• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:01
CEST 16:01
KST 23:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall12HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed12Weekly Cups (July 7-13): Classic continues to roll4Team TLMC #5 - Submission extension3Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
RSL Revival patreon money discussion thread Esports World Cup 2025 - Brackets Revealed Who will win EWC 2025? The GOAT ranking of GOAT rankings Weekly Cups (July 7-13): Classic continues to roll
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo) WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
Flash Announces (and Retracts) Hiatus From ASL BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Starcraft in widescreen A cwal.gg Extension - Easily keep track of anyone
Tourneys
[Megathread] Daily Proleagues Cosmonarchy Pro Showmatches CSL Xiamen International Invitational [BSL20] Non-Korean Championship 4x BSL + 4x China
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile CCLP - Command & Conquer League Project The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Segway man no more. Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2025!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 2024 - 2025 Football Thread NBA General Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Men Take Risks, Women Win Ga…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 780 users

Twilight Council Builds?

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 Next All
Surrealz
Profile Blog Joined May 2010
United States449 Posts
May 25 2010 03:58 GMT
#1
Just as a disclaimer, I for some reason hate the normal 3gate 1robo play, or any 4gate all in rushes, etc. I am NOT the best player. However, I have found it to be extremely fun trying out council builds and just going for templar tech or stalker/zealot upgrades in the early game. After seeing tozar's stream a while back I decided to try and employ his strategies and I had a blast messing around with blink stalkers and DTs.

The problem is that the build just cannot beat everything. Most games are won through just amassing a crapload of stalkers in early/midgame and getting some sweet blinks. However, as I progress higher and higher in the ladders, I'm finding it very hard to counter other builds with just Stalkers/DTs (Mass hydra with overseers, MMM balls, M&M, Mass lings, etc.). I decided to start going for high templar tech against MMM instead of the typical robo bay or sometimes stargate builds, and its worked OK for me, but like I said, I'm not a great starcraft player.

Another option is to make a citadel and 2 or 3 gates, and then get a robo after that. However this really strains my economy and is sometimes too little too late, as my opponent will probably have a huge force by then.

TL;DR- What do you guys think of the viability of such a build? Can a council opener be adapted to almost any game? Or will I have to be forced into the cookie cutter builds in most games? It seems that the protoss players are sort of deadlocked in the Collosi vs HT debate, as some players prefer different units to take out MMM balls and hydra balls and stuff. Any sort of details, replays, or insight on this is GREATLY appreciated.

Thanks (and sorry for the poorly organized wall of text)
1a2a3a
Mr.Minionman
Profile Joined April 2010
United States164 Posts
May 25 2010 04:11 GMT
#2
I personally love Twilight Councils. Though what I do, is first tech to robo, then get a TC close to the same time. I use immortals to fend off early aggression, observers for the usual scouting, then build the TA or the DS depending on which I think is best to confront my opponents army.

