• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:38
CEST 23:38
KST 06:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
SC4ALL II: Brood War - $2500 - Dec 5-61SC4ALL II announced - $10,000 prize pool, Dec 5-63PIG STY FESTIVAL 8.0! (13 - 23 August)8Neeb returns to progaming; rejoins ONSYDE15Weekly Cups (July 20-26): Early returns on 5.0.16b8
StarCraft 2
General
August World Ranking: Clem climbs to #2 Life's Huge Gambling Spree After IEM Katowice 2014 Balance hotfix patch 5.0.16b (July 16) Neeb returns to progaming; rejoins ONSYDE SC4ALL II: StarCraft 2 Player Announcement 1/8
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles #19 2-Days Event Sparkling Tuna Cup - Weekly Open Tournament SC4ALL II announced - $10,000 prize pool, Dec 5-6 PIG STY FESTIVAL 8.0! (13 - 23 August)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance
Brood War
General
ASL22 General Discussion BW General Discussion Making an Online Broodwar Manager Game BW Drama: Terror's Debt Incident + C9 disbanding BGH Auto Balance -> http://bghmmr.eu/
Tourneys
SC4ALL II: Brood War - $2500 - Dec 5-6 [Megathread] Daily Proleagues 2v2v2v2 Tournament Escore Tournament - Season 3
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Odyssey Mineral Stack Saturation PvT advise for noobs
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Nintendo Switch Thread Path of Exile ZeroSpace Early Access is Now Live!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The Scarlett Fan Club The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3513 users

How to set medivacs to follow marine/marauders? - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 All
Funchucks
Profile Joined June 2007
Canada2113 Posts
March 26 2010 07:12 GMT
#21
On March 26 2010 15:56 dogabutila wrote:
Show nested quote +
On March 26 2010 15:54 Funchucks wrote:
On March 26 2010 15:44 dogabutila wrote:
would you rather have the game do everything for you?

Would I rather have it keep units from running ahead or falling behind when I group them and tell them all to advance together? Hell yes.



Would you rather have them all move at the speed of the slowest unit for you as well?

Of course I'd want that to be an option, and of course I wouldn't want that to be the only option.

You should be able to select two groups, and tell them either "group A, stick with group B, and group B, don't worry about group A" or "group A, stick with group B, and group B, don't run far ahead of group A", with various clearly-defined association-breaking mechanics.

This stuff isn't rocket science. Assigning units to follow a single leader unit is not a terrible mechanic, but it's a lot less powerful than something just a little more complex could be.
I serve my houseguests slices of butter.
Vexx
Profile Blog Joined March 2010
United States462 Posts
March 26 2010 07:34 GMT
#22
Thanks for the solution. I wasn't sure how to do this myself.

OT: Why are so many idiots talking about "the game playing for you" and criticizing the OP for a legitimate question? Rather, why do so many people think that dedicating additional resources to overcoming poor gameplay/UI design is skill?
I am not nice.
dogabutila
Profile Blog Joined December 2009
United States1438 Posts
March 26 2010 08:42 GMT
#23
On March 26 2010 16:34 Vexx wrote:
Thanks for the solution. I wasn't sure how to do this myself.

OT: Why are so many idiots talking about "the game playing for you" and criticizing the OP for a legitimate question? Rather, why do so many people think that dedicating additional resources to overcoming poor gameplay/UI design is skill?


Making your units do what you want is generally considered skill. Making the AI do it for you is the game playing for you. What, you want the AI to micro your units for you too? Pull back units that are damaged for you? We appreciate muta micro because it takes skill to do, but all it boils down to is controlling your units. When people do that well, we consider it skill.


All I see is macrobots complaining because they cant micro the same time they macro. Was BW really so hard to control your units in? Why do people feel the need to not control their units, and then cry when something bad happens to said units? Was BW gameplay poor since some units ran faster then others? Macro is so much easier with MBS, yet we still have people complaining that when they group a whole bunch of buildings together they might have to hit tab.

Like what do you seriously want the game to be? Fastest? where you just build an army and 1A to the other base and your units will fight for you?


Its not poor design or UI. Its people not being willing to learn the interface, how the game prioritizes units or buildings so you know which tab has which unit skills selected. But thats too much work, So is grouping your casters or units with activate-able skills into different groups. Lets just macro up, and 1A.

Anything that doesnt let me play like jaedong or flash is poor game design or flawed UI!
Baller Fanclub || CheAse Fanclub || Scarlett Fanclub || LJD FIGHTING!
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
Last Edited: 2010-03-26 09:46:08
March 26 2010 09:44 GMT
#24
On March 26 2010 15:37 StarcraftMan wrote:
The problem is, I cannot set the medivacs to follow the marine/marauders. If you select the medivac and rightclick (or is it shift-rightclick?) a marine/marauder, they pick up the marine/marauder instead!

You can overcome this by telling your medivacs to 'move' to your marines and marauders. This is like a follow command.

