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[Q] Stim or Concussive Shells first? - Page 2

Forum Index > StarCraft 2 Strategy
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link0
Profile Joined March 2010
United States1071 Posts
April 11 2010 09:47 GMT
#21
I get shields first.
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
TheHof
Profile Joined March 2010
United States92 Posts
April 12 2010 19:01 GMT
#22
Start stim first. It'd rather kite with stim and no concussive shells than concussive shells alone.

In reality, I'm almost always getting stim and shells at the same time due to the shells researching faster.
"It's so nerve wracking, I'm just crossing my fingers and sayin' c'mooon esports"-Day[9]
earky
Profile Joined March 2010
United States87 Posts
April 12 2010 19:12 GMT
#23
Concussive shells first. Stim is best assisted with medivacs, and if you don't have the research timed with them, it makes more sense to go this route.
I'm a graphic designer, PM me and I'll gladly help you out!
Fallen
Profile Joined October 2005
Canada192 Posts
April 12 2010 19:15 GMT
#24
Stim is easily the best choice, you get 50% more dps out of your units when it counts. I'd rather get nitro boost than concussive shells.

I dont think I upgraded shells lately at all.
oh hay
AncienTs
Profile Joined March 2010
Japan227 Posts
April 12 2010 19:27 GMT
#25
Yeah, it seems that stim is the better choice because it allows for more flexibility in defense in TvP or even punishing opponent T for 1rax FE.
Starcraft Disclaimer Language: There is no imbalance, nothing is OP.
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
April 12 2010 19:27 GMT
#26
On April 11 2010 03:02 DrainX wrote:
I almost always get stim first or both simultaneously. With stim you can still kite since you get a higher movement speed and your damage output is higher. I usually mix in more marines since the last patch too.


This is the right answer. Stim allows you to do what you would do already if you had Concussive Shells, but has the added benefit of doubling your rate of fire. Concussive Shells are mostly a bonus for kiting purposes and you're going to find them more useful for tagging retreating enemies.
Moderator
EZjijy
Profile Blog Joined February 2010
United States1039 Posts
April 12 2010 22:20 GMT
#27
Stim > Conc anytime. You can change/kite units fine without conc if you got stim...
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
April 12 2010 22:34 GMT
#28
stim yo
wintergt
Profile Joined February 2010
Belgium1335 Posts
April 12 2010 22:43 GMT
#29
On April 10 2010 21:29 kme wrote:
The impact of concussive shells was biggest in the super early game, and now unless you rush it you won't have it in that stage. Stim gives much better DPS and movement speed, it is better then CS in every respect. I'm willing to bet that A moving with stim is more effective than heavy microing with concussive shells. IMO CS seems like a situational upgrade now.

I think it pays itself back very quickly so you should always get it when using marauders.
here i am
abominare
Profile Joined March 2010
United States1216 Posts
April 13 2010 01:42 GMT
#30
Short answer I get both vs toss, and typically just stim vs terran zerg. If i had to choose then just one then stim. You can still kite with stim just not as frequently. The massive plus dmg rate is too hard to pass up. If im going to have two raxes pumping out marauders I might as well get both technically I hit stim first but have concussive researched turning my first push outward. A neat trick is just starting the second gas for a few moments to rake in the extra gas before sending them back to minerals or transitioning up the tech tree if needed. If im going three rax pushes then I normally waltz out at about 5 mins real time and by the time i get the base both finishes within 2-3 seconds of eachother. about 30 seconds into the fight i know if its time to expand or grab my factories to siege tank expand.
arnold(soTa)
Profile Joined March 2010
Sweden352 Posts
April 13 2010 01:45 GMT
#31
against zerg I will make stim first every time because it applies to marines aswell, and im much more marineheavy against zerg.
Against protoss I go CG first IF I do not plan on getting early medevacs in which case I will get stimpack first also, I am generally much more marauderheavy against protoss because zlots/stalkers/immortals punish marines so badly... not even funny:D

"I like turtles"
Jonoman92
Profile Blog Joined September 2006
United States9105 Posts
April 13 2010 02:15 GMT
#32
I've been getting concussive shells first in TvZ (only match-up where this question really applies for me.) Getting stim takes a while and I like to push out before that.

Mainly because I usually don't try to kill the z, just apply pressure to force lings/spine/crawlers while I expand.

I never open bio in TvT anymore but in bio vs bio TvT stim is essential.

TvP I just lose, so no clue there.
begin
Profile Joined April 2010
United States21 Posts
April 13 2010 02:19 GMT
#33
On April 11 2010 03:22 Kakisho wrote:
I would say that one of the reasons why Blizzard made Concussive missiles besides ability to early kite a lot, it would make the decision of which tech first something that Terran had to consider rather than "Ok, get stim, and then get concussive."



100% agreed.

Ever since the patch I've been seeing myself use comsat for the first times in months. It's not a bad way to spend the 230 minerals. If they're getting roaches/zealots: shells. If they're getting lings or I want to be super aggressive I go stim.
begin.testchamber
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
Last Edited: 2010-04-13 02:20:58
April 13 2010 02:20 GMT
#34
Concussive shells vs roaches or zealots, stim against everything else. If it can be kited, get concussive shells, and even then, only get them if you plan to do some kind of attack or harassment where they will be useful.
Saturn
Profile Joined April 2010
United States17 Posts
May 05 2010 22:27 GMT
#35
I say get concussive shells first, it is only 50/50 and it upgrades significantly faster than stim
Lieutenant Dan, ice creaaaam.
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