• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:48
CET 13:48
KST 21:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros1[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win42025 RSL Offline Finals Dates + Ticket Sales!9BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION1Crank Gathers Season 2: SC II Pro Teams10Merivale 8 Open - LAN - Stellar Fest4
StarCraft 2
General
My Best Friend’s Engagement Surprise Intel X Team Liquid Seoul event: Showmatches and Meet the Pros RotterdaM "Serral is the GOAT, and it's not close" DreamHack Open 2013 revealed Chinese SC2 server to reopen; live all-star event in Hangzhou
Tourneys
Merivale 8 Open - LAN - Stellar Fest Crank Gathers Season 2: SC II Pro Teams 2025 RSL Offline Finals Dates + Ticket Sales! $5,000+ WardiTV 2025 Championship $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions Ladder Map Matchup Stats BW General Discussion BSL Team A vs Koreans - Sat-Sun 16:00 CET
Tourneys
[ASL20] Grand Finals The Casual Games of the Week Thread BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION ASL final tickets help
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Path of Exile Nintendo Switch Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread The Chess Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Schizophrenia of KOR-EN…
Peanutsc
Reality "theory" prov…
perfectspheres
The Benefits Of Limited Comm…
TrAiDoS
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1524 users

[M] (2) The Shoals

Forum Index > SC2 Maps & Custom Games
Post a Reply
Normal
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2016-02-10 12:52:54
November 21 2015 04:34 GMT
#1
The Shoals
by Fatam

132x168
Published to All Regions
Version 1.2

[image loading]

[image loading]


Close-ups:
+ Show Spoiler +

[image loading]


[image loading]


[image loading]


[image loading]


[image loading]



Hey all. Been sitting on this layout for a while. It's 8 bases per side. I doubt there'd be any games where they all get used, but it provides options so games can play out differently. There's no one outlandish thing about the map. but the way a lot of the terrain is shaped is quite unique. Lots of wide spaces contrasted with tight chokes, among other things.

Hope you guys like, thanks for looking.


Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
November 22 2015 17:32 GMT
#2
I think some parts of the map might be just a bit 2 tight. This made 4 HOTS or LotV?
10%
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2015-11-22 20:52:20
November 22 2015 20:19 GMT
#3
lotv

edit - where do you think is too narrow? I thought it was pretty reasonable, even if it was a HotS map. Consider that in Lotv 200/200 armies are rarer so giant deathballs needing to move around easily is not quite as important
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
November 23 2015 01:02 GMT
#4
Even when the general ideas on the map have their rough edges, and there are places where once you let an army that has strong positional units get there, it will be pretty much impossible to remove it from the position (Meaning, get your army on X, force opponent to basetrade), the map does look very interesting and complex from an army positioning point of view.

I'm not sure how you could improve the map without messing with the underlying "map scheme", but I quite like the general feeling of the map.

One tip regarding aesthetics I would remove the decals in the bases, they are quite offputting and out of place (imho of course).

The map looks pretty cool layout wise, and even when I'm not sure how to directly improve it I would suggest you to mess around more with these complex terrains for future maps, it looks pretty interesting.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Fatam
Profile Joined June 2012
1986 Posts
November 23 2015 04:27 GMT
#5
Thanks for the remarks/advice. I think I fell in love with the color of the decals against the sand even if it makes no sense to have them there. Maybe I can come up w, something else.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
November 23 2015 19:14 GMT
#6
This looks like it would make for an awesome 2v2 map. Just throw another starting location on that in-main expansion.
Twitter: @iamcaustic
Avexyli
Profile Blog Joined April 2014
United States699 Posts
November 23 2015 20:44 GMT
#7
There's way too few bases to make it a 2v2 map.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
SwedenTheKid
Profile Joined July 2014
567 Posts
November 24 2015 03:15 GMT
#8
looks beautiful
Casual Mapmaker
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
November 24 2015 04:07 GMT
#9
Keep the decals! Just put a sandstone / brick texture underneath. I think they look cool and give the map a flair that sets it apart from herp-derp dirt cliffs.

