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[G] Good Ol' 6 Pool

Forum Index > StarCraft 2 Strategy
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CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-02-18 19:42:00
February 18 2010 10:51 GMT
#1
[image loading]

(window mode and low graphic settings)

Don't make any drones!
6/10, 200 minerals, make a pool.
5/10 morph a drone.
6/10 morph a drone.
7/10 morph 3x2 lings
10/10 about 80% eggs hatching, morph extractor, morph drone (or 1 more set of ling) with new larva, cancel extractor. (you get full money back if you cancel instantly)
11/10 attack!, make a lord.
Now here is where the build varies:
You can either:
A) Make 2 drones and a queen and go econ. (arguably, you can make the queen first)
B) Continue to make lings and attack
C) Make lots of drones FE a hatchery



Hatch = 300 (gives 2 supply)
Drone = 50 (1 supply)
Lings = 50 (1 supply)
Extractor = 25
Lord = 100 (gives 8 supply)
Queen = 150 (2 supply)

..and then I would, ya know, check em'. (Aka SpoR)
Depops
Profile Blog Joined June 2004
Australia101 Posts
February 18 2010 11:37 GMT
#2
I knew DT rush and 6 pool would be among the first strategies to be posted here!
mcneebs
Profile Blog Joined January 2009
Canada391 Posts
February 18 2010 11:39 GMT
#3
How does it feeeel, CharlieMurphy?
You do it to yourself. Just you. You and no one else.
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
February 18 2010 11:41 GMT
#4
The CharlieMurphy-build.
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
February 18 2010 11:42 GMT
#5
Man does it look crappy on low settings.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-02-18 13:28:14
February 18 2010 11:44 GMT
#6
On February 18 2010 20:41 Holgerius wrote:
The CharlieMurphy-build.

[image loading]indeed :D
..and then I would, ya know, check em'. (Aka SpoR)
Depops
Profile Blog Joined June 2004
Australia101 Posts
February 18 2010 11:53 GMT
#7
Have you figured out which maps are good for this strat?
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-02-18 12:24:38
February 18 2010 11:55 GMT
#8
On February 18 2010 20:53 Depops wrote:
Have you figured out which maps are good for this strat?

I don't even know what all the maps are. Has anyone posted large images of all of them yet? I know blistering sands, steppes of war, and scrapyard have been around for a while. but what about the other maps? One thing I do know though, is that all the maps have novice versions where each main base is walled in by a huge 2k hp 2-3 armor rocks. Don't 6 pool on those maps.

BoT, I am uploading a video of this strat on youtube right now.
..and then I would, ya know, check em'. (Aka SpoR)
Velr
Profile Blog Joined July 2008
Switzerland10884 Posts
February 18 2010 13:55 GMT
#9
Real oldschool players immediatly send 2 Drones to scout and do a 4 Pool
XsebT
Profile Blog Joined June 2009
Denmark2980 Posts
February 18 2010 14:34 GMT
#10
I'm not in the beta, but my logic tells me that a queen rush would be more effective...
화이팅
minus_human
Profile Blog Joined November 2006
4784 Posts
February 18 2010 14:51 GMT
#11
I don't think so, because it moves painfully slow when not on Creep and honestly it is not really THAT powerful.
haitike
Profile Joined June 2009
Spain2727 Posts
February 18 2010 15:03 GMT
#12
I think that xsebT want to say, zerlings with Inject Larvae Rush.
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
February 18 2010 15:23 GMT
#13
inject larvae rush dosen't really fit the 6 pool idea cm was getting at - going to need a new supply thought out build order for it.
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
Swap
Profile Joined February 2008
Sweden144 Posts
February 18 2010 16:25 GMT
#14
want.to.try.now..........!
he he... ja
520
Profile Blog Joined April 2009
United States2822 Posts
February 18 2010 16:58 GMT
#15
Hatch only gives 2 Supply - the Overlord that comes with the Hatch bumps it up to 10 supply.

Inject Larva takes way too long for this build. Queens take quite a long time to build and are very weak against almost every unit in the game that's not an Overlord or a worker.

That being said, a 6 pool unscouted is nowhere near as much of a free win as a 4 pool unscouted was in SC1. This build seems to work the best on Protoss, although CB'd Zealots out of one Gateway will eventually deter the Zerglings without much economic damage.

