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How many probe to transfer to my expansion?

Forum Index > StarCraft 2 Strategy
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Drfluffy
Profile Joined August 2010
United States96 Posts
Last Edited: 2010-09-03 00:12:42
August 28 2010 00:57 GMT
#1
What;s a good number? When the expansion is first up and I've been pumping probe nonstop.

EDIT: I want to apologize for not reading the guideline when I first started this thread. I will attempt to start threads according to spec from now on.
Newti
Profile Joined April 2010
Switzerland71 Posts
Last Edited: 2010-08-28 01:02:35
August 28 2010 01:01 GMT
#2
In an optimal state, all hatcheries have the same amount of drones on minerals (gas drones are individual). So transfer half of your mineral harvesting drones.
One third is even better so you won't lose a lot of minerals short term from transfering. But then make sure to favor building drones at your expansion instead of your main until you have the same amount on both hatches.
WarChimp
Profile Blog Joined March 2010
Australia943 Posts
August 28 2010 01:02 GMT
#3
Of course it depends what time you get your expansion up... if its a FE i generally bring down between 6-8. But if its after a one base play, I generally will bring down about half my scv's from my main. So as you can see it depends on what time it is. How many SCV's you have.
naonao
Profile Blog Joined November 2008
United States847 Posts
August 28 2010 01:04 GMT
#4
Half of them, since you want the same amount of workers at your main and natural.
asdfjh
Profile Joined August 2010
Canada230 Posts
August 28 2010 01:14 GMT
#5
Wait, I know the transfer half thing is what you do in BW but is also the case in WOL? I remember reading somewhere that resource/min only drops when you start having 3/patch, so logically you only transfer if workers >16.
Newti
Profile Joined April 2010
Switzerland71 Posts
August 28 2010 01:31 GMT
#6
On August 28 2010 10:14 asdfjh wrote:
Wait, I know the transfer half thing is what you do in BW but is also the case in WOL? I remember reading somewhere that resource/min only drops when you start having 3/patch, so logically you only transfer if workers >16.


Its not only about maximizing resources per time, its about spreading the scvs so your main and expansion will run dry at the same time.
If your main runs out of minerals way before your expansion you have a lot of idle/oversaturated SCVs (if you can't secure another exe).
Terran has the ability to control this a bit better with their mules (speeding up the gathering at the newer expansions) but for other races, especially protoss its a good idea to transfer a good amount of workers.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
August 28 2010 01:38 GMT
#7
The theoretical optimum number is quite hard to calculate as it depends on a lot of factors.
First of all your race matters as with zerg for example you can choose to make only drones at the expo and other units at the main evening out your drone counts.
The distance it takes to maynard matters a lot too offcourse, you simply lose alot more transferring on scrap station then on lost temple for example.
Then there is the issue of mining out your main, the more you transfer the shorter the time between your main and expo getting mined out. This is a good thing as you can benefit from your main (thus more bases) longer but isn't always relevant (for example if you tend to expand fast anyway and saturation isnt a issue).
Finally there is also the consideration of what else you need your probes/scv's etc for at your expo. I generally prefer a bit more then a normal transfer as it helps me fight off pushes more easily with them. It's worse when you have to retreat though.

Assuming you're referring to protoss, your transfer ideally puts about the same amount of probes at your main and your natural. This way you won't have to pay attention to it anymore as with even production your income FROM THEN ON will always be maximum and also quite important your main will be mined out later. For efficiency in your main it doesnt really matter if you have 16 probes or 10 though so transferring too many away is just lost mining time. Also with an expansion you choose to chronoboost the expansion constantly instead of the main if you are only CBIng one which helps evening out.

All the theoretical mumbojumbo aside, I just transfer a few early on so my main gets to good efficiency again (so it looks like ~2.2 a patch). This can be 5 probes up till 20 depending on how many I had at the main (sometimes i overproduce at the main for a faster start with the expo)
Bair
Profile Joined May 2010
United States698 Posts
August 28 2010 01:43 GMT
#8
On a similar vein, as far as saturation goes do how much does everyone saturate? As zerg I find even with an extra hatch+queen, 2 base muta/ling produces too many minerals off a fully saturated base.
In Roaches I Rust.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
August 28 2010 01:48 GMT
#9
In my main, I pump out 24 probes on minerals to fully saturate. I transfer 8 probes leaving 16 because 16 is the number for maximum efficiency. I build 8 more on my expo to make it efficient. I find that I rarely go for a third base so there's no point saturating my expo. 8 more probes = ~300 minerals so the slightly higher income may not be worth it.
probu
Profile Joined June 2009
Canada36 Posts
Last Edited: 2010-08-28 02:13:32
August 28 2010 02:12 GMT
#10
I find it easier to transfer 1/x drones from each base to your new base where x = the number of bases you have (including the new one). For your natural (second base) you transfer 1/2 or half your drones . For your third base, take 1/3 or a third of the probes from your main and a third from your natural. I do this because it keeps each base even in probes, which is convenient when I have a hotkey for all my Nexus. It lets me push the hotkey that selects all my Nexus, then push E several times to a make a probe at each base, keeping all bases at equal saturation at all times. Having all your Nexus in a single hotkey makes it easier to use Chrono Boost as well.