Love the flow, looks super fun to play. I think the one area needs more space is overlooking the center base (the highground above the 3rd) extending from the main ramp towards mid. You could easily remove the hole at the cliff edge and scoot the center base around 1-2 tiles to make room for a wide highground area there, which is needed for 3base midgame skirmishes that can quite grow in size if one player commits to accumulating army for aggression.
Comprehensive strategic intention: DNE
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
November 24 2015 05:26 GMT
#10
On November 23 2015 05:19 Fatam wrote:
lot
where do you think is too narrow? I thought it was pretty reasonable, even if it was a HotS map. Consider that in Lotv 200/200 armies are rarer so giant deathballs needing to move around easily is not quite as important


I can't be 100% sure with LotV yet oc, but the paths that look tight 2 me from overview would be the high ground paths above the middle expos, specially middle 9ish and 5ish
10%
Fatam
Profile Joined June 2012
1986 Posts
November 24 2015 06:03 GMT
#11
I can just remove the narrow chasm near there / possibly scoot the lowground base a square or two as path suggested and it should be a good bit wider. Maybe that is what uvantak was referring to when he talked about an unkillable army position anyway, so possibly 2 birds 1 stone.

The only other chokey-ish part I can think of is the lowground path with 2 sets of los blocker between the 3rd and 4th, but that is intentional to give an attacker's choice (i.e. short, narrow, lowground path vs. long, wide, highground path vs. going up a ramp)
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
November 24 2015 23:58 GMT
#12
On November 24 2015 05:44 Avexyli wrote:
There's way too few bases to make it a 2v2 map.

????

Not really. Ladder 2v2 maps all vary based on their design. Only a couple have lots of bases; others only have 1 or 2 gold bases per side more compared to this map (which really, just make one of those mid-map bases gold and throw a normal base in each far corner). Besides, the design of the map would make it a more aggressive 2v2 design, so you wouldn't really need to look into having as many bases as, say, (Wiki)Sludge City. We'd be looking at something more like (Wiki)Omicron.

Anyway, it was just a casual observation. Pretty sure Fatam isn't going to suddenly make this a 2v2 map.
Twitter: @iamcaustic
Xenotolerance
Profile Joined November 2012
United States464 Posts
November 25 2015 22:08 GMT
#13
I like the decals, even as they are, but I'm into artistic abstractions that don't necessarily make sense.

The complex paths are really fun to look at and I'm curious about how they'd actually play. It does look harder than I would like to attack into three bases, but I think that could work just fine for LotV, since my expectations are still based on HotS.

Good map would play on ladder
www.alonetone.com/xenotolerance
Fatam
Profile Joined June 2012
1986 Posts
November 26 2015 06:27 GMT
#14
[image loading]

updated to widen the path outside the main. Still looking at ways to improve the decals (already actively using all 8 textures so using a stone texture underneath isn't so much an option, and putting something like a temple bricks doodad under it and raising it slightly in height doesn't work like you'd think either., we'll see what can be done).
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
November 26 2015 07:58 GMT
#15
Re: flower base markings, maybe just use the rocky textures to denote a change of surface there?

That one change to the highground makes things look much better imo.
Comprehensive strategic intention: DNE
Fatam
Profile Joined June 2012
1986 Posts
February 10 2016 12:53 GMT
#16
updated, check OP if curious
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Elche
Profile Joined June 2011
Finland170 Posts
February 10 2016 20:05 GMT
#17
I haven't been active for a year or so but I had to login to say I really like this map.
Only thing I'm not sure is the double base main that could be easily changed by lowering the other mineral line. I could see this played in the GSL.
Really good job.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 13 2016 20:11 GMT
#18
I will just never understand why gems like this sit around collecting dust while we have junk ladder maps month after month after month.
Comprehensive strategic intention: DNE
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
April 14 2016 00:01 GMT
#19
On April 14 2016 05:11 EatThePath wrote:
I will just never understand why gems like this sit around collecting dust while we have junk ladder maps month after month after month.