An early Queen after this build (before two Drones) gives you a good opportunity to recover your econ if the rush fails.
Writer
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
February 18 2010 19:42 GMT
#16
video is up
..and then I would, ya know, check em'. (Aka SpoR)
Vedic
Profile Joined March 2008
United States582 Posts
February 19 2010 04:01 GMT
#17
Would it be possible to double extractor trick, and would it be economically viable?
I tried to commit seppuku, but I accidentally committed bukkake.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
February 19 2010 04:10 GMT
#18
On February 19 2010 13:01 Vedic wrote:
Would it be possible to double extractor trick, and would it be economically viable?

yea you could, but it's probably not worth it.
..and then I would, ya know, check em'. (Aka SpoR)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
February 19 2010 08:23 GMT
#19
I just 6pooled a protoss on LT, 6 vs 9 and he was able to pump out a zealot right before my lings got there with the protoss macro thing. I killed the zeal and a pylon right after the next zeal came out when it was being hyper speeded too. I still did a decent amount of damage and delayed more than half his probe + scouting and harassment with the last remaining 3 lings.
..and then I would, ya know, check em'. (Aka SpoR)
Cheree
Profile Joined January 2010
Canada123 Posts
Last Edited: 2010-03-06 11:45:45
March 06 2010 11:45 GMT
#20
I have a modified 6 pool for ZvZ, it's fun :p

*wants beta*
Go0g3n
Profile Blog Joined December 2009
Russian Federation410 Posts
Last Edited: 2010-03-06 12:14:03
March 06 2010 12:09 GMT
#21
There are three powerful rushes for Zerg:

1. 6 pool as described above
2. 10 pool ling speed for a ZvZ vs 13/15 hatch or early 1-gate P bust
3. 10 pool roach in ZvP against any P build, - great for delaying pushes

Roach rush is immensely good vs P on small maps, as it just forces a 2-gate + forge + 1-2 canons. 1-gate and FE just get annihilated.
SilentCrono
Profile Blog Joined March 2010
United States1420 Posts
March 21 2010 20:07 GMT
#22
haha i used this for the first time today
gg
♞ Your soul will forever be lost in the void of a horse. ♞
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-03-21 20:46:20
March 21 2010 20:43 GMT
#23
On March 06 2010 20:45 Cheree wrote:
I have a modified 6 pool for ZvZ, it's fun :p

http://www.youtube.com/watch?v=JUv2LcIy42k


For those who don't wanna watch the video, it's a 6 pool where 2 drones are sent out right before lings to make spine crawlers as well.
FYI, there are places on the creep where the hatch/units can't see and you can hide a crawler there if you are harassing the opposite side with lings. Also, you coulda sent the drones out sooner to make the crawlers


On March 06 2010 21:09 Go0g3n wrote:
There are three powerful rushes for Zerg:

1. 6 pool as described above
2. 10 pool ling speed for a ZvZ vs 13/15 hatch or early 1-gate P bust
3. 10 pool roach in ZvP against any P build, - great for delaying pushes

Roach rush is immensely good vs P on small maps, as it just forces a 2-gate + forge + 1-2 canons. 1-gate and FE just get annihilated.


There's 6pool, 6pool spine rush, 8pool+speed, 10pool+speed. Haven't really gotten into the counters and timings of each. Rush distance is also a big factor. Maps like DO take about a minute to walk, SS takes :45 (20 if rocks are busted later), and then most other maps take about :30 (but it is positional as well for like Metalopolis/cross positions).
..and then I would, ya know, check em'. (Aka SpoR)
QibingZero
Profile Blog Joined June 2007
2611 Posts
March 21 2010 22:46 GMT
#24
I've not had much of a problem handling this, strangely enough. The increased worker count on both sides usually ends up pushing things more or less even into the early midgame.

Now, in 2v2 against ZZ it's a different story...
Oh, my eSports
jackofclubs81
Profile Joined January 2010
United States196 Posts
March 21 2010 23:11 GMT
#25
cheesed haha
caution.slip
Profile Blog Joined June 2007
United States775 Posts
March 21 2010 23:17 GMT
#26
after going 9-0 in placement matches i drew a zvz for the final match. I was going 13 hatch/12pool and with him putting a spine crawler down I had to pull some drones to attack it

Once his lings got there he just cancelled his spine crawler and rebuilt it somewhere and now his lings were in my base

really strong, totally didnt see it coming and I got owned
Live, laugh, love
rockon1215
Profile Joined May 2009
United States612 Posts
Last Edited: 2010-03-22 20:15:28
March 22 2010 19:35 GMT
#27
my most successful ZvZ strategy in Brood War was 5-pool double-drone sunken rush, so this makes me happy
Flash v Jaedong The finals that is ALWAYS meant to be
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