• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:30
CET 15:30
KST 23:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 28 - Info & Preview11Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8
Community News
Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)39
StarCraft 2
General
RSL Season 4 StarCraft 2 Not at the Esports World Cup 2026 HomeStory Cup 28 - Info & Preview Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win Oliveira Would Have Returned If EWC Continued
Tourneys
HomeStory Cup 28 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) KSL Week 85 OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open!
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
Can someone share very abbreviated BW cliffnotes? Liquipedia.net NEEDS editors for Brood War BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion [ASL21] Potential Map Candidates
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 Azhi's Colosseum - Season 2 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Path of Exile Mobile Legends: Bang Bang Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Let's Get Creative–Video Gam…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1413 users

[M] (2) SB - New Heartbreak Ridge

Forum Index > SC2 Maps & Custom Games
Post a Reply
Avexyli
Profile Blog Joined April 2014
United States702 Posts
Last Edited: 2015-09-21 00:36:28
September 13 2015 04:04 GMT
#1
[image loading]

Anaylzer:
+ Show Spoiler +

[image loading]


Size: 148x116
Tileset: Zerus + LOTV Aiur
Spawn Positions: 9, 3
Base Count: 12*
Servers: NA, EU

Features: This is a complete re-work of Heartbreak Ridge, ported from Brood War. I had ported originally for Starbow, but made it slightly too large for play, and with heavy demand I have completely re-done it with more detailed doodad placement and textures, on a more accurate layout.

Artsy:
+ Show Spoiler +

[image loading]
[image loading]
[image loading]
[image loading]
[image loading]


AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
SwedenTheKid
Profile Joined July 2014
567 Posts
Last Edited: 2015-09-13 04:28:12
September 13 2015 04:24 GMT
#2
At first the aesthetics looked sloppy but after seeing the close ups they are really well done. The overall unappealing look of Heartbreak could also be to blame (I assume I'm not the only one who gets put off by the original's and remake's immediate layout look. It always has looked kinda silly.). As for the map, I think you've done a pretty good job. The backdoor would seem to work in starbow with the lack of reapers, and the lack of bases shouldn't be an issue either. My only concern is how open a lot of the areas are. There are a few chokes outside the natural but I'm not sure if there are enough. Then again I'm not an expert on starbow. Overall looks well done. I might even try to revisit this layout for a HotS/LotV map.

Edit- I didn't see the rocks blocking the backdoor in the overview. I'm not sure if I'm blind or they aren't there. Anyway, I honestly don't see a reason for them in this port, aside from maybe speedling raids. Would be interesting to see the map with the backdoor open.
Casual Mapmaker
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
September 13 2015 04:27 GMT
#3
Very nice texturing and deco.
What did u improve from the last Starbow version? (so far I see u messed with the middle (I like it)
The only thing I don't like is the texturing of the middle ramps, at least from afar I think they should b textured in a way so they are more clear (in game & mini map)
Other thing, where is the neutral rock block? I don't see it.
Also linked images to imgur.com would be nice.
10%
Avexyli
Profile Blog Joined April 2014
United States702 Posts
Last Edited: 2015-09-13 04:43:19
September 13 2015 04:33 GMT
#4
On September 13 2015 13:24 SwedenTheKid wrote:
At first the aesthetics looked sloppy but after seeing the close ups they are really well done.


Yea, I noticed that too, lots of blending colors made it look awful from afar.


On September 13 2015 13:24 SwedenTheKid wrote:
The backdoor would seem to work in starbow with the lack of reapers, and the lack of bases shouldn't be an issue either.


Reapers do exist in Starbow but they're a more mid/lategame unit, the backdoor was meant for pressuring with tanks or other siege units.

On September 13 2015 13:24 SwedenTheKid wrote:
My only concern is how open a lot of the areas are. There are a few chokes outside the natural but I'm not sure if there are enough. Then again I'm not an expert on starbow. Overall looks well done. I might even try to revisit this layout for a HotS/LotV map.


Openness is important in Starbow, because of how powerful splash damage is (Storm, lurkers, tanks, reavers). Units are smaller and the pathing works differently. You should play and see how it all works, map design in SB is very fun.

On September 13 2015 13:24 SwedenTheKid wrote:
Edit- I didn't see the rocks blocking the backdoor in the overview. I'm not sure if I'm blind or they aren't there. Anyway, I honestly don't see a reason for them in this port, aside from maybe speedling raids. Would be interesting to see the map with the backdoor open.


Yeah I forgot to update that picture. An open backdoor would make early harass very overpowered due to defenders advantage (50% miss up cliffs), so tanks would mean players could never take a natural without going 1base air.


