however. it also takes timing. if its early game, you cant afford to build an evo and give up a drone and pay for the spore crawler and blah blah blah, and then build it again since your going to want at least two of them. it depends on how well/what you scout, if you see them buildin one single stargate, make sure theres not a proxy stargate somewhere before disregarding the threat. queens definitely are viable for stopping a few void rays, and you save yourself a lot of money. but witht the threat of DT drops, late game, your probably gonna want some spore crawlers or overseers eventually.
Spore Crawlers vs. Queens - Page 2
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Tempora
United States78 Posts
however. it also takes timing. if its early game, you cant afford to build an evo and give up a drone and pay for the spore crawler and blah blah blah, and then build it again since your going to want at least two of them. it depends on how well/what you scout, if you see them buildin one single stargate, make sure theres not a proxy stargate somewhere before disregarding the threat. queens definitely are viable for stopping a few void rays, and you save yourself a lot of money. but witht the threat of DT drops, late game, your probably gonna want some spore crawlers or overseers eventually. | ||
savysmith
Canada44 Posts
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TheSambassador
United States186 Posts
On July 28 2010 01:31 Tempora wrote: aha. depends on who you are playeing. im not talking about racewise, im talking avbout personal strategy that people use. obviously on ladder, you arento going to know your opponents. the key is to SCOUT. if you see a protoss building out of two stargates, your goiing to be seriously disapointed in your five queens when they bust your mineral line with fifteen void rays. Ha... really? You're right. By the time that they have 15 void rays I WILL still be entirely dependent on Queens for AA. I won't have any sort of Hydras/Mutas at ALL. In my mind, spores are useful when you haven't teched to Lair yet and you scout a Spire/Stargate/Starport up. I usually get an early evo chamber, so i can throw down 2 spores and be relatively safe from those early air pushes. However... once you have lair, mobile hydras/mutas are just SO much better. The question about spores being detectors when uprooted is one that I was wondering too... anybody know? | ||
roliax
135 Posts
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GxZ
United States375 Posts
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Slayer91
Ireland23335 Posts
Dunno about detection cause I always get a fast overseer. | ||
Wolf
Korea (South)3290 Posts
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baconbits
United States419 Posts
spores, immobile, cost larva. Queens don't and can be transferred to expos or used to creep the map up faster. | ||
Ouga
Finland645 Posts
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Melt
Switzerland281 Posts
Otherwise 3 queens should be enough. | ||
Fyrewolf
United States1533 Posts
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tomc
United States84 Posts
Helps against Colossi too! Haha, I thought it was strange as hell when that happened to shoot, but it makes sense! | ||
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