• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:14
CEST 02:14
KST 09:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202543Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
Weekly Cups (Jul 28-Aug 3): herO doubles up6LiuLi Cup - August 2025 Tournaments3[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced62
StarCraft 2
General
The GOAT ranking of GOAT rankings Weekly Cups (Jul 28-Aug 3): herO doubles up Clem Interview: "PvT is a bit insane right now" Serral wins EWC 2025 TL Team Map Contest #5: Presented by Monster Energy
Tourneys
Global Tourney for College Students in September Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays $5,000 WardiTV Summer Championship 2025 LiuLi Cup - August 2025 Tournaments
Strategy
Custom Maps
External Content
Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars
Brood War
General
BW General Discussion StarCon Philadelphia Where is technical support? BGH Auto Balance -> http://bghmmr.eu/ Google Play ASL (Season 20) Announced
Tourneys
[CSLPRO] It's CSLAN Season! - Last Chance [Megathread] Daily Proleagues [ASL20] Online Qualifiers Day 2 Cosmonarchy Pro Showmatches
Strategy
[G] Mineral Boosting Simple Questions, Simple Answers Muta micro map competition Does 1 second matter in StarCraft?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Bitcoin discussion thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
Customize Sidebar...

Website Feedback

Closed Threads



Active: 501 users

[M] (2) Battle on the Boardwalk

Forum Index > SC2 Maps & Custom Games
Post a Reply
Normal
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2017-03-12 01:16:53
March 05 2017 03:40 GMT
#1

Battle on the Boardwalk

is an aggressive 1v1 player map. You can use the boardwalk in the middle to rush your opponent's natural but beware because they will have a very good concave and you have to push through a single 1x1 path to get into the natural.

[image loading]

Map Bounds:
160x108

Bases:
Five 8m 2g bases and Two 6rm 2g gold bases.

Watchtowers:
2

This map is "VERY" smushed and therefore it can be very aggressive. The "normal" five bases are clumped together which means you can get 5 base fairly easily but if you take the outer edge boardwalk you can get high yield bases and get away from the enemy

Main, Nat & 3rd:

+ Show Spoiler +

[image loading]

[image loading]

[image loading]


Fourth & Fifth lowground bases:

+ Show Spoiler +

[image loading]


Gold corner bases:

+ Show Spoiler +

[image loading]


Middle:

+ Show Spoiler +

[image loading]


Boardwalk Chokes:

+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]



Pretty:


+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]


___

As always, any and all feedback is appreciated!

Thanks guys!
Sidian
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
[PkF] Wire
Profile Joined March 2013
France24202 Posts
March 05 2017 14:44 GMT
#2
I really like the idea but I have no clue how the "bounds-boardwalk" would play out !
Aunvilgodess
Profile Joined May 2016
954 Posts
March 05 2017 22:56 GMT
#3
haha I love it.
SidianTheBard
Profile Joined October 2010
United States2474 Posts
March 11 2017 01:51 GMT
#4
Playing around with a more interesting bottom. Now there are "three" paths in the bottom. two boardwalks & a sandy LoSB path (this is the most open one) I also think putting ramps to connect the boardwalk that is around the edge of the map plays out nicely.

[image loading]

Close Ups for new area:
+ Show Spoiler +

[image loading]

[image loading]
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Ej_
Profile Blog Joined January 2013
47656 Posts
March 11 2017 08:54 GMT
#5
not a fan of making 5ths into golds
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Aunvilgodess
Profile Joined May 2016
954 Posts
March 11 2017 16:49 GMT
#6
Those aesthetics are SWEET
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2017-03-12 01:06:54
March 11 2017 17:36 GMT
#7
@Ej - I agree, I switched it back to a normal base.

@Aunvil - Thank you! =) I appreciate it! Thoughts on the layout at all? =)

___

Uploading new photos now, OP should be updated soon with the newest version.

Basically took what I did to the top and brought it down to the bottom. There are now "three" paths around the bottom of the map. The outside Boardwalk goes down to the center bottom so it's a "little" easier to use that backdoor to the enemies base.

