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Today there was a tournament which most of you will be aware of: Zotac Cup #16. The semi-finals and finals were dominated by Terran players so we saw a lot of mirror matches.
In the early stages of the each mirror match, I noticed DeMusliM do a similar strategy which worked very successfully which was something like this:
Barracks - 4 Marines Factory - 1 Tank Fast expansion Starport
Now, at this particular point, he had 4 marines and 1 tank without siege mode. So what's puzzling me is why didn't his opponent just mass marauders and push? By that time, his opponent could have had 4 marauders with the concussive shell upgrade, focused the tank first, and then each marine winning the game there and then.
Why is it that on pro level DeMusliM can get away with this but, if I was to copy this strategy in ladder, I would get rolled by marauders?
Help me, TL, I'm confused.
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I could be wrong, but I think this has something to do with the fact that a high level players use less units, with more micro / control so they tend to go for higher tech. Whereas many ladder players will make a marauder ball and attack A. correct me if I am wrong though.
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I just don't understand how higher level strategies aren't viable versus weaker players. Shouldn't it be the other way around?
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they scout the marauder rush, build bunkers block ramp
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On July 19 2010 07:35 HTS wrote: they scout the marauder rush, build bunkers block ramp
So I'm supposed to switch from tanks to mass marauders too and build bunkers?
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High level games have very strict optimized builds, you can scout a 2rax marauder push before the first marauder even gets build.
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It's because the players are using builds that are optimized like ganon said, but also because of the mental game and each player knowing how to stop such things as marauder all-ins. They are gimmicky 1-time win strats that don't do all that well once they are known about.
That's why you see some players names disappear after a little, because it turns out they just knew a build that was new and abusive and no one knew the counter yet, then the counter is found and they don't change a thing while the better players continue to learn the game.
That's also why you see idra rage a lot, because while it's true he and any other top player will lose to some new strat or build or style the first time around, it's basically just because it was something new they hadn't seen or accounted for. The next time around, the games usually are a rape.
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2629 Posts
This should be in strategy.
It's not that higher level strategies aren't viable versus weaker players, it's that you don't have DeMusLim-esque skills to be able to carry out that strategy. Whatever DeM had in mind, it was a risk he took in order to get ahead in the game. What map was it on ? I doubt it was a small map because that just poses even more of a risk. The 6 marine / tank / viking push ( there's another name for it, I swear :p ) is slowly dying away as mass marauders is becoming more mainstream. How was his strategy successful ? What did he transition into with that starport ? You're lacking a lot of information rather than just saying "oh he built this and he won the game so i should do the same". Understand the risks he took and ask yourself if you were attacked in that situation what you would have done (if you can even survive it). That, in my opinion, is a more objective way of studying VODs.
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On July 19 2010 07:34 Fantistic wrote: I just don't understand how higher level strategies aren't viable versus weaker players. Shouldn't it be the other way around? Like you said, weaker players are more likely to mass units and push while the better skilled players won't unless they scouted his army then it would work. The skilled players don't really mass units but tend to go with tech and few units since they have superb micro. In other words, it's more likely that a lower level strategy will succeed vs a strong player than a higher level strategy would on a weak player. Just think about White-Ra he cheeses in his games since the opponent is less likely expecting that an equally or better skilled player will cheese vs a lower skilled player.
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On July 19 2010 07:29 Fantistic wrote: Today there was a tournament which most of you will be aware of: Zotac Cup #16. The semi-finals and finals were dominated by Terran players so we saw a lot of mirror matches.
In the early stages of the each mirror match, I noticed DeMusliM do a similar strategy which worked very successfully which was something like this:
Barracks - 4 Marines Factory - 1 Tank Fast expansion Starport
Now, at this particular point, he had 4 marines and 1 tank without siege mode. So what's puzzling me is why didn't his opponent just mass marauders and push? By that time, his opponent could have had 4 marauders with the concussive shell upgrade, focused the tank first, and then each marine winning the game there and then.
Why is it that on pro level DeMusliM can get away with this but, if I was to copy this strategy in ladder, I would get rolled by marauders?
Help me, TL, I'm confused.
because demuslim probably scouted his opponent and figured he wasn't going to rush. his opponent wasn't going to marauder rush hoping demuslim was fast expanding.
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All these comments are very much appreciated. Thanks, TL
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