I've found hiding the Temp buildings very helpful when doing this, because when the enemy sees the Immo, they think I'm going Robo. But yeah, I'm no high level player either. Before the stats reset, I was around mid-gold (which i guess would be platinum now), and hardly met any good players, so take it for what it's worth.
kineSiS-
Profile Blog Joined September 2009
Korea (South)1068 Posts
May 25 2010 04:11 GMT
#3
That is true, but a council opener is a really high branch of tech unless youi're going for DT cheese and unless the Terran really is going for a mid-game end-all push I find that Blink Build on Kulas Ravine is amazing against Fast Expanding terrans.
Surrealz
Profile Blog Joined May 2010
United States449 Posts
May 25 2010 04:42 GMT
#4
Hm, this still doesn't solve my issue of: If I start of blink stalkers, and I find myself in a tight spot (MMM or mass hydra) is going templar archives the right move? Or transfer to robo? Or is the game already lost from me rushing council cause im a nerd?
1a2a3a
Anxiety
Profile Blog Joined May 2010
United States650 Posts
May 25 2010 04:47 GMT
#5
@Surrealz you should have 3 gateways, get sentries. FF the balls and then snipe 1 side with Stalkers?
Surrealz
Profile Blog Joined May 2010
United States449 Posts
May 25 2010 04:54 GMT
#6
even with said sentries, marauders with the ever cheap stim pack + conc shot tear through stalkers like no tomorrow. This is why I'm experimenting with chargelots and high temps against MMM balls, with a few stalkers mixed in of course.
1a2a3a
Sabu113
Profile Blog Joined August 2009
United States11047 Posts
May 25 2010 04:55 GMT
#7
From my tinkering arround at the gold (now plat) level, I found that things get a lot better with more zealots being put into the mix. I atleast was skewing to a heavy heavy stalker army from early on.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
Salv
Profile Blog Joined December 2007
Canada3083 Posts
May 25 2010 04:58 GMT
#8
I think that both colossi and high templar are viable, but that the high templar have a significantly harder time being used as effectively as colossi. Colossi are difficult to kill overall, they have a decent hit point pool and they can attack from a long distance, they also require very little micro to use effectively. The high templars can be used to great effect, but you have to take care of them, as they are slow and fragile. High templars also make you have to divide your attention between two spellcasters, with the other being the sentry. I often go to colossi because you can focus all spellcasting attention on one unit. Not only that, but high templars can be thoroughly countered with some well-placed EMPs, I don't think there is such a hard or potentially crushing counter to the colossus.

Overall I think it can work, but that you're going to be a more effective player using colossi. If you want to spend your time making it work, you might find a niche where other Terrans simply aren't experienced against HT as they are against colossi and from there you may gain some meta-game advantage. In short, I would go with the colossi.
Surrealz
Profile Blog Joined May 2010
United States449 Posts
May 25 2010 05:10 GMT
#9
salv, I am aware that the collosi have a great advantage, I am simply asking "from a blink stalkers build, what is the most effective way to segway into something to beat these builds?"

in 75% of games you WILL NOT have time to tech all the way to collosus after putting so much initial resources into Stalkers/Sentries/Hallucination/Possibly DT or HT

Am I better off making HTs, or do you think just starting over and making a robo is better? I really love blink stalkers, but it seems like everything counters them these days. lol
1a2a3a
Beastman
Profile Joined May 2010
31 Posts
May 25 2010 05:13 GMT
#10
The tricky part, from what I'm seeing, is that there is a small timing window where a terran opponent will have stimmed MM or speedling and you will have templar tech but no amulet. The amulet is pretty key to making those temps effective. My guess on biding time is definitely FF defensively, like your ramp or choke and wait it out. I like the Templar tech though because of how crazy aggressive people are with air in this game, fortunately most air units have energy so no worries.

I think a robo is a good call if only for one observe, or if your crazy sauce warp prism templar drop mineral line. But for sure get the robo.

Kaboom! Baby!
Darby.mcg
Profile Joined May 2010
United States16 Posts
May 25 2010 05:28 GMT
#11
I'm not a master player by any means either, and have been having trouble with this same thing. My macro isn't super awesome so I'm trying to just get that in place before I do anything too different.

My biggest problem has been when they get some sort of cloaked unit, DT's, Ghosts(less so), Banshees, Without an obs, Protoss only has static detectors, so what then? Should I make sure I keep the pressure on all the time so they don't have time for this? Or should I get cannons up earlier and defend more?
Surrealz
Profile Blog Joined May 2010
United States449 Posts
May 25 2010 05:34 GMT
#12
^^ having the same issue as darby. Pretty sure you just have to be incredibly good at scouting and keep pressure with the blink stalkers to see what your opponent is up to. If you spot some kind of cheese stealth play, go and make a robo asap or if you already have a forge cannon up.

