• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:21
CEST 21:21
KST 04:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202540Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
Weekly Cups (Jul 28-Aug 3): herO doubles up5LiuLi Cup - August 2025 Tournaments3[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced55
StarCraft 2
General
Clem Interview: "PvT is a bit insane right now" Serral wins EWC 2025 Would you prefer the game to be balanced around top-tier pro level or average pro level? Weekly Cups (Jul 28-Aug 3): herO doubles up How to leave Master league - bug fix?
Tourneys
WardiTV Mondays $5,000 WardiTV Summer Championship 2025 Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup - August 2025 Tournaments Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
External Content
Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars
Brood War
General
How do you go up to people? How do the new Battle.net ranks translate? Nobody gona talk about this year crazy qualifiers? Help, I can't log into staredit.net BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [ASL20] Online Qualifiers Day 2 Cosmonarchy Pro Showmatches [ASL20] Online Qualifiers Day 1
Strategy
Simple Questions, Simple Answers [G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft?
Other Games
General Games
Stormgate/Frost Giant Megathread Total Annihilation Server - TAForever Nintendo Switch Thread Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread US Politics Mega-thread 9/11 Anniversary Possible Al Qaeda Attack on 9/11
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
Customize Sidebar...

Website Feedback

Closed Threads



Active: 568 users

[D] ZvT dealing with ghosts - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 All
ioRa
Profile Joined May 2010
Canada14 Posts
August 25 2010 22:38 GMT
#21
From what you are describing (MMM + ghost), seems like roach + zergling + baneling drops is an effective counter. If you have the gas, roach + hydra + baneling drops is even better.
hoovehand
Profile Joined April 2010
United Kingdom542 Posts
August 25 2010 23:33 GMT
#22
ghost's are a very weak and low dps without energy. also, cloak is not so efficient... it's just a gimmick.

snipe is not as good as tanks, and since ghosts cost more than tanks, i know what i'll be massing up tbh.

props to QXC for trying something unusual though.
GosuSheep
Profile Joined June 2010
United States119 Posts
August 25 2010 23:42 GMT
#23
A couple quick notes:

1.) Machine is the shit
2.) There is a nuke bug that doesn't always say "Nuclear Launch Detected".

See http://fileza.com/i/4xoa3u/Tempest_(2).SC2Replay at around 16:28.
http://sc2ranks.com/us/388259/GosuSheep
gREIFOCs
Profile Joined April 2010
Argentina208 Posts
August 26 2010 01:22 GMT
#24
I'm just going to say something, with no intended disrespect.

That was an awful game by machine. Because I'm zerg i watched his pov only. He was very sloppy on his larva mechanic, falling behind too many times to count, and loosing battles because of that. I also see his money skyrocketing before 1 large battle, living him 1500/1500 worth of army behind, and still winning the battle by leattle.

Later, I see him on equal number of bases against a terran oponent. And with his money at 1800/1500 (after spending the prior 1500/1500).

Every try to bust qxc's expos, failed. The EMP was destructive against both mutas and infestors. And the scans were precise.

Also, machine had no sound, so didn't know about the nukes.

I agree that the ghosts are interesting, but they are very micro demanding, and very expensive. Someone said above: 4 full energy ghost > mutas @ snipe. Well. Those 4 ghosts are 600/600 minerals. That's actually not much difference, and the mutas give zerg much more ways to pay themselves.

But, yeah, with the infestors was something tragic to see. But, It would be nice to see the same situations with the propper amount of zerg units.
Don't work hard. You die at the end anyway, dummy.
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
August 26 2010 06:05 GMT
#25
On August 10 2010 03:25 CrunkOwns wrote:
TBH as a Zerg player (I've played 400+ games including beta), I have only had Terran use ghosts on me like twice total. I think they are very underused and underestimated by terran players. The best counter I have found is Roach spam, but again I am really not sure. They do a lot of damage but shoot pretty slow, so I guess speedlings would be good.


