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This is an issue I haven't seen discussed very much. The addition of a third tier 1 unit (originally it was just hydra/zergling marine/firebat zealot/drago\oon) has ended up inflating the HP totals of armies in the game. Terran especially has benefitted this. Normally Terran has no high-hp units per cost, but now with the marauder they have a unit that is decent against most things and excellent against armored, and slows, has a short build time and has 125 HP. Just having maybe 1/3 of your army be marauders instead of marines inflates your army's HP by a very large amount. I think this has a lot to do with why zerglings are not very good against Terran any more. Terran has also had an HP boost for Marines, along with an upgrade that boosts it even further.
Zerg got the Roach with....145? 135 or 145 HP, which is kind of counteracted by the fact that their primary enemies all have +damage against armored, their slow movement speed, and their slow attack speed.
I think Protoss are the only rmy whose HP totals have remained about the same.
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This is in some way necessary (and counteracted) because of every race having easier access to ground splash damage. Banelings rip through marines a lot more then lurkers ever could (except for hold position lurkers maybe), toss can get colossi quite quick, and siege tanks of course are easy to get aswell.
What really makes zerglings weaker imo, is: 1) AI clumping 2) Against unit compositions like Marauder/Thor, where the zergling is a counter to both in smaller numbers, its just impossible to get enough zerglings out in 3base(Z) vs 2base(T) play e.g. since you will never be able to get your minerals spent on just zerglings. The next best counter would be Hydras but those are shred to pieces by siegetanks, but i guess Muta/ling might be good with some magicbox micro (and of no marines around of course).
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