Any upper level diamond players wanna see the viability of going fast blink stalkers, and then transitioning to robo shortly after? I'm just not confident that you can sustain all the teching, keeping up 3 gates, and a robo. You will definitely have to expand at least once, but your opponent probably already has like 3-4 dif. kinds of units and you are still on just basic stalkers (albeit with blink) and a few immos. I'd LOVE to see some upper level players come out and post some replays with these kind of builds in mind.
1a2a3a
Darby.mcg
Profile Joined May 2010
United States16 Posts
Last Edited: 2010-05-25 06:01:35
May 25 2010 05:59 GMT
#13
I recently played a TvP and just did a 3gate->twilight/blink -> Robo and you absolutely can't keep production going with all the tech on 1 base. Like I said, my Macro is pretty bad, but even I couldn't produce units when i remembered.

I think if i had done a 2 gate wall with TC/Blink and scouted for ghost/air tech->obs it would work out a lot better, then if i dont see any banshee tech i can just toss 1-2 more gates down/forge

EDIT: I think the 2gate/TC/Obs would be good because the obs can give you sight up cliffs too
Surrealz
Profile Blog Joined May 2010
United States449 Posts
May 25 2010 06:35 GMT
#14
yea but by then you are gonna SO MUCH of a smaller army than your opponent its retarded. I'm having tons of trouble with this, and I have no idea how tozar is managing to still win games. (although it seems everytime I check out his stream he is losing, lol)

Also, what is the list of all the places on maps that we can abuse blink? I guess if I'm gonna do this I need to do a better job of harassing their economy.
1a2a3a
Khrane
Profile Joined April 2010
United States127 Posts
May 25 2010 06:45 GMT
#15
Against Terran, I almost always do a 3-gate push with mostly stalkers, then get the twillight council and another gate; I get the charge upgrade instead of blink, and pump out just zealots while teching to high templar. You should be able to get 1 or 2 HT out before any significant ghost push, with storm soon after to deal with pretty much anything else.

My only issue right now is if a really good Terran does a marine/tank push. I can fend off the first push (the one with like 6-8 marines and 1 tank) really easily, but once he has ~3 tanks and siege mode, I have major issues, which I'm trying to work out... I'm thinking that there might be some hope in just holding his push as long as possible, and going for a warp prism really quickly. I may be able to do a storm drop and get enough time to retake my front, but it's going to take some practice.
afirlortwo
Profile Joined April 2010
United States161 Posts
May 25 2010 06:48 GMT
#16
you need zelots. To be honest teching straight to blink stalkers leaves much to be desired, but if you're set on that, then getting some zelots w/ charge and a few sentries in the mix makes your army much more viable. You already have the citadel tech to get charge, and zelots with sentries in large numbers are very strong. Plus zelots are a good mineral sink, as most higher tech units are gas-heavy (diamond toss player btw).
Just a momentary diversion on the road to the grave
TriniMasta
Profile Joined December 2009
United States1323 Posts
May 25 2010 06:53 GMT
#17
I'm Diamond in rank low 10s protoss player.
It really depends what you're going against. Against protoss they will have +2 immortals before your council tech kicks in, giving them a window of opportunity to apply damage to you. And imo I prefer charge over blink, it's just so much more useful since now protoss is usually low on gas in SC2
정명훈 FIGHTING!!! Play both T and P.
HoroBoro
Profile Joined April 2010
United States91 Posts
Last Edited: 2010-05-25 22:57:48
May 25 2010 07:12 GMT
#18
I really like this build which is twilight council dependent against zerg: 2 gate -> stargate -> fast twilight council -> templar archive. I have not lost a single game with this against zerg (except a few where I mess up my force field or just plain didnt block with my zealot).

Basically I go the following: Nony phoenix build to begin with - zealot and sentry to keep myself from any early game bs. Once stargate is up, I will build 4 phoenix for harassment and scouting always sending the first phoenix in and not waiting for 4. Meanwhile, warpgates are still producing zealots. Fast twilight council with any left over gas while making phoenix and research zeal speed when up. When you have around 4 phoenix, you can harass your opponent as well as begin your expansion. Finally, templar archive will seal the game.

The strength of this build is the following:

Against mass ling, your army is zealot heavy so it should be fine.

