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How to set medivacs to follow marine/marauders?

Forum Index > StarCraft 2 Strategy
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StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
March 26 2010 06:37 GMT
#1
This should be such an easy question to answer but I can't find a decent answer!

I normally play Protoss and it's easy to set my units to follow another group. For instance, let's say I have zealots and a colossus. To set the colossus to follow the zealots, I would select the colossus and it's either shift+rightclick or just rightclick on one of the zealots to follow it. Great, that was easy!

The problem is, I cannot set the medivacs to follow the marine/marauders. If you select the medivac and rightclick (or is it shift-rightclick?) a marine/marauder, they pick up the marine/marauder instead!

Some have suggested that I just "group" the medivacs with the marines/marauders. That's not what I want because if I set my whole group of marines/marauders + medivac to move to a location, the medivacs can get there first before the marines/marauders arrive. This is because marines/marauders cannot cross over cliffs and they have to go around cliffs via the ramp - that is bad because the medivacs can get to the target location before the main marine/marauder army and engage the enemy (well, medivacs can't even engage the enemy so they just die, LOL).

Other people have told me to set waypoints to make sure the medivacs don't run ahead of the marines/marauders if there are cliffs involved. I don't like this idea either because it is tedious and eats up valuable "clicking" time that I could be using elsewhere.

So how do you set the medivacs to follow the marine/marauders, such that they will stay behind the marine/marauders, and of course, heal the marine/marauders if they engage in battle?
wassbix
Profile Joined October 2009
Canada499 Posts
March 26 2010 06:42 GMT
#2
hit A and click the marine at the back. The Medivac will follow him around and heal whoever is getting damaged. Make sure to micro them when the marine dies though.
Thereisnosaurus
Profile Blog Joined February 2010
Australia1822 Posts
March 26 2010 06:43 GMT
#3
I believe you can manually hit the key for move and then click the unit you want to follow, overriding the default context sensitive command

In other news, L2 coordinate
Poisonous Sheep counter Hydras
dogabutila
Profile Blog Joined December 2009
United States1437 Posts
Last Edited: 2010-03-26 06:45:02
March 26 2010 06:44 GMT
#4
Just work on your mechanics a little bit. Or would you rather have the game do everything for you?
Baller Fanclub || CheAse Fanclub || Scarlett Fanclub || LJD FIGHTING!
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
Last Edited: 2010-03-26 06:47:18
March 26 2010 06:46 GMT
#5
On March 26 2010 15:44 dogabutila wrote:
Or would you rather have the game do everything for you?


Well, if I can figure out how to get the game to do this for me, doesn't that make me a more effective Terran player???

Why would I manually do it when opposing Terran players are automatically doing it ... that would make me GG more often ...
dogabutila
Profile Blog Joined December 2009
United States1437 Posts
Last Edited: 2010-03-26 06:55:50
March 26 2010 06:54 GMT
#6
No, because the AI is never as good as a player.

You can use tricks to cover // mask a lack of mechanics (trust me, mines arnt awesome), but in the end its better to actually control as much manually as you can. The tricks will only take you so far, then you hit a glass wall so to speak that you can't get past until you improve your mechanics.


//I don't see any reason why beta rankings // stats are so important as to not experiment with builds and work on mechanics. Playing just to win in a beta where the stats ultimately don't matter (and get reset..) puts you behind where you could be at if you played to improve when the game actually releases.
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Funchucks
Profile Joined June 2007
Canada2113 Posts
March 26 2010 06:54 GMT
#7
On March 26 2010 15:44 dogabutila wrote:
would you rather have the game do everything for you?

Would I rather have it keep units from running ahead or falling behind when I group them and tell them all to advance together? Hell yes.

I've never been a fan of the short bus field trip aspect of Starcraft, where you have to babysit your units constantly to keep them from killing themselves with gross stupidity.
I serve my houseguests slices of butter.
Raydog
Profile Blog Joined April 2009
United States632 Posts
March 26 2010 06:56 GMT
#8
in wc3 when you wanted a zepplin (basically a dropship) to follow around your units you would use the patrol button and click on a unit.

Try that? just hit the patrol button then click a unit and see what happens
Shew
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
March 26 2010 06:56 GMT
#9
On March 26 2010 15:43 Thereisnosaurus wrote:
I believe you can manually hit the key for move and then click the unit you want to follow, overriding the default context sensitive command

In other news, L2 coordinate


Are you referring to selecting the medivac, pressing "M" and then right-clicking on a marine? Because I tried that and it doesn't work.

