• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:24
CET 02:24
KST 10:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !3Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win2Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win Did they add GM to 2v2? RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2) Winter Warp Gate Amateur Showdown #1: Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle BGH Auto Balance -> http://bghmmr.eu/ [BSL21] RO8 Bracket & Prediction Contest BW General Discussion
Tourneys
[BSL21] WB SEMIFINALS - Saturday 21:00 CET [Megathread] Daily Proleagues [BSL21] RO8 - Day 2 - Sunday 21:00 CET [ASL20] Grand Finals
Strategy
Game Theory for Starcraft Current Meta Simple Questions, Simple Answers Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Dawn of War IV Nintendo Switch Thread PC Games Sales Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
How Sleep Deprivation Affect…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1677 users

[M] (2) SB - New Heartbreak Ridge

Forum Index > SC2 Maps & Custom Games
Post a Reply
Avexyli
Profile Blog Joined April 2014
United States702 Posts
Last Edited: 2015-09-21 00:36:28
September 13 2015 04:04 GMT
#1
[image loading]

Anaylzer:
+ Show Spoiler +

[image loading]


Size: 148x116
Tileset: Zerus + LOTV Aiur
Spawn Positions: 9, 3
Base Count: 12*
Servers: NA, EU

Features: This is a complete re-work of Heartbreak Ridge, ported from Brood War. I had ported originally for Starbow, but made it slightly too large for play, and with heavy demand I have completely re-done it with more detailed doodad placement and textures, on a more accurate layout.

Artsy:
+ Show Spoiler +

[image loading]
[image loading]
[image loading]
[image loading]
[image loading]


AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
SwedenTheKid
Profile Joined July 2014
567 Posts
Last Edited: 2015-09-13 04:28:12
September 13 2015 04:24 GMT
#2
At first the aesthetics looked sloppy but after seeing the close ups they are really well done. The overall unappealing look of Heartbreak could also be to blame (I assume I'm not the only one who gets put off by the original's and remake's immediate layout look. It always has looked kinda silly.). As for the map, I think you've done a pretty good job. The backdoor would seem to work in starbow with the lack of reapers, and the lack of bases shouldn't be an issue either. My only concern is how open a lot of the areas are. There are a few chokes outside the natural but I'm not sure if there are enough. Then again I'm not an expert on starbow. Overall looks well done. I might even try to revisit this layout for a HotS/LotV map.

Edit- I didn't see the rocks blocking the backdoor in the overview. I'm not sure if I'm blind or they aren't there. Anyway, I honestly don't see a reason for them in this port, aside from maybe speedling raids. Would be interesting to see the map with the backdoor open.
Casual Mapmaker
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
September 13 2015 04:27 GMT
#3
Very nice texturing and deco.
What did u improve from the last Starbow version? (so far I see u messed with the middle (I like it)
The only thing I don't like is the texturing of the middle ramps, at least from afar I think they should b textured in a way so they are more clear (in game & mini map)
Other thing, where is the neutral rock block? I don't see it.
Also linked images to imgur.com would be nice.
10%
Avexyli
Profile Blog Joined April 2014
United States702 Posts
Last Edited: 2015-09-13 04:43:19
September 13 2015 04:33 GMT
#4
On September 13 2015 13:24 SwedenTheKid wrote:
At first the aesthetics looked sloppy but after seeing the close ups they are really well done.


Yea, I noticed that too, lots of blending colors made it look awful from afar.


On September 13 2015 13:24 SwedenTheKid wrote:
The backdoor would seem to work in starbow with the lack of reapers, and the lack of bases shouldn't be an issue either.


Reapers do exist in Starbow but they're a more mid/lategame unit, the backdoor was meant for pressuring with tanks or other siege units.

On September 13 2015 13:24 SwedenTheKid wrote:
My only concern is how open a lot of the areas are. There are a few chokes outside the natural but I'm not sure if there are enough. Then again I'm not an expert on starbow. Overall looks well done. I might even try to revisit this layout for a HotS/LotV map.


Openness is important in Starbow, because of how powerful splash damage is (Storm, lurkers, tanks, reavers). Units are smaller and the pathing works differently. You should play and see how it all works, map design in SB is very fun.

On September 13 2015 13:24 SwedenTheKid wrote:
Edit- I didn't see the rocks blocking the backdoor in the overview. I'm not sure if I'm blind or they aren't there. Anyway, I honestly don't see a reason for them in this port, aside from maybe speedling raids. Would be interesting to see the map with the backdoor open.


Yeah I forgot to update that picture. An open backdoor would make early harass very overpowered due to defenders advantage (50% miss up cliffs), so tanks would mean players could never take a natural without going 1base air.