Against baneling bust, force field will separate banelings from zerglings and you'll be fine. Late game banelings - just make templar stalker with blink.

Against mutas, early phoenix will scout out and deter. Plus phoenix owns mutas so you will be fine.

Against hydras, fast zeals/phoenix in their base will deter any sort of push before you get psystorm. If they do decide to push your fast zeal will hold and your phoenix will damage their econ to win. Templar will decisively win once gotten to.

Against broodlord, you will be able to research blink before greater spire (again thanks to phoenix) comes up and stalker templar will totally dominate their game.

Only thing I have not tested this against is a good 1 base roach. Haven't seen this build since roach nerf. I feel that fast zeals and phoenix should be able to hold this off allowing you to expand and get econ advantage with a few cannons. Then psystorm should kick in as roach regen is now crap without burrow.

Twilight council allows for fast zeals to dominate early and blink for your stalkers if they decide to go fungal/brood/banelings.
congaman23
Profile Joined May 2010
Canada2 Posts
May 25 2010 07:14 GMT
#19
I need someone to teach me how to play, so I can improve and get better in my games, can someone please help me?
nath
Profile Blog Joined May 2010
United States1788 Posts
May 25 2010 07:15 GMT
#20
On May 25 2010 14:10 Surrealz wrote:
salv, I am aware that the collosi have a great advantage, I am simply asking "from a blink stalkers build, what is the most effective way to segway into something to beat these builds?"

in 75% of games you WILL NOT have time to tech all the way to collosus after putting so much initial resources into Stalkers/Sentries/Hallucination/Possibly DT or HT

Am I better off making HTs, or do you think just starting over and making a robo is better? I really love blink stalkers, but it seems like everything counters them these days. lol

hasuobs went 1-3 against this asian Terran, the only game he won used blink stalkers vs MMM, then transition into fast HT + storm and storm the shit out of that ball.

so you are better off making HT's in that above situation, yes indeed.
Founder of Flow Enterprises, LLC http://flow-enterprises.com/
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 59m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 376
mcanning 41
Trikslyr40
StarCraft: Brood War
Mini 978
EffOrt 658
Pusan 491
Stork 476
Zeus 286
Last 231
Larva 217
PianO 200
ToSsGirL 95
Barracks 73
[ Show more ]
Rush 58
JulyZerg 43
Aegong 38
sSak 26
GoRush 23
Sacsri 21
scan(afreeca) 14
Shinee 12
Noble 11
SilentControl 10
IntoTheRainbow 10
Bale 9
Shine 8
Terrorterran 7
Hm[arnc] 7
Dota 2
Gorgc7644
singsing2764
qojqva2087
syndereN191
LuMiX1
Counter-Strike
sgares447
flusha346
oskar225
markeloff79
kRYSTAL_20
Super Smash Bros
Mew2King108
Other Games
B2W.Neo1429
hiko968
DeMusliM452
Hui .334
RotterdaM258
mouzStarbuck136
Pyrionflax111
ArmadaUGS52
QueenE32
Organizations
Other Games
gamesdonequick3390
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Hinosc 24
• poizon28 24
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos955
Upcoming Events
uThermal 2v2 Circuit
1h 59m
Replay Cast
9h 59m
The PondCast
19h 59m
OSC
22h 59m
WardiTV European League
1d 1h
Replay Cast
1d 9h
Epic.LAN
1d 21h
CranKy Ducklings
2 days
Epic.LAN
2 days
CSO Contender
3 days
[ Show More ]
BSL20 Non-Korean Champi…
3 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
Sparkling Tuna Cup
3 days
Online Event
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Esports World Cup
5 days
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Esports World Cup
6 days
Liquipedia Results

Completed

CSL 17: 2025 SUMMER
RSL Revival: Season 1
Murky Cup #2

Ongoing

JPL Season 2
BSL 2v2 Season 3
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
Championship of Russia 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters

Upcoming

CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
K-Championship
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.