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How to set medivacs to follow marine/marauders? - Page 2

Forum Index > StarCraft 2 Strategy
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Funchucks
Profile Joined June 2007
Canada2113 Posts
March 26 2010 07:12 GMT
#21
On March 26 2010 15:56 dogabutila wrote:
Show nested quote +
On March 26 2010 15:54 Funchucks wrote:
On March 26 2010 15:44 dogabutila wrote:
would you rather have the game do everything for you?

Would I rather have it keep units from running ahead or falling behind when I group them and tell them all to advance together? Hell yes.



Would you rather have them all move at the speed of the slowest unit for you as well?

Of course I'd want that to be an option, and of course I wouldn't want that to be the only option.

You should be able to select two groups, and tell them either "group A, stick with group B, and group B, don't worry about group A" or "group A, stick with group B, and group B, don't run far ahead of group A", with various clearly-defined association-breaking mechanics.

This stuff isn't rocket science. Assigning units to follow a single leader unit is not a terrible mechanic, but it's a lot less powerful than something just a little more complex could be.
I serve my houseguests slices of butter.
Vexx
Profile Blog Joined March 2010
United States462 Posts
March 26 2010 07:34 GMT
#22
Thanks for the solution. I wasn't sure how to do this myself.

OT: Why are so many idiots talking about "the game playing for you" and criticizing the OP for a legitimate question? Rather, why do so many people think that dedicating additional resources to overcoming poor gameplay/UI design is skill?
I am not nice.
dogabutila
Profile Blog Joined December 2009
United States1438 Posts
March 26 2010 08:42 GMT
#23
On March 26 2010 16:34 Vexx wrote:
Thanks for the solution. I wasn't sure how to do this myself.

OT: Why are so many idiots talking about "the game playing for you" and criticizing the OP for a legitimate question? Rather, why do so many people think that dedicating additional resources to overcoming poor gameplay/UI design is skill?


Making your units do what you want is generally considered skill. Making the AI do it for you is the game playing for you. What, you want the AI to micro your units for you too? Pull back units that are damaged for you? We appreciate muta micro because it takes skill to do, but all it boils down to is controlling your units. When people do that well, we consider it skill.


All I see is macrobots complaining because they cant micro the same time they macro. Was BW really so hard to control your units in? Why do people feel the need to not control their units, and then cry when something bad happens to said units? Was BW gameplay poor since some units ran faster then others? Macro is so much easier with MBS, yet we still have people complaining that when they group a whole bunch of buildings together they might have to hit tab.

Like what do you seriously want the game to be? Fastest? where you just build an army and 1A to the other base and your units will fight for you?


Its not poor design or UI. Its people not being willing to learn the interface, how the game prioritizes units or buildings so you know which tab has which unit skills selected. But thats too much work, So is grouping your casters or units with activate-able skills into different groups. Lets just macro up, and 1A.

Anything that doesnt let me play like jaedong or flash is poor game design or flawed UI!
Baller Fanclub || CheAse Fanclub || Scarlett Fanclub || LJD FIGHTING!
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
Last Edited: 2010-03-26 09:46:08
March 26 2010 09:44 GMT
#24
On March 26 2010 15:37 StarcraftMan wrote:
The problem is, I cannot set the medivacs to follow the marine/marauders. If you select the medivac and rightclick (or is it shift-rightclick?) a marine/marauder, they pick up the marine/marauder instead!

You can overcome this by telling your medivacs to 'move' to your marines and marauders. This is like a follow command.

Alternatively, you can just hotkey your entire army and have them assemble near your destination instead of a-moving directly.
ProoM
Profile Blog Joined May 2009
Lithuania1741 Posts
March 26 2010 10:12 GMT
#25
click on medivac, click m, click on marine. Done >.<.
IMBA - International Mountain Bicycling Association.
JTPROG
Profile Blog Joined March 2010
United States254 Posts
March 26 2010 13:43 GMT
#26
wow. And I thought this was obvious. lol =P
inflowgaming.net
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
March 26 2010 13:53 GMT
#27
On March 26 2010 16:11 StarcraftMan wrote:
Show nested quote +
On March 26 2010 15:56 StarcraftMan wrote:
On March 26 2010 15:43 Thereisnosaurus wrote:
I believe you can manually hit the key for move and then click the unit you want to follow, overriding the default context sensitive command

In other news, L2 coordinate


Are you referring to selecting the medivac, pressing "M" and then right-clicking on a marine? Because I tried that and it doesn't work.

Or did you mean select the medivac, press "M" and left-click on a marine?


It was the latter - select medivac, press "m" and left-click on a marine


have you been going "A" then right-click all this time?
ShadowReaver
Profile Joined March 2010
Canada563 Posts
Last Edited: 2010-03-26 21:57:12
March 26 2010 21:53 GMT
#28
On March 26 2010 15:44 dogabutila wrote:
Or would you rather have the game do everything for you?


Once again.. if you have nothing constuctive to say please gtfo. /rant

As noted above scan move will do it for you if you don't want to control them in a separate hotkey.
DeCoup
Profile Joined September 2006
Australia1933 Posts
March 26 2010 23:12 GMT
#29
What I don't like about a-clicking a marine to make the medivac follow the group is that if that marine dies the medivac just sits idle while the marines walk on. I wish you could waypoint the scan-move function (shift-a-click multiple marines) so that if the one they are following dies it follows another in the group. I don't think thats 'the game playing itself' too much, because it takes the micro effort of shift-clicking thru your forces.

I have not tried the move command to make a medivac follow your forces. Does it still stop and heal while the forces are moving? Or does it only heal while their not moving? Or not heal at all because its on move-command? Can you way point the move-command thru your forces so it follows each one till it is killed also? Or must you still manually set a new target each time the followed target dies? I'll test this myself and post the results when I get home from work if no-one has by then.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
March 26 2010 23:33 GMT
#30
On March 27 2010 08:12 DeCoup wrote:
I have not tried the move command to make a medivac follow your forces. Does it still stop and heal while the forces are moving? Or does it only heal while their not moving? Or not heal at all because its on move-command? Can you way point the move-command thru your forces so it follows each one till it is killed also? Or must you still manually set a new target each time the followed target dies? I'll test this myself and post the results when I get home from work if no-one has by then.


It does heal if your forces engage in battle. The drawback is, if the marine you assigned your medivac to follow dies, then your medivac will sit there indefinitely. I'm thinking you should assign your medivac to follow your main army to the rally point, and before engaging the opponent, regroup your medivacs with your main marine/marauder group. That would have the benefit of ensuring medivacs are grouped with the army before getting to rally point and ensuring your medivacs stick with your army while engaging the opponent.
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