• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:35
CEST 08:35
KST 15:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy9[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple2BSL Season 237Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Weekly Cups (Sep 13-20): herO scores triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool How do you feel about the StarCraft shooter announcement at BlizzCon 2026? The Death of Cheese: From a Professional Cheeser
Tourneys
Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Frigid Storage
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
Bot on ladder PLAYzone Challenge - open offline tour in Prague BSL Season 23 BW General Discussion NaDa's Body
Tourneys
PLAYzone Challenge - open offline tour in Prague [ASL22] Ro8 Day 2 [ASL22] Ro16 Group D [ASL22] Ro8 Day 1
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread Diablo IV Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Gaming Intensity, Problemati…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11263 users

[M] (2) AVEX - Epicloud

Forum Index > SC2 Maps & Custom Games
Post a Reply
Avexyli
Profile Blog Joined April 2014
United States711 Posts
February 05 2016 05:21 GMT
#1
[M] (2) AVEX - Epicloud

[image loading]


[image loading]
(click to enlarge)

Analyzer:
+ Show Spoiler +

Analyzer seems broken, will add when it's fixed.


Size: 164x164
Tileset: Aiur Temple / Endion
Spawn Positions: 11, 5
Base Count: 14
Servers: NA, SEA, KR, EU

Link to Reddit Discussion.

Features/Explanation/Whatever:
+ Show Spoiler +
I was asked by the Starbow peeps to make an island map for SC2, so I did.

My complications primarily are with "what's a good number to limit players to without causing a ton of issues." Free three-base felt really boring, and 1 base felt like it gave one race advantages over others in certain matchups. This lead to my Reddit post regarding a new type of destructitble rock that would create paths. Unfortunately since I couldn't figure out how to make it myself nor would I wait for it to be made to publish the map, I went with using a Destructible Bridge doodad as well as the destructible rock ontop of it to get the closest I wanted with my result. I'm not sure if it's perfect, but it's close enough for now. If that feature is ever edited, this map will be changed accordingly.

Otherwise, the map is VERY distant, with the map heavily favoring air play and proper positioning for chokes, yet has room for regular play. Decorations are based off of Miyazaki's "Castle in the Sky", and the name in reference to the artist Devin Townsend.


Artsy / Detailed Pictures:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


[image loading]
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
Antares777
Profile Joined June 2010
United States1971 Posts
February 05 2016 05:33 GMT
#2
I know it's an island map, but there is still a lot of dead space. I'm also not sure how the new mineral patches will work on an island map. Since bases run out faster, you need to expand faster as well, and that can be difficult to do on an island map. This map also have less bases than every map on the ladder except one.

I'd make sure to give all of the bases adequate room behind the mineral lines so that if they opt for some ground units, they can defend the mineral lines better.
Kaeque
Profile Joined January 2016
22 Posts
February 05 2016 05:54 GMT
#3
I'm in love with all these crazy creative™ maps coming out at the moment.
The visuals are amazing in this one, can't really comment on gameplay, looks fun though
/keɪk/
Mightygear
Profile Joined November 2015
81 Posts
February 05 2016 13:37 GMT
#4
Epiccloud (Kingdom)
Questions ? Hook me up on Twitter MightyGear@TLForum - @SandIsSoTasty
InfCereal
Profile Joined December 2011
Canada1759 Posts
February 05 2016 15:53 GMT
#5
I absolutely love the aesthetics of this map.
Cereal
billynasty
Profile Joined October 2014
United States260 Posts
February 06 2016 00:58 GMT
#6
fits the criteria for a creative map & yeah i like the aesthetics too. Just concerned at the size of the main. At first glance it looks kinda small, trying to imagine building placement & what not.
i dont miss God but i sure miss Santa Claus
Universum
Profile Joined January 2011
Canada192 Posts
March 16 2016 19:22 GMT
#7
I guess the maker of this map is a fan of Devin Townsend who has an album called Epicloud !
You often learn more from losing than winning. Don't rage, it's a game!
Avexyli
Profile Blog Joined April 2014
United States711 Posts
March 16 2016 23:43 GMT
#8
Decorations are based off of Miyazaki's "Castle in the Sky", and the name in reference to the artist Devin Townsend.