On September 13 2015 13:27 sTYleZerG-eX wrote:
Very nice texturing and deco.
What did u improve from the last Starbow version? (so far I see u messed with the middle (I like it)



The original SB version I made was much bigger in size, everything felt huge and rush distance was crazy long, this map is much closer (if not identical) to the Brood War scale, so everything should feel proper ingame. And like I mentioned up above I forgot to update the backrocks on the thumbnail.

Here's what the old version was:

+ Show Spoiler +

[image loading]


The dimmensions were 188x156.

On September 13 2015 13:27 sTYleZerG-eX wrote:
The only thing I don't like is the texturing of the middle ramps, at least from afar I think they should b textured in a way so they are more clear (in game & mini map)
Other thing, where is the neutral rock block? I don't see it.
Also linked images to imgur.com would be nice.



Originally the ramps were green like the grass of the highground, but I exchanged it for dirt, not sure what to do with them.

Will link to the imgur as well.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
SwedenTheKid
Profile Joined July 2014
567 Posts
September 13 2015 05:03 GMT
#5
@Avex

Thanks for addressing my concerns, I haven't played SB in a long time, I remember there not being reapers though, in the version I played. I've been looking into making SB maps, is there a thread where it explains how to make a map for a mod? Or is there some other place to get that information?
Casual Mapmaker
Avexyli
Profile Blog Joined April 2014
United States702 Posts
September 13 2015 05:20 GMT
#6
The way I learned was by porting Brood War maps and getting used to the feeling of how they were, before making my own (such as Aiur Heights).

There's some pretty easy principles to SB maps though, these are how I work my maps:

1) Expansions are not aggressive (you do not expand towards your opponent, which is why 4p maps always seem to look like Fighting Spirit)
2) The middle of the map needs to be open, meaning there are many ways of accessing it.
3) Naturals are generally on the smaller end, supportive of FFEs
4) Zergs need a base with gas to have a choke hold-able by lurkers (generally a highground with the smallest ramp)
5) ALL smallest ramps should have the starbow-shrunken version seen here
6) Tanks are really, really good, with high damage and splash radius, so lots of small chokes make PvT really difficult.
7) Bases can't be too open, as vulture, ling, etc runbys become very very strong.

It took me at least 20 maps to start nailing these principles, just like how it takes many people a wihle to learn SC2 mapping (a proper 3 base setup, avoid blink maps, etc).
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
SwedenTheKid
Profile Joined July 2014
567 Posts
September 13 2015 05:37 GMT
#7
@Avex

Thank you! I will be sure to keep this in mind. Perhaps some of my WIP map ideas would be well suited for SB. One last question- are 3rd bases generally easier or harder than in sc2?
Casual Mapmaker
Avexyli
Profile Blog Joined April 2014
United States702 Posts
September 13 2015 06:22 GMT
#8
I wouldn't say... harder. But thirds are often not handed to you as a player.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
September 13 2015 07:05 GMT
#9
Thirds are generally further away (not too much) but easier to defend with static defense (not too open).

Also, nice update Avex
aka KanBan85. Working on Starbow.
Avexyli
Profile Blog Joined April 2014
United States702 Posts
September 21 2015 00:34 GMT
#10
Updated to the most recent version.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
Please log in or register to reply.
Live Events Refresh
Next event in 8h 37m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JimRising 477
PiGStarcraft445
SpeCial 109
StarCraft: Brood War
Artosis 646
NaDa 57
Bale 44
Mong 12
Dota 2
NeuroSwarm87
League of Legends
C9.Mang0364
Nathanias19
Counter-Strike
taco 280
Super Smash Bros
hungrybox241
Other Games
summit1g10409
Day[9].tv868
Fuzer 286
Maynarde83
Trikslyr75
Mew2King54
ViBE40
Organizations
Other Games
gamesdonequick781
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 82
• davetesta53
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota2911
League of Legends
• Doublelift5036
Other Games
• imaqtpie2019
• Day9tv868
Upcoming Events
The PondCast
8h 37m
WardiTV 2025
11h 37m
Cure vs Creator
Solar vs TBD
herO vs Spirit
Scarlett vs Gerald
Rogue vs Shameless
MaNa vs ShoWTimE
Nice vs TBD
WardiTV 2025
1d 9h
OSC
1d 12h
CranKy Ducklings
2 days
SC Evo League
2 days
Ladder Legends
2 days
BSL 21
2 days
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
3 days
Ladder Legends
3 days
[ Show More ]
BSL 21
3 days
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
4 days
Monday Night Weeklies
4 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.