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[H] How to block early photon canon

Forum Index > StarCraft 2 Strategy
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1 2 Next All
iShotyoMoM
Profile Joined May 2010
United States43 Posts
Last Edited: 2010-05-25 13:47:20
May 25 2010 13:43 GMT
#1
I got rushed by early photon cannon rush inside my base in desert oasis and i stopped the expansion of cannon with creep tumor and spine. But by that time, i was pulling lings out of my ass so desperately i panicked so hard. I made another Hatchery and started to pump lings to try to push cannons away which i should have pumped drones since i stopped cannons from approaching me.So i made blings and cleaned his pylons and when i did, void rays tada.
I saw probe coming into my base so i tried to kill it with a drone, but should i have used all of my drones?
At which point should i have stopped pumping zerglings and more drones?

P.S sorry for the nubness in this forum

http://www.sc2rc.com/index.php/replay/show/6451
[High Templar #1]: Wanna merge? [High Templar #2]: Archon me, baby
JonChamp
Profile Joined May 2010
Denmark31 Posts
May 25 2010 13:45 GMT
#2
Early scout is an easy answer...

I believe it takes 3 drones to take down a newly placed cannon - pull 4 out of the mineral line just to be safe.
iShotyoMoM
Profile Joined May 2010
United States43 Posts
May 25 2010 13:48 GMT
#3
i already saw the probe coming in with my ovie(overlord???)

so as soon as he put the pylon down, i started to attack with 1 drone.....

and he put down forge..... then cannon....

T.T
[High Templar #1]: Wanna merge? [High Templar #2]: Archon me, baby
mav451
Profile Joined May 2010
United States1596 Posts
Last Edited: 2010-05-25 13:50:55
May 25 2010 13:50 GMT
#4
Wait he managed to put the forge in your base as well? Sounds all-in enough that I woulda pulled everything.
With no power comes no responsibility?
Sm0k3d
Profile Joined May 2010
Denmark20 Posts
May 25 2010 14:10 GMT
#5
From my experience as protoss, best move is to FE asap, cuz he will get near your base if u spot that build to late, but if u get the next base up and get to kill his drone eventually, then u have flipped the game for your advantage
AnodyneSea
Profile Blog Joined March 2010
Jamaica757 Posts
May 25 2010 14:19 GMT
#6
i always 10 pool (Lalush build) against protoss so any proxy/cannon rush is shut down easy. If you saw his probe make a pylon... right away you should have pulled 4 drones to attack it, if you pooled early and saw he was trying to lay down a forge too, i would have just sent first lings to attack his mineral line while using those 4 drones to deny any cannons going up
Lost within the hope of freedom, not for control but in the light of our cause
Doc Daneeka
Profile Joined March 2010
United States577 Posts
May 25 2010 14:29 GMT
#7
lol, the one time this happened to me i just expanded to my third base, transferred all my drones and let him proceed to waste 1000+ mins before he realized i wasn't really operating at my main anymore. then when he abandoned the cannon push i expanded again to my nat, re-saturated my main (out of range of the cannons ofc), denied his expos and proceeded to outmacro.

this is probably not a good solution at high level play but i just thought i'd throw that out there. it's an option.
payed off security
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
Last Edited: 2010-05-25 14:39:07
May 25 2010 14:38 GMT
#8
if he did not wall you off properly you can just do a ling runby and trash his base. no probes means no more cannons
barraf
Profile Joined March 2010
Denmark17 Posts
May 25 2010 14:52 GMT
#9
Attacking first pylon with 4 workers is bad in economic terms. Man can always put another pylon, which is only 100 gold and builds fast. Cannons are 150 and build slower. Better to leave the pylon as it is and attack newly building cannons (3-4 workers), while you wait for your lings.
shawabawa
Profile Joined May 2010
United Kingdom417 Posts
May 25 2010 15:20 GMT
#10
On May 25 2010 23:52 barraf wrote:
Attacking first pylon with 4 workers is bad in economic terms. Man can always put another pylon, which is only 100 gold and builds fast. Cannons are 150 and build slower. Better to leave the pylon as it is and attack newly building cannons (3-4 workers), while you wait for your lings.

by sending one of his 6 starting probes and building his first pylon in your base he is pretty all in, if you can keep the pylon down he'll get a really late gateway/forge and you can just own him with zerglings.

If he doesn't send a starting probe it should be too late to do any real damage before you get zerglings.

