
HiyA 17
Terrorterran 17
Sharp 17
ajuk12(nOOB) 13
Free 12
Noble 11
910 6
Dota 2
Gorgc5713
syndereN522
Counter-Strike
fl0m3904
dupreeh281
Heroes of the Storm
Liquid`Hasu240
Other Games
singsing2011
B2W.Neo913
byalli738
crisheroes439
Lowko316
Liquid`VortiX225
DeMusliM208
XaKoH 205
Livibee165
KnowMe145
ArmadaUGS75
Mew2King60
QueenE39
Trikslyr26
ToD13
Organizations
StarCraft 2
IntoTheiNu 947
StarCraft: Brood War
lovetv 9
[ Show 13 non-featured ]
StarCraft 2
• mYiSmile141
• poizon28 35
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1897
• TFBlade886
Other Games
• WagamamaTV355
Upcoming Events
Replay Cast
8h 52m
Rogue vs Cure
Big Brain Bouts
18h 52m
Garitos vs ArT
Lambo vs Percival
TriGGeR vs ByuN
Sparkling Tuna Cup
1d 18h
OSC
1d 20h
Shopify Rebellion Sundays
1d 23h
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Patches Events
2 days
Afreeca Starleague
2 days
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
2 days
Afreeca Starleague
3 days
Leta vs ggaemo
Jaedong vs Queen
GSL
3 days
[ Show More ]
PiGosaur Cup
4 days
Kung Fu Cup
4 days
Replay Cast
5 days
The PondCast
5 days
KCM Race Survival
5 days
Escore
6 days
IntoTheTV X SOOP
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5
Acropolis #5 - TRS
Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.