=/ think u kinda missed the point of the OP dude.

He's not really talking about going ONLY ghost...
VelRa_G
Profile Blog Joined March 2010
Canada304 Posts
August 26 2010 06:25 GMT
#26
I really think ghosts aren't something that zerg can adequately "Counter" in the sense of the word used since the start of the beta. How does a zerg in BW "deal with" science vessels? Ghost usage is going to make for some very entertaining games, and zerg needs to accept them as part of the terran arsenal.
Nuda Veritas
hoovehand
Profile Joined April 2010
United Kingdom542 Posts
August 26 2010 10:27 GMT
#27
to add to my previous point.

ghost = 150/150
tank = 150/125

therefore if you don't get 100% efficient use out of EMP, snipe or cloak then your army is soooo much weaker. i think everyone knows how strong the siege tank can be.

basically, ghost is an alternative to vikings against zerg air... but even so, most people would still prefer to buy mineral heavy vikings and spend gas on tanks.
Ender985
Profile Blog Joined August 2010
Spain910 Posts
August 26 2010 11:34 GMT
#28
I tried this yesterday, and I have to admit that it is a very fun way to play. Much more active than just massing tanks, allows you to stop muta harrass pretty easily, and grants you good mobility with the medivacs. And nuke harrass.

I was cloacking my ghosts and sniping the lonely Overseer in every fight so he would just focus onto the MM ball, but I found out that fungal growth also reveals your cloacked units. So it turns out to be a very TvP-like matchup, you have to emp the infestors before they FG you, but save enough energy to snipe the overseers, mutas and banelings, and eventually ultras as well.

I'm sure this will develop further into standard TvZ play.
Member of the Pirate Party - direct democracy, institutional transparency, and freedom of information
pechkin
Profile Joined August 2010
158 Posts
August 26 2010 11:45 GMT
#29
Im pretty sure you can have much more banelings, than ghost are able to snipe out
Yenticha
Profile Joined July 2010
257 Posts
August 26 2010 12:07 GMT
#30
Yep, there should be about 6 banelings/ghost... how do you snipe that? :/
DarKFoRcE
Profile Blog Joined April 2010
Germany1215 Posts
August 26 2010 12:20 GMT
#31
i personally just build alot of banelings and put them into an extra control group so i can just move them into the ghosts in the fight. there is no way they all die to snipes.
Follow me on Twitter: https://twitter.com/#!/PinDarKFoRcE
TheNomad
Profile Joined April 2010
United States134 Posts
Last Edited: 2010-08-26 12:33:40
August 26 2010 12:32 GMT
#32
Tanks and Ghosts are very different units for very different purposes... Tanks of course pound through ground armies of all kinds, however, do not forgot the immobility of tanks and how slow they are, the time they take to set up, the self splash damage... the inability to hit air. Ghosts to me are treated like a mixture of a DT+high templar. This is a high priority unit, if you are very quick with sniping and you build up a nice critical amount of ghost throughout your marauder army you will melt zerg forces. I am talking ALL zerg forces - Ultras, Banes, Broodlords, Infestors get slaughtered along with zlings, hydra, roach etc...

First of all a Ghost instantly neutralizes all Mutalisk, snipe is the bane of them and even 3-4 ghost with near full energy will massacre 10+ mutas with ease. If gone unnoticed a couple of cloaked ghost can sneak into expansions and proceed to "DT" rape workers. (Ghost 2 shot workers, 1 shot with snipe, if you have 2 ghost that is 1 ghost per shot, and you will get plenty of kills with 2 ghosts undetected for even 5-10 seconds, you will crush their economy. They also inflict fear into the opponent because of nukes and EMPing infestors. The threat of a nuke, especially after the first has been used and they know you have them, is great. They will usually mass up 3-4 overseers, therefore wasting much needed gas for an army. Last but not least, as I said before, snipe is simply amazing. I have gotten really really fast at sniping (I am high diamond BTW this is usually what I go in TvZ if not mech) and once you hit late game with an upgraded marauder ghost army, it is very difficult for Z to stop, especially if you throw in medivacs. Ultralisk can easily be shot down to halfish HP before they even reach you because of snipe, if you get good with shift+queuing snipes you can drop half their army at the time of intiation, picking off vital hydras, infestors, broodlords ridiculously fast.

