ZvP: How to counter mass carriers?
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Devil!
United States10 Posts
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Mantikor
United States68 Posts
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Devil!
United States10 Posts
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Glaven
Canada554 Posts
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nahk4r
United States47 Posts
even if he has a few carriers, if you get 2-3 base in the beginning and swarm the protoss... i'd safely guess you can kill him before he gets that many carriers. or you can just wait for mass corruptors to deal with carrier while attacking the protoss base with broodlord, ovie drops, nydus worm, etc etc. the problem with carrier is that 1. if he loses interceptor you have to build more so you need decent amount of minerao and 2. they are very very slow. kill their probes, corrupt their stargate or w/e that's called, just keep harrassing him with zerg's mobility | ||
Steamboatlol
United States161 Posts
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Arkaridge
Australia48 Posts
Since he's turtling up, he won't be attacking you until later. Muta will be good, if there are only 2-3 carriers out, and you have 10 or so muta to snipe them (numbers off the top of my head), once the carriers are down you can then use them to harrass and attack key buildings. Corruptors are the more effective Zerg counter, but once the carriers are down they become a little redundant (unless you get broodlords) You could always try drops or N.worm. | ||
Vessel
United States214 Posts
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EnderCN
United States499 Posts
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Bair
United States698 Posts
On August 07 2010 22:47 EnderCN wrote: Corruptors and Brood Lords. Banelings don't deal with really massed cannons that well. Brood Lords work great against them though. This is it. Carapace upgraded corruptors and a few brood lords to slowly melt his base. Since carriers have 8 attacks, they also take 8x the armor penalty, and with the bonus against massive they do wonderfully. | ||
Acritter
Syria7637 Posts
There is no way in hell a one-base Carrier build should be able to beat a Zerg player. | ||
Bair
United States698 Posts
On August 07 2010 23:17 Acritter wrote: Pfft, don't even bother with Broodlords. Just get double Spire for faster upgrades and send wave after wave of Corruptors into his base from your six bases. Wait until he ragequits, or if you have to leave soon, mass Mutas. There is no way in hell a one-base Carrier build should be able to beat a Zerg player. Maybe I am missing something, but what good would corruptors actually do against groud without brolords? They cannot corrupt buildings like they used to. | ||
supersoft
Germany3729 Posts
I thought that day9 and his scII educations had turned us all into superpros | ||
birdkicker
United States752 Posts
On August 07 2010 16:23 Devil! wrote: Anyway i keep running into these nerds who just block off their ramp with pylons with photon cannons behind them, then they just sit their and mass carrier. Because massing carriers is a very useful talent toi have. | ||
WillKill
United States8 Posts
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mrk
Korea (South)60 Posts
Take whole map, macro hard. Hit 200 supply about 10x faster than him. Win game? Seriously just don't suicide small armies into cannons and play the outmacro game. When he shows up with his tiny force of carriers just FF it down while instantly macro'ing back another 200 supply while he has 0 gas and crush him. | ||
Ichabod
United States1659 Posts
(can also use infestors with FG and NP, I suppose immobilizing the interceptors makes them useless for the duration) | ||
Devil!
United States10 Posts
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ChickenLips
2912 Posts
"Just go and kill him." | ||
comis
United States333 Posts
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sk`
Japan442 Posts
Anyway, if he's massing Carriers than he will lack gas for anything else meaning it is Carriers + Zeal (if on 2 base). Roach Hydra beats this easily. Don't try to shoot down the Carriers, attack a space in front of them so the Hydras target the Interceptors (make sure to have range). Hydras in good numbers will instantly wipe out a mass of Interceptors. If he has no Interceptors, he has no attack. If he's constantly remaking them, it drains his resources. Either way, in terms of cost balance Hydras rape Carriers as long as you don't aim at the Carrier, but rather at the Interceptors. Roaches will rape the Zeals. Easy win. | ||
Slayer91
Ireland23335 Posts
If its how to beat carriers in general corruptors with carapace upgarde. | ||
clickrush
Switzerland3257 Posts
ok my carrier build is roughly the following: Opening: double gate / 10 gate zealot pressure into forge expand Midgame: transition into 4gate mix + 5-6phoenix (the second stargate comes a bit later) with this midgame you are a) safe against mutaling and b) you can harrass his eco if he goes hydras and takes his third base. if he goes mutas then you can probably take your third base with enough phoenixes. lategame: transition into 4gate stalker/sentry/carrier/(mothership). Z can counter this attack by massing corruptors and speedlings but P can use narrow attack paths and use forcefield to pull carriers back and attack the curroptors. from there its a back and forth game. what can Z do against this? Z must scout the carrier transition. if P has only 1-2 carriers then he is still very weak and immobile. nydus/drops can help with a nice mix of lings/hydras and maybe roaches(burrow) to stall his army. | ||
Ploppytheman
United States248 Posts
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Zael613
Philippines2 Posts
I just recently had a match (ZPvPT) and they walled the entire base with Photon Cannons. The map was Twilight Forest so each of them technically had two mines. But to be straight to the point, They completely covered everything with Photon Cannons. The Terran quickly teched to Battlecruisers, having them scout over any of our expansions, and as the Battlecruisers patrolled, destroying our expansions, Protoss was busy making lots and lots of carriers and a stupid mothership that destroyed everything at our base. We were able to Penetrate their base at some points, but Vikings from a Reactored Starport kills the massed up Corruptors, Broodlords, and Void Rays we had... ![]() | ||
guitarizt
United States1492 Posts
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Boonesbane
United States170 Posts
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OhJesusWOW
United Kingdom127 Posts
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Acritter
Syria7637 Posts
On August 07 2010 23:20 Bair wrote: Maybe I am missing something, but what good would corruptors actually do against groud without brolords? They cannot corrupt buildings like they used to. It was a subtle way of saying that one base Carrier can't do anything versus Zerg, and that the Zerg would be so far ahead you don't even need to worry about losing all your units to his cannons because you can keep making more. | ||
SilentCrono
United States1420 Posts
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StormWeapon
United States159 Posts
On August 22 2010 00:22 OhJesusWOW wrote: Build a shitload of Corrupters, advance to his base, and then Hold Position over the top of his Stargates. In the meantime, mass Queens - you'll need about 25 - and then slowly march your way forward to his base. It won't matter if your Queens don't seem to hold up well against the wall because you have an endless supply of transfusion. At this time, your opponent will be calling you a fag. Ignore him. Continue iceberging your way into his base with your angry mob of death dealing Queens. Once you breached, meander slowly over to your Corrupters and spam transfusion. Soon thereafter you will secured victory. Bring Overlord to poop creep over your opponents pylons so that when you target fire them down, your Protoss enemy can't replace them. It is generally a good idea to mock him with questions like "Where is your God now?". Then compliment his interesting build order; follow that up with an a/s/l request. Good luck. I can't..........describe.........how..........awesome this is. I think I'll have to work out a mass queen strategy for 2v2 just to do this. | ||
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