• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:46
CEST 00:46
KST 07:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO8 Preview5[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10
Community News
Maestros of The Game 2 announcement and schedule !7Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026) RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
Quality of life changes in BW that you will like ? BGH Auto Balance -> http://bghmmr.eu/ RepMastered™: replay sharing and analyzer site Tulbo's ASL S21 Ro8 Post-Review Why there arent any 256x256 pro maps?
Tourneys
[ASL21] Ro8 Day 4 [ASL21] Ro8 Day 3 Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Daigo vs Menard Best of 10 Path of Exile OutLive 25 (RTS Game)
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Letting Off Steam Thread European Politico-economics QA Mega-thread UK Politics Mega-thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2157 users

[M] (2) SB - New Heartbreak Ridge

Forum Index > SC2 Maps & Custom Games
Post a Reply
Avexyli
Profile Blog Joined April 2014
United States711 Posts
Last Edited: 2015-09-21 00:36:28
September 13 2015 04:04 GMT
#1
[image loading]

Anaylzer:
+ Show Spoiler +

[image loading]


Size: 148x116
Tileset: Zerus + LOTV Aiur
Spawn Positions: 9, 3
Base Count: 12*
Servers: NA, EU

Features: This is a complete re-work of Heartbreak Ridge, ported from Brood War. I had ported originally for Starbow, but made it slightly too large for play, and with heavy demand I have completely re-done it with more detailed doodad placement and textures, on a more accurate layout.

Artsy:
+ Show Spoiler +

[image loading]
[image loading]
[image loading]
[image loading]
[image loading]


AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
SwedenTheKid
Profile Joined July 2014
567 Posts
Last Edited: 2015-09-13 04:28:12
September 13 2015 04:24 GMT
#2
At first the aesthetics looked sloppy but after seeing the close ups they are really well done. The overall unappealing look of Heartbreak could also be to blame (I assume I'm not the only one who gets put off by the original's and remake's immediate layout look. It always has looked kinda silly.). As for the map, I think you've done a pretty good job. The backdoor would seem to work in starbow with the lack of reapers, and the lack of bases shouldn't be an issue either. My only concern is how open a lot of the areas are. There are a few chokes outside the natural but I'm not sure if there are enough. Then again I'm not an expert on starbow. Overall looks well done. I might even try to revisit this layout for a HotS/LotV map.

Edit- I didn't see the rocks blocking the backdoor in the overview. I'm not sure if I'm blind or they aren't there. Anyway, I honestly don't see a reason for them in this port, aside from maybe speedling raids. Would be interesting to see the map with the backdoor open.
Casual Mapmaker
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
September 13 2015 04:27 GMT
#3
Very nice texturing and deco.
What did u improve from the last Starbow version? (so far I see u messed with the middle (I like it)
The only thing I don't like is the texturing of the middle ramps, at least from afar I think they should b textured in a way so they are more clear (in game & mini map)
Other thing, where is the neutral rock block? I don't see it.
Also linked images to imgur.com would be nice.
10%
Avexyli
Profile Blog Joined April 2014
United States711 Posts
Last Edited: 2015-09-13 04:43:19
September 13 2015 04:33 GMT
#4
On September 13 2015 13:24 SwedenTheKid wrote:
At first the aesthetics looked sloppy but after seeing the close ups they are really well done.


Yea, I noticed that too, lots of blending colors made it look awful from afar.


On September 13 2015 13:24 SwedenTheKid wrote:
The backdoor would seem to work in starbow with the lack of reapers, and the lack of bases shouldn't be an issue either.


Reapers do exist in Starbow but they're a more mid/lategame unit, the backdoor was meant for pressuring with tanks or other siege units.

On September 13 2015 13:24 SwedenTheKid wrote:
My only concern is how open a lot of the areas are. There are a few chokes outside the natural but I'm not sure if there are enough. Then again I'm not an expert on starbow. Overall looks well done. I might even try to revisit this layout for a HotS/LotV map.


Openness is important in Starbow, because of how powerful splash damage is (Storm, lurkers, tanks, reavers). Units are smaller and the pathing works differently. You should play and see how it all works, map design in SB is very fun.

On September 13 2015 13:24 SwedenTheKid wrote:
Edit- I didn't see the rocks blocking the backdoor in the overview. I'm not sure if I'm blind or they aren't there. Anyway, I honestly don't see a reason for them in this port, aside from maybe speedling raids. Would be interesting to see the map with the backdoor open.


Yeah I forgot to update that picture. An open backdoor would make early harass very overpowered due to defenders advantage (50% miss up cliffs), so tanks would mean players could never take a natural without going 1base air.