Alternatively, you can just hotkey your entire army and have them assemble near your destination instead of a-moving directly.
ProoM
Profile Blog Joined May 2009
Lithuania1741 Posts
March 26 2010 10:12 GMT
#25
click on medivac, click m, click on marine. Done >.<.
IMBA - International Mountain Bicycling Association.
JTPROG
Profile Blog Joined March 2010
United States254 Posts
March 26 2010 13:43 GMT
#26
wow. And I thought this was obvious. lol =P
inflowgaming.net
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
March 26 2010 13:53 GMT
#27
On March 26 2010 16:11 StarcraftMan wrote:
Show nested quote +
On March 26 2010 15:56 StarcraftMan wrote:
On March 26 2010 15:43 Thereisnosaurus wrote:
I believe you can manually hit the key for move and then click the unit you want to follow, overriding the default context sensitive command

In other news, L2 coordinate


Are you referring to selecting the medivac, pressing "M" and then right-clicking on a marine? Because I tried that and it doesn't work.

Or did you mean select the medivac, press "M" and left-click on a marine?


It was the latter - select medivac, press "m" and left-click on a marine


have you been going "A" then right-click all this time?
ShadowReaver
Profile Joined March 2010
Canada563 Posts
Last Edited: 2010-03-26 21:57:12
March 26 2010 21:53 GMT
#28
On March 26 2010 15:44 dogabutila wrote:
Or would you rather have the game do everything for you?


Once again.. if you have nothing constuctive to say please gtfo. /rant

As noted above scan move will do it for you if you don't want to control them in a separate hotkey.
DeCoup
Profile Joined September 2006
Australia1933 Posts
March 26 2010 23:12 GMT
#29
What I don't like about a-clicking a marine to make the medivac follow the group is that if that marine dies the medivac just sits idle while the marines walk on. I wish you could waypoint the scan-move function (shift-a-click multiple marines) so that if the one they are following dies it follows another in the group. I don't think thats 'the game playing itself' too much, because it takes the micro effort of shift-clicking thru your forces.

I have not tried the move command to make a medivac follow your forces. Does it still stop and heal while the forces are moving? Or does it only heal while their not moving? Or not heal at all because its on move-command? Can you way point the move-command thru your forces so it follows each one till it is killed also? Or must you still manually set a new target each time the followed target dies? I'll test this myself and post the results when I get home from work if no-one has by then.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
March 26 2010 23:33 GMT
#30
On March 27 2010 08:12 DeCoup wrote:
I have not tried the move command to make a medivac follow your forces. Does it still stop and heal while the forces are moving? Or does it only heal while their not moving? Or not heal at all because its on move-command? Can you way point the move-command thru your forces so it follows each one till it is killed also? Or must you still manually set a new target each time the followed target dies? I'll test this myself and post the results when I get home from work if no-one has by then.


It does heal if your forces engage in battle. The drawback is, if the marine you assigned your medivac to follow dies, then your medivac will sit there indefinitely. I'm thinking you should assign your medivac to follow your main army to the rally point, and before engaging the opponent, regroup your medivacs with your main marine/marauder group. That would have the benefit of ensuring medivacs are grouped with the army before getting to rally point and ensuring your medivacs stick with your army while engaging the opponent.
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 13h 22m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 606
CosmosSc2 93
ProTech75
Ketroc 60
SpeCial 36
StarCraft: Brood War
ZZZero.O 73
Dota 2
monkeys_forever193
NeuroSwarm160
capcasts16
League of Legends
Doublelift5056
JimRising 294
Counter-Strike
summit1g2391
FalleN 1136
Pyrionflax153
Super Smash Bros
C9.Mang01422
Mew2King194
Heroes of the Storm
Khaldor200
Other Games
gofns17307
Grubby2489
WinterStarcraft603
Beastyqt538
Mlord499
ToD378
Liquid`Hasu298
420jenkins226
ROOTCatZ212
XaKoH 135
JuggernautJason85
Organizations
Other Games
gamesdonequick1291
angryscii17
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 49
• musti20045 20
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 52
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Shiphtur353
Other Games
• imaqtpie1494
Upcoming Events
WardiTV Weekly
13h 22m
Sparkling Tuna Cup
1d 12h
INu's Battles
1d 13h
Percival vs Zoun
Cure vs Rogue
ByuN vs Classic
Clem vs NightMare
PiGosaur Cup
2 days
Replay Cast
2 days
Kung Fu Cup
2 days
Replay Cast
3 days
The PondCast
3 days
INu's Battles
3 days
Replay Cast
4 days
[ Show More ]
IntoTheTV X SOOP
4 days
RSL Revival
5 days
RSL Revival
6 days
Liquipedia Results

Completed

ASL Season 22: Qualifier #1
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
ASL Season 22: Qualifier #2
K-JUNGMAN
RSL Revival: Season 6
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026

Upcoming

Acropolis #5
Escore Tournament S3: W6
Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.