Changed the lighting to give it more of a sunrise/sunset feeling. It's "soothing" being on the Boardwalk! (Until you die from a rush!)
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
TiberiusA
Profile Joined February 2017
United States39 Posts
March 13 2017 04:56 GMT
#8
Looks fantastic, even better than before with the layout change. I also like the sunset look.
RQM
Profile Blog Joined May 2016
Korea (South)104 Posts
March 14 2017 11:20 GMT
#9
Love the Aiur morning lighting, one of my favourites. :D I like the change as it seems to be encouraging the use of boardwalk.
Aunvilgodess
Profile Joined May 2016
954 Posts
March 14 2017 23:48 GMT
#10
Well some rough thoughts on the layout:

- could be very splitty. Like Newkirk.
- looks like it has a short rush distance, especially nat-nat. But I might be wrong.
- the path at the top could favor races with higher range (so Terran and Toss) over Zerg.
- the reinforcement path to the corner golds looks long, might be it gets never taken before all others are taken, but maybe thats the plan?
Broodie
Profile Blog Joined May 2008
Canada832 Posts
April 30 2017 14:43 GMT
#11
I've been away for a bit, and looking back on this map now, I'm really glad you made the change to the bottom boardwalk.

100% improvement on something that was already nice, and only missing the change you made.
SilentLiquid.Broodie - Author of Tango Terminal, Ophilia RE, Cajun Quandary, & The Beneath
SidianTheBard
Profile Joined October 2010
United States2474 Posts
April 30 2017 16:59 GMT
#12
Thank you! =)

I still tinker around on this map quite a bit because I believe I need to somehow make the natural a little safer. I think between having a backdoor in your main and then having that fairly wide open natural is too difficult for certain races. Not sure whether I just choke up certain parts, add rocks or just re-arrange the mineral lines.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Broodie
Profile Blog Joined May 2008
Canada832 Posts
Last Edited: 2017-05-01 00:45:14
May 01 2017 00:33 GMT
#13
I played a bit on Dark Tribunal today, from Insidious.

I really thought the concept he used behind the forward gold "natural" was pretty neat, maybe that would open your mind a little.

Edit* I should've actually mentioned that I also played your map today hahah

It was cool, the top middle felt a little odd to use though, even though it's possibly the best in terms of intricacy for using that section of the map with how you have the main and natural arranged. Overall, it felt good, and I did feel the pressure when trying to hold my Natural base, so I think you're looking at the right thing!
SilentLiquid.Broodie - Author of Tango Terminal, Ophilia RE, Cajun Quandary, & The Beneath
Erotesn
Profile Joined August 2016
27 Posts
May 06 2017 21:57 GMT
#14
I love everything about this map, this map facilitates the starcraft i love to play, quick scrappy contests over choke points with only a few units, and with the quick rush distances and only one real path to the enemy, every stage of the game is going to requre you to have units out on the field, jockeying for position. Sidian i feel this is a masterclass deconstruction of map design and you should be applauded
Erotesn
Profile Joined August 2016
27 Posts
May 06 2017 22:04 GMT
#15
Is there any chance you could do a fresh upload of this? theres only version up and it forces you vs an ai for some reason.
SidianTheBard
Profile Joined October 2010
United States2474 Posts
May 06 2017 23:42 GMT
#16
Thank you for the kind words! =) I'm in the process of re-uploading it on all regions as I type this out. Looks like I totally had to set up so player 2 was a computer last time I uploaded it. My bad! Give in ~5-10 min from this post and I bet it should be all finished and uploaded online.

I'd love to see any replays if you end up playing other opponents. It's the best way to get feedback is to watch players play your map.

Thanks again!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
lorestarcraft
Profile Joined April 2011
United States1049 Posts
May 18 2017 13:36 GMT
#17
Some really good aesthetics here. Seems like a fun map, not enough of those lately.

As an aside, I've been out of the loop a while with RL stuff going on, I tuned into GSL and daybreak is now in the Code S mappool again? Seriously?
SC2 Mapmaker
InfCereal
Profile Joined December 2011
Canada1759 Posts
May 18 2017 14:01 GMT
#18
On May 18 2017 22:36 lorestarcraft wrote:
Some really good aesthetics here. Seems like a fun map, not enough of those lately.

As an aside, I've been out of the loop a while with RL stuff going on, I tuned into GSL and daybreak is now in the Code S mappool again? Seriously?


GSL does what it wants with the map pool. Few seasons back Blizzard went yolo with the maps, and GSL said "no", and put in old maps instead.

Cereal
lorestarcraft
Profile Joined April 2011
United States1049 Posts
May 18 2017 15:23 GMT
#19
On May 18 2017 23:01 InfCereal wrote:
Show nested quote +
On May 18 2017 22:36 lorestarcraft wrote:
Some really good aesthetics here. Seems like a fun map, not enough of those lately.

