• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:26
CEST 17:26
KST 00:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611Douyu Cup 2026: $20,000 Legends Event (June 26-28)10[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0
StarCraft 2
General
TL Poll: How do you feel about the 5.0.16 PTR balance changes? RSL: S6 Finals played at BlizzCon 2026 Weekly Cups (June 8-14): Clem and Solar double, PTR tested Team Liquid Map Contest #22: Results and Winners High level ptr replays? where can I find them?
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) GSL Code S Season 2 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
BW General Discussion vespene.gg — BW replays in browser Where is EffOrt? BGH Auto Balance -> http://bghmmr.eu/ Quality of life changes in BW that you will like ?
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Relatively freeroll strategies Creating a full chart of Zerg builds Why doesn't anyone use restoration? Any training maps people recommend?
Other Games
General Games
ZeroSpace Megathread Total War: Warhammer 40K Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
UK Politics Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks Trading/Investing Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT] NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Does Workplace Frustration D…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10207 users

How to set medivacs to follow marine/marauders? - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 All
Funchucks
Profile Joined June 2007
Canada2113 Posts
March 26 2010 07:12 GMT
#21
On March 26 2010 15:56 dogabutila wrote:
Show nested quote +
On March 26 2010 15:54 Funchucks wrote:
On March 26 2010 15:44 dogabutila wrote:
would you rather have the game do everything for you?

Would I rather have it keep units from running ahead or falling behind when I group them and tell them all to advance together? Hell yes.



Would you rather have them all move at the speed of the slowest unit for you as well?

Of course I'd want that to be an option, and of course I wouldn't want that to be the only option.

You should be able to select two groups, and tell them either "group A, stick with group B, and group B, don't worry about group A" or "group A, stick with group B, and group B, don't run far ahead of group A", with various clearly-defined association-breaking mechanics.

This stuff isn't rocket science. Assigning units to follow a single leader unit is not a terrible mechanic, but it's a lot less powerful than something just a little more complex could be.
I serve my houseguests slices of butter.
Vexx
Profile Blog Joined March 2010
United States462 Posts
March 26 2010 07:34 GMT
#22
Thanks for the solution. I wasn't sure how to do this myself.

OT: Why are so many idiots talking about "the game playing for you" and criticizing the OP for a legitimate question? Rather, why do so many people think that dedicating additional resources to overcoming poor gameplay/UI design is skill?
I am not nice.
dogabutila
Profile Blog Joined December 2009
United States1438 Posts
March 26 2010 08:42 GMT
#23
On March 26 2010 16:34 Vexx wrote:
Thanks for the solution. I wasn't sure how to do this myself.

OT: Why are so many idiots talking about "the game playing for you" and criticizing the OP for a legitimate question? Rather, why do so many people think that dedicating additional resources to overcoming poor gameplay/UI design is skill?


Making your units do what you want is generally considered skill. Making the AI do it for you is the game playing for you. What, you want the AI to micro your units for you too? Pull back units that are damaged for you? We appreciate muta micro because it takes skill to do, but all it boils down to is controlling your units. When people do that well, we consider it skill.


All I see is macrobots complaining because they cant micro the same time they macro. Was BW really so hard to control your units in? Why do people feel the need to not control their units, and then cry when something bad happens to said units? Was BW gameplay poor since some units ran faster then others? Macro is so much easier with MBS, yet we still have people complaining that when they group a whole bunch of buildings together they might have to hit tab.

Like what do you seriously want the game to be? Fastest? where you just build an army and 1A to the other base and your units will fight for you?


Its not poor design or UI. Its people not being willing to learn the interface, how the game prioritizes units or buildings so you know which tab has which unit skills selected. But thats too much work, So is grouping your casters or units with activate-able skills into different groups. Lets just macro up, and 1A.

Anything that doesnt let me play like jaedong or flash is poor game design or flawed UI!
Baller Fanclub || CheAse Fanclub || Scarlett Fanclub || LJD FIGHTING!
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
Last Edited: 2010-03-26 09:46:08
March 26 2010 09:44 GMT
#24
On March 26 2010 15:37 StarcraftMan wrote:
The problem is, I cannot set the medivacs to follow the marine/marauders. If you select the medivac and rightclick (or is it shift-rightclick?) a marine/marauder, they pick up the marine/marauder instead!

You can overcome this by telling your medivacs to 'move' to your marines and marauders. This is like a follow command.