If you take the pylon out you basically win, just keep a drone chasing the probe and get 3/4 on the pylon. If you ever get the opportunity kill the probe and it's gg.
EvilNuff
Profile Joined May 2010
United States26 Posts
May 25 2010 15:38 GMT
#11
I actually think the most important thing is killing the probe. If you scout early and sweep around your base you will find any probe or pylon activity there. If you do not kill that probe then the protoss can start building a pylon, you take 4 workers off mining to attack and he can just cancel it before it dies or finishes and start another. All this time he is mining at his main and building more probes.
Ksyper
Profile Blog Joined May 2010
Bulgaria665 Posts
May 25 2010 15:40 GMT
#12
scout early and don't be afraid to pull of 3 4 drones to stop it.
Bibdy
Profile Joined March 2010
United States3481 Posts
May 25 2010 15:43 GMT
#13
If you get 4 workers hammering on a Photon Cannon shortly after it starts building, you'll kill it before it gets a shot off. I just send 4 Workers per Cannon and 1 or 2 chasing around his Probe while I Chrono Zealots. For Zerg you can probably get away with the same thing.
f0rgiv3n
Profile Joined January 2008
United States112 Posts
May 25 2010 15:51 GMT
#14
Scouting early isn't really a huge necessity because by the time he's in your base you already know what he's going to do. So it's kind of silly to sacrifice a drone earlier than normal when you'll find out he's cannon rushing at the same time as if you just sat there and saw him build the pylon/forge.

I had someone do that to me. and they even used the pylon/forge to block the bottom of my ramp. Then the cannons were behind the forge/pylon wall. I ended up pulling 4 drones and tried attacking but didn't have enough room to surround it before it spawned. You just have to make sure you don't over react. Keep your cool and know that you have an advantage... know that if you can somehow get out of ur base with some lings, you win. I ended up building a few spine crawlers and tumors to expand my creep and i used the uphill advantage to kill his stuff.

in your situation, after you contained him, i would have teched to muta or something to get out of your base. You DO NOT have to kill all of the buildings to continue on. Sometimes it's beneficial to make your opponent think they have the advantage by still having those cannons there
SuperDoremon
Profile Joined March 2010
United States20 Posts
May 25 2010 16:19 GMT
#15
cannon rush is so popular nowaday with these stupid protoss. What I would do is pulling out 4 of my workers, surround the probe that is building even if he built a cannon it wont do a thing to ur building since he wanted to build it at a corner somewhere. After I killed that probe, I just put 4 of my worker at the ramp to prevent the second one and then just play as normal. One of the protoss did that to me on blistering sand during my rank game and to follow up he went 10 warpgate in 1 base <.<
BigDatez
Profile Joined April 2010
Canada434 Posts
May 25 2010 16:38 GMT
#16
Earlier pool, get a spine, OR take off 4-5 drones (make 6 lings ASAP to NOT KILL THE CANNONS, but to RAID his BASE!
Video games > sex (Proven fact)
roemy
Profile Joined April 2010
Germany432 Posts
May 25 2010 16:44 GMT
#17
just don't panic...! ^^
i know i know, easier said than done, but once you get used to it, you'll basically be able to ignore it. let him spend all those mins


provided he's starting a bit off and you don't see it right away:

- protoss "just" need to get the counter-cannon down before any of his are in range of your buildings.
once it is "blocked" that way, a robo can get you a warp prism. after that, warp gates can get you anywhere and/or the prism can shuttle your probe(s) around.

- terrans can relatively quickly switch to marauders, unless they were teching straight to tanks anyways. there's also a funky build that involves tanks and a "fast" PDD-raven...

- and, as you said, zerg have creep and spines. just get 2-4 spines, stay where you are - leave him be - maybe get a second queen for transfusion just in case. then tech up to nydus. not the the fastest way but "map control" switches right then and there, while he's still busy with his fast expansion.
some say banelings but i refuse to run that much gas into a bunch of hobo-cannons... :p
rock is fine.. paper could need a buff, but scissors have to be nerfed
iShotyoMoM
Profile Joined May 2010
United States43 Posts
May 25 2010 17:49 GMT
#18
everyone is saying go fast lings, but i was going 12 pool
is that not fast enough?
and i find scouting useless at this point because i saw him come into my base and my first reaction was photon photon photon photon photon photon photon photon photon photon photon photon photon photon photon photon photon photon
and did anyone try to kill a scout with a worker?
it's impossible even with 4 workers
anyone care to post a replay of killing it with just worker?
and it's probe too
he just spits his energy shit and run
[High Templar #1]: Wanna merge? [High Templar #2]: Archon me, baby
Duende
Profile Joined May 2010
Venezuela13 Posts
May 25 2010 18:02 GMT
#19
As a rule of thumb vs P I pull one worker out of minerals to attack the probe, that way you don't lose focus and you know if he's putting down a hidden pylon. If he does put down a pylon, pull 1 more worker to kill that probe. He'll have to micro the probe to keep it alive. Works against the "probe vs building scv" too.
OMNOMNOMNOM
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2010-05-25 18:04:19
May 25 2010 18:03 GMT
#20
You need 4 workers PER CANNON. If he makes 1 Cannon, send 4 workers at it. If he makes a second one before you kill the first, put 4 more workers on that. He's not likely to have enough mineral income to put down more than that, but if he makes a third...put 4 more workers on that one. All you need to do is stall until you get some offensive units out. You should have already spent the minerals on the Gateway/Spawning Pool/whatever by the time the cannons start getting built (I hope you at least spotted the obvious pylon and/or forge).

Doesn't really matter how many minerals you lose by pulling workers off. The moment you have offensive units out and he doesn't, you're golden. Its not like he's going to follow up a Cannon rush with a horde of Zealots or anything.
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