I gave up trying to understand Blizzard's map policies years ago.
Twitter: @iamcaustic
Solstice245
Profile Joined September 2015
United States145 Posts
April 14 2016 04:49 GMT
#20
On November 24 2015 05:44 Avexyli wrote:
There's way too few bases to make it a 2v2 map.


Erm...I don't think it's a 2v2 map, it's a 1v1.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 14 2016 06:38 GMT
#21
On April 14 2016 09:01 iamcaustic wrote:
Show nested quote +
On April 14 2016 05:11 EatThePath wrote:
I will just never understand why gems like this sit around collecting dust while we have junk ladder maps month after month after month.

I gave up trying to understand Blizzard's map policies years ago.

I have always envied your clarity of vision. :DDDD
Comprehensive strategic intention: DNE
Fatam
Profile Joined June 2012
1986 Posts
April 14 2016 08:12 GMT
#22
haha thanks path. I think me and the sc2 design team have different ideas on how to make a map, and the two seem unlikely to ever meet. I'll keep making stuff that is interesting to me when I have the inspiration and it is fun to do so, and maybe if we all do the same it will eventually have some impact on their philosophies and we can do good things for the scene. Who knows
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Normal
Please log in or register to reply.
Live Events Refresh
OSC
12:00
Mid Season Playoffs
Harstem vs SKillousLIVE!
Gerald vs Spirit
Krystianer vs TriGGeR
Cham vs Ryung
WardiTV497
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko183
RotterdaM 151
LamboSC2 0
StarCraft: Brood War
Calm 8387
firebathero 4716
Rain 3391
Hyuk 2752
GuemChi 2565
Flash 2259
Horang2 1407
Jaedong 1371
Sea 1364
Bisu 753
[ Show more ]
Pusan 338
Stork 305
Hyun 293
Shuttle 292
Mini 233
EffOrt 214
Last 186
sSak 176
Larva 99
Barracks 90
Soulkey 87
Killer 69
ToSsGirL 65
Light 64
Snow 64
JYJ46
JulyZerg 44
Liquid`Ret 42
Aegong 39
Rush 26
Icarus 21
soO 16
Shinee 13
Sharp 13
Noble 12
Sacsri 11
yabsab 11
Terrorterran 10
SilentControl 8
Dota 2
qojqva1370
Dendi481
BananaSlamJamma235
XcaliburYe131
Counter-Strike
olofmeister1602
x6flipin437
byalli164
Other Games
summit1g10465
singsing1975
B2W.Neo769
crisheroes296
Sick164
Fuzer 54
nookyyy 48
DeMusliM17
Happy5
QueenE3
Organizations
Counter-Strike
PGL17264
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 44
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• HerbMon 0
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2990
Upcoming Events
CrankTV Team League
13m
Team Liquid vs Team Falcon
Replay Cast
21h 13m
WardiTV Invitational
23h 13m
ByuN vs Spirit
herO vs Solar
MaNa vs Gerald
Rogue vs GuMiho
Epic.LAN
23h 13m
CrankTV Team League
1d
BASILISK vs TBD
Replay Cast
1d 21h
Epic.LAN
1d 23h
BSL Team A[vengers]
2 days
Dewalt vs Shine
UltrA vs ZeLoT
BSL 21
2 days
Sparkling Tuna Cup
2 days
[ Show More ]
BSL Team A[vengers]
3 days
Cross vs Motive
Sziky vs HiyA
BSL 21
3 days
Wardi Open
3 days
Monday Night Weeklies
4 days
The PondCast
6 days
Liquipedia Results

Completed

CSL 2025 AUTUMN (S18)
WardiTV TLMC #15
Eternal Conflict S1

Ongoing

BSL 21 Points
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
CranK Gathers Season 2: SC II Pro Teams
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025

Upcoming

SC4ALL: Brood War
YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.