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[H] Aggressive Terran builds? Early Pushing?

Forum Index > StarCraft 2 Strategy
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Dankmids
Profile Blog Joined March 2010
United States316 Posts
May 25 2010 14:19 GMT
#1
Hey,

So im a random player, i got my zerg play and build down, my protoss builds all down, except i am lacking in Terran. I am an aggressive player and i love to harass early, or even push early while expanding.

Except i cant figure out a solid build for Terran that allows me to really do this.

Anyone have any info on what builds will allow me to harass or push at around 30-40 food?


I am not asking for early reaper or quick like 2 unit pushes.

If anyone has any insight on builds that work against.

TvT

TvP

TvZ

I would be really great full
"Alright, Lets poop out a daily" Day9- Daily #203
Faulteh
Profile Joined May 2010
Canada48 Posts
May 25 2010 14:23 GMT
#2
TVZ hellion harrass into banshee / viking / mech/marine is very hard to deal with.

Watch day 9 day 118 to get a feel for it
Svetz
Profile Joined April 2010
Australia311 Posts
May 25 2010 14:29 GMT
#3
TvZ I've been going 1-1-1 since release, harrassing with the first few marines/helion then going for the expo kill as soon as the first banshee pops out.

The trick is to focus down the queen with the first banshee + your ground units, then try and back-off once the queen is down and let the banshee take out the ground defence before going back in with your remaining ground units.

The obvious defense for zerg is 2 queens at the expo but most won't have time for this before you get your first banshee out.

TvP a simple marine + ghost early push works pretty well, and should work even better now with the cheaper upgrades. I normally avoid getting marauders as you'll leave yourself too weak to early void ray aggression but marines/ghosts work very well vs any kind of stalker/immortal or void ray build and will easily crush any early expansion. The counter would be a standard zeal/sentry heavy build at which point it would come down to timing your emps vs their force fields =)

TvT is really all about the 1-1-1 and going with 5-6 rines, 1 tank and 1 valk and sieging outside their base using the valk for tank range. I've tried a lot of marauder pushes to try and make TvT more interesting but they just don't seem to work as much as I want them to ;(
When I grow up I want to be Harry Dresden ;(
prefuse
Profile Joined November 2009
United Kingdom15 Posts
May 25 2010 14:43 GMT
#4
Reps would be good, people!
kstyleBOT
Profile Joined May 2010
Bulgaria1 Post
May 25 2010 14:52 GMT
#5
hey I'm playing the gold league you can try this one vs zerg.Split your SCV's build 1 and after you reach minerals for refinery build it right away (put 3 SCV's when its ready) after that pop SCV's on 10 scv you should have minerals for a barracks build in to block your choke point.When the barracks is finished build factory and build 1 marine to guard your choke point.Upgrade your CC to Orbital when it finishes build a mule right away.Before the factory finishes send another scv near it to build a star port and the factory building scv send to scout when you lift your barrack build a tech lab on it.From now on you need 1 SCV to build supply depot's behind your minerals (don't stop building them).When the star port is ready swap them with the barrack so you can produce banshees.If the zerg is going banelings attack them with your first banshee if he is building standard harass drones and try to kill queen 1banshee can defeat it.If he is doing zerglings with 2 marines your banshee and some scvs repairing the wall you can defeat them easy.If you are doing ok when the 3rd banshee is ready he will be goodbye.
Prisom
Profile Joined April 2010
United States83 Posts
May 25 2010 16:37 GMT
#6
I think a good opener for the smaller maps against anyone really is just opening with a good old 9-10 rax reaper. Its a nice aggressive opening, that can harass their econ and mess up their game plan because it forces them to adapt and deal with the harass. Just make sure that you aren't crippling yourself by not building your own infrastructure up and teching. You dont want to end up sitting on 2k minerals because you spent all your attention on microing your 1-2 reapers.
Better to light a candle than curse the darkness.
PacketOverflow
Profile Joined May 2010
United States80 Posts
May 25 2010 18:05 GMT
#7
Two good aggressive builds I learned and used a lot when I started playing are fast Banshee and 3 rax push.

Both builds use the standard OC econ opening that can be found on Liquipedia.

For fast Banshees, Make a factory and then make the second refinery. As soon as the factory is done make a starport. Have the factory build a tech lab and then lift off to somewhere else. If you want two port Banshees, have it start another tech lab and build another starport of course. Lift starport(s) onto the tech lab(s) and start producing Banshees. If you collect excess gas, research cloak. When you get enough minerals, start an expansion. Harass the enemy immediately with your banshees being as aggressive as possible. If they didn't have a complete shutdown counter already (air), try your best to prevent/delay them from shutting down your banshees for good. If you can't kill them and they can't push and kill you, use your expansion to build up a large MMM force with Banshee + Medivac support to try to finish them off.
NOTE: least effective against Zerg in my experience.

For 3 rax, instead of the factory, make a tech lab on the barracks and then start a second rax. If against Zerg (or if you just feel like it), get an Ebay and start on +1 weapons. Then make a third barracks and decide whether you want another tech lab or a reactor on your second barracks and make it. Put a reactor on the third barracks. While doing this, you should also be researching Marine shields or Marauder shells around when the first tech lab finishes/you have the spare gas. When +1 is about 75% done, you should be pushing out of your base to attack your enemy.

I no longer do these builds myself, but they worked for a while for me and are both easy-to-do aggressive builds that are quite effective. If I was at home I would upload some of my older replays to demonstrate the basics, but I'm at work right now. If you want, I can upload some when I get home.
Fight or flight? Yeah, right.
dogmeatstew
Profile Joined April 2010
Canada574 Posts
May 25 2010 18:19 GMT
#8
To be fair I'm not playing at a very high level right now and I'm actually pretty sure most of my builds would be taken down fairly easily by players higher than Plat but even so...

TvZ There's some stuff you can do with getting an early thor and pumping marines that allows you to at least put pressure on their and is stong against hydras but you really have to scout as if they go mutas and lings you need to both stay in your base and behind your wall... lings > thors

TvP so long as you're not getting VR'd (yay scouting) you can apply alot of pressure with a couple early tanks that P has a hard time dealing with unless they're really zealot heavy.

TvT is my worst matchup and honnestly the only quick wins I ever get are with some form of fast banshee... but again, if they scout your starport with a tech lab they'll likely just turret and that ends that.
link0
Profile Joined March 2010
United States1071 Posts
May 25 2010 18:43 GMT
#9
Terrans are terrible for "early" aggression because most of their early units require upgrades and need to be massed to be effective in an army to army fight.

However, you can be aggressive with early harrassment. Just don't be obsessed with finishing the game early in one fell swoop.
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
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