Alternatively, you can just hotkey your entire army and have them assemble near your destination instead of a-moving directly.
ProoM
Profile Blog Joined May 2009
Lithuania1741 Posts
March 26 2010 10:12 GMT
#25
click on medivac, click m, click on marine. Done >.<.
IMBA - International Mountain Bicycling Association.
JTPROG
Profile Blog Joined March 2010
United States254 Posts
March 26 2010 13:43 GMT
#26
wow. And I thought this was obvious. lol =P
inflowgaming.net
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
March 26 2010 13:53 GMT
#27
On March 26 2010 16:11 StarcraftMan wrote:
Show nested quote +
On March 26 2010 15:56 StarcraftMan wrote:
On March 26 2010 15:43 Thereisnosaurus wrote:
I believe you can manually hit the key for move and then click the unit you want to follow, overriding the default context sensitive command

In other news, L2 coordinate


Are you referring to selecting the medivac, pressing "M" and then right-clicking on a marine? Because I tried that and it doesn't work.

Or did you mean select the medivac, press "M" and left-click on a marine?


It was the latter - select medivac, press "m" and left-click on a marine


have you been going "A" then right-click all this time?
ShadowReaver
Profile Joined March 2010
Canada563 Posts
Last Edited: 2010-03-26 21:57:12
March 26 2010 21:53 GMT
#28
On March 26 2010 15:44 dogabutila wrote:
Or would you rather have the game do everything for you?


Once again.. if you have nothing constuctive to say please gtfo. /rant

As noted above scan move will do it for you if you don't want to control them in a separate hotkey.
DeCoup
Profile Joined September 2006
Australia1933 Posts
March 26 2010 23:12 GMT
#29
What I don't like about a-clicking a marine to make the medivac follow the group is that if that marine dies the medivac just sits idle while the marines walk on. I wish you could waypoint the scan-move function (shift-a-click multiple marines) so that if the one they are following dies it follows another in the group. I don't think thats 'the game playing itself' too much, because it takes the micro effort of shift-clicking thru your forces.

I have not tried the move command to make a medivac follow your forces. Does it still stop and heal while the forces are moving? Or does it only heal while their not moving? Or not heal at all because its on move-command? Can you way point the move-command thru your forces so it follows each one till it is killed also? Or must you still manually set a new target each time the followed target dies? I'll test this myself and post the results when I get home from work if no-one has by then.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
March 26 2010 23:33 GMT
#30
On March 27 2010 08:12 DeCoup wrote:
I have not tried the move command to make a medivac follow your forces. Does it still stop and heal while the forces are moving? Or does it only heal while their not moving? Or not heal at all because its on move-command? Can you way point the move-command thru your forces so it follows each one till it is killed also? Or must you still manually set a new target each time the followed target dies? I'll test this myself and post the results when I get home from work if no-one has by then.


It does heal if your forces engage in battle. The drawback is, if the marine you assigned your medivac to follow dies, then your medivac will sit there indefinitely. I'm thinking you should assign your medivac to follow your main army to the rally point, and before engaging the opponent, regroup your medivacs with your main marine/marauder group. That would have the benefit of ensuring medivacs are grouped with the army before getting to rally point and ensuring your medivacs stick with your army while engaging the opponent.
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
WardiTV Spring Champion…
11:00
Group Stage 2
WardiTV1160
TaKeTV 413
Ryung 212
Rex155
IndyStarCraft 146
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 212
Rex 155
IndyStarCraft 146
Railgan 66
ProTech38
SHIN 21
RushiSC 8
StarCraft: Brood War
Calm 4827
Sea 3135
Shuttle 2085
EffOrt 1257
Soma 480
Soulkey 456
Light 404
firebathero 352
Rush 295
Snow 277
[ Show more ]
ggaemo 190
Mong 131
hero 119
Free 119
Sharp 77
Backho 75
Sea.KH 74
Pusan 71
scan(afreeca) 66
Hyun 51
sorry 33
Sacsri 27
Rock 22
Bale 20
Shine 19
Terrorterran 19
soO 19
IntoTheRainbow 18
GoRush 15
zelot 14
Dota 2
qojqva3726
Dendi1720
420jenkins343
Super Smash Bros
Mew2King113
Other Games
gofns37346
tarik_tv10419
B2W.Neo895
Lowko679
hiko590
Hui .176
FrodaN163
Liquid`VortiX159
XaKoH 151
ArmadaUGS81
Trikslyr70
fpsfer 1
Organizations
Dota 2
PGL Dota 2 - Secondary Stream6375
PGL Dota 2 - Main Stream400
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• mYiSmile120
• poizon28 12
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota248
League of Legends
• Jankos1840
• TFBlade782
Other Games
• Shiphtur23
Upcoming Events
PiGosaur Cup
8h 35m
Replay Cast
17h 35m
The PondCast
1d 18h
OSC
2 days
CranKy Ducklings
2 days
GSL
3 days
Maru vs ShoWTimE
Classic vs Reynor
herO vs Lambo
Solar vs Clem
BSL22 NKC (BSL vs China)
4 days
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Replay Cast
4 days
GSL
4 days
Patches Events
5 days
[ Show More ]
BSL22 NKC (BSL vs China)
5 days
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Replay Cast
5 days
WardiTV Weekly
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-06-15
uThermal 2v2 2026 Main Event
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.