On September 13 2015 13:27 sTYleZerG-eX wrote:
Very nice texturing and deco.
What did u improve from the last Starbow version? (so far I see u messed with the middle (I like it)



The original SB version I made was much bigger in size, everything felt huge and rush distance was crazy long, this map is much closer (if not identical) to the Brood War scale, so everything should feel proper ingame. And like I mentioned up above I forgot to update the backrocks on the thumbnail.

Here's what the old version was:

+ Show Spoiler +

[image loading]


The dimmensions were 188x156.

On September 13 2015 13:27 sTYleZerG-eX wrote:
The only thing I don't like is the texturing of the middle ramps, at least from afar I think they should b textured in a way so they are more clear (in game & mini map)
Other thing, where is the neutral rock block? I don't see it.
Also linked images to imgur.com would be nice.



Originally the ramps were green like the grass of the highground, but I exchanged it for dirt, not sure what to do with them.

Will link to the imgur as well.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
SwedenTheKid
Profile Joined July 2014
567 Posts
September 13 2015 05:03 GMT
#5
@Avex

Thanks for addressing my concerns, I haven't played SB in a long time, I remember there not being reapers though, in the version I played. I've been looking into making SB maps, is there a thread where it explains how to make a map for a mod? Or is there some other place to get that information?
Casual Mapmaker
Avexyli
Profile Blog Joined April 2014
United States702 Posts
September 13 2015 05:20 GMT
#6
The way I learned was by porting Brood War maps and getting used to the feeling of how they were, before making my own (such as Aiur Heights).

There's some pretty easy principles to SB maps though, these are how I work my maps:

1) Expansions are not aggressive (you do not expand towards your opponent, which is why 4p maps always seem to look like Fighting Spirit)
2) The middle of the map needs to be open, meaning there are many ways of accessing it.
3) Naturals are generally on the smaller end, supportive of FFEs
4) Zergs need a base with gas to have a choke hold-able by lurkers (generally a highground with the smallest ramp)
5) ALL smallest ramps should have the starbow-shrunken version seen here
6) Tanks are really, really good, with high damage and splash radius, so lots of small chokes make PvT really difficult.
7) Bases can't be too open, as vulture, ling, etc runbys become very very strong.

It took me at least 20 maps to start nailing these principles, just like how it takes many people a wihle to learn SC2 mapping (a proper 3 base setup, avoid blink maps, etc).
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
SwedenTheKid
Profile Joined July 2014
567 Posts
September 13 2015 05:37 GMT
#7
@Avex

Thank you! I will be sure to keep this in mind. Perhaps some of my WIP map ideas would be well suited for SB. One last question- are 3rd bases generally easier or harder than in sc2?
Casual Mapmaker
Avexyli
Profile Blog Joined April 2014
United States702 Posts
September 13 2015 06:22 GMT
#8
I wouldn't say... harder. But thirds are often not handed to you as a player.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
September 13 2015 07:05 GMT
#9
Thirds are generally further away (not too much) but easier to defend with static defense (not too open).

Also, nice update Avex
aka KanBan85. Working on Starbow.
Avexyli
Profile Blog Joined April 2014
United States702 Posts
September 21 2015 00:34 GMT
#10
Updated to the most recent version.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
Please log in or register to reply.
Live Events Refresh
Next event in 9h 30m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko514
StarCraft: Brood War
Calm 5474
Rain 3740
Sea 3112
Bisu 2266
Flash 2263
Jaedong 1991
Larva 1146
Horang2 1057
actioN 742
Mini 486
[ Show more ]
Stork 458
BeSt 439
Shuttle 400
Light 385
ggaemo 376
firebathero 330
Snow 275
hero 242
Soma 146
Hyun 123
Mind 115
Zeus 112
Hyuk 112
Sea.KH 77
Aegong 70
Sharp 43
JYJ 35
Killer 29
Barracks 27
HiyA 27
sorry 24
scan(afreeca) 23
Hm[arnc] 22
Shinee 20
Movie 20
ToSsGirL 20
GoRush 18
yabsab 17
Noble 13
Shine 13
ajuk12(nOOB) 11
zelot 10
910 9
soO 8
Terrorterran 7
Rock 7
Dota 2
singsing2531
qojqva2294
Dendi751
XcaliburYe118
syndereN29
Counter-Strike
fl0m2304
olofmeister1829
edward101
markeloff76
Other Games
B2W.Neo1236
hiko635
crisheroes327
Pyrionflax315
Hui .180
Happy171
QueenE168
Organizations
StarCraft: Brood War
UltimateBattle 875
Kim Chul Min (afreeca) 7
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade1079
Upcoming Events
Replay Cast
9h 30m
Wardi Open
21h 30m
WardiTV Invitational
1d 21h
Replay Cast
2 days
The PondCast
2 days
WardiTV Invitational
2 days
Replay Cast
3 days
uThermal 2v2 Circuit
5 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2026-02-01
HSC XXVIII
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W7
Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
LiuLi Cup: 2025 Grand Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.