As are my maps Detox, and Synchestra.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
March 17 2016 00:11 GMT
#9
don't get me wrong, i do like the look of this map, but the 3rds are soo... far... away....
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
[PkF] Wire
Profile Joined March 2013
France24239 Posts
March 17 2016 00:25 GMT
#10
too creative for me
Universum
Profile Joined January 2011
Canada192 Posts
March 17 2016 00:52 GMT
#11
On March 17 2016 08:43 Avexyli wrote:
Show nested quote +
Decorations are based off of Miyazaki's "Castle in the Sky", and the name in reference to the artist Devin Townsend.


As are my maps Detox, and Synchestra.


Sorry, I honestly didn't read the info but only looked at the pictures. ;-) Very nice map. How would it play out without the destructible rocks ? I know it was meant to be an island map, but it could nice.
You often learn more from losing than winning. Don't rage, it's a game!
Avexyli
Profile Blog Joined April 2014
United States711 Posts
March 17 2016 03:59 GMT
#12
Probably really poorly as others have suggested, the thirds are really far.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
CursOr
Profile Blog Joined January 2009
United States6335 Posts
March 17 2016 04:47 GMT
#13
Good looking map. Beautiful. As a Zerg player I am wondering where I could ever get a decent surround on this map? It's got so many chokes and hallways all the way across, it almost reminds me of crossfire.

Please keep making maps though, its gorgeous and from what I recall the sc2 map editor is a pain in the ass. I don't see how anyone does stuff like this on it...
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Avexyli
Profile Blog Joined April 2014
United States711 Posts
March 17 2016 04:55 GMT
#14
On March 17 2016 13:47 CursOr wrote:
Good looking map. Beautiful. As a Zerg player I am wondering where I could ever get a decent surround on this map? It's got so many chokes and hallways all the way across, it almost reminds me of crossfire.

Please keep making maps though, its gorgeous and from what I recall the sc2 map editor is a pain in the ass. I don't see how anyone does stuff like this on it...


The map is by no means in the vision of what I wanted it to be. The weird bridges all around are placeholders until I can make what is in my head. In my head, there are bridges that can be created and then destroyed, giving you access to bases. However, the map is entirely air-favored, so the chokes and jagged lines of the map are there to only allow minimal ground support.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
Please log in or register to reply.
Live Events Refresh
Next event in 3h 25m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 107
StarCraft: Brood War
Britney 2634
sorry 89
Shinee 32
Bale 29
NaDa 13
ajuk12(nOOB) 8
Dota 2
monkeys_forever842
NeuroSwarm173
XaKoH 15
League of Legends
JimRising 611
Other Games
summit1g9680
PiGStarcraft219
WinterStarcraft218
Maynarde141
Sick139
Livibee117
Mew2King74
UpATreeSC49
ceh948
Organizations
Dota 2
PGL Dota 2 - Main Stream920
Other Games
gamesdonequick789
StarCraft: Brood War
Afreeca ASL 485
[ Show 12 non-featured ]
StarCraft 2
• mYiSmile17
• Letter145
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2180
League of Legends
• Lourlo1423
Upcoming Events
The PondCast
3h 25m
Replay Cast
17h 25m
Korean StarCraft League
1d 20h
CranKy Ducklings
2 days
GSL
3 days
Yamato Cup
3 days
Replay Cast
3 days
Afreeca Starleague
4 days
Soma vs Jaedong
WardiTV Weekly
4 days
Monday Night Weeklies
4 days
[ Show More ]
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Leta vs Soulkey
PiGosaur Cup
5 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.