I think this is a unit that people need to practice with more, they are much better than in SC1 in a million ways, they even have amazing damage and tanking capabilities. Try them out please, give them a chance and work on a defined build order trying to incorporate them effectively.
Supamang
Profile Joined June 2010
United States2298 Posts
August 26 2010 13:22 GMT
#33
I still find the hellion harass to nuke rush pretty hilarious.

Besides that though, Ive found ghosts are great early deterrents to mutalisks. You can get ghosts out quicker than vikings and thors, and they can later be used for nuke/harass when the zerg gets too many expos. Apparently theyre good against ultras too, but ive never gotten to that point.

What can the zerg do vs them? FG can hold em in place for lings/baneling. Very theoretically and if your APM and awareness is on point, maybe NP to self EMP? I always thought that roaches would be a good counter, since it takes 4 snipes per roach, but after watching the replay im not so sure about that since its obviously so easy to couple the ghosts with marauders.
Shaithis
Profile Joined March 2010
United States383 Posts
August 26 2010 13:46 GMT
#34
I would love to see some more TvZ games with ghosts used. Spent a few hours trying to incorporate them into my play with some success (tried Jinro's nitro reapers into bunkered/blocked FE build).

Hellions seem pretty important as well to combat speedlings / hydra and block your ball from ultras. They also roast infestors in numbers, although with EMP they really shouldn't be a problem.

Anyway, I am thinking a 3/2/1/1/1 ratio of marauders / marines / ghosts / hellions / medivacs. Should be enough gas to upgrade everything important too.

Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
RotterdaM Event
16:00
Rotti's All Random #2
RotterdaM1250
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1250
IndyStarCraft 189
UpATreeSC 105
MindelVK 97
StarCraft: Brood War
Calm 3783
Shuttle 1108
ggaemo 423
Soulkey 381
Mini 300
Larva 293
BeSt 260
firebathero 239
Mong 138
TY 120
[ Show more ]
scan(afreeca) 35
soO 25
Jaeyun 19
IntoTheRainbow 12
Dota 2
qojqva4234
capcasts65
League of Legends
Reynor78
Counter-Strike
fl0m2369
Stewie2K1103
Foxcn207
Super Smash Bros
Mew2King61
Heroes of the Storm
Liquid`Hasu551
Other Games
Grubby3951
Beastyqt678
KnowMe292
Trikslyr78
Pyrionflax50
ZombieGrub13
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 22 non-featured ]
StarCraft 2
• kabyraGe 293
• davetesta25
• LUISG 20
• Reevou 7
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• IndyKCrew
StarCraft: Brood War
• Pr0nogo 2
• FirePhoenix2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21704
League of Legends
• Nemesis5427
• TFBlade458
Other Games
• imaqtpie1852
• WagamamaTV449
• Shiphtur433
Upcoming Events
OSC
4h 40m
WardiTV Summer Champion…
15h 40m
WardiTV Summer Champion…
19h 40m
PiGosaur Monday
1d 4h
WardiTV Summer Champion…
1d 15h
Stormgate Nexus
1d 18h
uThermal 2v2 Circuit
1d 20h
The PondCast
2 days
WardiTV Summer Champion…
2 days
Replay Cast
3 days
[ Show More ]
LiuLi Cup
3 days
uThermal 2v2 Circuit
3 days
RSL Revival
4 days
RSL Revival
4 days
uThermal 2v2 Circuit
4 days
Sparkling Tuna Cup
5 days
uThermal 2v2 Circuit
5 days
Wardi Open
6 days
RotterdaM Event
6 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #2
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
HCC Europe
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.