As an aside, I've been out of the loop a while with RL stuff going on, I tuned into GSL and daybreak is now in the Code S mappool again? Seriously?


GSL does what it wants with the map pool. Few seasons back Blizzard went yolo with the maps, and GSL said "no", and put in old maps instead.



Ah, I see. Interesting. I will definitely be doing a little bit more mapping.
SC2 Mapmaker
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2017-05-18 18:04:53
May 18 2017 18:04 GMT
#20
Thanks for the good words, Lore! Since you guys are bumping my thread (thanks boyssss!) I'll most likely do a few tweaks to this map regarding the natural this weekend. I think if I get the feedback I want I'll release a brand new map I've been working on this weekend as well! (I've posted it on discord but haven't mentioned anything here on TL yet)
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
lorestarcraft
Profile Joined April 2011
United States1049 Posts
May 18 2017 18:31 GMT
#21
On May 19 2017 03:04 SidianTheBard wrote:
Thanks for the good words, Lore! Since you guys are bumping my thread (thanks boyssss!) I'll most likely do a few tweaks to this map regarding the natural this weekend. I think if I get the feedback I want I'll release a brand new map I've been working on this weekend as well! (I've posted it on discord but haven't mentioned anything here on TL yet)

You're welcome dude, you've make a couple of my favorite maps. Any big changes in the mapping meta since void or is it business as usual?
SC2 Mapmaker
SidianTheBard
Profile Joined October 2010
United States2474 Posts
May 18 2017 18:44 GMT
#22
On May 19 2017 03:31 lorestarcraft wrote:
Show nested quote +
On May 19 2017 03:04 SidianTheBard wrote:
Thanks for the good words, Lore! Since you guys are bumping my thread (thanks boyssss!) I'll most likely do a few tweaks to this map regarding the natural this weekend. I think if I get the feedback I want I'll release a brand new map I've been working on this weekend as well! (I've posted it on discord but haven't mentioned anything here on TL yet)

You're welcome dude, you've make a couple of my favorite maps. Any big changes in the mapping meta since void or is it business as usual?


People love their bases. Since everything mines out so much quicker now a day people generally still lean towards the bigger macro friendly maps with the choice of many bases. This map is basically the opposite of what players generally like...not a ton of bases and much more rush friendly lol. =)
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2017-05-19 00:37:53
May 19 2017 00:37 GMT
#23
Natural changes to make it a little easier to take. With the dual entrances into the natural the best way to "wall" is going to be connect buildings to your CC. Figured I"d move it a bit closer to the ramp, change the ramp a tiny bit and make it so you can easily use two 3x3 buildings to connect easily to your CC. Now you can at least "partially" wall off the natural to make it a little bit safer.

[image loading]

It'll get uploaded a little later tonight. =)
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Normal
Please log in or register to reply.
Live Events Refresh
DaveTesta Events
00:00
Kirktown Co-op 1v1 Bash
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 193
StarCraft: Brood War
Artosis 788
ggaemo 109
Aegong 56
NaDa 49
Stormgate
WinterStarcraft531
Nathanias157
UpATreeSC139
Dota 2
syndereN807
monkeys_forever236
LuMiX1
Counter-Strike
taco 513
Super Smash Bros
hungrybox333
Mew2King34
Other Games
summit1g14561
tarik_tv8959
Day[9].tv1271
shahzam745
C9.Mang0185
ViBE165
Maynarde102
Organizations
Other Games
gamesdonequick1405
Stormgate
BasetradeTV87
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• RyuSc2 77
• davetesta67
• Kozan
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• IndyKCrew
StarCraft: Brood War
• Azhi_Dahaki11
• HerbMon 6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22867
League of Legends
• Doublelift5337
Counter-Strike
• imaqtpie1176
• Shiphtur256
Other Games
• Day9tv1271
• Scarra681
Upcoming Events
The PondCast
9h 46m
WardiTV Summer Champion…
10h 46m
Replay Cast
23h 46m
LiuLi Cup
1d 10h
uThermal 2v2 Circuit
1d 14h
RSL Revival
2 days
RSL Revival
2 days
uThermal 2v2 Circuit
2 days
CSO Cup
2 days
Sparkling Tuna Cup
3 days
[ Show More ]
uThermal 2v2 Circuit
3 days
Wardi Open
4 days
RotterdaM Event
4 days
RSL Revival
5 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #2
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
HCC Europe
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.