This is just a guideline, because in reality there are different distances to your bases, different obstacles between your bases, different mineral types, etc. I'll do things like make excess probes at my third on Steppes so I can transfer more probes from my third to my fourth, since they are fairly close to each other.

You can also adjust the formula to even out the period of time spent in transit and not mining. Do this by transferring your probes in waves. Example: upon taking your third, you can transfer 2/3rds of the drones from your natural over to your third, then once they arrive you can send 1/3rd of the drones from your main to your natural. The result is the same: equal drones at all bases. This method takes more effort but means you won't have a period in the match where many probes at once are transferring and not mining.

Again though, this is just a guideline. Don't go counting your probes - just guess and select. Don't go sending your probes from one corner of the map to another either, as you may encounter the enemy and you'll be spending a lot of time not mining. Just aim to keep the probe count even at all your bases, and make appropriate adjustments on how to achieve that goal based on the flow of the game.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
Last Edited: 2010-08-28 02:29:31
August 28 2010 02:26 GMT
#11
A good solution with your first expo is just to cut your main down to 18~ probes + gas probes and transfer the rest. Then rally both nexusses to your expo. This way you get the ideal setup eventually but won't have a immediate big downtime in mineral income. Especially if the transfer from main to expo is quite risk free this is just the best solution, but somehow I see it hardly used.

On a side related note: Is there any efficient way to quickly count your drones in game or at a base?
Double click on the drones gives a variance of about 3-4 for workers mining gas, more if you're terran and building in the vincinity as well.
Zaken
Profile Joined August 2010
United States2 Posts
Last Edited: 2010-08-28 03:10:14
August 28 2010 03:09 GMT
#12
On another side note: let say I wanna transfer 10 workers. How do I select 10 workers on my first try ? I find it somewhat tricky since they are kinna moving :D.

And If i don't select 10 workers, say I select 12, would be better to just transfer those worker even if it not the "best" amount to transfer?? I am thinking that spending the extra time to select exactly 10 (or we u want) workers i think is more detrimental than messing the transfer count
Until now, what it was it was, from now on, it will be as it used to be
HECKER
Profile Joined August 2010
United States15 Posts
Last Edited: 2010-11-02 17:15:39
September 02 2010 22:26 GMT
#13
On August 28 2010 12:09 Zaken wrote:
On another side note: let say I wanna transfer 10 workers. How do I select 10 workers on my first try ? I find it somewhat tricky since they are kinna moving :D.

And If i don't select 10 workers, say I select 12, would be better to just transfer those worker even if it not the "best" amount to transfer?? I am thinking that spending the extra time to select exactly 10 (or we u want) workers i think is more detrimental than messing the transfer count


If you select too may probes use the shift key to deselect probes till you have the desired number.

For instance in your example:
1) Selected 12 probes.
2) Shift click two probes in the unit window at the bottom of your screen.
3) Transfer remaining 10 probes selected.
dexus
Profile Joined June 2010
Canada32 Posts
September 24 2010 21:03 GMT
#14
Its a good idea to be able to quickly estimate how many probes are saturating your mineral line by selecting all of them quickly and seeing how many icons appear at the bottom of your selection.

I believe its 24 units per selection tab?

If you can quickly gauge that you have 24 at your main, then transferring 10-12 probes should be more then okay.
cr4ckshot
Profile Blog Joined March 2010
United States291 Posts
September 25 2010 00:07 GMT
#15
Whatever is left over after 16 probes. Have 2 probes per mineral patch.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
September 25 2010 00:37 GMT
#16
Don't transfer half especially as Zerg or Terran. Your SCVs or Drones will spend a lot of time building in the main, they'll also harvest gas there earlier. I'd say a good number is like... Well let's say you get your CC up at 30 supply while you have 21 SCVs, with 3 on gas. Send 6-7 and it should be pretty optimal, leaving main with SCVs for buildings and supply depots.

Half is bad, you lose mining time during the transfer and main with these 2 races has effectively less workers mining if you send half.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
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