PvT Mass archons, they any good? - Page 2
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attacknme
79 Posts
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Jayrod
1820 Posts
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kasumimi
Greece460 Posts
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Ryuu314
United States12679 Posts
Still, they act as pretty good tanks and do good damage if they actually reach the bio ball. | ||
Fork
Russian Federation100 Posts
They may be powerful, but way to expensive for what they are/do. Bring back BW Archons.. maybe then. | ||
Gnial
Canada907 Posts
You want to keep a healthy composition going; don't ONLY get blink stalkers and zealots, or ONLY get chargelots and templars. I get a couple archons, a few stalkers, a couple sentries, a lot of templars, and a LOT of chargelots. This way they don't overly bulk up or block one another, and I get the benefits of guardian shield, forcefield, storm, ranged attacks and melee. Since stalkers are the last units targeted down, you really don't need many of them since they will just get stuck on one another and block units trying to get within range. Ghosts are not particularly effective against archons - I would love if the ghosts used emp on my archons, since it means they're wasting important battle APM on them instead of on important units like sentries and templars, allowing me to get my forcefields, storms and feedbacks off. As for marauders, they auto-target the closest units - chargelots. If your opponent specifically targets archons with his marauders, then he is retarded since he is staying within range of your chargelots, sentries, templars etc. The better balanced your composition is, the harder it is to micro against, and the more tools you have at your disposal. Archons are a great fit in a protoss gateway composition because of their huge damage, their AOE attack, their huge health, and their range (which fits them nicely between the front line and the sentry/stalker/templar back line). | ||
Soap
Brazil1546 Posts
The toss on the OP won because even though the terran had early advantage with his rax FE, he didn't manage to switch from mass marauders that suck royally against chargelots. | ||
Skyro
United States1823 Posts
But while you can say archons are underused, honestly I don't think many players play at a such a tight, high pace like these pro gamers where it's worth it to make archons very often, e.g. that there simply aren't enough skirmishes throughout the game where you absolutely needed the extra firepower immediately, rather than let your HT recharge their energy. Sure you'll make an archon every now and then like when your HTs are getting focus fired or after a storm drop or something, but that doesn't mean it's worth it to make an archon for every depleted HT you have, at least not for your average diamond player. | ||
sith
United States2474 Posts
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