Or did you mean select the medivac, press "M" and left-click on a marine?
zealing
Profile Blog Joined January 2009
Canada806 Posts
March 26 2010 06:56 GMT
#10
ive seen lots of people just stim and run around, i guess the lazy man version which aint that great but one of the reason i dont play terran is cause i dont like using medics both in BW and in SC2 :S
Think you got lag? It took Jesus 3 days to respawn.
dogabutila
Profile Blog Joined December 2009
United States1437 Posts
March 26 2010 06:56 GMT
#11
On March 26 2010 15:54 Funchucks wrote:
Show nested quote +
On March 26 2010 15:44 dogabutila wrote:
would you rather have the game do everything for you?

Would I rather have it keep units from running ahead or falling behind when I group them and tell them all to advance together? Hell yes.



Would you rather have them all move at the speed of the slowest unit for you as well?
Baller Fanclub || CheAse Fanclub || Scarlett Fanclub || LJD FIGHTING!
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
Last Edited: 2010-03-26 07:00:57
March 26 2010 07:00 GMT
#12
On March 26 2010 15:56 dogabutila wrote:
Show nested quote +
Would I rather have it keep units from running ahead or falling behind when I group them and tell them all to advance together? Hell yes.



Would you rather have them all move at the speed of the slowest unit for you as well?


The point is, if other Terran players are using automatic features, you have to as well or you become a less efficient player. End of story - dunno why it's so hard to understand.
Ronald_McD
Profile Blog Joined November 2008
Canada807 Posts
Last Edited: 2010-03-26 07:02:05
March 26 2010 07:01 GMT
#13
On March 26 2010 15:44 dogabutila wrote:Or would you rather have the game do everything for you?


If you CAN and it gives you the advantage or makes you better, then you probably should. It's not the players fault if the game makes itself easier.
FUCKING GAY LAGS
dogabutila
Profile Blog Joined December 2009
United States1437 Posts
March 26 2010 07:02 GMT
#14
So if other people just send all scv's to 1 patch in the beginning you'd do that as well even though f1 with good mechanics is faster?
Baller Fanclub || CheAse Fanclub || Scarlett Fanclub || LJD FIGHTING!
Ruthless
Profile Joined August 2008
United States492 Posts
March 26 2010 07:02 GMT
#15
I thought you could just right click on your own units and they would follow
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
March 26 2010 07:03 GMT
#16
On March 26 2010 16:02 _rdm_ wrote:
I thought you could just right click on your own units and they would follow


No, medivacs pick up the marine/marauder if you right click on it.
dogabutila
Profile Blog Joined December 2009
United States1437 Posts
March 26 2010 07:04 GMT
#17
On March 26 2010 16:02 _rdm_ wrote:
I thought you could just right click on your own units and they would follow


You can, if they arn't dropships.
Baller Fanclub || CheAse Fanclub || Scarlett Fanclub || LJD FIGHTING!
Half
Profile Joined March 2010
United States2554 Posts
March 26 2010 07:07 GMT
#18
This is a bad idea, and not because I think this game needs aribtrary -APM boosters, we need to encourage people to group Medivacs more then anything else in a seperate group, 6+ medivacs in a marine clump make them completely gawdaweful to look at as a spectator. If they were flying behind, it would be much better.

Grouping units in general into different groups is good for this game, but esp for the vac
Too Busy to Troll!
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
Last Edited: 2010-03-26 07:12:10
March 26 2010 07:10 GMT
#19
On March 26 2010 15:43 Thereisnosaurus wrote:
I believe you can manually hit the key for move and then click the unit you want to follow, overriding the default context sensitive command

In other news, L2 coordinate


Got it! It works! Ok, here is the answer:

1) select the group of medivacs
2) press "m"
3) left-click on a marine/marauder in the group


Thanks Thereisnosaurus! Works like a charm! Now my medivac won't be separated from the group and still heals the marines/marauders
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
March 26 2010 07:11 GMT
#20
On March 26 2010 15:56 StarcraftMan wrote:
Show nested quote +
On March 26 2010 15:43 Thereisnosaurus wrote:
I believe you can manually hit the key for move and then click the unit you want to follow, overriding the default context sensitive command

In other news, L2 coordinate


Are you referring to selecting the medivac, pressing "M" and then right-clicking on a marine? Because I tried that and it doesn't work.

Or did you mean select the medivac, press "M" and left-click on a marine?


It was the latter - select medivac, press "m" and left-click on a marine
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