On September 13 2015 13:27 sTYleZerG-eX wrote:
Very nice texturing and deco.
What did u improve from the last Starbow version? (so far I see u messed with the middle (I like it)



The original SB version I made was much bigger in size, everything felt huge and rush distance was crazy long, this map is much closer (if not identical) to the Brood War scale, so everything should feel proper ingame. And like I mentioned up above I forgot to update the backrocks on the thumbnail.

Here's what the old version was:

+ Show Spoiler +

[image loading]


The dimmensions were 188x156.

On September 13 2015 13:27 sTYleZerG-eX wrote:
The only thing I don't like is the texturing of the middle ramps, at least from afar I think they should b textured in a way so they are more clear (in game & mini map)
Other thing, where is the neutral rock block? I don't see it.
Also linked images to imgur.com would be nice.



Originally the ramps were green like the grass of the highground, but I exchanged it for dirt, not sure what to do with them.

Will link to the imgur as well.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
SwedenTheKid
Profile Joined July 2014
567 Posts
September 13 2015 05:03 GMT
#5
@Avex

Thanks for addressing my concerns, I haven't played SB in a long time, I remember there not being reapers though, in the version I played. I've been looking into making SB maps, is there a thread where it explains how to make a map for a mod? Or is there some other place to get that information?
Casual Mapmaker
Avexyli
Profile Blog Joined April 2014
United States711 Posts
September 13 2015 05:20 GMT
#6
The way I learned was by porting Brood War maps and getting used to the feeling of how they were, before making my own (such as Aiur Heights).

There's some pretty easy principles to SB maps though, these are how I work my maps:

1) Expansions are not aggressive (you do not expand towards your opponent, which is why 4p maps always seem to look like Fighting Spirit)
2) The middle of the map needs to be open, meaning there are many ways of accessing it.
3) Naturals are generally on the smaller end, supportive of FFEs
4) Zergs need a base with gas to have a choke hold-able by lurkers (generally a highground with the smallest ramp)
5) ALL smallest ramps should have the starbow-shrunken version seen here
6) Tanks are really, really good, with high damage and splash radius, so lots of small chokes make PvT really difficult.
7) Bases can't be too open, as vulture, ling, etc runbys become very very strong.

It took me at least 20 maps to start nailing these principles, just like how it takes many people a wihle to learn SC2 mapping (a proper 3 base setup, avoid blink maps, etc).
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
SwedenTheKid
Profile Joined July 2014
567 Posts
September 13 2015 05:37 GMT
#7
@Avex

Thank you! I will be sure to keep this in mind. Perhaps some of my WIP map ideas would be well suited for SB. One last question- are 3rd bases generally easier or harder than in sc2?
Casual Mapmaker
Avexyli
Profile Blog Joined April 2014
United States711 Posts
September 13 2015 06:22 GMT
#8
I wouldn't say... harder. But thirds are often not handed to you as a player.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
September 13 2015 07:05 GMT
#9
Thirds are generally further away (not too much) but easier to defend with static defense (not too open).

Also, nice update Avex
aka KanBan85. Working on Starbow.
Avexyli
Profile Blog Joined April 2014
United States711 Posts
September 21 2015 00:34 GMT
#10
Updated to the most recent version.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
Please log in or register to reply.
Live Events Refresh
BSL
19:00
RO16 Group C
Artosis vs TerrOr
spx vs StRyKeR
ZZZero.O426
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ketroc 83
ROOTCatZ 46
StarCraft: Brood War
Calm 3569
ZZZero.O 426
Dewaltoss 82
Backho 53
NaDa 22
Dota 2
monkeys_forever891
League of Legends
Doublelift3960
JimRising 386
Reynor125
Other Games
tarik_tv14667
Grubby4214
summit1g3636
FrodaN1991
KnowMe198
Liquid`Hasu127
DenverSC247
Organizations
Other Games
gamesdonequick3647
BasetradeTV289
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 99
• davetesta61
• RyuSc2 37
• musti20045 33
• Adnapsc2 21
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• HerbMon 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21668
League of Legends
• Shiphtur1227
Upcoming Events
Replay Cast
1h 14m
Sparkling Tuna Cup
11h 14m
RSL Revival
11h 14m
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
13h 14m
ByuN vs Rogue
Solar vs Ryung
Zoun vs Percival
Cure vs SHIN
BSL
20h 14m
Dewalt vs DragOn
Aether vs Jimin
GSL
1d 9h
Afreeca Starleague
1d 11h
Soma vs Leta
Wardi Open
1d 13h
Monday Night Weeklies
1d 17h
OSC
2 days
[ Show More ]
CranKy Ducklings
2 days
Afreeca Starleague
2 days
Light vs Flash
Replay Cast
3 days
Replay Cast
4 days
The PondCast
4 days
Replay Cast
5 days
RSL Revival
5 days
Korean StarCraft League
6 days
RSL Revival
6 days
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W6
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

BSL 22 Non-Korean Championship
YSL S3
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.